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leetcode-problemset/leetcode-cn/originData/linked-list-random-node.json
2022-05-02 23:44:12 +08:00

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{
"data": {
"question": {
"questionId": "382",
"questionFrontendId": "382",
"categoryTitle": "Algorithms",
"boundTopicId": 1161,
"title": "Linked List Random Node",
"titleSlug": "linked-list-random-node",
"content": "<p>Given a singly linked list, return a random node&#39;s value from the linked list. Each node must have the <strong>same probability</strong> of being chosen.</p>\n\n<p>Implement the <code>Solution</code> class:</p>\n\n<ul>\n\t<li><code>Solution(ListNode head)</code> Initializes the object with the head of the singly-linked list <code>head</code>.</li>\n\t<li><code>int getRandom()</code> Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be chosen.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/03/16/getrand-linked-list.jpg\" style=\"width: 302px; height: 62px;\" />\n<pre>\n<strong>Input</strong>\n[&quot;Solution&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;]\n[[[1, 2, 3]], [], [], [], [], []]\n<strong>Output</strong>\n[null, 1, 3, 2, 2, 3]\n\n<strong>Explanation</strong>\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // return 1\nsolution.getRandom(); // return 3\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 3\n// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li>The number of nodes in the linked list will be in the range <code>[1, 10<sup>4</sup>]</code>.</li>\n\t<li><code>-10<sup>4</sup> &lt;= Node.val &lt;= 10<sup>4</sup></code></li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>getRandom</code>.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Follow up:</strong></p>\n\n<ul>\n\t<li>What if the linked list is extremely large and its length is unknown to you?</li>\n\t<li>Could you solve this efficiently without using extra space?</li>\n</ul>\n",
"translatedTitle": "链表随机节点",
"translatedContent": "<p>给你一个单链表,随机选择链表的一个节点,并返回相应的节点值。每个节点<strong> 被选中的概率一样</strong> 。</p>\n\n<p>实现 <code>Solution</code> 类:</p>\n\n<ul>\n\t<li><code>Solution(ListNode head)</code> 使用整数数组初始化对象。</li>\n\t<li><code>int getRandom()</code> 从链表中随机选择一个节点并返回该节点的值。链表中所有节点被选中的概率相等。</li>\n</ul>\n\n<p>&nbsp;</p>\n\n<p><strong>示例:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/03/16/getrand-linked-list.jpg\" style=\"width: 302px; height: 62px;\" />\n<pre>\n<strong>输入</strong>\n[\"Solution\", \"getRandom\", \"getRandom\", \"getRandom\", \"getRandom\", \"getRandom\"]\n[[[1, 2, 3]], [], [], [], [], []]\n<strong>输出</strong>\n[null, 1, 3, 2, 2, 3]\n\n<strong>解释</strong>\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // 返回 1\nsolution.getRandom(); // 返回 3\nsolution.getRandom(); // 返回 2\nsolution.getRandom(); // 返回 2\nsolution.getRandom(); // 返回 3\n// getRandom() 方法应随机返回 1、2、3中的一个每个元素被返回的概率相等。</pre>\n\n<p>&nbsp;</p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li>链表中的节点数在范围 <code>[1, 10<sup>4</sup>]</code> 内</li>\n\t<li><code>-10<sup>4</sup> &lt;= Node.val &lt;= 10<sup>4</sup></code></li>\n\t<li>至多调用&nbsp;<code>getRandom</code> 方法 <code>10<sup>4</sup></code> 次</li>\n</ul>\n\n<p>&nbsp;</p>\n\n<p><strong>进阶:</strong></p>\n\n<ul>\n\t<li>如果链表非常大且长度未知,该怎么处理?</li>\n\t<li>你能否在不使用额外空间的情况下解决此问题?</li>\n</ul>\n",
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"code": "/**\n * Definition for singly-linked list.\n * struct ListNode {\n * int val;\n * ListNode *next;\n * ListNode() : val(0), next(nullptr) {}\n * ListNode(int x) : val(x), next(nullptr) {}\n * ListNode(int x, ListNode *next) : val(x), next(next) {}\n * };\n */\nclass Solution {\npublic:\n Solution(ListNode* head) {\n\n }\n \n int getRandom() {\n\n }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(head);\n * int param_1 = obj->getRandom();\n */",
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"code": "# Definition for singly-linked list.\n# class ListNode(object):\n# def __init__(self, val=0, next=None):\n# self.val = val\n# self.next = next\nclass Solution(object):\n\n def __init__(self, head):\n \"\"\"\n :type head: Optional[ListNode]\n \"\"\"\n\n\n def getRandom(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(head)\n# param_1 = obj.getRandom()",
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"code": "# Definition for singly-linked list.\n# class ListNode\n# attr_accessor :val, :next\n# def initialize(val = 0, _next = nil)\n# @val = val\n# @next = _next\n# end\n# end\nclass Solution\n\n=begin\n :type head: ListNode\n=end\n def initialize(head)\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_random()\n\n end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(head)\n# param_1 = obj.get_random()",
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"code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * public var val: Int\n * public var next: ListNode?\n * public init() { self.val = 0; self.next = nil; }\n * public init(_ val: Int) { self.val = val; self.next = nil; }\n * public init(_ val: Int, _ next: ListNode?) { self.val = val; self.next = next; }\n * }\n */\n\nclass Solution {\n\n init(_ head: ListNode?) {\n\n }\n \n func getRandom() -> Int {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(head)\n * let ret_1: Int = obj.getRandom()\n */",
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"code": "/**\n * Definition for singly-linked list.\n * type ListNode struct {\n * Val int\n * Next *ListNode\n * }\n */\ntype Solution struct {\n\n}\n\n\nfunc Constructor(head *ListNode) Solution {\n\n}\n\n\nfunc (this *Solution) GetRandom() int {\n\n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(head);\n * param_1 := obj.GetRandom();\n */",
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"code": "/**\n * Example:\n * var li = ListNode(5)\n * var v = li.`val`\n * Definition for singly-linked list.\n * class ListNode(var `val`: Int) {\n * var next: ListNode? = null\n * }\n */\nclass Solution(head: ListNode?) {\n\n fun getRandom(): Int {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(head)\n * var param_1 = obj.getRandom()\n */",
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"code": "// Definition for singly-linked list.\n// #[derive(PartialEq, Eq, Clone, Debug)]\n// pub struct ListNode {\n// pub val: i32,\n// pub next: Option<Box<ListNode>>\n// }\n//\n// impl ListNode {\n// #[inline]\n// fn new(val: i32) -> Self {\n// ListNode {\n// next: None,\n// val\n// }\n// }\n// }\nstruct Solution {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n fn new(head: Option<Box<ListNode>>) -> Self {\n\n }\n \n fn get_random(&self) -> i32 {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(head);\n * let ret_1: i32 = obj.get_random();\n */",
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"code": "/**\n * Definition for a singly-linked list.\n * class ListNode {\n * public $val = 0;\n * public $next = null;\n * function __construct($val = 0, $next = null) {\n * $this->val = $val;\n * $this->next = $next;\n * }\n * }\n */\nclass Solution {\n /**\n * @param ListNode $head\n */\n function __construct($head) {\n\n }\n\n /**\n * @return Integer\n */\n function getRandom() {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($head);\n * $ret_1 = $obj->getRandom();\n */",
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"code": "/**\n * Definition for singly-linked list.\n * class ListNode {\n * val: number\n * next: ListNode | null\n * constructor(val?: number, next?: ListNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n * }\n */\n\nclass Solution {\n constructor(head: ListNode | null) {\n\n }\n\n getRandom(): number {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */",
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"code": "; Definition for singly-linked list:\n#|\n\n; val : integer?\n; next : (or/c list-node? #f)\n(struct list-node\n (val next) #:mutable #:transparent)\n\n; constructor\n(define (make-list-node [val 0])\n (list-node val #f))\n\n|#\n\n(define solution%\n (class object%\n (super-new)\n\n ; head : (or/c list-node? #f)\n (init-field\n head)\n \n ; get-random : -> exact-integer?\n (define/public (get-random)\n\n )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [head head]))\n;; (define param_1 (send obj get-random))",
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