{ "data": { "question": { "questionId": "382", "questionFrontendId": "382", "categoryTitle": "Algorithms", "boundTopicId": 1161, "title": "Linked List Random Node", "titleSlug": "linked-list-random-node", "content": "

Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

\n\n

Implement the Solution class:

\n\n\n\n

 

\n

Example 1:

\n\"\"\n
\nInput\n["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]\n[[[1, 2, 3]], [], [], [], [], []]\nOutput\n[null, 1, 3, 2, 2, 3]\n\nExplanation\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // return 1\nsolution.getRandom(); // return 3\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 3\n// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.\n
\n\n

 

\n

Constraints:

\n\n\n\n

 

\n

Follow up:

\n\n\n", "translatedTitle": "链表随机节点", "translatedContent": "

给你一个单链表,随机选择链表的一个节点,并返回相应的节点值。每个节点 被选中的概率一样

\n\n

实现 Solution 类:

\n\n\n\n

 

\n\n

示例:

\n\"\"\n
\n输入\n[\"Solution\", \"getRandom\", \"getRandom\", \"getRandom\", \"getRandom\", \"getRandom\"]\n[[[1, 2, 3]], [], [], [], [], []]\n输出\n[null, 1, 3, 2, 2, 3]\n\n解释\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // 返回 1\nsolution.getRandom(); // 返回 3\nsolution.getRandom(); // 返回 2\nsolution.getRandom(); // 返回 2\nsolution.getRandom(); // 返回 3\n// getRandom() 方法应随机返回 1、2、3中的一个,每个元素被返回的概率相等。
\n\n

 

\n\n

提示:

\n\n\n\n

 

\n\n

进阶:

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0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n */\n/**\n * @param {ListNode} head\n */\nvar Solution = function(head) {\n\n};\n\n/**\n * @return {number}\n */\nSolution.prototype.getRandom = function() {\n\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# Definition for singly-linked list.\n# class ListNode\n# attr_accessor :val, :next\n# def initialize(val = 0, _next = nil)\n# @val = val\n# @next = _next\n# end\n# end\nclass Solution\n\n=begin\n :type head: ListNode\n=end\n def initialize(head)\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_random()\n\n end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(head)\n# param_1 = obj.get_random()", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * public var val: Int\n * public var next: ListNode?\n * public init() { self.val = 0; self.next = nil; }\n * public init(_ val: Int) { self.val = val; self.next = nil; }\n * public init(_ val: Int, _ next: ListNode?) { self.val = val; self.next = next; }\n * }\n */\n\nclass Solution {\n\n init(_ head: ListNode?) {\n\n }\n \n func getRandom() -> Int {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(head)\n * let ret_1: Int = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "/**\n * Definition for singly-linked list.\n * type ListNode struct {\n * Val int\n * Next *ListNode\n * }\n */\ntype Solution struct {\n\n}\n\n\nfunc Constructor(head *ListNode) Solution {\n\n}\n\n\nfunc (this *Solution) GetRandom() int {\n\n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(head);\n * param_1 := obj.GetRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "/**\n * Definition for singly-linked list.\n * class ListNode(_x: Int = 0, _next: ListNode = null) {\n * var next: ListNode = _next\n * var x: Int = _x\n * }\n */\nclass Solution(_head: ListNode) {\n\n def getRandom(): Int = {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "/**\n * Example:\n * var li = ListNode(5)\n * var v = li.`val`\n * Definition for singly-linked list.\n * class ListNode(var `val`: Int) {\n * var next: ListNode? = null\n * }\n */\nclass Solution(head: ListNode?) {\n\n fun getRandom(): Int {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "// Definition for singly-linked list.\n// #[derive(PartialEq, Eq, Clone, Debug)]\n// pub struct ListNode {\n// pub val: i32,\n// pub next: Option>\n// }\n//\n// impl ListNode {\n// #[inline]\n// fn new(val: i32) -> Self {\n// ListNode {\n// next: None,\n// val\n// }\n// }\n// }\nstruct Solution {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n fn new(head: Option>) -> Self {\n\n }\n \n fn get_random(&self) -> i32 {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(head);\n * let ret_1: i32 = obj.get_random();\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "/**\n * Definition for a singly-linked list.\n * class ListNode {\n * public $val = 0;\n * public $next = null;\n * function __construct($val = 0, $next = null) {\n * $this->val = $val;\n * $this->next = $next;\n * }\n * }\n */\nclass Solution {\n /**\n * @param ListNode $head\n */\n function __construct($head) {\n\n }\n\n /**\n * @return Integer\n */\n function getRandom() {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($head);\n * $ret_1 = $obj->getRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "/**\n * Definition for singly-linked list.\n * class ListNode {\n * val: number\n * next: ListNode | null\n * constructor(val?: number, next?: ListNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n * }\n */\n\nclass Solution {\n constructor(head: ListNode | null) {\n\n }\n\n getRandom(): number {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "; Definition for singly-linked list:\n#|\n\n; val : integer?\n; next : (or/c list-node? #f)\n(struct list-node\n (val next) #:mutable #:transparent)\n\n; constructor\n(define (make-list-node [val 0])\n (list-node val #f))\n\n|#\n\n(define solution%\n (class object%\n (super-new)\n\n ; head : (or/c list-node? #f)\n (init-field\n head)\n \n ; get-random : -> exact-integer?\n (define/public (get-random)\n\n )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [head head]))\n;; (define param_1 (send obj get-random))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "%% Definition for singly-linked list.\n%%\n%% -record(list_node, {val = 0 :: integer(),\n%% next = null :: 'null' | #list_node{}}).\n\n-spec solution_init_(Head :: #list_node{} | null) -> any().\nsolution_init_(Head) ->\n .\n\n-spec solution_get_random() -> integer().\nsolution_get_random() ->\n .\n\n\n%% Your functions will be called as such:\n%% solution_init_(Head),\n%% Param_1 = solution_get_random(),\n\n%% solution_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "# Definition for singly-linked list.\n#\n# defmodule ListNode do\n# @type t :: %__MODULE__{\n# val: integer,\n# next: ListNode.t() | nil\n# }\n# defstruct val: 0, next: nil\n# end\n\ndefmodule Solution do\n @spec init_(head :: ListNode.t | nil) :: any\n def init_(head) do\n\n end\n\n @spec get_random() :: integer\n def get_random() do\n\n end\nend\n\n# Your functions will be called as such:\n# Solution.init_(head)\n# param_1 = Solution.get_random()\n\n# Solution.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"44K\", \"totalSubmission\": \"61.2K\", \"totalAcceptedRaw\": 44020, \"totalSubmissionRaw\": 61217, \"acRate\": \"71.9%\"}", "hints": [], "solution": null, "status": null, "sampleTestCase": "[\"Solution\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\"]\n[[[1,2,3]],[],[],[],[],[]]", "metaData": "{\n \"classname\": \"Solution\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"ListNode\",\n \"name\": \"head\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [],\n \"name\": \"getRandom\",\n \"return\": {\n \"type\": \"integer\"\n }\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "envInfo": "{\"cpp\":[\"C++\",\"

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\\u7248\\u672c\\uff1aPython 3.10<\\/code><\\/p>\\r\\n\\r\\n

\\u4e3a\\u4e86\\u65b9\\u4fbf\\u8d77\\u89c1\\uff0c\\u5927\\u90e8\\u5206\\u5e38\\u7528\\u5e93\\u5df2\\u7ecf\\u88ab\\u81ea\\u52a8 \\u5bfc\\u5165\\uff0c\\u5982array<\\/a>, bisect<\\/a>, collections<\\/a>\\u3002 \\u5982\\u679c\\u60a8\\u9700\\u8981\\u4f7f\\u7528\\u5176\\u4ed6\\u5e93\\u51fd\\u6570\\uff0c\\u8bf7\\u81ea\\u884c\\u5bfc\\u5165\\u3002<\\/p>\\r\\n\\r\\n

\\u5982\\u9700\\u4f7f\\u7528 Map\\/TreeMap \\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u60a8\\u53ef\\u4f7f\\u7528 sortedcontainers<\\/a> \\u5e93\\u3002<\\/p>\"],\"scala\":[\"Scala\",\"

\\u7248\\u672c\\uff1aScala 2.13<\\/code><\\/p>\"],\"kotlin\":[\"Kotlin\",\"

\\u7248\\u672c\\uff1aKotlin 1.3.10<\\/code><\\/p>\"],\"rust\":[\"Rust\",\"

\\u7248\\u672c\\uff1arust 1.58.1<\\/code><\\/p>\\r\\n\\r\\n

\\u652f\\u6301 crates.io \\u7684 rand<\\/a><\\/p>\"],\"php\":[\"PHP\",\"

PHP 8.1<\\/code>.<\\/p>\\r\\n\\r\\n

With bcmath module.<\\/p>\"],\"typescript\":[\"TypeScript\",\"

TypeScript 4.5.4<\\/p>\\r\\n\\r\\n

Compile Options: --alwaysStrict --strictBindCallApply --strictFunctionTypes --target ES2020<\\/p>\"],\"racket\":[\"Racket\",\"

Racket CS<\\/a> v8.3<\\/p>\\r\\n\\r\\n

\\u4f7f\\u7528 #lang racket<\\/p>\\r\\n\\r\\n

\\u5df2\\u9884\\u5148 (require data\\/gvector data\\/queue data\\/order data\\/heap). \\u82e5\\u9700\\u4f7f\\u7528\\u5176\\u5b83\\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u53ef\\u81ea\\u884c require\\u3002<\\/p>\"],\"erlang\":[\"Erlang\",\"Erlang\\/OTP 24.2\"],\"elixir\":[\"Elixir\",\"Elixir 1.13.0 with Erlang\\/OTP 24.2\"]}", "book": null, "isSubscribed": false, "isDailyQuestion": false, "dailyRecordStatus": null, "editorType": "CKEDITOR", "ugcQuestionId": null, "style": "LEETCODE", "exampleTestcases": "[\"Solution\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\"]\n[[[1,2,3]],[],[],[],[],[]]", "__typename": "QuestionNode" } } }