"content":"<p>Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.</p>\n\n<p>Implement the <code>MinStack</code> class:</p>\n\n<ul>\n\t<li><code>MinStack()</code> initializes the stack object.</li>\n\t<li><code>void push(int val)</code> pushes the element <code>val</code> onto the stack.</li>\n\t<li><code>void pop()</code> removes the element on the top of the stack.</li>\n\t<li><code>int top()</code> gets the top element of the stack.</li>\n\t<li><code>int getMin()</code> retrieves the minimum element in the stack.</li>\n</ul>\n\n<p>You must implement a solution with <code>O(1)</code> time complexity for each function.</p>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["MinStack","push","push","push","getMin","pop","top","getMin"]\n[[],[-2],[0],[-3],[],[],[],[]]\n\n<strong>Output</strong>\n[null,null,null,null,-3,null,0,-2]\n\n<strong>Explanation</strong>\nMinStack minStack = new MinStack();\nminStack.push(-2);\nminStack.push(0);\nminStack.push(-3);\nminStack.getMin(); // return -3\nminStack.pop();\nminStack.top(); // return 0\nminStack.getMin(); // return -2\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>\n\t<li>Methods <code>pop</code>, <code>top</code> and <code>getMin</code> operations will always be called on <strong>non-empty</strong> stacks.</li>\n\t<li>At most <code>3 * 10<sup>4</sup></code> calls will be made to <code>push</code>, <code>pop</code>, <code>top</code>, and <code>getMin</code>.</li>\n</ul>\n",
"code":"class MinStack {\npublic:\n MinStack() {\n \n }\n \n void push(int val) {\n \n }\n \n void pop() {\n \n }\n \n int top() {\n \n }\n \n int getMin() {\n \n }\n};\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack* obj = new MinStack();\n * obj->push(val);\n * obj->pop();\n * int param_3 = obj->top();\n * int param_4 = obj->getMin();\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Java",
"langSlug":"java",
"code":"class MinStack {\n\n public MinStack() {\n \n }\n \n public void push(int val) {\n \n }\n \n public void pop() {\n \n }\n \n public int top() {\n \n }\n \n public int getMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.push(val);\n * obj.pop();\n * int param_3 = obj.top();\n * int param_4 = obj.getMin();\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python",
"langSlug":"python",
"code":"class MinStack(object):\n\n def __init__(self):\n \n\n def push(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def pop(self):\n \"\"\"\n :rtype: None\n \"\"\"\n \n\n def top(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def getMin(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python3",
"langSlug":"python3",
"code":"class MinStack:\n\n def __init__(self):\n \n\n def push(self, val: int) -> None:\n \n\n def pop(self) -> None:\n \n\n def top(self) -> int:\n \n\n def getMin(self) -> int:\n \n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()",
"code":"public class MinStack {\n\n public MinStack() {\n \n }\n \n public void Push(int val) {\n \n }\n \n public void Pop() {\n \n }\n \n public int Top() {\n \n }\n \n public int GetMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.Push(val);\n * obj.Pop();\n * int param_3 = obj.Top();\n * int param_4 = obj.GetMin();\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"JavaScript",
"langSlug":"javascript",
"code":"\nvar MinStack = function() {\n \n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nMinStack.prototype.push = function(val) {\n \n};\n\n/**\n * @return {void}\n */\nMinStack.prototype.pop = function() {\n \n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.top = function() {\n \n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.getMin = function() {\n \n};\n\n/** \n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
"code":"class MinStack {\n constructor() {\n \n }\n\n push(val: number): void {\n \n }\n\n pop(): void {\n \n }\n\n top(): number {\n \n }\n\n getMin(): number {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"PHP",
"langSlug":"php",
"code":"class MinStack {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param Integer $val\n * @return NULL\n */\n function push($val) {\n \n }\n \n /**\n * @return NULL\n */\n function pop() {\n \n }\n \n /**\n * @return Integer\n */\n function top() {\n \n }\n \n /**\n * @return Integer\n */\n function getMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * $obj = MinStack();\n * $obj->push($val);\n * $obj->pop();\n * $ret_3 = $obj->top();\n * $ret_4 = $obj->getMin();\n */",
"code":"class MinStack() {\n\n fun push(`val`: Int) {\n \n }\n\n fun pop() {\n \n }\n\n fun top(): Int {\n \n }\n\n fun getMin(): Int {\n \n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
"code":"class MinStack() {\n\n def push(`val`: Int) {\n \n }\n\n def pop() {\n \n }\n\n def top(): Int = {\n \n }\n\n def getMin(): Int = {\n \n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
"code":"-spec min_stack_init_() -> any().\nmin_stack_init_() ->\n .\n\n-spec min_stack_push(Val :: integer()) -> any().\nmin_stack_push(Val) ->\n .\n\n-spec min_stack_pop() -> any().\nmin_stack_pop() ->\n .\n\n-spec min_stack_top() -> integer().\nmin_stack_top() ->\n .\n\n-spec min_stack_get_min() -> integer().\nmin_stack_get_min() ->\n .\n\n\n%% Your functions will be called as such:\n%% min_stack_init_(),\n%% min_stack_push(Val),\n%% min_stack_pop(),\n%% Param_3 = min_stack_top(),\n%% Param_4 = min_stack_get_min(),\n\n%% min_stack_init_ will be called before every test case, in which you can do some necessary initializations.",
"code":"defmodule MinStack do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec push(val :: integer) :: any\n def push(val) do\n \n end\n\n @spec pop() :: any\n def pop() do\n \n end\n\n @spec top() :: integer\n def top() do\n \n end\n\n @spec get_min() :: integer\n def get_min() do\n \n end\nend\n\n# Your functions will be called as such:\n# MinStack.init_()\n# MinStack.push(val)\n# MinStack.pop()\n# param_3 = MinStack.top()\n# param_4 = MinStack.get_min()\n\n# MinStack.init_ will be called before every test case, in which you can do some necessary initializations.",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu