{ "data": { "question": { "questionId": "155", "questionFrontendId": "155", "boundTopicId": null, "title": "Min Stack", "titleSlug": "min-stack", "content": "

Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.

\n\n

Implement the MinStack class:

\n\n\n\n

You must implement a solution with O(1) time complexity for each function.

\n\n

 

\n

Example 1:

\n\n
\nInput\n["MinStack","push","push","push","getMin","pop","top","getMin"]\n[[],[-2],[0],[-3],[],[],[],[]]\n\nOutput\n[null,null,null,null,-3,null,0,-2]\n\nExplanation\nMinStack minStack = new MinStack();\nminStack.push(-2);\nminStack.push(0);\nminStack.push(-3);\nminStack.getMin(); // return -3\nminStack.pop();\nminStack.top();    // return 0\nminStack.getMin(); // return -2\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 13343, "dislikes": 809, "isLiked": null, "similarQuestions": "[{\"title\": \"Sliding Window Maximum\", \"titleSlug\": \"sliding-window-maximum\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Max Stack\", \"titleSlug\": \"max-stack\", \"difficulty\": \"Hard\", \"translatedTitle\": null}]", "exampleTestcases": "[\"MinStack\",\"push\",\"push\",\"push\",\"getMin\",\"pop\",\"top\",\"getMin\"]\n[[],[-2],[0],[-3],[],[],[],[]]", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Stack", "slug": "stack", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Design", "slug": "design", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class MinStack {\npublic:\n MinStack() {\n \n }\n \n void push(int val) {\n \n }\n \n void pop() {\n \n }\n \n int top() {\n \n }\n \n int getMin() {\n \n }\n};\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack* obj = new MinStack();\n * obj->push(val);\n * obj->pop();\n * int param_3 = obj->top();\n * int param_4 = obj->getMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class MinStack {\n\n public MinStack() {\n \n }\n \n public void push(int val) {\n \n }\n \n public void pop() {\n \n }\n \n public int top() {\n \n }\n \n public int getMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.push(val);\n * obj.pop();\n * int param_3 = obj.top();\n * int param_4 = obj.getMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class MinStack(object):\n\n def __init__(self):\n \n\n def push(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def pop(self):\n \"\"\"\n :rtype: None\n \"\"\"\n \n\n def top(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def getMin(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class MinStack:\n\n def __init__(self):\n \n\n def push(self, val: int) -> None:\n \n\n def pop(self) -> None:\n \n\n def top(self) -> int:\n \n\n def getMin(self) -> int:\n \n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} MinStack;\n\n\nMinStack* minStackCreate() {\n \n}\n\nvoid minStackPush(MinStack* obj, int val) {\n \n}\n\nvoid minStackPop(MinStack* obj) {\n \n}\n\nint minStackTop(MinStack* obj) {\n \n}\n\nint minStackGetMin(MinStack* obj) {\n \n}\n\nvoid minStackFree(MinStack* obj) {\n \n}\n\n/**\n * Your MinStack struct will be instantiated and called as such:\n * MinStack* obj = minStackCreate();\n * minStackPush(obj, val);\n \n * minStackPop(obj);\n \n * int param_3 = minStackTop(obj);\n \n * int param_4 = minStackGetMin(obj);\n \n * minStackFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class MinStack {\n\n public MinStack() {\n \n }\n \n public void Push(int val) {\n \n }\n \n public void Pop() {\n \n }\n \n public int Top() {\n \n }\n \n public int GetMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.Push(val);\n * obj.Pop();\n * int param_3 = obj.Top();\n * int param_4 = obj.GetMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "\nvar MinStack = function() {\n \n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nMinStack.prototype.push = function(val) {\n \n};\n\n/**\n * @return {void}\n */\nMinStack.prototype.pop = function() {\n \n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.top = function() {\n \n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.getMin = function() {\n \n};\n\n/** \n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class MinStack {\n constructor() {\n \n }\n\n push(val: number): void {\n \n }\n\n pop(): void {\n \n }\n\n top(): number {\n \n }\n\n getMin(): number {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class MinStack {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param Integer $val\n * @return NULL\n */\n function push($val) {\n \n }\n \n /**\n * @return NULL\n */\n function pop() {\n \n }\n \n /**\n * @return Integer\n */\n function top() {\n \n }\n \n /**\n * @return Integer\n */\n function getMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * $obj = MinStack();\n * $obj->push($val);\n * $obj->pop();\n * $ret_3 = $obj->top();\n * $ret_4 = $obj->getMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass MinStack {\n\n init() {\n \n }\n \n func push(_ val: Int) {\n \n }\n \n func pop() {\n \n }\n \n func top() -> Int {\n \n }\n \n func getMin() -> Int {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * let obj = MinStack()\n * obj.push(val)\n * obj.pop()\n * let ret_3: Int = obj.top()\n * let ret_4: Int = obj.getMin()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class MinStack() {\n\n fun push(`val`: Int) {\n \n }\n\n fun pop() {\n \n }\n\n fun top(): Int {\n \n }\n\n fun getMin(): Int {\n \n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class MinStack {\n\n MinStack() {\n \n }\n \n void push(int val) {\n \n }\n \n void pop() {\n \n }\n \n int top() {\n \n }\n \n int getMin() {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = MinStack();\n * obj.push(val);\n * obj.pop();\n * int param3 = obj.top();\n * int param4 = obj.getMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type MinStack struct {\n \n}\n\n\nfunc Constructor() MinStack {\n \n}\n\n\nfunc (this *MinStack) Push(val int) {\n \n}\n\n\nfunc (this *MinStack) Pop() {\n \n}\n\n\nfunc (this *MinStack) Top() int {\n \n}\n\n\nfunc (this *MinStack) GetMin() int {\n \n}\n\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * obj := Constructor();\n * obj.Push(val);\n * obj.Pop();\n * param_3 := obj.Top();\n * param_4 := obj.GetMin();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class MinStack\n def initialize()\n \n end\n\n\n=begin\n :type val: Integer\n :rtype: Void\n=end\n def push(val)\n \n end\n\n\n=begin\n :rtype: Void\n=end\n def pop()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def top()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_min()\n \n end\n\n\nend\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack.new()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.get_min()", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class MinStack() {\n\n def push(`val`: Int) {\n \n }\n\n def pop() {\n \n }\n\n def top(): Int = {\n \n }\n\n def getMin(): Int = {\n \n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct MinStack {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MinStack {\n\n fn new() -> Self {\n \n }\n \n fn push(&self, val: i32) {\n \n }\n \n fn pop(&self) {\n \n }\n \n fn top(&self) -> i32 {\n \n }\n \n fn get_min(&self) -> i32 {\n \n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * let obj = MinStack::new();\n * obj.push(val);\n * obj.pop();\n * let ret_3: i32 = obj.top();\n * let ret_4: i32 = obj.get_min();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define min-stack%\n (class object%\n (super-new)\n \n (init-field)\n \n ; push : exact-integer? -> void?\n (define/public (push val)\n )\n ; pop : -> void?\n (define/public (pop)\n )\n ; top : -> exact-integer?\n (define/public (top)\n )\n ; get-min : -> exact-integer?\n (define/public (get-min)\n )))\n\n;; Your min-stack% object will be instantiated and called as such:\n;; (define obj (new min-stack%))\n;; (send obj push val)\n;; (send obj pop)\n;; (define param_3 (send obj top))\n;; (define param_4 (send obj get-min))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec min_stack_init_() -> any().\nmin_stack_init_() ->\n .\n\n-spec min_stack_push(Val :: integer()) -> any().\nmin_stack_push(Val) ->\n .\n\n-spec min_stack_pop() -> any().\nmin_stack_pop() ->\n .\n\n-spec min_stack_top() -> integer().\nmin_stack_top() ->\n .\n\n-spec min_stack_get_min() -> integer().\nmin_stack_get_min() ->\n .\n\n\n%% Your functions will be called as such:\n%% min_stack_init_(),\n%% min_stack_push(Val),\n%% min_stack_pop(),\n%% Param_3 = min_stack_top(),\n%% Param_4 = min_stack_get_min(),\n\n%% min_stack_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule MinStack do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec push(val :: integer) :: any\n def push(val) do\n \n end\n\n @spec pop() :: any\n def pop() do\n \n end\n\n @spec top() :: integer\n def top() do\n \n end\n\n @spec get_min() :: integer\n def get_min() do\n \n end\nend\n\n# Your functions will be called as such:\n# MinStack.init_()\n# MinStack.push(val)\n# MinStack.pop()\n# param_3 = MinStack.top()\n# param_4 = MinStack.get_min()\n\n# MinStack.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"1.5M\", \"totalSubmission\": \"2.8M\", \"totalAcceptedRaw\": 1480948, \"totalSubmissionRaw\": 2773962, \"acRate\": \"53.4%\"}", "hints": [ "Consider each node in the stack having a minimum value. (Credits to @aakarshmadhavan)" ], "solution": { "id": "876", "canSeeDetail": false, "paidOnly": true, "hasVideoSolution": false, "paidOnlyVideo": true, "__typename": "ArticleNode" }, "status": null, "sampleTestCase": "[\"MinStack\",\"push\",\"push\",\"push\",\"getMin\",\"pop\",\"top\",\"getMin\"]\n[[],[-2],[0],[-3],[],[],[],[]]", "metaData": "{\n \"classname\": \"MinStack\",\n \"constructor\": {\n \"params\": []\n },\n \"methods\": [\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"val\"\n }\n ],\n \"return\": {\n \"type\": \"void\"\n },\n \"name\": \"push\"\n },\n {\n \"params\": [],\n \"return\": {\n \"type\": \"void\"\n },\n \"name\": \"pop\"\n },\n {\n \"params\": [],\n \"return\": {\n \"type\": \"integer\"\n },\n \"name\": \"top\"\n },\n {\n \"params\": [],\n \"return\": {\n \"type\": \"integer\"\n },\n \"name\": \"getMin\"\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"

Compiled with clang 11 using the latest C++ 20 standard.

\\r\\n\\r\\n

Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\"], \"java\": [\"Java\", \"

OpenJDK 17. Java 8 features such as lambda expressions and stream API can be used.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\\r\\n

Includes Pair class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.

\"], \"python\": [\"Python\", \"

Python 2.7.12.

\\r\\n\\r\\n

Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

\\r\\n\\r\\n

For Map/TreeMap data structure, you may use sortedcontainers library.

\\r\\n\\r\\n

Note that Python 2.7 will not be maintained past 2020. For the latest Python, please choose Python3 instead.

\"], \"c\": [\"C\", \"

Compiled with gcc 8.2 using the gnu11 standard.

\\r\\n\\r\\n

Your code is compiled with level one optimization (-O1). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\\r\\n\\r\\n

For hash table operations, you may use uthash. \\\"uthash.h\\\" is included by default. Below are some examples:

\\r\\n\\r\\n

1. Adding an item to a hash.\\r\\n

\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n
\\r\\n

\\r\\n\\r\\n

2. Looking up an item in a hash:\\r\\n

\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n
\\r\\n

\\r\\n\\r\\n

3. Deleting an item in a hash:\\r\\n

\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n    HASH_DEL(users, user);  \\r\\n}\\r\\n
\\r\\n

\"], \"csharp\": [\"C#\", \"

C# 10 with .NET 6 runtime

\"], \"javascript\": [\"JavaScript\", \"

Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES6 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\\r\\n\\r\\n

For Priority Queue / Queue data structures, you may use 5.3.0 version of datastructures-js/priority-queue and 4.2.1 version of datastructures-js/queue.

\"], \"ruby\": [\"Ruby\", \"

Ruby 3.1

\\r\\n\\r\\n

Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

\"], \"swift\": [\"Swift\", \"

Swift 5.5.2.

\"], \"golang\": [\"Go\", \"

Go 1.21

\\r\\n

Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

\"], \"python3\": [\"Python3\", \"

Python 3.10.

\\r\\n\\r\\n

Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

\\r\\n\\r\\n

For Map/TreeMap data structure, you may use sortedcontainers library.

\"], \"scala\": [\"Scala\", \"

Scala 2.13.7.

\"], \"kotlin\": [\"Kotlin\", \"

Kotlin 1.9.0.

\"], \"rust\": [\"Rust\", \"

Rust 1.58.1

\\r\\n\\r\\n

Supports rand v0.6\\u00a0from crates.io

\"], \"php\": [\"PHP\", \"

PHP 8.1.

\\r\\n

With bcmath module

\"], \"typescript\": [\"Typescript\", \"

TypeScript 5.1.6, Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES2022 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\"], \"racket\": [\"Racket\", \"

Run with Racket 8.3.

\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"

Dart 2.17.3

\\r\\n\\r\\n

Your code will be run directly without compiling

\"]}", "libraryUrl": null, "adminUrl": null, "challengeQuestion": null, "__typename": "QuestionNode" } } }