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			126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
| apply plugin: "com.android.application"
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| 
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| import com.android.build.OutputFile
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| 
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| /**
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|  * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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|  * and bundleReleaseJsAndAssets).
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|  * These basically call `react-native bundle` with the correct arguments during the Android build
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|  * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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|  * bundle directly from the development server. Below you can see all the possible configurations
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|  * and their defaults. If you decide to add a configuration block, make sure to add it before the
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|  * `apply from: "react.gradle"` line.
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|  *
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|  * project.ext.react = [
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|  *   // the name of the generated asset file containing your JS bundle
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|  *   bundleAssetName: "index.android.bundle",
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|  *
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|  *   // the entry file for bundle generation
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|  *   entryFile: "index.android.js",
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|  *
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|  *   // whether to bundle JS and assets in debug mode
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|  *   bundleInDebug: false,
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|  *
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|  *   // whether to bundle JS and assets in release mode
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|  *   bundleInRelease: true,
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|  *
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|  *   // whether to bundle JS and assets in another build variant (if configured).
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|  *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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|  *   // The configuration property is in the format 'bundleIn${productFlavor}${buildType}'
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|  *   // bundleInFreeDebug: true,
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|  *   // bundleInPaidRelease: true,
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|  *   // bundleInBeta: true,
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|  *
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|  *   // the root of your project, i.e. where "package.json" lives
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|  *   root: "../../",
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|  *
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|  *   // where to put the JS bundle asset in debug mode
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|  *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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|  *
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|  *   // where to put the JS bundle asset in release mode
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|  *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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|  *
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|  *   // where to put drawable resources / React Native assets, e.g. the ones you use via
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|  *   // require('./image.png')), in debug mode
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|  *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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|  *
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|  *   // where to put drawable resources / React Native assets, e.g. the ones you use via
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|  *   // require('./image.png')), in release mode
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|  *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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|  *
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|  *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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|  *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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|  *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
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|  *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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|  *   // for example, you might want to remove it from here.
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|  *   inputExcludes: ["android/**", "ios/**"]
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|  * ]
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|  */
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| 
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| apply from: "react.gradle"
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| 
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| /**
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|  * Set this to true to create three separate APKs instead of one:
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|  *   - A universal APK that works on all devices
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|  *   - An APK that only works on ARM devices
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|  *   - An APK that only works on x86 devices
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|  * The advantage is the size of the APK is reduced by about 4MB.
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|  * Upload all the APKs to the Play Store and people will download
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|  * the correct one based on the CPU architecture of their device.
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|  */
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| def enableSeparateBuildPerCPUArchitecture = false
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| 
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| /**
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|  * Run Proguard to shrink the Java bytecode in release builds.
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|  */
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| def enableProguardInReleaseBuilds = false
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| 
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| android {
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|     compileSdkVersion 23
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|     buildToolsVersion "23.0.1"
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| 
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|     defaultConfig {
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|         applicationId "com.testhotupdate"
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|         minSdkVersion 16
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|         targetSdkVersion 22
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|         versionCode 1
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|         versionName "1.0"
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|         ndk {
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|             abiFilters "armeabi-v7a", "x86"
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|         }
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|     }
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|     splits {
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|         abi {
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|             enable enableSeparateBuildPerCPUArchitecture
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|             universalApk false
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|             reset()
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|             include "armeabi-v7a", "x86"
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|         }
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|     }
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|     buildTypes {
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|         release {
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|             minifyEnabled enableProguardInReleaseBuilds
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|             proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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|         }
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|     }
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|     // applicationVariants are e.g. debug, release
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|     applicationVariants.all { variant ->
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|         variant.outputs.each { output ->
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|             // For each separate APK per architecture, set a unique version code as described here:
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|             // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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|             def versionCodes = ["armeabi-v7a":1, "x86":2]
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|             def abi = output.getFilter(OutputFile.ABI)
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|             if (abi != null) {  // null for the universal-debug, universal-release variants
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|                 output.versionCodeOverride =
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|                         versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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|             }
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|         }
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|     }
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| }
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| 
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| dependencies {
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|     compile fileTree(dir: "libs", include: ["*.jar"])
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|     compile "com.android.support:appcompat-v7:23.0.1"
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|     compile "com.facebook.react:react-native:0.20.+"
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| }
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