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https://gitee.com/coder-xiaomo/leetcode-problemset
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174 lines
31 KiB
JSON
174 lines
31 KiB
JSON
{
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"data": {
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"question": {
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"questionId": "2285",
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"questionFrontendId": "2166",
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"boundTopicId": null,
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"title": "Design Bitset",
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"titleSlug": "design-bitset",
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"content": "<p>A <strong>Bitset</strong> is a data structure that compactly stores bits.</p>\n\n<p>Implement the <code>Bitset</code> class:</p>\n\n<ul>\n\t<li><code>Bitset(int size)</code> Initializes the Bitset with <code>size</code> bits, all of which are <code>0</code>.</li>\n\t<li><code>void fix(int idx)</code> Updates the value of the bit at the index <code>idx</code> to <code>1</code>. If the value was already <code>1</code>, no change occurs.</li>\n\t<li><code>void unfix(int idx)</code> Updates the value of the bit at the index <code>idx</code> to <code>0</code>. If the value was already <code>0</code>, no change occurs.</li>\n\t<li><code>void flip()</code> Flips the values of each bit in the Bitset. In other words, all bits with value <code>0</code> will now have value <code>1</code> and vice versa.</li>\n\t<li><code>boolean all()</code> Checks if the value of <strong>each</strong> bit in the Bitset is <code>1</code>. Returns <code>true</code> if it satisfies the condition, <code>false</code> otherwise.</li>\n\t<li><code>boolean one()</code> Checks if there is <strong>at least one</strong> bit in the Bitset with value <code>1</code>. Returns <code>true</code> if it satisfies the condition, <code>false</code> otherwise.</li>\n\t<li><code>int count()</code> Returns the <strong>total number</strong> of bits in the Bitset which have value <code>1</code>.</li>\n\t<li><code>String toString()</code> Returns the current composition of the Bitset. Note that in the resultant string, the character at the <code>i<sup>th</sup></code> index should coincide with the value at the <code>i<sup>th</sup></code> bit of the Bitset.</li>\n</ul>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["Bitset", "fix", "fix", "flip", "all", "unfix", "flip", "one", "unfix", "count", "toString"]\n[[5], [3], [1], [], [], [0], [], [], [0], [], []]\n<strong>Output</strong>\n[null, null, null, null, false, null, null, true, null, 2, "01010"]\n\n<strong>Explanation</strong>\nBitset bs = new Bitset(5); // bitset = "00000".\nbs.fix(3); // the value at idx = 3 is updated to 1, so bitset = "00010".\nbs.fix(1); // the value at idx = 1 is updated to 1, so bitset = "01010". \nbs.flip(); // the value of each bit is flipped, so bitset = "10101". \nbs.all(); // return False, as not all values of the bitset are 1.\nbs.unfix(0); // the value at idx = 0 is updated to 0, so bitset = "00101".\nbs.flip(); // the value of each bit is flipped, so bitset = "11010". \nbs.one(); // return True, as there is at least 1 index with value 1.\nbs.unfix(0); // the value at idx = 0 is updated to 0, so bitset = "01010".\nbs.count(); // return 2, as there are 2 bits with value 1.\nbs.toString(); // return "01010", which is the composition of bitset.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 <= size <= 10<sup>5</sup></code></li>\n\t<li><code>0 <= idx <= size - 1</code></li>\n\t<li>At most <code>10<sup>5</sup></code> calls will be made <strong>in total</strong> to <code>fix</code>, <code>unfix</code>, <code>flip</code>, <code>all</code>, <code>one</code>, <code>count</code>, and <code>toString</code>.</li>\n\t<li>At least one call will be made to <code>all</code>, <code>one</code>, <code>count</code>, or <code>toString</code>.</li>\n\t<li>At most <code>5</code> calls will be made to <code>toString</code>.</li>\n</ul>\n",
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"translatedTitle": null,
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"translatedContent": null,
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"isPaidOnly": false,
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"difficulty": "Medium",
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"likes": 347,
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"dislikes": 33,
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"isLiked": null,
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"similarQuestions": "[{\"title\": \"Design Underground System\", \"titleSlug\": \"design-underground-system\", \"difficulty\": \"Medium\", \"translatedTitle\": null}]",
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"exampleTestcases": "[\"Bitset\",\"fix\",\"fix\",\"flip\",\"all\",\"unfix\",\"flip\",\"one\",\"unfix\",\"count\",\"toString\"]\n[[5],[3],[1],[],[],[0],[],[],[0],[],[]]",
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"categoryTitle": "Algorithms",
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"contributors": [],
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"topicTags": [
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{
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"name": "Array",
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"slug": "array",
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"name": "Hash Table",
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"slug": "hash-table",
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"name": "Design",
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"codeSnippets": [
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{
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"lang": "C++",
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"langSlug": "cpp",
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"code": "class Bitset {\npublic:\n Bitset(int size) {\n \n }\n \n void fix(int idx) {\n \n }\n \n void unfix(int idx) {\n \n }\n \n void flip() {\n \n }\n \n bool all() {\n \n }\n \n bool one() {\n \n }\n \n int count() {\n \n }\n \n string toString() {\n \n }\n};\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset* obj = new Bitset(size);\n * obj->fix(idx);\n * obj->unfix(idx);\n * obj->flip();\n * bool param_4 = obj->all();\n * bool param_5 = obj->one();\n * int param_6 = obj->count();\n * string param_7 = obj->toString();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Java",
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"langSlug": "java",
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"code": "class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void fix(int idx) {\n \n }\n \n public void unfix(int idx) {\n \n }\n \n public void flip() {\n \n }\n \n public boolean all() {\n \n }\n \n public boolean one() {\n \n }\n \n public int count() {\n \n }\n \n public String toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * boolean param_4 = obj.all();\n * boolean param_5 = obj.one();\n * int param_6 = obj.count();\n * String param_7 = obj.toString();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Python",
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"langSlug": "python",
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"code": "class Bitset(object):\n\n def __init__(self, size):\n \"\"\"\n :type size: int\n \"\"\"\n \n\n def fix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def unfix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def flip(self):\n \"\"\"\n :rtype: None\n \"\"\"\n \n\n def all(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def one(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def count(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def toString(self):\n \"\"\"\n :rtype: str\n \"\"\"\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Python3",
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"langSlug": "python3",
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"code": "class Bitset:\n\n def __init__(self, size: int):\n \n\n def fix(self, idx: int) -> None:\n \n\n def unfix(self, idx: int) -> None:\n \n\n def flip(self) -> None:\n \n\n def all(self) -> bool:\n \n\n def one(self) -> bool:\n \n\n def count(self) -> int:\n \n\n def toString(self) -> str:\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "C",
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"langSlug": "c",
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"code": "\n\n\ntypedef struct {\n \n} Bitset;\n\n\nBitset* bitsetCreate(int size) {\n \n}\n\nvoid bitsetFix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetUnfix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetFlip(Bitset* obj) {\n \n}\n\nbool bitsetAll(Bitset* obj) {\n \n}\n\nbool bitsetOne(Bitset* obj) {\n \n}\n\nint bitsetCount(Bitset* obj) {\n \n}\n\nchar * bitsetToString(Bitset* obj) {\n \n}\n\nvoid bitsetFree(Bitset* obj) {\n \n}\n\n/**\n * Your Bitset struct will be instantiated and called as such:\n * Bitset* obj = bitsetCreate(size);\n * bitsetFix(obj, idx);\n \n * bitsetUnfix(obj, idx);\n \n * bitsetFlip(obj);\n \n * bool param_4 = bitsetAll(obj);\n \n * bool param_5 = bitsetOne(obj);\n \n * int param_6 = bitsetCount(obj);\n \n * char * param_7 = bitsetToString(obj);\n \n * bitsetFree(obj);\n*/",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "C#",
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"langSlug": "csharp",
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"code": "public class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void Fix(int idx) {\n \n }\n \n public void Unfix(int idx) {\n \n }\n \n public void Flip() {\n \n }\n \n public bool All() {\n \n }\n \n public bool One() {\n \n }\n \n public int Count() {\n \n }\n \n public string ToString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * bool param_4 = obj.All();\n * bool param_5 = obj.One();\n * int param_6 = obj.Count();\n * string param_7 = obj.ToString();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "JavaScript",
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"langSlug": "javascript",
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"code": "/**\n * @param {number} size\n */\nvar Bitset = function(size) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.fix = function(idx) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.unfix = function(idx) {\n \n};\n\n/**\n * @return {void}\n */\nBitset.prototype.flip = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.all = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.one = function() {\n \n};\n\n/**\n * @return {number}\n */\nBitset.prototype.count = function() {\n \n};\n\n/**\n * @return {string}\n */\nBitset.prototype.toString = function() {\n \n};\n\n/** \n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Ruby",
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"langSlug": "ruby",
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"code": "class Bitset\n\n=begin\n :type size: Integer\n=end\n def initialize(size)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def fix(idx)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def unfix(idx)\n \n end\n\n\n=begin\n :rtype: Void\n=end\n def flip()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def all()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def one()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def count()\n \n end\n\n\n=begin\n :rtype: String\n=end\n def to_string()\n \n end\n\n\nend\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset.new(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.to_string()",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Swift",
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"langSlug": "swift",
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"code": "\nclass Bitset {\n\n init(_ size: Int) {\n \n }\n \n func fix(_ idx: Int) {\n \n }\n \n func unfix(_ idx: Int) {\n \n }\n \n func flip() {\n \n }\n \n func all() -> Bool {\n \n }\n \n func one() -> Bool {\n \n }\n \n func count() -> Int {\n \n }\n \n func toString() -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * let ret_4: Bool = obj.all()\n * let ret_5: Bool = obj.one()\n * let ret_6: Int = obj.count()\n * let ret_7: String = obj.toString()\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Go",
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"langSlug": "golang",
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"code": "type Bitset struct {\n \n}\n\n\nfunc Constructor(size int) Bitset {\n \n}\n\n\nfunc (this *Bitset) Fix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Unfix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Flip() {\n \n}\n\n\nfunc (this *Bitset) All() bool {\n \n}\n\n\nfunc (this *Bitset) One() bool {\n \n}\n\n\nfunc (this *Bitset) Count() int {\n \n}\n\n\nfunc (this *Bitset) ToString() string {\n \n}\n\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * obj := Constructor(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * param_4 := obj.All();\n * param_5 := obj.One();\n * param_6 := obj.Count();\n * param_7 := obj.ToString();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Scala",
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"langSlug": "scala",
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"code": "class Bitset(_size: Int) {\n\n def fix(idx: Int) {\n \n }\n\n def unfix(idx: Int) {\n \n }\n\n def flip() {\n \n }\n\n def all(): Boolean = {\n \n }\n\n def one(): Boolean = {\n \n }\n\n def count(): Int = {\n \n }\n\n def toString(): String = {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Kotlin",
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"langSlug": "kotlin",
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"code": "class Bitset(size: Int) {\n\n fun fix(idx: Int) {\n \n }\n\n fun unfix(idx: Int) {\n \n }\n\n fun flip() {\n \n }\n\n fun all(): Boolean {\n \n }\n\n fun one(): Boolean {\n \n }\n\n fun count(): Int {\n \n }\n\n fun toString(): String {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Rust",
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"langSlug": "rust",
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"code": "struct Bitset {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Bitset {\n\n fn new(size: i32) -> Self {\n \n }\n \n fn fix(&self, idx: i32) {\n \n }\n \n fn unfix(&self, idx: i32) {\n \n }\n \n fn flip(&self) {\n \n }\n \n fn all(&self) -> bool {\n \n }\n \n fn one(&self) -> bool {\n \n }\n \n fn count(&self) -> i32 {\n \n }\n \n fn to_string(&self) -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset::new(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * let ret_4: bool = obj.all();\n * let ret_5: bool = obj.one();\n * let ret_6: i32 = obj.count();\n * let ret_7: String = obj.to_string();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "PHP",
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"langSlug": "php",
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"code": "class Bitset {\n /**\n * @param Integer $size\n */\n function __construct($size) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function fix($idx) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function unfix($idx) {\n \n }\n \n /**\n * @return NULL\n */\n function flip() {\n \n }\n \n /**\n * @return Boolean\n */\n function all() {\n \n }\n \n /**\n * @return Boolean\n */\n function one() {\n \n }\n \n /**\n * @return Integer\n */\n function count() {\n \n }\n \n /**\n * @return String\n */\n function toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * $obj = Bitset($size);\n * $obj->fix($idx);\n * $obj->unfix($idx);\n * $obj->flip();\n * $ret_4 = $obj->all();\n * $ret_5 = $obj->one();\n * $ret_6 = $obj->count();\n * $ret_7 = $obj->toString();\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "TypeScript",
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"langSlug": "typescript",
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"code": "class Bitset {\n constructor(size: number) {\n\n }\n\n fix(idx: number): void {\n\n }\n\n unfix(idx: number): void {\n\n }\n\n flip(): void {\n\n }\n\n all(): boolean {\n\n }\n\n one(): boolean {\n\n }\n\n count(): number {\n\n }\n\n toString(): string {\n\n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Racket",
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"langSlug": "racket",
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"code": "(define bitset%\n (class object%\n (super-new)\n \n ; size : exact-integer?\n (init-field\n size)\n \n ; fix : exact-integer? -> void?\n (define/public (fix idx)\n\n )\n ; unfix : exact-integer? -> void?\n (define/public (unfix idx)\n\n )\n ; flip : -> void?\n (define/public (flip)\n\n )\n ; all : -> boolean?\n (define/public (all)\n\n )\n ; one : -> boolean?\n (define/public (one)\n\n )\n ; count : -> exact-integer?\n (define/public (count)\n\n )\n ; to-string : -> string?\n (define/public (to-string)\n\n )))\n\n;; Your bitset% object will be instantiated and called as such:\n;; (define obj (new bitset% [size size]))\n;; (send obj fix idx)\n;; (send obj unfix idx)\n;; (send obj flip)\n;; (define param_4 (send obj all))\n;; (define param_5 (send obj one))\n;; (define param_6 (send obj count))\n;; (define param_7 (send obj to-string))",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Erlang",
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"langSlug": "erlang",
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"code": "-spec bitset_init_(Size :: integer()) -> any().\nbitset_init_(Size) ->\n .\n\n-spec bitset_fix(Idx :: integer()) -> any().\nbitset_fix(Idx) ->\n .\n\n-spec bitset_unfix(Idx :: integer()) -> any().\nbitset_unfix(Idx) ->\n .\n\n-spec bitset_flip() -> any().\nbitset_flip() ->\n .\n\n-spec bitset_all() -> boolean().\nbitset_all() ->\n .\n\n-spec bitset_one() -> boolean().\nbitset_one() ->\n .\n\n-spec bitset_count() -> integer().\nbitset_count() ->\n .\n\n-spec bitset_to_string() -> unicode:unicode_binary().\nbitset_to_string() ->\n .\n\n\n%% Your functions will be called as such:\n%% bitset_init_(Size),\n%% bitset_fix(Idx),\n%% bitset_unfix(Idx),\n%% bitset_flip(),\n%% Param_4 = bitset_all(),\n%% Param_5 = bitset_one(),\n%% Param_6 = bitset_count(),\n%% Param_7 = bitset_to_string(),\n\n%% bitset_init_ will be called before every test case, in which you can do some necessary initializations.",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Elixir",
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"langSlug": "elixir",
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"code": "defmodule Bitset do\n @spec init_(size :: integer) :: any\n def init_(size) do\n\n end\n\n @spec fix(idx :: integer) :: any\n def fix(idx) do\n\n end\n\n @spec unfix(idx :: integer) :: any\n def unfix(idx) do\n\n end\n\n @spec flip() :: any\n def flip() do\n\n end\n\n @spec all() :: boolean\n def all() do\n\n end\n\n @spec one() :: boolean\n def one() do\n\n end\n\n @spec count() :: integer\n def count() do\n\n end\n\n @spec to_string() :: String.t\n def to_string() do\n\n end\nend\n\n# Your functions will be called as such:\n# Bitset.init_(size)\n# Bitset.fix(idx)\n# Bitset.unfix(idx)\n# Bitset.flip()\n# param_4 = Bitset.all()\n# param_5 = Bitset.one()\n# param_6 = Bitset.count()\n# param_7 = Bitset.to_string()\n\n# Bitset.init_ will be called before every test case, in which you can do some necessary initializations.",
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"Note that flipping a bit twice does nothing.",
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"In order to determine the value of a bit, consider how you can efficiently count the number of flips made on the bit since its latest update."
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],
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"sampleTestCase": "[\"Bitset\",\"fix\",\"fix\",\"flip\",\"all\",\"unfix\",\"flip\",\"one\",\"unfix\",\"count\",\"toString\"]\n[[5],[3],[1],[],[],[0],[],[],[0],[],[]]",
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