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{
"data": {
"question": {
"questionId": "1270",
"questionFrontendId": "1172",
"categoryTitle": "Algorithms",
"boundTopicId": 22199,
"title": "Dinner Plate Stacks",
"titleSlug": "dinner-plate-stacks",
"content": "<p>You have an infinite number of stacks arranged in a row and numbered (left to right) from <code>0</code>, each of the stacks has the same maximum capacity.</p>\n\n<p>Implement the <code>DinnerPlates</code> class:</p>\n\n<ul>\n\t<li><code>DinnerPlates(int capacity)</code> Initializes the object with the maximum capacity of the stacks <code>capacity</code>.</li>\n\t<li><code>void push(int val)</code> Pushes the given integer <code>val</code> into the leftmost stack with a size less than <code>capacity</code>.</li>\n\t<li><code>int pop()</code> Returns the value at the top of the rightmost non-empty stack and removes it from that stack, and returns <code>-1</code> if all the stacks are empty.</li>\n\t<li><code>int popAtStack(int index)</code> Returns the value at the top of the stack with the given index <code>index</code> and removes it from that stack or returns <code>-1</code> if the stack with that given index is empty.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;DinnerPlates&quot;, &quot;push&quot;, &quot;push&quot;, &quot;push&quot;, &quot;push&quot;, &quot;push&quot;, &quot;popAtStack&quot;, &quot;push&quot;, &quot;push&quot;, &quot;popAtStack&quot;, &quot;popAtStack&quot;, &quot;pop&quot;, &quot;pop&quot;, &quot;pop&quot;, &quot;pop&quot;, &quot;pop&quot;]\n[[2], [1], [2], [3], [4], [5], [0], [20], [21], [0], [2], [], [], [], [], []]\n<strong>Output</strong>\n[null, null, null, null, null, null, 2, null, null, 20, 21, 5, 4, 3, 1, -1]\n\n<strong>Explanation:</strong> \nDinnerPlates D = DinnerPlates(2); // Initialize with capacity = 2\nD.push(1);\nD.push(2);\nD.push(3);\nD.push(4);\nD.push(5); // The stacks are now: 2 4\n 1 3 5\n ﹈ ﹈ ﹈\nD.popAtStack(0); // Returns 2. The stacks are now: 4\n 1 3 5\n ﹈ ﹈ ﹈\nD.push(20); // The stacks are now: 20 4\n 1 3 5\n ﹈ ﹈ ﹈\nD.push(21); // The stacks are now: 20 4 21\n 1 3 5\n ﹈ ﹈ ﹈\nD.popAtStack(0); // Returns 20. The stacks are now: 4 21\n 1 3 5\n ﹈ ﹈ ﹈\nD.popAtStack(2); // Returns 21. The stacks are now: 4\n 1 3 5\n ﹈ ﹈ ﹈ \nD.pop() // Returns 5. The stacks are now: 4\n 1 3 \n ﹈ ﹈ \nD.pop() // Returns 4. The stacks are now: 1 3 \n ﹈ ﹈ \nD.pop() // Returns 3. The stacks are now: 1 \n ﹈ \nD.pop() // Returns 1. There are no stacks.\nD.pop() // Returns -1. There are still no stacks.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= capacity &lt;= 2 * 10<sup>4</sup></code></li>\n\t<li><code>1 &lt;= val &lt;= 2 * 10<sup>4</sup></code></li>\n\t<li><code>0 &lt;= index &lt;= 10<sup>5</sup></code></li>\n\t<li>At most <code>2 * 10<sup>5</sup></code> calls will be made to <code>push</code>, <code>pop</code>, and <code>popAtStack</code>.</li>\n</ul>\n",
"translatedTitle": "餐盘栈",
"translatedContent": "<p>我们把无限数量 &infin; 的栈排成一行,按从左到右的次序从 0 开始编号。每个栈的的最大容量&nbsp;<code>capacity</code> 都相同。</p>\n\n<p>实现一个叫「餐盘」的类&nbsp;<code>DinnerPlates</code></p>\n\n<ul>\n\t<li><code>DinnerPlates(int capacity)</code>&nbsp;- 给出栈的最大容量&nbsp;<code>capacity</code>。</li>\n\t<li><code>void push(int val)</code>&nbsp;- 将给出的正整数&nbsp;<code>val</code>&nbsp;推入&nbsp;<strong>从左往右第一个&nbsp;</strong>没有满的栈。</li>\n\t<li><code>int pop()</code>&nbsp;- 返回&nbsp;<strong>从右往左第一个&nbsp;</strong>非空栈顶部的值,并将其从栈中删除;如果所有的栈都是空的,请返回&nbsp;<code>-1</code>。</li>\n\t<li><code>int popAtStack(int index)</code>&nbsp;- 返回编号&nbsp;<code>index</code>&nbsp;的栈顶部的值,并将其从栈中删除;如果编号&nbsp;<code>index</code>&nbsp;的栈是空的,请返回 <code>-1</code>。</li>\n</ul>\n\n<p>&nbsp;</p>\n\n<p><strong>示例:</strong></p>\n\n<pre><strong>输入: </strong>\n[&quot;DinnerPlates&quot;,&quot;push&quot;,&quot;push&quot;,&quot;push&quot;,&quot;push&quot;,&quot;push&quot;,&quot;popAtStack&quot;,&quot;push&quot;,&quot;push&quot;,&quot;popAtStack&quot;,&quot;popAtStack&quot;,&quot;pop&quot;,&quot;pop&quot;,&quot;pop&quot;,&quot;pop&quot;,&quot;pop&quot;]\n[[2],[1],[2],[3],[4],[5],[0],[20],[21],[0],[2],[],[],[],[],[]]\n<strong>输出:</strong>\n[null,null,null,null,null,null,2,null,null,20,21,5,4,3,1,-1]\n\n<strong>解释:</strong>\nDinnerPlates D = DinnerPlates(2); // 初始化,栈最大容量 capacity = 2\nD.push(1);\nD.push(2);\nD.push(3);\nD.push(4);\nD.push(5); // 栈的现状为: 2 &nbsp;4\n&nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈\nD.popAtStack(0); // 返回 2。栈的现状为 &nbsp;4\n &nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈\nD.push(20); // 栈的现状为: 20 4\n&nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈\nD.push(21); // 栈的现状为: 20 4 21\n&nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈\nD.popAtStack(0); // 返回 20。栈的现状为 4 21\n &nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈\nD.popAtStack(2); // 返回 21。栈的现状为 4\n &nbsp; 1 &nbsp;3 &nbsp;5\n ﹈ ﹈ ﹈ \nD.pop() // 返回 5。栈的现状为 4\n &nbsp; 1 &nbsp;3 \n ﹈ ﹈ \nD.pop() // 返回 4。栈的现状为 1 3 \n ﹈ ﹈ \nD.pop() // 返回 3。栈的现状为 1 \n ﹈ \nD.pop() // 返回 1。现在没有栈。\nD.pop() // 返回 -1。仍然没有栈。\n</pre>\n\n<p>&nbsp;</p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= capacity&nbsp;&lt;= 20000</code></li>\n\t<li><code>1 &lt;= val&nbsp;&lt;= 20000</code></li>\n\t<li><code>0 &lt;= index&nbsp;&lt;= 100000</code></li>\n\t<li>最多会对&nbsp;<code>push</code><code>pop</code>,和&nbsp;<code>popAtStack</code>&nbsp;进行 <code>200000</code> 次调用。</li>\n</ul>\n",
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"lang": "C++",
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"code": "class DinnerPlates {\npublic:\n DinnerPlates(int capacity) {\n\n }\n \n void push(int val) {\n\n }\n \n int pop() {\n\n }\n \n int popAtStack(int index) {\n\n }\n};\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * DinnerPlates* obj = new DinnerPlates(capacity);\n * obj->push(val);\n * int param_2 = obj->pop();\n * int param_3 = obj->popAtStack(index);\n */",
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"lang": "Java",
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"code": "class DinnerPlates {\n\n public DinnerPlates(int capacity) {\n\n }\n \n public void push(int val) {\n\n }\n \n public int pop() {\n\n }\n \n public int popAtStack(int index) {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * DinnerPlates obj = new DinnerPlates(capacity);\n * obj.push(val);\n * int param_2 = obj.pop();\n * int param_3 = obj.popAtStack(index);\n */",
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"lang": "Python",
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"code": "class DinnerPlates(object):\n\n def __init__(self, capacity):\n \"\"\"\n :type capacity: int\n \"\"\"\n\n\n def push(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n\n\n def pop(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n def popAtStack(self, index):\n \"\"\"\n :type index: int\n :rtype: int\n \"\"\"\n\n\n\n# Your DinnerPlates object will be instantiated and called as such:\n# obj = DinnerPlates(capacity)\n# obj.push(val)\n# param_2 = obj.pop()\n# param_3 = obj.popAtStack(index)",
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"lang": "Python3",
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"code": "class DinnerPlates:\n\n def __init__(self, capacity: int):\n\n\n def push(self, val: int) -> None:\n\n\n def pop(self) -> int:\n\n\n def popAtStack(self, index: int) -> int:\n\n\n\n# Your DinnerPlates object will be instantiated and called as such:\n# obj = DinnerPlates(capacity)\n# obj.push(val)\n# param_2 = obj.pop()\n# param_3 = obj.popAtStack(index)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} DinnerPlates;\n\n\nDinnerPlates* dinnerPlatesCreate(int capacity) {\n \n}\n\nvoid dinnerPlatesPush(DinnerPlates* obj, int val) {\n \n}\n\nint dinnerPlatesPop(DinnerPlates* obj) {\n \n}\n\nint dinnerPlatesPopAtStack(DinnerPlates* obj, int index) {\n \n}\n\nvoid dinnerPlatesFree(DinnerPlates* obj) {\n \n}\n\n/**\n * Your DinnerPlates struct will be instantiated and called as such:\n * DinnerPlates* obj = dinnerPlatesCreate(capacity);\n * dinnerPlatesPush(obj, val);\n \n * int param_2 = dinnerPlatesPop(obj);\n \n * int param_3 = dinnerPlatesPopAtStack(obj, index);\n \n * dinnerPlatesFree(obj);\n*/",
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"code": "public class DinnerPlates {\n\n public DinnerPlates(int capacity) {\n\n }\n \n public void Push(int val) {\n\n }\n \n public int Pop() {\n\n }\n \n public int PopAtStack(int index) {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * DinnerPlates obj = new DinnerPlates(capacity);\n * obj.Push(val);\n * int param_2 = obj.Pop();\n * int param_3 = obj.PopAtStack(index);\n */",
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"lang": "JavaScript",
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"code": "/**\n * @param {number} capacity\n */\nvar DinnerPlates = function(capacity) {\n\n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nDinnerPlates.prototype.push = function(val) {\n\n};\n\n/**\n * @return {number}\n */\nDinnerPlates.prototype.pop = function() {\n\n};\n\n/** \n * @param {number} index\n * @return {number}\n */\nDinnerPlates.prototype.popAtStack = function(index) {\n\n};\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * var obj = new DinnerPlates(capacity)\n * obj.push(val)\n * var param_2 = obj.pop()\n * var param_3 = obj.popAtStack(index)\n */",
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"lang": "TypeScript",
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"code": "class DinnerPlates {\n constructor(capacity: number) {\n\n }\n\n push(val: number): void {\n\n }\n\n pop(): number {\n\n }\n\n popAtStack(index: number): number {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * var obj = new DinnerPlates(capacity)\n * obj.push(val)\n * var param_2 = obj.pop()\n * var param_3 = obj.popAtStack(index)\n */",
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"lang": "PHP",
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"code": "class DinnerPlates {\n /**\n * @param Integer $capacity\n */\n function __construct($capacity) {\n\n }\n\n /**\n * @param Integer $val\n * @return NULL\n */\n function push($val) {\n\n }\n\n /**\n * @return Integer\n */\n function pop() {\n\n }\n\n /**\n * @param Integer $index\n * @return Integer\n */\n function popAtStack($index) {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * $obj = DinnerPlates($capacity);\n * $obj->push($val);\n * $ret_2 = $obj->pop();\n * $ret_3 = $obj->popAtStack($index);\n */",
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"lang": "Swift",
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"code": "\nclass DinnerPlates {\n\n init(_ capacity: Int) {\n\n }\n \n func push(_ val: Int) {\n\n }\n \n func pop() -> Int {\n\n }\n \n func popAtStack(_ index: Int) -> Int {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * let obj = DinnerPlates(capacity)\n * obj.push(val)\n * let ret_2: Int = obj.pop()\n * let ret_3: Int = obj.popAtStack(index)\n */",
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"lang": "Kotlin",
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"code": "class DinnerPlates(capacity: Int) {\n\n fun push(`val`: Int) {\n\n }\n\n fun pop(): Int {\n\n }\n\n fun popAtStack(index: Int): Int {\n\n }\n\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * var obj = DinnerPlates(capacity)\n * obj.push(`val`)\n * var param_2 = obj.pop()\n * var param_3 = obj.popAtStack(index)\n */",
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"lang": "Dart",
"langSlug": "dart",
"code": "class DinnerPlates {\n\n DinnerPlates(int capacity) {\n\n }\n \n void push(int val) {\n\n }\n \n int pop() {\n\n }\n \n int popAtStack(int index) {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * DinnerPlates obj = DinnerPlates(capacity);\n * obj.push(val);\n * int param2 = obj.pop();\n * int param3 = obj.popAtStack(index);\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type DinnerPlates struct {\n\n}\n\n\nfunc Constructor(capacity int) DinnerPlates {\n\n}\n\n\nfunc (this *DinnerPlates) Push(val int) {\n\n}\n\n\nfunc (this *DinnerPlates) Pop() int {\n\n}\n\n\nfunc (this *DinnerPlates) PopAtStack(index int) int {\n\n}\n\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * obj := Constructor(capacity);\n * obj.Push(val);\n * param_2 := obj.Pop();\n * param_3 := obj.PopAtStack(index);\n */",
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"lang": "Ruby",
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"code": "class DinnerPlates\n\n=begin\n :type capacity: Integer\n=end\n def initialize(capacity)\n\n end\n\n\n=begin\n :type val: Integer\n :rtype: Void\n=end\n def push(val)\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def pop()\n\n end\n\n\n=begin\n :type index: Integer\n :rtype: Integer\n=end\n def pop_at_stack(index)\n\n end\n\n\nend\n\n# Your DinnerPlates object will be instantiated and called as such:\n# obj = DinnerPlates.new(capacity)\n# obj.push(val)\n# param_2 = obj.pop()\n# param_3 = obj.pop_at_stack(index)",
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"lang": "Scala",
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"code": "class DinnerPlates(_capacity: Int) {\n\n def push(`val`: Int) {\n\n }\n\n def pop(): Int = {\n\n }\n\n def popAtStack(index: Int): Int = {\n\n }\n\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * var obj = new DinnerPlates(capacity)\n * obj.push(`val`)\n * var param_2 = obj.pop()\n * var param_3 = obj.popAtStack(index)\n */",
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"lang": "Rust",
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"code": "struct DinnerPlates {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl DinnerPlates {\n\n fn new(capacity: i32) -> Self {\n\n }\n \n fn push(&self, val: i32) {\n\n }\n \n fn pop(&self) -> i32 {\n\n }\n \n fn pop_at_stack(&self, index: i32) -> i32 {\n\n }\n}\n\n/**\n * Your DinnerPlates object will be instantiated and called as such:\n * let obj = DinnerPlates::new(capacity);\n * obj.push(val);\n * let ret_2: i32 = obj.pop();\n * let ret_3: i32 = obj.pop_at_stack(index);\n */",
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"lang": "Racket",
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"code": "(define dinner-plates%\n (class object%\n (super-new)\n\n ; capacity : exact-integer?\n (init-field\n capacity)\n \n ; push : exact-integer? -> void?\n (define/public (push val)\n\n )\n ; pop : -> exact-integer?\n (define/public (pop)\n\n )\n ; pop-at-stack : exact-integer? -> exact-integer?\n (define/public (pop-at-stack index)\n\n )))\n\n;; Your dinner-plates% object will be instantiated and called as such:\n;; (define obj (new dinner-plates% [capacity capacity]))\n;; (send obj push val)\n;; (define param_2 (send obj pop))\n;; (define param_3 (send obj pop-at-stack index))",
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"lang": "Erlang",
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"code": "-spec dinner_plates_init_(Capacity :: integer()) -> any().\ndinner_plates_init_(Capacity) ->\n .\n\n-spec dinner_plates_push(Val :: integer()) -> any().\ndinner_plates_push(Val) ->\n .\n\n-spec dinner_plates_pop() -> integer().\ndinner_plates_pop() ->\n .\n\n-spec dinner_plates_pop_at_stack(Index :: integer()) -> integer().\ndinner_plates_pop_at_stack(Index) ->\n .\n\n\n%% Your functions will be called as such:\n%% dinner_plates_init_(Capacity),\n%% dinner_plates_push(Val),\n%% Param_2 = dinner_plates_pop(),\n%% Param_3 = dinner_plates_pop_at_stack(Index),\n\n%% dinner_plates_init_ will be called before every test case, in which you can do some necessary initializations.",
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"code": "defmodule DinnerPlates do\n @spec init_(capacity :: integer) :: any\n def init_(capacity) do\n\n end\n\n @spec push(val :: integer) :: any\n def push(val) do\n\n end\n\n @spec pop() :: integer\n def pop() do\n\n end\n\n @spec pop_at_stack(index :: integer) :: integer\n def pop_at_stack(index) do\n\n end\nend\n\n# Your functions will be called as such:\n# DinnerPlates.init_(capacity)\n# DinnerPlates.push(val)\n# param_2 = DinnerPlates.pop()\n# param_3 = DinnerPlates.pop_at_stack(index)\n\n# DinnerPlates.init_ will be called before every test case, in which you can do some necessary initializations.",
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"Use a data structure to save the plate status. You may need to operate the exact index. Maintain the leftmost vacant stack and the rightmost non-empty stack.",
"Use a list of stack to store the plate status. Use heap to maintain the leftmost and rightmost valid stack."
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