mirror of
https://gitee.com/coder-xiaomo/leetcode-problemset
synced 2025-01-10 18:48:13 +08:00
174 lines
32 KiB
JSON
174 lines
32 KiB
JSON
{
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"data": {
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"question": {
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"questionId": "1337",
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"questionFrontendId": "1206",
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"categoryTitle": "Algorithms",
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"boundTopicId": 31694,
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"title": "Design Skiplist",
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"titleSlug": "design-skiplist",
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"content": "<p>Design a <strong>Skiplist</strong> without using any built-in libraries.</p>\n\n<p>A <strong>skiplist</strong> is a data structure that takes <code>O(log(n))</code> time to add, erase and search. Comparing with treap and red-black tree which has the same function and performance, the code length of Skiplist can be comparatively short and the idea behind Skiplists is just simple linked lists.</p>\n\n<p>For example, we have a Skiplist containing <code>[30,40,50,60,70,90]</code> and we want to add <code>80</code> and <code>45</code> into it. The Skiplist works this way:</p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2019/09/27/1506_skiplist.gif\" style=\"width: 500px; height: 173px;\" /><br />\n<small>Artyom Kalinin [CC BY-SA 3.0], via <a href=\"https://commons.wikimedia.org/wiki/File:Skip_list_add_element-en.gif\" target=\"_blank\" title=\"Artyom Kalinin [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons\">Wikimedia Commons</a></small></p>\n\n<p>You can see there are many layers in the Skiplist. Each layer is a sorted linked list. With the help of the top layers, add, erase and search can be faster than <code>O(n)</code>. It can be proven that the average time complexity for each operation is <code>O(log(n))</code> and space complexity is <code>O(n)</code>.</p>\n\n<p>See more about Skiplist: <a href=\"https://en.wikipedia.org/wiki/Skip_list\" target=\"_blank\">https://en.wikipedia.org/wiki/Skip_list</a></p>\n\n<p>Implement the <code>Skiplist</code> class:</p>\n\n<ul>\n\t<li><code>Skiplist()</code> Initializes the object of the skiplist.</li>\n\t<li><code>bool search(int target)</code> Returns <code>true</code> if the integer <code>target</code> exists in the Skiplist or <code>false</code> otherwise.</li>\n\t<li><code>void add(int num)</code> Inserts the value <code>num</code> into the SkipList.</li>\n\t<li><code>bool erase(int num)</code> Removes the value <code>num</code> from the Skiplist and returns <code>true</code>. If <code>num</code> does not exist in the Skiplist, do nothing and return <code>false</code>. If there exist multiple <code>num</code> values, removing any one of them is fine.</li>\n</ul>\n\n<p>Note that duplicates may exist in the Skiplist, your code needs to handle this situation.</p>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["Skiplist", "add", "add", "add", "search", "add", "search", "erase", "erase", "search"]\n[[], [1], [2], [3], [0], [4], [1], [0], [1], [1]]\n<strong>Output</strong>\n[null, null, null, null, false, null, true, false, true, false]\n\n<strong>Explanation</strong>\nSkiplist skiplist = new Skiplist();\nskiplist.add(1);\nskiplist.add(2);\nskiplist.add(3);\nskiplist.search(0); // return False\nskiplist.add(4);\nskiplist.search(1); // return True\nskiplist.erase(0); // return False, 0 is not in skiplist.\nskiplist.erase(1); // return True\nskiplist.search(1); // return False, 1 has already been erased.</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>0 <= num, target <= 2 * 10<sup>4</sup></code></li>\n\t<li>At most <code>5 * 10<sup>4</sup></code> calls will be made to <code>search</code>, <code>add</code>, and <code>erase</code>.</li>\n</ul>\n",
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"translatedTitle": "设计跳表",
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"translatedContent": "<p>不使用任何库函数,设计一个 <strong>跳表</strong> 。</p>\n\n<p><strong>跳表</strong> 是在 <code>O(log(n))</code> 时间内完成增加、删除、搜索操作的数据结构。跳表相比于树堆与红黑树,其功能与性能相当,并且跳表的代码长度相较下更短,其设计思想与链表相似。</p>\n\n<p>例如,一个跳表包含 <code>[30, 40, 50, 60, 70, 90]</code> ,然后增加 <code>80</code>、<code>45</code> 到跳表中,以下图的方式操作:</p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2019/09/27/1506_skiplist.gif\" /><br />\n<small>Artyom Kalinin [CC BY-SA 3.0], via <a href=\"https://commons.wikimedia.org/wiki/File:Skip_list_add_element-en.gif\" target=\"_blank\" title=\"Artyom Kalinin [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons\">Wikimedia Commons</a></small></p>\n\n<p>跳表中有很多层,每一层是一个短的链表。在第一层的作用下,增加、删除和搜索操作的时间复杂度不超过 <code>O(n)</code>。跳表的每一个操作的平均时间复杂度是 <code>O(log(n))</code>,空间复杂度是 <code>O(n)</code>。</p>\n\n<p>了解更多 : <a href=\"https://en.wikipedia.org/wiki/Skip_list\" target=\"_blank\">https://en.wikipedia.org/wiki/Skip_list</a></p>\n\n<p>在本题中,你的设计应该要包含这些函数:</p>\n\n<ul>\n\t<li><code>bool search(int target)</code> : 返回target是否存在于跳表中。</li>\n\t<li><code>void add(int num)</code>: 插入一个元素到跳表。</li>\n\t<li><code>bool erase(int num)</code>: 在跳表中删除一个值,如果 <code>num</code> 不存在,直接返回false. 如果存在多个 <code>num</code> ,删除其中任意一个即可。</li>\n</ul>\n\n<p>注意,跳表中可能存在多个相同的值,你的代码需要处理这种情况。</p>\n\n<p> </p>\n\n<p><strong>示例 1:</strong></p>\n\n<pre>\n<b>输入</b>\n[\"Skiplist\", \"add\", \"add\", \"add\", \"search\", \"add\", \"search\", \"erase\", \"erase\", \"search\"]\n[[], [1], [2], [3], [0], [4], [1], [0], [1], [1]]\n<strong>输出</strong>\n[null, null, null, null, false, null, true, false, true, false]\n\n<strong>解释</strong>\nSkiplist skiplist = new Skiplist();\nskiplist.add(1);\nskiplist.add(2);\nskiplist.add(3);\nskiplist.search(0); // 返回 false\nskiplist.add(4);\nskiplist.search(1); // 返回 true\nskiplist.erase(0); // 返回 false,0 不在跳表中\nskiplist.erase(1); // 返回 true\nskiplist.search(1); // 返回 false,1 已被擦除\n</pre>\n\n<p> </p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>0 <= num, target <= 2 * 10<sup>4</sup></code></li>\n\t<li>调用<code>search</code>, <code>add</code>, <code>erase</code>操作次数不大于 <code>5 * 10<sup>4</sup></code> </li>\n</ul>\n",
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"difficulty": "Hard",
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"code": "class Skiplist {\npublic:\n Skiplist() {\n\n }\n \n bool search(int target) {\n\n }\n \n void add(int num) {\n\n }\n \n bool erase(int num) {\n\n }\n};\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * Skiplist* obj = new Skiplist();\n * bool param_1 = obj->search(target);\n * obj->add(num);\n * bool param_3 = obj->erase(num);\n */",
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"code": "class Skiplist {\n\n public Skiplist() {\n\n }\n \n public boolean search(int target) {\n\n }\n \n public void add(int num) {\n\n }\n \n public boolean erase(int num) {\n\n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * Skiplist obj = new Skiplist();\n * boolean param_1 = obj.search(target);\n * obj.add(num);\n * boolean param_3 = obj.erase(num);\n */",
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"code": "class Skiplist(object):\n\n def __init__(self):\n\n\n def search(self, target):\n \"\"\"\n :type target: int\n :rtype: bool\n \"\"\"\n\n\n def add(self, num):\n \"\"\"\n :type num: int\n :rtype: None\n \"\"\"\n\n\n def erase(self, num):\n \"\"\"\n :type num: int\n :rtype: bool\n \"\"\"\n\n\n\n# Your Skiplist object will be instantiated and called as such:\n# obj = Skiplist()\n# param_1 = obj.search(target)\n# obj.add(num)\n# param_3 = obj.erase(num)",
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"code": "class Skiplist:\n\n def __init__(self):\n\n\n def search(self, target: int) -> bool:\n\n\n def add(self, num: int) -> None:\n\n\n def erase(self, num: int) -> bool:\n\n\n\n# Your Skiplist object will be instantiated and called as such:\n# obj = Skiplist()\n# param_1 = obj.search(target)\n# obj.add(num)\n# param_3 = obj.erase(num)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} Skiplist;\n\n\nSkiplist* skiplistCreate() {\n \n}\n\nbool skiplistSearch(Skiplist* obj, int target) {\n \n}\n\nvoid skiplistAdd(Skiplist* obj, int num) {\n \n}\n\nbool skiplistErase(Skiplist* obj, int num) {\n \n}\n\nvoid skiplistFree(Skiplist* obj) {\n \n}\n\n/**\n * Your Skiplist struct will be instantiated and called as such:\n * Skiplist* obj = skiplistCreate();\n * bool param_1 = skiplistSearch(obj, target);\n \n * skiplistAdd(obj, num);\n \n * bool param_3 = skiplistErase(obj, num);\n \n * skiplistFree(obj);\n*/",
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"lang": "C#",
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"langSlug": "csharp",
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"code": "public class Skiplist {\n\n public Skiplist() {\n\n }\n \n public bool Search(int target) {\n\n }\n \n public void Add(int num) {\n\n }\n \n public bool Erase(int num) {\n\n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * Skiplist obj = new Skiplist();\n * bool param_1 = obj.Search(target);\n * obj.Add(num);\n * bool param_3 = obj.Erase(num);\n */",
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"lang": "JavaScript",
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"langSlug": "javascript",
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"code": "\nvar Skiplist = function() {\n\n};\n\n/** \n * @param {number} target\n * @return {boolean}\n */\nSkiplist.prototype.search = function(target) {\n\n};\n\n/** \n * @param {number} num\n * @return {void}\n */\nSkiplist.prototype.add = function(num) {\n\n};\n\n/** \n * @param {number} num\n * @return {boolean}\n */\nSkiplist.prototype.erase = function(num) {\n\n};\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * var obj = new Skiplist()\n * var param_1 = obj.search(target)\n * obj.add(num)\n * var param_3 = obj.erase(num)\n */",
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"__typename": "CodeSnippetNode"
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"lang": "TypeScript",
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"langSlug": "typescript",
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"code": "class Skiplist {\n constructor() {\n \n }\n\n search(target: number): boolean {\n \n }\n\n add(num: number): void {\n \n }\n\n erase(num: number): boolean {\n \n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * var obj = new Skiplist()\n * var param_1 = obj.search(target)\n * obj.add(num)\n * var param_3 = obj.erase(num)\n */",
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"__typename": "CodeSnippetNode"
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"lang": "PHP",
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"langSlug": "php",
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"code": "class Skiplist {\n /**\n */\n function __construct() {\n\n }\n\n /**\n * @param Integer $target\n * @return Boolean\n */\n function search($target) {\n\n }\n\n /**\n * @param Integer $num\n * @return NULL\n */\n function add($num) {\n\n }\n\n /**\n * @param Integer $num\n * @return Boolean\n */\n function erase($num) {\n\n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * $obj = Skiplist();\n * $ret_1 = $obj->search($target);\n * $obj->add($num);\n * $ret_3 = $obj->erase($num);\n */",
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"lang": "Swift",
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"langSlug": "swift",
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"code": "\nclass Skiplist {\n\n init() {\n\n }\n \n func search(_ target: Int) -> Bool {\n\n }\n \n func add(_ num: Int) {\n\n }\n \n func erase(_ num: Int) -> Bool {\n\n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * let obj = Skiplist()\n * let ret_1: Bool = obj.search(target)\n * obj.add(num)\n * let ret_3: Bool = obj.erase(num)\n */",
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"code": "class Skiplist() {\n\n fun search(target: Int): Boolean {\n\n }\n\n fun add(num: Int) {\n\n }\n\n fun erase(num: Int): Boolean {\n\n }\n\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * var obj = Skiplist()\n * var param_1 = obj.search(target)\n * obj.add(num)\n * var param_3 = obj.erase(num)\n */",
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"code": "class Skiplist {\n\n Skiplist() {\n \n }\n \n bool search(int target) {\n \n }\n \n void add(int num) {\n \n }\n \n bool erase(int num) {\n \n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * Skiplist obj = Skiplist();\n * bool param1 = obj.search(target);\n * obj.add(num);\n * bool param3 = obj.erase(num);\n */",
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"lang": "Go",
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"langSlug": "golang",
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"code": "type Skiplist struct {\n\n}\n\n\nfunc Constructor() Skiplist {\n\n}\n\n\nfunc (this *Skiplist) Search(target int) bool {\n\n}\n\n\nfunc (this *Skiplist) Add(num int) {\n\n}\n\n\nfunc (this *Skiplist) Erase(num int) bool {\n\n}\n\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * obj := Constructor();\n * param_1 := obj.Search(target);\n * obj.Add(num);\n * param_3 := obj.Erase(num);\n */",
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"__typename": "CodeSnippetNode"
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"lang": "Ruby",
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"langSlug": "ruby",
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"code": "class Skiplist\n def initialize()\n\n end\n\n\n=begin\n :type target: Integer\n :rtype: Boolean\n=end\n def search(target)\n\n end\n\n\n=begin\n :type num: Integer\n :rtype: Void\n=end\n def add(num)\n\n end\n\n\n=begin\n :type num: Integer\n :rtype: Boolean\n=end\n def erase(num)\n\n end\n\n\nend\n\n# Your Skiplist object will be instantiated and called as such:\n# obj = Skiplist.new()\n# param_1 = obj.search(target)\n# obj.add(num)\n# param_3 = obj.erase(num)",
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"__typename": "CodeSnippetNode"
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"lang": "Scala",
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"langSlug": "scala",
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"code": "class Skiplist() {\n\n def search(target: Int): Boolean = {\n \n }\n\n def add(num: Int) {\n \n }\n\n def erase(num: Int): Boolean = {\n \n }\n\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * var obj = new Skiplist()\n * var param_1 = obj.search(target)\n * obj.add(num)\n * var param_3 = obj.erase(num)\n */",
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"lang": "Rust",
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"langSlug": "rust",
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"code": "struct Skiplist {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Skiplist {\n\n fn new() -> Self {\n\n }\n \n fn search(&self, target: i32) -> bool {\n\n }\n \n fn add(&self, num: i32) {\n\n }\n \n fn erase(&self, num: i32) -> bool {\n\n }\n}\n\n/**\n * Your Skiplist object will be instantiated and called as such:\n * let obj = Skiplist::new();\n * let ret_1: bool = obj.search(target);\n * obj.add(num);\n * let ret_3: bool = obj.erase(num);\n */",
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"lang": "Racket",
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"langSlug": "racket",
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"code": "(define skiplist%\n (class object%\n (super-new)\n \n (init-field)\n \n ; search : exact-integer? -> boolean?\n (define/public (search target)\n )\n ; add : exact-integer? -> void?\n (define/public (add num)\n )\n ; erase : exact-integer? -> boolean?\n (define/public (erase num)\n )))\n\n;; Your skiplist% object will be instantiated and called as such:\n;; (define obj (new skiplist%))\n;; (define param_1 (send obj search target))\n;; (send obj add num)\n;; (define param_3 (send obj erase num))",
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"lang": "Erlang",
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"langSlug": "erlang",
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"code": "-spec skiplist_init_() -> any().\nskiplist_init_() ->\n .\n\n-spec skiplist_search(Target :: integer()) -> boolean().\nskiplist_search(Target) ->\n .\n\n-spec skiplist_add(Num :: integer()) -> any().\nskiplist_add(Num) ->\n .\n\n-spec skiplist_erase(Num :: integer()) -> boolean().\nskiplist_erase(Num) ->\n .\n\n\n%% Your functions will be called as such:\n%% skiplist_init_(),\n%% Param_1 = skiplist_search(Target),\n%% skiplist_add(Num),\n%% Param_3 = skiplist_erase(Num),\n\n%% skiplist_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"langSlug": "elixir",
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"code": "defmodule Skiplist do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec search(target :: integer) :: boolean\n def search(target) do\n \n end\n\n @spec add(num :: integer) :: any\n def add(num) do\n \n end\n\n @spec erase(num :: integer) :: boolean\n def erase(num) do\n \n end\nend\n\n# Your functions will be called as such:\n# Skiplist.init_()\n# param_1 = Skiplist.search(target)\n# Skiplist.add(num)\n# param_3 = Skiplist.erase(num)\n\n# Skiplist.init_ will be called before every test case, in which you can do some necessary initializations.",
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