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{
"data": {
"question": {
"questionId": "2678",
"questionFrontendId": "2642",
"categoryTitle": "Algorithms",
"boundTopicId": 2225776,
"title": "Design Graph With Shortest Path Calculator",
"titleSlug": "design-graph-with-shortest-path-calculator",
"content": "<p>There is a <strong>directed weighted</strong> graph that consists of <code>n</code> nodes numbered from <code>0</code> to <code>n - 1</code>. The edges of the graph are initially represented by the given array <code>edges</code> where <code>edges[i] = [from<sub>i</sub>, to<sub>i</sub>, edgeCost<sub>i</sub>]</code> meaning that there is an edge from <code>from<sub>i</sub></code> to <code>to<sub>i</sub></code> with the cost <code>edgeCost<sub>i</sub></code>.</p>\n\n<p>Implement the <code>Graph</code> class:</p>\n\n<ul>\n\t<li><code>Graph(int n, int[][] edges)</code> initializes the object with <code>n</code> nodes and the given edges.</li>\n\t<li><code>addEdge(int[] edge)</code> adds an edge to the list of edges where <code>edge = [from, to, edgeCost]</code>. It is guaranteed that there is no edge between the two nodes before adding this one.</li>\n\t<li><code>int shortestPath(int node1, int node2)</code> returns the <strong>minimum</strong> cost of a path from <code>node1</code> to <code>node2</code>. If no path exists, return <code>-1</code>. The cost of a path is the sum of the costs of the edges in the path.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2023/01/11/graph3drawio-2.png\" style=\"width: 621px; height: 191px;\" />\n<pre>\n<strong>Input</strong>\n[&quot;Graph&quot;, &quot;shortestPath&quot;, &quot;shortestPath&quot;, &quot;addEdge&quot;, &quot;shortestPath&quot;]\n[[4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]], [3, 2], [0, 3], [[1, 3, 4]], [0, 3]]\n<strong>Output</strong>\n[null, 6, -1, null, 6]\n\n<strong>Explanation</strong>\nGraph g = new Graph(4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]);\ng.shortestPath(3, 2); // return 6. The shortest path from 3 to 2 in the first diagram above is 3 -&gt; 0 -&gt; 1 -&gt; 2 with a total cost of 3 + 2 + 1 = 6.\ng.shortestPath(0, 3); // return -1. There is no path from 0 to 3.\ng.addEdge([1, 3, 4]); // We add an edge from node 1 to node 3, and we get the second diagram above.\ng.shortestPath(0, 3); // return 6. The shortest path from 0 to 3 now is 0 -&gt; 1 -&gt; 3 with a total cost of 2 + 4 = 6.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= n &lt;= 100</code></li>\n\t<li><code>0 &lt;= edges.length &lt;= n * (n - 1)</code></li>\n\t<li><code>edges[i].length == edge.length == 3</code></li>\n\t<li><code>0 &lt;= from<sub>i</sub>, to<sub>i</sub>, from, to, node1, node2 &lt;= n - 1</code></li>\n\t<li><code>1 &lt;= edgeCost<sub>i</sub>, edgeCost &lt;= 10<sup>6</sup></code></li>\n\t<li>There are no repeated edges and no self-loops in the graph at any point.</li>\n\t<li>At most <code>100</code> calls will be made for <code>addEdge</code>.</li>\n\t<li>At most <code>100</code> calls will be made for <code>shortestPath</code>.</li>\n</ul>\n",
"translatedTitle": "设计可以求最短路径的图类",
"translatedContent": "<p>给你一个有&nbsp;<code>n</code>&nbsp;个节点的&nbsp;<strong>有向带权</strong>&nbsp;图,节点编号为&nbsp;<code>0</code>&nbsp;到&nbsp;<code>n - 1</code>&nbsp;。图中的初始边用数组&nbsp;<code>edges</code>&nbsp;表示,其中&nbsp;<code>edges[i] = [from<sub>i</sub>, to<sub>i</sub>, edgeCost<sub>i</sub>]</code>&nbsp;表示从&nbsp;<code>from<sub>i</sub></code>&nbsp;到&nbsp;<code>to<sub>i</sub></code>&nbsp;有一条代价为&nbsp;<code>edgeCost<sub>i</sub></code>&nbsp;的边。</p>\n\n<p>请你实现一个&nbsp;<code>Graph</code>&nbsp;类:</p>\n\n<ul>\n\t<li><code>Graph(int n, int[][] edges)</code>&nbsp;初始化图有&nbsp;<code>n</code>&nbsp;个节点,并输入初始边。</li>\n\t<li><code>addEdge(int[] edge)</code>&nbsp;向边集中添加一条边,其中<strong>&nbsp;</strong><code>edge = [from, to, edgeCost]</code>&nbsp;。数据保证添加这条边之前对应的两个节点之间没有有向边。</li>\n\t<li><code>int shortestPath(int node1, int node2)</code>&nbsp;返回从节点&nbsp;<code>node1</code>&nbsp;到&nbsp;<code>node2</code>&nbsp;的路径<strong>&nbsp;最小</strong>&nbsp;代价。如果路径不存在,返回&nbsp;<code>-1</code>&nbsp;。一条路径的代价是路径中所有边代价之和。</li>\n</ul>\n\n<p>&nbsp;</p>\n\n<p><strong>示例 1</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2023/01/11/graph3drawio-2.png\" style=\"width: 621px; height: 191px;\"></p>\n\n<pre><strong>输入:</strong>\n[\"Graph\", \"shortestPath\", \"shortestPath\", \"addEdge\", \"shortestPath\"]\n[[4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]], [3, 2], [0, 3], [[1, 3, 4]], [0, 3]]\n<b>输出:</b>\n[null, 6, -1, null, 6]\n\n<strong>解释:</strong>\nGraph g = new Graph(4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]);\ng.shortestPath(3, 2); // 返回 6 。从 3 到 2 的最短路径如第一幅图所示3 -&gt; 0 -&gt; 1 -&gt; 2 ,总代价为 3 + 2 + 1 = 6 。\ng.shortestPath(0, 3); // 返回 -1 。没有从 0 到 3 的路径。\ng.addEdge([1, 3, 4]); // 添加一条节点 1 到节点 3 的边,得到第二幅图。\ng.shortestPath(0, 3); // 返回 6 。从 0 到 3 的最短路径为 0 -&gt; 1 -&gt; 3 ,总代价为 2 + 4 = 6 。\n</pre>\n\n<p>&nbsp;</p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= n &lt;= 100</code></li>\n\t<li><code>0 &lt;= edges.length &lt;= n * (n - 1)</code></li>\n\t<li><code>edges[i].length == edge.length == 3</code></li>\n\t<li><code>0 &lt;= from<sub>i</sub>, to<sub>i</sub>, from, to, node1, node2 &lt;= n - 1</code></li>\n\t<li><code>1 &lt;= edgeCost<sub>i</sub>, edgeCost &lt;= 10<sup>6</sup></code></li>\n\t<li>图中任何时候都不会有重边和自环。</li>\n\t<li>调用 <code>addEdge</code>&nbsp;至多&nbsp;<code>100</code>&nbsp;次。</li>\n\t<li>调用 <code>shortestPath</code>&nbsp;至多&nbsp;<code>100</code>&nbsp;次。</li>\n</ul>\n",
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"lang": "C++",
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"code": "class Graph {\npublic:\n Graph(int n, vector<vector<int>>& edges) {\n\n }\n \n void addEdge(vector<int> edge) {\n\n }\n \n int shortestPath(int node1, int node2) {\n\n }\n};\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph* obj = new Graph(n, edges);\n * obj->addEdge(edge);\n * int param_2 = obj->shortestPath(node1,node2);\n */",
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"code": "class Graph {\n\n public Graph(int n, int[][] edges) {\n\n }\n \n public void addEdge(int[] edge) {\n\n }\n \n public int shortestPath(int node1, int node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = new Graph(n, edges);\n * obj.addEdge(edge);\n * int param_2 = obj.shortestPath(node1,node2);\n */",
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"code": "class Graph(object):\n\n def __init__(self, n, edges):\n \"\"\"\n :type n: int\n :type edges: List[List[int]]\n \"\"\"\n\n\n def addEdge(self, edge):\n \"\"\"\n :type edge: List[int]\n :rtype: None\n \"\"\"\n\n\n def shortestPath(self, node1, node2):\n \"\"\"\n :type node1: int\n :type node2: int\n :rtype: int\n \"\"\"\n\n\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph(n, edges)\n# obj.addEdge(edge)\n# param_2 = obj.shortestPath(node1,node2)",
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"code": "class Graph:\n\n def __init__(self, n: int, edges: List[List[int]]):\n\n\n def addEdge(self, edge: List[int]) -> None:\n\n\n def shortestPath(self, node1: int, node2: int) -> int:\n\n\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph(n, edges)\n# obj.addEdge(edge)\n# param_2 = obj.shortestPath(node1,node2)",
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"code": "public class Graph {\n\n public Graph(int n, int[][] edges) {\n\n }\n \n public void AddEdge(int[] edge) {\n\n }\n \n public int ShortestPath(int node1, int node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = new Graph(n, edges);\n * obj.AddEdge(edge);\n * int param_2 = obj.ShortestPath(node1,node2);\n */",
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"code": "/**\n * @param {number} n\n * @param {number[][]} edges\n */\nvar Graph = function(n, edges) {\n\n};\n\n/** \n * @param {number[]} edge\n * @return {void}\n */\nGraph.prototype.addEdge = function(edge) {\n\n};\n\n/** \n * @param {number} node1 \n * @param {number} node2\n * @return {number}\n */\nGraph.prototype.shortestPath = function(node1, node2) {\n\n};\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */",
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"code": "class Graph {\n constructor(n: number, edges: number[][]) {\n \n }\n\n addEdge(edge: number[]): void {\n \n }\n\n shortestPath(node1: number, node2: number): number {\n \n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */",
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"code": "class Graph {\n /**\n * @param Integer $n\n * @param Integer[][] $edges\n */\n function __construct($n, $edges) {\n\n }\n\n /**\n * @param Integer[] $edge\n * @return NULL\n */\n function addEdge($edge) {\n\n }\n\n /**\n * @param Integer $node1\n * @param Integer $node2\n * @return Integer\n */\n function shortestPath($node1, $node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * $obj = Graph($n, $edges);\n * $obj->addEdge($edge);\n * $ret_2 = $obj->shortestPath($node1, $node2);\n */",
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"code": "\nclass Graph {\n\n init(_ n: Int, _ edges: [[Int]]) {\n\n }\n \n func addEdge(_ edge: [Int]) {\n\n }\n \n func shortestPath(_ node1: Int, _ node2: Int) -> Int {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * let obj = Graph(n, edges)\n * obj.addEdge(edge)\n * let ret_2: Int = obj.shortestPath(node1, node2)\n */",
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"lang": "Kotlin",
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"code": "class Graph(n: Int, edges: Array<IntArray>) {\n\n fun addEdge(edge: IntArray) {\n\n }\n\n fun shortestPath(node1: Int, node2: Int): Int {\n\n }\n\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */",
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"code": "class Graph {\n\n Graph(int n, List<List<int>> edges) {\n \n }\n \n void addEdge(List<int> edge) {\n \n }\n \n int shortestPath(int node1, int node2) {\n \n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = Graph(n, edges);\n * obj.addEdge(edge);\n * int param2 = obj.shortestPath(node1,node2);\n */",
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"code": "type Graph struct {\n\n}\n\n\nfunc Constructor(n int, edges [][]int) Graph {\n\n}\n\n\nfunc (this *Graph) AddEdge(edge []int) {\n\n}\n\n\nfunc (this *Graph) ShortestPath(node1 int, node2 int) int {\n\n}\n\n\n/**\n * Your Graph object will be instantiated and called as such:\n * obj := Constructor(n, edges);\n * obj.AddEdge(edge);\n * param_2 := obj.ShortestPath(node1,node2);\n */",
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"code": "class Graph\n\n=begin\n :type n: Integer\n :type edges: Integer[][]\n=end\n def initialize(n, edges)\n\n end\n\n\n=begin\n :type edge: Integer[]\n :rtype: Void\n=end\n def add_edge(edge)\n\n end\n\n\n=begin\n :type node1: Integer\n :type node2: Integer\n :rtype: Integer\n=end\n def shortest_path(node1, node2)\n\n end\n\n\nend\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph.new(n, edges)\n# obj.add_edge(edge)\n# param_2 = obj.shortest_path(node1, node2)",
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"code": "class Graph(_n: Int, _edges: Array[Array[Int]]) {\n\n def addEdge(edge: Array[Int]) {\n\n }\n\n def shortestPath(node1: Int, node2: Int): Int = {\n\n }\n\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */",
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"code": "struct Graph {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Graph {\n\n fn new(n: i32, edges: Vec<Vec<i32>>) -> Self {\n\n }\n \n fn add_edge(&self, edge: Vec<i32>) {\n\n }\n \n fn shortest_path(&self, node1: i32, node2: i32) -> i32 {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * let obj = Graph::new(n, edges);\n * obj.add_edge(edge);\n * let ret_2: i32 = obj.shortest_path(node1, node2);\n */",
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"code": "defmodule Graph do\n @spec init_(n :: integer, edges :: [[integer]]) :: any\n def init_(n, edges) do\n \n end\n\n @spec add_edge(edge :: [integer]) :: any\n def add_edge(edge) do\n \n end\n\n @spec shortest_path(node1 :: integer, node2 :: integer) :: integer\n def shortest_path(node1, node2) do\n \n end\nend\n\n# Your functions will be called as such:\n# Graph.init_(n, edges)\n# Graph.add_edge(edge)\n# param_2 = Graph.shortest_path(node1, node2)\n\n# Graph.init_ will be called before every test case, in which you can do some necessary initializations.",
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"After adding each edge, update your graph with the new edge, and you can calculate the shortest path in your graph each time the shortestPath method is called.",
"Use dijkstras algorithm to calculate the shortest paths."
],
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