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leetcode-problemset/leetcode/originData/design-memory-allocator.json

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{
"data": {
"question": {
"questionId": "2587",
"questionFrontendId": "2502",
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"title": "Design Memory Allocator",
"titleSlug": "design-memory-allocator",
"content": "<p>You are given an integer <code>n</code> representing the size of a <strong>0-indexed</strong> memory array. All memory units are initially free.</p>\n\n<p>You have a memory allocator with the following functionalities:</p>\n\n<ol>\n\t<li><strong>Allocate </strong>a block of <code>size</code> consecutive free memory units and assign it the id <code>mID</code>.</li>\n\t<li><strong>Free</strong> all memory units with the given id <code>mID</code>.</li>\n</ol>\n\n<p><strong>Note</strong> that:</p>\n\n<ul>\n\t<li>Multiple blocks can be allocated to the same <code>mID</code>.</li>\n\t<li>You should free all the memory units with <code>mID</code>, even if they were allocated in different blocks.</li>\n</ul>\n\n<p>Implement the <code>Allocator</code> class:</p>\n\n<ul>\n\t<li><code>Allocator(int n)</code> Initializes an <code>Allocator</code> object with a memory array of size <code>n</code>.</li>\n\t<li><code>int allocate(int size, int mID)</code> Find the <strong>leftmost</strong> block of <code>size</code> <strong>consecutive</strong> free memory units and allocate it with the id <code>mID</code>. Return the block&#39;s first index. If such a block does not exist, return <code>-1</code>.</li>\n\t<li><code>int free(int mID)</code> Free all memory units with the id <code>mID</code>. Return the number of memory units you have freed.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;Allocator&quot;, &quot;allocate&quot;, &quot;allocate&quot;, &quot;allocate&quot;, &quot;free&quot;, &quot;allocate&quot;, &quot;allocate&quot;, &quot;allocate&quot;, &quot;free&quot;, &quot;allocate&quot;, &quot;free&quot;]\n[[10], [1, 1], [1, 2], [1, 3], [2], [3, 4], [1, 1], [1, 1], [1], [10, 2], [7]]\n<strong>Output</strong>\n[null, 0, 1, 2, 1, 3, 1, 6, 3, -1, 0]\n\n<strong>Explanation</strong>\nAllocator loc = new Allocator(10); // Initialize a memory array of size 10. All memory units are initially free.\nloc.allocate(1, 1); // The leftmost block&#39;s first index is 0. The memory array becomes [<strong>1</strong>,_,_,_,_,_,_,_,_,_]. We return 0.\nloc.allocate(1, 2); // The leftmost block&#39;s first index is 1. The memory array becomes [1,<strong>2</strong>,_,_,_,_,_,_,_,_]. We return 1.\nloc.allocate(1, 3); // The leftmost block&#39;s first index is 2. The memory array becomes [1,2,<strong>3</strong>,_,_,_,_,_,_,_]. We return 2.\nloc.free(2); // Free all memory units with mID 2. The memory array becomes [1,_, 3,_,_,_,_,_,_,_]. We return 1 since there is only 1 unit with mID 2.\nloc.allocate(3, 4); // The leftmost block&#39;s first index is 3. The memory array becomes [1,_,3,<strong>4</strong>,<strong>4</strong>,<strong>4</strong>,_,_,_,_]. We return 3.\nloc.allocate(1, 1); // The leftmost block&#39;s first index is 1. The memory array becomes [1,<strong>1</strong>,3,4,4,4,_,_,_,_]. We return 1.\nloc.allocate(1, 1); // The leftmost block&#39;s first index is 6. The memory array becomes [1,1,3,4,4,4,<strong>1</strong>,_,_,_]. We return 6.\nloc.free(1); // Free all memory units with mID 1. The memory array becomes [_,_,3,4,4,4,_,_,_,_]. We return 3 since there are 3 units with mID 1.\nloc.allocate(10, 2); // We can not find any free block with 10 consecutive free memory units, so we return -1.\nloc.free(7); // Free all memory units with mID 7. The memory array remains the same since there is no memory unit with mID 7. We return 0.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= n, size, mID &lt;= 1000</code></li>\n\t<li>At most <code>1000</code> calls will be made to <code>allocate</code> and <code>free</code>.</li>\n</ul>\n",
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"lang": "C++",
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"code": "class Allocator {\npublic:\n Allocator(int n) {\n \n }\n \n int allocate(int size, int mID) {\n \n }\n \n int free(int mID) {\n \n }\n};\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * Allocator* obj = new Allocator(n);\n * int param_1 = obj->allocate(size,mID);\n * int param_2 = obj->free(mID);\n */",
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"code": "class Allocator {\n\n public Allocator(int n) {\n \n }\n \n public int allocate(int size, int mID) {\n \n }\n \n public int free(int mID) {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * Allocator obj = new Allocator(n);\n * int param_1 = obj.allocate(size,mID);\n * int param_2 = obj.free(mID);\n */",
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"lang": "Python",
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"code": "class Allocator(object):\n\n def __init__(self, n):\n \"\"\"\n :type n: int\n \"\"\"\n \n\n def allocate(self, size, mID):\n \"\"\"\n :type size: int\n :type mID: int\n :rtype: int\n \"\"\"\n \n\n def free(self, mID):\n \"\"\"\n :type mID: int\n :rtype: int\n \"\"\"\n \n\n\n# Your Allocator object will be instantiated and called as such:\n# obj = Allocator(n)\n# param_1 = obj.allocate(size,mID)\n# param_2 = obj.free(mID)",
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"code": "class Allocator:\n\n def __init__(self, n: int):\n \n\n def allocate(self, size: int, mID: int) -> int:\n \n\n def free(self, mID: int) -> int:\n \n\n\n# Your Allocator object will be instantiated and called as such:\n# obj = Allocator(n)\n# param_1 = obj.allocate(size,mID)\n# param_2 = obj.free(mID)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} Allocator;\n\n\nAllocator* allocatorCreate(int n) {\n \n}\n\nint allocatorAllocate(Allocator* obj, int size, int mID) {\n \n}\n\nint allocatorFree(Allocator* obj, int mID) {\n \n}\n\nvoid allocatorFree(Allocator* obj) {\n \n}\n\n/**\n * Your Allocator struct will be instantiated and called as such:\n * Allocator* obj = allocatorCreate(n);\n * int param_1 = allocatorAllocate(obj, size, mID);\n \n * int param_2 = allocatorFree(obj, mID);\n \n * allocatorFree(obj);\n*/",
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"code": "public class Allocator {\n\n public Allocator(int n) {\n \n }\n \n public int Allocate(int size, int mID) {\n \n }\n \n public int Free(int mID) {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * Allocator obj = new Allocator(n);\n * int param_1 = obj.Allocate(size,mID);\n * int param_2 = obj.Free(mID);\n */",
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"code": "/**\n * @param {number} n\n */\nvar Allocator = function(n) {\n \n};\n\n/** \n * @param {number} size \n * @param {number} mID\n * @return {number}\n */\nAllocator.prototype.allocate = function(size, mID) {\n \n};\n\n/** \n * @param {number} mID\n * @return {number}\n */\nAllocator.prototype.free = function(mID) {\n \n};\n\n/** \n * Your Allocator object will be instantiated and called as such:\n * var obj = new Allocator(n)\n * var param_1 = obj.allocate(size,mID)\n * var param_2 = obj.free(mID)\n */",
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"code": "class Allocator {\n constructor(n: number) {\n \n }\n\n allocate(size: number, mID: number): number {\n \n }\n\n free(mID: number): number {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * var obj = new Allocator(n)\n * var param_1 = obj.allocate(size,mID)\n * var param_2 = obj.free(mID)\n */",
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"lang": "PHP",
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"code": "class Allocator {\n /**\n * @param Integer $n\n */\n function __construct($n) {\n \n }\n \n /**\n * @param Integer $size\n * @param Integer $mID\n * @return Integer\n */\n function allocate($size, $mID) {\n \n }\n \n /**\n * @param Integer $mID\n * @return Integer\n */\n function free($mID) {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * $obj = Allocator($n);\n * $ret_1 = $obj->allocate($size, $mID);\n * $ret_2 = $obj->free($mID);\n */",
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"lang": "Swift",
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"code": "\nclass Allocator {\n\n init(_ n: Int) {\n \n }\n \n func allocate(_ size: Int, _ mID: Int) -> Int {\n \n }\n \n func free(_ mID: Int) -> Int {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * let obj = Allocator(n)\n * let ret_1: Int = obj.allocate(size, mID)\n * let ret_2: Int = obj.free(mID)\n */",
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"lang": "Kotlin",
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"code": "class Allocator(n: Int) {\n\n fun allocate(size: Int, mID: Int): Int {\n \n }\n\n fun free(mID: Int): Int {\n \n }\n\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * var obj = Allocator(n)\n * var param_1 = obj.allocate(size,mID)\n * var param_2 = obj.free(mID)\n */",
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"code": "class Allocator {\n\n Allocator(int n) {\n \n }\n \n int allocate(int size, int mID) {\n \n }\n \n int free(int mID) {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * Allocator obj = Allocator(n);\n * int param1 = obj.allocate(size,mID);\n * int param2 = obj.free(mID);\n */",
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"lang": "Go",
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"code": "type Allocator struct {\n \n}\n\n\nfunc Constructor(n int) Allocator {\n \n}\n\n\nfunc (this *Allocator) Allocate(size int, mID int) int {\n \n}\n\n\nfunc (this *Allocator) Free(mID int) int {\n \n}\n\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * obj := Constructor(n);\n * param_1 := obj.Allocate(size,mID);\n * param_2 := obj.Free(mID);\n */",
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"code": "class Allocator\n\n=begin\n :type n: Integer\n=end\n def initialize(n)\n \n end\n\n\n=begin\n :type size: Integer\n :type m_id: Integer\n :rtype: Integer\n=end\n def allocate(size, m_id)\n \n end\n\n\n=begin\n :type m_id: Integer\n :rtype: Integer\n=end\n def free(m_id)\n \n end\n\n\nend\n\n# Your Allocator object will be instantiated and called as such:\n# obj = Allocator.new(n)\n# param_1 = obj.allocate(size, m_id)\n# param_2 = obj.free(m_id)",
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"lang": "Scala",
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"code": "class Allocator(_n: Int) {\n\n def allocate(size: Int, mID: Int): Int = {\n \n }\n\n def free(mID: Int): Int = {\n \n }\n\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * var obj = new Allocator(n)\n * var param_1 = obj.allocate(size,mID)\n * var param_2 = obj.free(mID)\n */",
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"code": "struct Allocator {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Allocator {\n\n fn new(n: i32) -> Self {\n \n }\n \n fn allocate(&self, size: i32, m_id: i32) -> i32 {\n \n }\n \n fn free(&self, m_id: i32) -> i32 {\n \n }\n}\n\n/**\n * Your Allocator object will be instantiated and called as such:\n * let obj = Allocator::new(n);\n * let ret_1: i32 = obj.allocate(size, mID);\n * let ret_2: i32 = obj.free(mID);\n */",
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"code": "(define allocator%\n (class object%\n (super-new)\n \n ; n : exact-integer?\n (init-field\n n)\n \n ; allocate : exact-integer? exact-integer? -> exact-integer?\n (define/public (allocate size m-id)\n )\n ; free : exact-integer? -> exact-integer?\n (define/public (free m-id)\n )))\n\n;; Your allocator% object will be instantiated and called as such:\n;; (define obj (new allocator% [n n]))\n;; (define param_1 (send obj allocate size m-id))\n;; (define param_2 (send obj free m-id))",
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"code": "-spec allocator_init_(N :: integer()) -> any().\nallocator_init_(N) ->\n .\n\n-spec allocator_allocate(Size :: integer(), MID :: integer()) -> integer().\nallocator_allocate(Size, MID) ->\n .\n\n-spec allocator_free(MID :: integer()) -> integer().\nallocator_free(MID) ->\n .\n\n\n%% Your functions will be called as such:\n%% allocator_init_(N),\n%% Param_1 = allocator_allocate(Size, MID),\n%% Param_2 = allocator_free(MID),\n\n%% allocator_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"code": "defmodule Allocator do\n @spec init_(n :: integer) :: any\n def init_(n) do\n \n end\n\n @spec allocate(size :: integer, m_id :: integer) :: integer\n def allocate(size, m_id) do\n \n end\n\n @spec free(m_id :: integer) :: integer\n def free(m_id) do\n \n end\nend\n\n# Your functions will be called as such:\n# Allocator.init_(n)\n# param_1 = Allocator.allocate(size, m_id)\n# param_2 = Allocator.free(m_id)\n\n# Allocator.init_ will be called before every test case, in which you can do some necessary initializations.",
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"Can you simulate the process?",
"Use brute force to find the leftmost free block and free each occupied memory unit"
],
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Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://github.com/datastructures-js/queue/tree/e63563025a5a805aa16928cb53bcd517bfea9230\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.21</code></p>\\r\\n<p>Support <a href=\\\"https://github.com/emirpasic/gods/tree/v1.18.1\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods@v1.18.1</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"<p>Dart 2.17.3</p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
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