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leetcode-problemset/leetcode/originData/design-a-food-rating-system.json

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{
"data": {
"question": {
"questionId": "2429",
"questionFrontendId": "2353",
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"title": "Design a Food Rating System",
"titleSlug": "design-a-food-rating-system",
"content": "<p>Design a food rating system that can do the following:</p>\n\n<ul>\n\t<li><strong>Modify</strong> the rating of a food item listed in the system.</li>\n\t<li>Return the highest-rated food item for a type of cuisine in the system.</li>\n</ul>\n\n<p>Implement the <code>FoodRatings</code> class:</p>\n\n<ul>\n\t<li><code>FoodRatings(String[] foods, String[] cuisines, int[] ratings)</code> Initializes the system. The food items are described by <code>foods</code>, <code>cuisines</code> and <code>ratings</code>, all of which have a length of <code>n</code>.\n\n\t<ul>\n\t\t<li><code>foods[i]</code> is the name of the <code>i<sup>th</sup></code> food,</li>\n\t\t<li><code>cuisines[i]</code> is the type of cuisine of the <code>i<sup>th</sup></code> food, and</li>\n\t\t<li><code>ratings[i]</code> is the initial rating of the <code>i<sup>th</sup></code> food.</li>\n\t</ul>\n\t</li>\n\t<li><code>void changeRating(String food, int newRating)</code> Changes the rating of the food item with the name <code>food</code>.</li>\n\t<li><code>String highestRated(String cuisine)</code> Returns the name of the food item that has the highest rating for the given type of <code>cuisine</code>. If there is a tie, return the item with the <strong>lexicographically smaller</strong> name.</li>\n</ul>\n\n<p>Note that a string <code>x</code> is lexicographically smaller than string <code>y</code> if <code>x</code> comes before <code>y</code> in dictionary order, that is, either <code>x</code> is a prefix of <code>y</code>, or if <code>i</code> is the first position such that <code>x[i] != y[i]</code>, then <code>x[i]</code> comes before <code>y[i]</code> in alphabetic order.</p>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;FoodRatings&quot;, &quot;highestRated&quot;, &quot;highestRated&quot;, &quot;changeRating&quot;, &quot;highestRated&quot;, &quot;changeRating&quot;, &quot;highestRated&quot;]\n[[[&quot;kimchi&quot;, &quot;miso&quot;, &quot;sushi&quot;, &quot;moussaka&quot;, &quot;ramen&quot;, &quot;bulgogi&quot;], [&quot;korean&quot;, &quot;japanese&quot;, &quot;japanese&quot;, &quot;greek&quot;, &quot;japanese&quot;, &quot;korean&quot;], [9, 12, 8, 15, 14, 7]], [&quot;korean&quot;], [&quot;japanese&quot;], [&quot;sushi&quot;, 16], [&quot;japanese&quot;], [&quot;ramen&quot;, 16], [&quot;japanese&quot;]]\n<strong>Output</strong>\n[null, &quot;kimchi&quot;, &quot;ramen&quot;, null, &quot;sushi&quot;, null, &quot;ramen&quot;]\n\n<strong>Explanation</strong>\nFoodRatings foodRatings = new FoodRatings([&quot;kimchi&quot;, &quot;miso&quot;, &quot;sushi&quot;, &quot;moussaka&quot;, &quot;ramen&quot;, &quot;bulgogi&quot;], [&quot;korean&quot;, &quot;japanese&quot;, &quot;japanese&quot;, &quot;greek&quot;, &quot;japanese&quot;, &quot;korean&quot;], [9, 12, 8, 15, 14, 7]);\nfoodRatings.highestRated(&quot;korean&quot;); // return &quot;kimchi&quot;\n // &quot;kimchi&quot; is the highest rated korean food with a rating of 9.\nfoodRatings.highestRated(&quot;japanese&quot;); // return &quot;ramen&quot;\n // &quot;ramen&quot; is the highest rated japanese food with a rating of 14.\nfoodRatings.changeRating(&quot;sushi&quot;, 16); // &quot;sushi&quot; now has a rating of 16.\nfoodRatings.highestRated(&quot;japanese&quot;); // return &quot;sushi&quot;\n // &quot;sushi&quot; is the highest rated japanese food with a rating of 16.\nfoodRatings.changeRating(&quot;ramen&quot;, 16); // &quot;ramen&quot; now has a rating of 16.\nfoodRatings.highestRated(&quot;japanese&quot;); // return &quot;ramen&quot;\n // Both &quot;sushi&quot; and &quot;ramen&quot; have a rating of 16.\n // However, &quot;ramen&quot; is lexicographically smaller than &quot;sushi&quot;.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= n &lt;= 2 * 10<sup>4</sup></code></li>\n\t<li><code>n == foods.length == cuisines.length == ratings.length</code></li>\n\t<li><code>1 &lt;= foods[i].length, cuisines[i].length &lt;= 10</code></li>\n\t<li><code>foods[i]</code>, <code>cuisines[i]</code> consist of lowercase English letters.</li>\n\t<li><code>1 &lt;= ratings[i] &lt;= 10<sup>8</sup></code></li>\n\t<li>All the strings in <code>foods</code> are <strong>distinct</strong>.</li>\n\t<li><code>food</code> will be the name of a food item in the system across all calls to <code>changeRating</code>.</li>\n\t<li><code>cuisine</code> will be a type of cuisine of <strong>at least one</strong> food item in the system across all calls to <code>highestRated</code>.</li>\n\t<li>At most <code>2 * 10<sup>4</sup></code> calls <strong>in total</strong> will be made to <code>changeRating</code> and <code>highestRated</code>.</li>\n</ul>\n",
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"lang": "C++",
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"code": "class FoodRatings {\npublic:\n FoodRatings(vector<string>& foods, vector<string>& cuisines, vector<int>& ratings) {\n \n }\n \n void changeRating(string food, int newRating) {\n \n }\n \n string highestRated(string cuisine) {\n \n }\n};\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * FoodRatings* obj = new FoodRatings(foods, cuisines, ratings);\n * obj->changeRating(food,newRating);\n * string param_2 = obj->highestRated(cuisine);\n */",
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"code": "class FoodRatings {\n\n public FoodRatings(String[] foods, String[] cuisines, int[] ratings) {\n \n }\n \n public void changeRating(String food, int newRating) {\n \n }\n \n public String highestRated(String cuisine) {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * FoodRatings obj = new FoodRatings(foods, cuisines, ratings);\n * obj.changeRating(food,newRating);\n * String param_2 = obj.highestRated(cuisine);\n */",
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"code": "class FoodRatings(object):\n\n def __init__(self, foods, cuisines, ratings):\n \"\"\"\n :type foods: List[str]\n :type cuisines: List[str]\n :type ratings: List[int]\n \"\"\"\n \n\n def changeRating(self, food, newRating):\n \"\"\"\n :type food: str\n :type newRating: int\n :rtype: None\n \"\"\"\n \n\n def highestRated(self, cuisine):\n \"\"\"\n :type cuisine: str\n :rtype: str\n \"\"\"\n \n\n\n# Your FoodRatings object will be instantiated and called as such:\n# obj = FoodRatings(foods, cuisines, ratings)\n# obj.changeRating(food,newRating)\n# param_2 = obj.highestRated(cuisine)",
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"code": "class FoodRatings:\n\n def __init__(self, foods: List[str], cuisines: List[str], ratings: List[int]):\n \n\n def changeRating(self, food: str, newRating: int) -> None:\n \n\n def highestRated(self, cuisine: str) -> str:\n \n\n\n# Your FoodRatings object will be instantiated and called as such:\n# obj = FoodRatings(foods, cuisines, ratings)\n# obj.changeRating(food,newRating)\n# param_2 = obj.highestRated(cuisine)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} FoodRatings;\n\n\nFoodRatings* foodRatingsCreate(char** foods, int foodsSize, char** cuisines, int cuisinesSize, int* ratings, int ratingsSize) {\n \n}\n\nvoid foodRatingsChangeRating(FoodRatings* obj, char* food, int newRating) {\n \n}\n\nchar* foodRatingsHighestRated(FoodRatings* obj, char* cuisine) {\n \n}\n\nvoid foodRatingsFree(FoodRatings* obj) {\n \n}\n\n/**\n * Your FoodRatings struct will be instantiated and called as such:\n * FoodRatings* obj = foodRatingsCreate(foods, foodsSize, cuisines, cuisinesSize, ratings, ratingsSize);\n * foodRatingsChangeRating(obj, food, newRating);\n \n * char* param_2 = foodRatingsHighestRated(obj, cuisine);\n \n * foodRatingsFree(obj);\n*/",
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"lang": "C#",
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"code": "public class FoodRatings {\n\n public FoodRatings(string[] foods, string[] cuisines, int[] ratings) {\n \n }\n \n public void ChangeRating(string food, int newRating) {\n \n }\n \n public string HighestRated(string cuisine) {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * FoodRatings obj = new FoodRatings(foods, cuisines, ratings);\n * obj.ChangeRating(food,newRating);\n * string param_2 = obj.HighestRated(cuisine);\n */",
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"lang": "JavaScript",
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"code": "/**\n * @param {string[]} foods\n * @param {string[]} cuisines\n * @param {number[]} ratings\n */\nvar FoodRatings = function(foods, cuisines, ratings) {\n \n};\n\n/** \n * @param {string} food \n * @param {number} newRating\n * @return {void}\n */\nFoodRatings.prototype.changeRating = function(food, newRating) {\n \n};\n\n/** \n * @param {string} cuisine\n * @return {string}\n */\nFoodRatings.prototype.highestRated = function(cuisine) {\n \n};\n\n/** \n * Your FoodRatings object will be instantiated and called as such:\n * var obj = new FoodRatings(foods, cuisines, ratings)\n * obj.changeRating(food,newRating)\n * var param_2 = obj.highestRated(cuisine)\n */",
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"lang": "TypeScript",
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"code": "class FoodRatings {\n constructor(foods: string[], cuisines: string[], ratings: number[]) {\n \n }\n\n changeRating(food: string, newRating: number): void {\n \n }\n\n highestRated(cuisine: string): string {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * var obj = new FoodRatings(foods, cuisines, ratings)\n * obj.changeRating(food,newRating)\n * var param_2 = obj.highestRated(cuisine)\n */",
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"lang": "PHP",
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"code": "class FoodRatings {\n /**\n * @param String[] $foods\n * @param String[] $cuisines\n * @param Integer[] $ratings\n */\n function __construct($foods, $cuisines, $ratings) {\n \n }\n \n /**\n * @param String $food\n * @param Integer $newRating\n * @return NULL\n */\n function changeRating($food, $newRating) {\n \n }\n \n /**\n * @param String $cuisine\n * @return String\n */\n function highestRated($cuisine) {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * $obj = FoodRatings($foods, $cuisines, $ratings);\n * $obj->changeRating($food, $newRating);\n * $ret_2 = $obj->highestRated($cuisine);\n */",
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"lang": "Swift",
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"code": "\nclass FoodRatings {\n\n init(_ foods: [String], _ cuisines: [String], _ ratings: [Int]) {\n \n }\n \n func changeRating(_ food: String, _ newRating: Int) {\n \n }\n \n func highestRated(_ cuisine: String) -> String {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * let obj = FoodRatings(foods, cuisines, ratings)\n * obj.changeRating(food, newRating)\n * let ret_2: String = obj.highestRated(cuisine)\n */",
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"lang": "Kotlin",
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"code": "class FoodRatings(foods: Array<String>, cuisines: Array<String>, ratings: IntArray) {\n\n fun changeRating(food: String, newRating: Int) {\n \n }\n\n fun highestRated(cuisine: String): String {\n \n }\n\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * var obj = FoodRatings(foods, cuisines, ratings)\n * obj.changeRating(food,newRating)\n * var param_2 = obj.highestRated(cuisine)\n */",
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"lang": "Dart",
"langSlug": "dart",
"code": "class FoodRatings {\n\n FoodRatings(List<String> foods, List<String> cuisines, List<int> ratings) {\n \n }\n \n void changeRating(String food, int newRating) {\n \n }\n \n String highestRated(String cuisine) {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * FoodRatings obj = FoodRatings(foods, cuisines, ratings);\n * obj.changeRating(food,newRating);\n * String param2 = obj.highestRated(cuisine);\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type FoodRatings struct {\n \n}\n\n\nfunc Constructor(foods []string, cuisines []string, ratings []int) FoodRatings {\n \n}\n\n\nfunc (this *FoodRatings) ChangeRating(food string, newRating int) {\n \n}\n\n\nfunc (this *FoodRatings) HighestRated(cuisine string) string {\n \n}\n\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * obj := Constructor(foods, cuisines, ratings);\n * obj.ChangeRating(food,newRating);\n * param_2 := obj.HighestRated(cuisine);\n */",
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"lang": "Ruby",
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"code": "class FoodRatings\n\n=begin\n :type foods: String[]\n :type cuisines: String[]\n :type ratings: Integer[]\n=end\n def initialize(foods, cuisines, ratings)\n \n end\n\n\n=begin\n :type food: String\n :type new_rating: Integer\n :rtype: Void\n=end\n def change_rating(food, new_rating)\n \n end\n\n\n=begin\n :type cuisine: String\n :rtype: String\n=end\n def highest_rated(cuisine)\n \n end\n\n\nend\n\n# Your FoodRatings object will be instantiated and called as such:\n# obj = FoodRatings.new(foods, cuisines, ratings)\n# obj.change_rating(food, new_rating)\n# param_2 = obj.highest_rated(cuisine)",
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"lang": "Scala",
"langSlug": "scala",
"code": "class FoodRatings(_foods: Array[String], _cuisines: Array[String], _ratings: Array[Int]) {\n\n def changeRating(food: String, newRating: Int) {\n \n }\n\n def highestRated(cuisine: String): String = {\n \n }\n\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * var obj = new FoodRatings(foods, cuisines, ratings)\n * obj.changeRating(food,newRating)\n * var param_2 = obj.highestRated(cuisine)\n */",
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"lang": "Rust",
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"code": "struct FoodRatings {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl FoodRatings {\n\n fn new(foods: Vec<String>, cuisines: Vec<String>, ratings: Vec<i32>) -> Self {\n \n }\n \n fn change_rating(&self, food: String, new_rating: i32) {\n \n }\n \n fn highest_rated(&self, cuisine: String) -> String {\n \n }\n}\n\n/**\n * Your FoodRatings object will be instantiated and called as such:\n * let obj = FoodRatings::new(foods, cuisines, ratings);\n * obj.change_rating(food, newRating);\n * let ret_2: String = obj.highest_rated(cuisine);\n */",
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"lang": "Racket",
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"code": "(define food-ratings%\n (class object%\n (super-new)\n \n ; foods : (listof string?)\n ; cuisines : (listof string?)\n ; ratings : (listof exact-integer?)\n (init-field\n foods\n cuisines\n ratings)\n \n ; change-rating : string? exact-integer? -> void?\n (define/public (change-rating food new-rating)\n )\n ; highest-rated : string? -> string?\n (define/public (highest-rated cuisine)\n )))\n\n;; Your food-ratings% object will be instantiated and called as such:\n;; (define obj (new food-ratings% [foods foods] [cuisines cuisines] [ratings ratings]))\n;; (send obj change-rating food new-rating)\n;; (define param_2 (send obj highest-rated cuisine))",
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"lang": "Erlang",
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"code": "-spec food_ratings_init_(Foods :: [unicode:unicode_binary()], Cuisines :: [unicode:unicode_binary()], Ratings :: [integer()]) -> any().\nfood_ratings_init_(Foods, Cuisines, Ratings) ->\n .\n\n-spec food_ratings_change_rating(Food :: unicode:unicode_binary(), NewRating :: integer()) -> any().\nfood_ratings_change_rating(Food, NewRating) ->\n .\n\n-spec food_ratings_highest_rated(Cuisine :: unicode:unicode_binary()) -> unicode:unicode_binary().\nfood_ratings_highest_rated(Cuisine) ->\n .\n\n\n%% Your functions will be called as such:\n%% food_ratings_init_(Foods, Cuisines, Ratings),\n%% food_ratings_change_rating(Food, NewRating),\n%% Param_2 = food_ratings_highest_rated(Cuisine),\n\n%% food_ratings_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"code": "defmodule FoodRatings do\n @spec init_(foods :: [String.t], cuisines :: [String.t], ratings :: [integer]) :: any\n def init_(foods, cuisines, ratings) do\n \n end\n\n @spec change_rating(food :: String.t, new_rating :: integer) :: any\n def change_rating(food, new_rating) do\n \n end\n\n @spec highest_rated(cuisine :: String.t) :: String.t\n def highest_rated(cuisine) do\n \n end\nend\n\n# Your functions will be called as such:\n# FoodRatings.init_(foods, cuisines, ratings)\n# FoodRatings.change_rating(food, new_rating)\n# param_2 = FoodRatings.highest_rated(cuisine)\n\n# FoodRatings.init_ will be called before every test case, in which you can do some necessary initializations.",
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"The key to solving this problem is to properly store the data using the right data structures.",
"Firstly, a hash table is needed to efficiently map each food item to its cuisine and current rating.",
"In addition, another hash table is needed to map cuisines to foods within each cuisine stored in an ordered set according to their ratings."
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"sampleTestCase": "[\"FoodRatings\",\"highestRated\",\"highestRated\",\"changeRating\",\"highestRated\",\"changeRating\",\"highestRated\"]\n[[[\"kimchi\",\"miso\",\"sushi\",\"moussaka\",\"ramen\",\"bulgogi\"],[\"korean\",\"japanese\",\"japanese\",\"greek\",\"japanese\",\"korean\"],[9,12,8,15,14,7]],[\"korean\"],[\"japanese\"],[\"sushi\",16],[\"japanese\"],[\"ramen\",16],[\"japanese\"]]",
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Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://github.com/datastructures-js/queue/tree/e63563025a5a805aa16928cb53bcd517bfea9230\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.21</code></p>\\r\\n<p>Support <a href=\\\"https://github.com/emirpasic/gods/tree/v1.18.1\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods@v1.18.1</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"<p>Dart 2.17.3</p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
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