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leetcode-problemset/leetcode/originData/circle-and-rectangle-overlapping.json

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{
"data": {
"question": {
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"title": "Circle and Rectangle Overlapping",
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"content": "<p>You are given a circle represented as <code>(radius, xCenter, yCenter)</code> and an axis-aligned rectangle represented as <code>(x1, y1, x2, y2)</code>, where <code>(x1, y1)</code> are the coordinates of the bottom-left corner, and <code>(x2, y2)</code> are the coordinates of the top-right corner of the rectangle.</p>\n\n<p>Return <code>true</code><em> if the circle and rectangle are overlapped otherwise return </em><code>false</code>. In other words, check if there is <strong>any</strong> point <code>(x<sub>i</sub>, y<sub>i</sub>)</code> that belongs to the circle and the rectangle at the same time.</p>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2020/02/20/sample_4_1728.png\" style=\"width: 258px; height: 167px;\" />\n<pre>\n<strong>Input:</strong> radius = 1, xCenter = 0, yCenter = 0, x1 = 1, y1 = -1, x2 = 3, y2 = 1\n<strong>Output:</strong> true\n<strong>Explanation:</strong> Circle and rectangle share the point (1,0).\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<pre>\n<strong>Input:</strong> radius = 1, xCenter = 1, yCenter = 1, x1 = 1, y1 = -3, x2 = 2, y2 = -1\n<strong>Output:</strong> false\n</pre>\n\n<p><strong class=\"example\">Example 3:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2020/02/20/sample_2_1728.png\" style=\"width: 150px; height: 135px;\" />\n<pre>\n<strong>Input:</strong> radius = 1, xCenter = 0, yCenter = 0, x1 = -1, y1 = 0, x2 = 0, y2 = 1\n<strong>Output:</strong> true\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= radius &lt;= 2000</code></li>\n\t<li><code>-10<sup>4</sup> &lt;= xCenter, yCenter &lt;= 10<sup>4</sup></code></li>\n\t<li><code>-10<sup>4</sup> &lt;= x1 &lt; x2 &lt;= 10<sup>4</sup></code></li>\n\t<li><code>-10<sup>4</sup> &lt;= y1 &lt; y2 &lt;= 10<sup>4</sup></code></li>\n</ul>\n",
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"lang": "C++",
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"code": "class Solution {\npublic:\n bool checkOverlap(int radius, int xCenter, int yCenter, int x1, int y1, int x2, int y2) {\n \n }\n};",
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{
"lang": "Python",
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"code": "class Solution(object):\n def checkOverlap(self, radius, xCenter, yCenter, x1, y1, x2, y2):\n \"\"\"\n :type radius: int\n :type xCenter: int\n :type yCenter: int\n :type x1: int\n :type y1: int\n :type x2: int\n :type y2: int\n :rtype: bool\n \"\"\"\n ",
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"code": "class Solution:\n def checkOverlap(self, radius: int, xCenter: int, yCenter: int, x1: int, y1: int, x2: int, y2: int) -> bool:\n ",
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"lang": "C",
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"code": "bool checkOverlap(int radius, int xCenter, int yCenter, int x1, int y1, int x2, int y2) {\n \n}",
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"lang": "C#",
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"code": "public class Solution {\n public bool CheckOverlap(int radius, int xCenter, int yCenter, int x1, int y1, int x2, int y2) {\n \n }\n}",
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"lang": "JavaScript",
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"code": "/**\n * @param {number} radius\n * @param {number} xCenter\n * @param {number} yCenter\n * @param {number} x1\n * @param {number} y1\n * @param {number} x2\n * @param {number} y2\n * @return {boolean}\n */\nvar checkOverlap = function(radius, xCenter, yCenter, x1, y1, x2, y2) {\n \n};",
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"lang": "TypeScript",
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"code": "function checkOverlap(radius: number, xCenter: number, yCenter: number, x1: number, y1: number, x2: number, y2: number): boolean {\n \n};",
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"lang": "PHP",
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"code": "class Solution {\n\n /**\n * @param Integer $radius\n * @param Integer $xCenter\n * @param Integer $yCenter\n * @param Integer $x1\n * @param Integer $y1\n * @param Integer $x2\n * @param Integer $y2\n * @return Boolean\n */\n function checkOverlap($radius, $xCenter, $yCenter, $x1, $y1, $x2, $y2) {\n \n }\n}",
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"lang": "Swift",
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"code": "class Solution {\n func checkOverlap(_ radius: Int, _ xCenter: Int, _ yCenter: Int, _ x1: Int, _ y1: Int, _ x2: Int, _ y2: Int) -> Bool {\n \n }\n}",
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"lang": "Kotlin",
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"code": "class Solution {\n fun checkOverlap(radius: Int, xCenter: Int, yCenter: Int, x1: Int, y1: Int, x2: Int, y2: Int): Boolean {\n \n }\n}",
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"lang": "Dart",
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"code": "class Solution {\n bool checkOverlap(int radius, int xCenter, int yCenter, int x1, int y1, int x2, int y2) {\n \n }\n}",
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"lang": "Go",
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"code": "func checkOverlap(radius int, xCenter int, yCenter int, x1 int, y1 int, x2 int, y2 int) bool {\n \n}",
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"lang": "Ruby",
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"code": "# @param {Integer} radius\n# @param {Integer} x_center\n# @param {Integer} y_center\n# @param {Integer} x1\n# @param {Integer} y1\n# @param {Integer} x2\n# @param {Integer} y2\n# @return {Boolean}\ndef check_overlap(radius, x_center, y_center, x1, y1, x2, y2)\n \nend",
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"lang": "Scala",
"langSlug": "scala",
"code": "object Solution {\n def checkOverlap(radius: Int, xCenter: Int, yCenter: Int, x1: Int, y1: Int, x2: Int, y2: Int): Boolean = {\n \n }\n}",
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"lang": "Rust",
"langSlug": "rust",
"code": "impl Solution {\n pub fn check_overlap(radius: i32, x_center: i32, y_center: i32, x1: i32, y1: i32, x2: i32, y2: i32) -> bool {\n \n }\n}",
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"lang": "Racket",
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"code": "(define/contract (check-overlap radius xCenter yCenter x1 y1 x2 y2)\n (-> exact-integer? exact-integer? exact-integer? exact-integer? exact-integer? exact-integer? exact-integer? boolean?)\n )",
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"lang": "Erlang",
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"code": "-spec check_overlap(Radius :: integer(), XCenter :: integer(), YCenter :: integer(), X1 :: integer(), Y1 :: integer(), X2 :: integer(), Y2 :: integer()) -> boolean().\ncheck_overlap(Radius, XCenter, YCenter, X1, Y1, X2, Y2) ->\n .",
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"lang": "Elixir",
"langSlug": "elixir",
"code": "defmodule Solution do\n @spec check_overlap(radius :: integer, x_center :: integer, y_center :: integer, x1 :: integer, y1 :: integer, x2 :: integer, y2 :: integer) :: boolean\n def check_overlap(radius, x_center, y_center, x1, y1, x2, y2) do\n \n end\nend",
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"hints": [
"Locate the closest point of the square to the circle, you can then find the distance from this point to the center of the circle and check if this is less than or equal to the radius."
],
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"status": null,
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Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. 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