mirror of
https://gitee.com/coder-xiaomo/leetcode-problemset
synced 2025-01-10 18:48:13 +08:00
196 lines
34 KiB
JSON
196 lines
34 KiB
JSON
{
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"data": {
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"question": {
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"questionId": "100172",
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"questionFrontendId": "面试题 03.01",
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"categoryTitle": "LCCI",
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"boundTopicId": 46167,
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"title": "Three in One LCCI",
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"titleSlug": "three-in-one-lcci",
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"content": "<p>Describe how you could use a single array to implement three stacks.</p>\r\n\r\n<p>You should implement <code>push(stackNum, value)</code>、<code>pop(stackNum)</code>、<code>isEmpty(stackNum)</code>、<code>peek(stackNum)</code> methods. <code>stackNum<font face=\"sans-serif, Arial, Verdana, Trebuchet MS\"> </font></code><font face=\"sans-serif, Arial, Verdana, Trebuchet MS\">is the index of the stack. </font><code>value</code> is the value that pushed to the stack.</p>\r\n\r\n<p>The constructor requires a <code>stackSize</code> parameter, which represents the size of each stack.</p>\r\n\r\n<p><strong>Example1:</strong></p>\r\n\r\n<pre>\r\n<strong> Input</strong>: \r\n["TripleInOne", "push", "push", "pop", "pop", "pop", "isEmpty"]\r\n[[1], [0, 1], [0, 2], [0], [0], [0], [0]]\r\n<strong> Output</strong>: \r\n[null, null, null, 1, -1, -1, true]\r\n<b>Explanation</b>: When the stack is empty, `pop, peek` return -1. When the stack is full, `push` does nothing.\r\n</pre>\r\n\r\n<p><strong>Example2:</strong></p>\r\n\r\n<pre>\r\n<strong> Input</strong>: \r\n["TripleInOne", "push", "push", "push", "pop", "pop", "pop", "peek"]\r\n[[2], [0, 1], [0, 2], [0, 3], [0], [0], [0], [0]]\r\n<strong> Output</strong>: \r\n[null, null, null, null, 2, 1, -1, -1]\r\n</pre>\r\n",
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"translatedTitle": "三合一",
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"translatedContent": "<p>三合一。描述如何只用一个数组来实现三个栈。</p>\n\n<p>你应该实现<code>push(stackNum, value)</code>、<code>pop(stackNum)</code>、<code>isEmpty(stackNum)</code>、<code>peek(stackNum)</code>方法。<code>stackNum</code>表示栈下标,<code>value</code>表示压入的值。</p>\n\n<p>构造函数会传入一个<code>stackSize</code>参数,代表每个栈的大小。</p>\n\n<p><strong>示例1:</strong></p>\n\n<pre>\n<strong> 输入</strong>:\n[\"TripleInOne\", \"push\", \"push\", \"pop\", \"pop\", \"pop\", \"isEmpty\"]\n[[1], [0, 1], [0, 2], [0], [0], [0], [0]]\n<strong> 输出</strong>:\n[null, null, null, 1, -1, -1, true]\n<strong>说明</strong>:当栈为空时`pop, peek`返回-1,当栈满时`push`不压入元素。\n</pre>\n\n<p><strong>示例2:</strong></p>\n\n<pre>\n<strong> 输入</strong>:\n[\"TripleInOne\", \"push\", \"push\", \"push\", \"pop\", \"pop\", \"pop\", \"peek\"]\n[[2], [0, 1], [0, 2], [0, 3], [0], [0], [0], [0]]\n<strong> 输出</strong>:\n[null, null, null, null, 2, 1, -1, -1]\n</pre>\n\n<p> </p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>0 <= stackNum <= 2</code></li>\n</ul>\n",
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"difficulty": "Easy",
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"topicTags": [
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"name": "Stack",
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"lang": "C++",
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"code": "class TripleInOne {\npublic:\n TripleInOne(int stackSize) {\n\n }\n \n void push(int stackNum, int value) {\n\n }\n \n int pop(int stackNum) {\n\n }\n \n int peek(int stackNum) {\n\n }\n \n bool isEmpty(int stackNum) {\n\n }\n};\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * TripleInOne* obj = new TripleInOne(stackSize);\n * obj->push(stackNum,value);\n * int param_2 = obj->pop(stackNum);\n * int param_3 = obj->peek(stackNum);\n * bool param_4 = obj->isEmpty(stackNum);\n */",
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"lang": "Java",
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"langSlug": "java",
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"code": "class TripleInOne {\n\n public TripleInOne(int stackSize) {\n\n }\n \n public void push(int stackNum, int value) {\n\n }\n \n public int pop(int stackNum) {\n\n }\n \n public int peek(int stackNum) {\n\n }\n \n public boolean isEmpty(int stackNum) {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * TripleInOne obj = new TripleInOne(stackSize);\n * obj.push(stackNum,value);\n * int param_2 = obj.pop(stackNum);\n * int param_3 = obj.peek(stackNum);\n * boolean param_4 = obj.isEmpty(stackNum);\n */",
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"lang": "Python",
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"code": "class TripleInOne(object):\n\n def __init__(self, stackSize):\n \"\"\"\n :type stackSize: int\n \"\"\"\n\n\n def push(self, stackNum, value):\n \"\"\"\n :type stackNum: int\n :type value: int\n :rtype: None\n \"\"\"\n\n\n def pop(self, stackNum):\n \"\"\"\n :type stackNum: int\n :rtype: int\n \"\"\"\n\n\n def peek(self, stackNum):\n \"\"\"\n :type stackNum: int\n :rtype: int\n \"\"\"\n\n\n def isEmpty(self, stackNum):\n \"\"\"\n :type stackNum: int\n :rtype: bool\n \"\"\"\n\n\n\n# Your TripleInOne object will be instantiated and called as such:\n# obj = TripleInOne(stackSize)\n# obj.push(stackNum,value)\n# param_2 = obj.pop(stackNum)\n# param_3 = obj.peek(stackNum)\n# param_4 = obj.isEmpty(stackNum)",
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"lang": "Python3",
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"langSlug": "python3",
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"code": "class TripleInOne:\n\n def __init__(self, stackSize: int):\n\n\n def push(self, stackNum: int, value: int) -> None:\n\n\n def pop(self, stackNum: int) -> int:\n\n\n def peek(self, stackNum: int) -> int:\n\n\n def isEmpty(self, stackNum: int) -> bool:\n\n\n\n# Your TripleInOne object will be instantiated and called as such:\n# obj = TripleInOne(stackSize)\n# obj.push(stackNum,value)\n# param_2 = obj.pop(stackNum)\n# param_3 = obj.peek(stackNum)\n# param_4 = obj.isEmpty(stackNum)",
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"lang": "C",
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"langSlug": "c",
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"code": "\n\n\ntypedef struct {\n\n} TripleInOne;\n\n\nTripleInOne* tripleInOneCreate(int stackSize) {\n\n}\n\nvoid tripleInOnePush(TripleInOne* obj, int stackNum, int value) {\n\n}\n\nint tripleInOnePop(TripleInOne* obj, int stackNum) {\n\n}\n\nint tripleInOnePeek(TripleInOne* obj, int stackNum) {\n\n}\n\nbool tripleInOneIsEmpty(TripleInOne* obj, int stackNum) {\n\n}\n\nvoid tripleInOneFree(TripleInOne* obj) {\n\n}\n\n/**\n * Your TripleInOne struct will be instantiated and called as such:\n * TripleInOne* obj = tripleInOneCreate(stackSize);\n * tripleInOnePush(obj, stackNum, value);\n \n * int param_2 = tripleInOnePop(obj, stackNum);\n \n * int param_3 = tripleInOnePeek(obj, stackNum);\n \n * bool param_4 = tripleInOneIsEmpty(obj, stackNum);\n \n * tripleInOneFree(obj);\n*/",
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"lang": "C#",
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"langSlug": "csharp",
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"code": "public class TripleInOne {\n\n public TripleInOne(int stackSize) {\n\n }\n \n public void Push(int stackNum, int value) {\n\n }\n \n public int Pop(int stackNum) {\n\n }\n \n public int Peek(int stackNum) {\n\n }\n \n public bool IsEmpty(int stackNum) {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * TripleInOne obj = new TripleInOne(stackSize);\n * obj.Push(stackNum,value);\n * int param_2 = obj.Pop(stackNum);\n * int param_3 = obj.Peek(stackNum);\n * bool param_4 = obj.IsEmpty(stackNum);\n */",
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"lang": "JavaScript",
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"langSlug": "javascript",
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"code": "/**\n * @param {number} stackSize\n */\nvar TripleInOne = function(stackSize) {\n\n};\n\n/** \n * @param {number} stackNum \n * @param {number} value\n * @return {void}\n */\nTripleInOne.prototype.push = function(stackNum, value) {\n\n};\n\n/** \n * @param {number} stackNum\n * @return {number}\n */\nTripleInOne.prototype.pop = function(stackNum) {\n\n};\n\n/** \n * @param {number} stackNum\n * @return {number}\n */\nTripleInOne.prototype.peek = function(stackNum) {\n\n};\n\n/** \n * @param {number} stackNum\n * @return {boolean}\n */\nTripleInOne.prototype.isEmpty = function(stackNum) {\n\n};\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * var obj = new TripleInOne(stackSize)\n * obj.push(stackNum,value)\n * var param_2 = obj.pop(stackNum)\n * var param_3 = obj.peek(stackNum)\n * var param_4 = obj.isEmpty(stackNum)\n */",
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"__typename": "CodeSnippetNode"
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"lang": "TypeScript",
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"langSlug": "typescript",
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"code": "class TripleInOne {\n constructor(stackSize: number) {\n\n }\n\n push(stackNum: number, value: number): void {\n\n }\n\n pop(stackNum: number): number {\n\n }\n\n peek(stackNum: number): number {\n\n }\n\n isEmpty(stackNum: number): boolean {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * var obj = new TripleInOne(stackSize)\n * obj.push(stackNum,value)\n * var param_2 = obj.pop(stackNum)\n * var param_3 = obj.peek(stackNum)\n * var param_4 = obj.isEmpty(stackNum)\n */",
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"__typename": "CodeSnippetNode"
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"lang": "PHP",
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"langSlug": "php",
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"code": "class TripleInOne {\n /**\n * @param Integer $stackSize\n */\n function __construct($stackSize) {\n\n }\n\n /**\n * @param Integer $stackNum\n * @param Integer $value\n * @return NULL\n */\n function push($stackNum, $value) {\n\n }\n\n /**\n * @param Integer $stackNum\n * @return Integer\n */\n function pop($stackNum) {\n\n }\n\n /**\n * @param Integer $stackNum\n * @return Integer\n */\n function peek($stackNum) {\n\n }\n\n /**\n * @param Integer $stackNum\n * @return Boolean\n */\n function isEmpty($stackNum) {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * $obj = TripleInOne($stackSize);\n * $obj->push($stackNum, $value);\n * $ret_2 = $obj->pop($stackNum);\n * $ret_3 = $obj->peek($stackNum);\n * $ret_4 = $obj->isEmpty($stackNum);\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Swift",
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"langSlug": "swift",
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"code": "\nclass TripleInOne {\n\n init(_ stackSize: Int) {\n\n }\n \n func push(_ stackNum: Int, _ value: Int) {\n\n }\n \n func pop(_ stackNum: Int) -> Int {\n\n }\n \n func peek(_ stackNum: Int) -> Int {\n\n }\n \n func isEmpty(_ stackNum: Int) -> Bool {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * let obj = TripleInOne(stackSize)\n * obj.push(stackNum, value)\n * let ret_2: Int = obj.pop(stackNum)\n * let ret_3: Int = obj.peek(stackNum)\n * let ret_4: Bool = obj.isEmpty(stackNum)\n */",
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"__typename": "CodeSnippetNode"
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},
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{
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"lang": "Kotlin",
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"langSlug": "kotlin",
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"code": "class TripleInOne(stackSize: Int) {\n\n fun push(stackNum: Int, value: Int) {\n\n }\n\n fun pop(stackNum: Int): Int {\n\n }\n\n fun peek(stackNum: Int): Int {\n\n }\n\n fun isEmpty(stackNum: Int): Boolean {\n\n }\n\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * var obj = TripleInOne(stackSize)\n * obj.push(stackNum,value)\n * var param_2 = obj.pop(stackNum)\n * var param_3 = obj.peek(stackNum)\n * var param_4 = obj.isEmpty(stackNum)\n */",
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"__typename": "CodeSnippetNode"
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},
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"lang": "Dart",
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"langSlug": "dart",
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"code": "class TripleInOne {\n\n TripleInOne(int stackSize) {\n\n }\n \n void push(int stackNum, int value) {\n\n }\n \n int pop(int stackNum) {\n\n }\n \n int peek(int stackNum) {\n\n }\n \n bool isEmpty(int stackNum) {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * TripleInOne obj = TripleInOne(stackSize);\n * obj.push(stackNum,value);\n * int param2 = obj.pop(stackNum);\n * int param3 = obj.peek(stackNum);\n * bool param4 = obj.isEmpty(stackNum);\n */",
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"__typename": "CodeSnippetNode"
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},
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"lang": "Go",
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"langSlug": "golang",
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"code": "type TripleInOne struct {\n\n}\n\n\nfunc Constructor(stackSize int) TripleInOne {\n\n}\n\n\nfunc (this *TripleInOne) Push(stackNum int, value int) {\n\n}\n\n\nfunc (this *TripleInOne) Pop(stackNum int) int {\n\n}\n\n\nfunc (this *TripleInOne) Peek(stackNum int) int {\n\n}\n\n\nfunc (this *TripleInOne) IsEmpty(stackNum int) bool {\n\n}\n\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * obj := Constructor(stackSize);\n * obj.Push(stackNum,value);\n * param_2 := obj.Pop(stackNum);\n * param_3 := obj.Peek(stackNum);\n * param_4 := obj.IsEmpty(stackNum);\n */",
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"lang": "Ruby",
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"langSlug": "ruby",
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"code": "class TripleInOne\n\n=begin\n :type stack_size: Integer\n=end\n def initialize(stack_size)\n\n end\n\n\n=begin\n :type stack_num: Integer\n :type value: Integer\n :rtype: Void\n=end\n def push(stack_num, value)\n\n end\n\n\n=begin\n :type stack_num: Integer\n :rtype: Integer\n=end\n def pop(stack_num)\n\n end\n\n\n=begin\n :type stack_num: Integer\n :rtype: Integer\n=end\n def peek(stack_num)\n\n end\n\n\n=begin\n :type stack_num: Integer\n :rtype: Boolean\n=end\n def is_empty(stack_num)\n\n end\n\n\nend\n\n# Your TripleInOne object will be instantiated and called as such:\n# obj = TripleInOne.new(stack_size)\n# obj.push(stack_num, value)\n# param_2 = obj.pop(stack_num)\n# param_3 = obj.peek(stack_num)\n# param_4 = obj.is_empty(stack_num)",
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"__typename": "CodeSnippetNode"
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},
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"lang": "Scala",
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"langSlug": "scala",
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"code": "class TripleInOne(_stackSize: Int) {\n\n def push(stackNum: Int, value: Int) {\n\n }\n\n def pop(stackNum: Int): Int = {\n\n }\n\n def peek(stackNum: Int): Int = {\n\n }\n\n def isEmpty(stackNum: Int): Boolean = {\n\n }\n\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * var obj = new TripleInOne(stackSize)\n * obj.push(stackNum,value)\n * var param_2 = obj.pop(stackNum)\n * var param_3 = obj.peek(stackNum)\n * var param_4 = obj.isEmpty(stackNum)\n */",
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"__typename": "CodeSnippetNode"
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"lang": "Rust",
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"langSlug": "rust",
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"code": "struct TripleInOne {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl TripleInOne {\n\n fn new(stackSize: i32) -> Self {\n\n }\n \n fn push(&self, stack_num: i32, value: i32) {\n\n }\n \n fn pop(&self, stack_num: i32) -> i32 {\n\n }\n \n fn peek(&self, stack_num: i32) -> i32 {\n\n }\n \n fn is_empty(&self, stack_num: i32) -> bool {\n\n }\n}\n\n/**\n * Your TripleInOne object will be instantiated and called as such:\n * let obj = TripleInOne::new(stackSize);\n * obj.push(stackNum, value);\n * let ret_2: i32 = obj.pop(stackNum);\n * let ret_3: i32 = obj.peek(stackNum);\n * let ret_4: bool = obj.is_empty(stackNum);\n */",
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"__typename": "CodeSnippetNode"
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"lang": "Racket",
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"langSlug": "racket",
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"code": "(define triple-in-one%\n (class object%\n (super-new)\n\n ; stack-size : exact-integer?\n (init-field\n stack-size)\n \n ; push : exact-integer? exact-integer? -> void?\n (define/public (push stackNum value)\n\n )\n ; pop : exact-integer? -> exact-integer?\n (define/public (pop stackNum)\n\n )\n ; peek : exact-integer? -> exact-integer?\n (define/public (peek stackNum)\n\n )\n ; is-empty : exact-integer? -> boolean?\n (define/public (is-empty stackNum)\n\n )))\n\n;; Your triple-in-one% object will be instantiated and called as such:\n;; (define obj (new triple-in-one% [stackSize stackSize]))\n;; (send obj push stack-num value)\n;; (define param_2 (send obj pop stack-num))\n;; (define param_3 (send obj peek stack-num))\n;; (define param_4 (send obj is-empty stack-num))",
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"lang": "Erlang",
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"langSlug": "erlang",
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"code": "-spec triple_in_one_init_(StackSize :: integer()) -> any().\ntriple_in_one_init_(StackSize) ->\n .\n\n-spec triple_in_one_push(StackNum :: integer(), Value :: integer()) -> any().\ntriple_in_one_push(StackNum, Value) ->\n .\n\n-spec triple_in_one_pop(StackNum :: integer()) -> integer().\ntriple_in_one_pop(StackNum) ->\n .\n\n-spec triple_in_one_peek(StackNum :: integer()) -> integer().\ntriple_in_one_peek(StackNum) ->\n .\n\n-spec triple_in_one_is_empty(StackNum :: integer()) -> boolean().\ntriple_in_one_is_empty(StackNum) ->\n .\n\n\n%% Your functions will be called as such:\n%% triple_in_one_init_(StackSize),\n%% triple_in_one_push(StackNum, Value),\n%% Param_2 = triple_in_one_pop(StackNum),\n%% Param_3 = triple_in_one_peek(StackNum),\n%% Param_4 = triple_in_one_is_empty(StackNum),\n\n%% triple_in_one_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"langSlug": "elixir",
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"code": "defmodule TripleInOne do\n @spec init_(stack_size :: integer) :: any\n def init_(stack_size) do\n\n end\n\n @spec push(stack_num :: integer, value :: integer) :: any\n def push(stack_num, value) do\n\n end\n\n @spec pop(stack_num :: integer) :: integer\n def pop(stack_num) do\n\n end\n\n @spec peek(stack_num :: integer) :: integer\n def peek(stack_num) do\n\n end\n\n @spec is_empty(stack_num :: integer) :: boolean\n def is_empty(stack_num) do\n\n end\nend\n\n# Your functions will be called as such:\n# TripleInOne.init_(stack_size)\n# TripleInOne.push(stack_num, value)\n# param_2 = TripleInOne.pop(stack_num)\n# param_3 = TripleInOne.peek(stack_num)\n# param_4 = TripleInOne.is_empty(stack_num)\n\n# TripleInOne.init_ will be called before every test case, in which you can do some necessary initializations.",
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"hints": [
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"栈只是一个数据结构,其中最近添加的元素首先被删除。你能用一个数组来模拟单个栈吗?请记住,有很多可能的解法且每个解法都有其利弊。",
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"我们可以通过将数组的前三分之一分配到第一个栈、第二个三分之一分配到第二个栈、最后的第三个三分之一分配到第三个栈,来模拟数组中的三个栈。然而,实际上某个栈可能比其他的大得多。能更灵活地分配吗?",
|
||
"如果你想考虑灵活划分,可以移动栈。你能保证使用所有可用的容量吗?",
|
||
"试着把数组看作是循环的,这样数组的结尾就“环绕”到了数组的开始部分。"
|
||
],
|
||
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|
||
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