mirror of
https://gitee.com/coder-xiaomo/leetcode-problemset
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170 lines
28 KiB
JSON
170 lines
28 KiB
JSON
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"question": {
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"questionId": "155",
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"questionFrontendId": "155",
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"categoryTitle": "Algorithms",
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"boundTopicId": 1188,
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"title": "Min Stack",
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"titleSlug": "min-stack",
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"content": "<p>Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.</p>\n\n<p>Implement the <code>MinStack</code> class:</p>\n\n<ul>\n\t<li><code>MinStack()</code> initializes the stack object.</li>\n\t<li><code>void push(int val)</code> pushes the element <code>val</code> onto the stack.</li>\n\t<li><code>void pop()</code> removes the element on the top of the stack.</li>\n\t<li><code>int top()</code> gets the top element of the stack.</li>\n\t<li><code>int getMin()</code> retrieves the minimum element in the stack.</li>\n</ul>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["MinStack","push","push","push","getMin","pop","top","getMin"]\n[[],[-2],[0],[-3],[],[],[],[]]\n\n<strong>Output</strong>\n[null,null,null,null,-3,null,0,-2]\n\n<strong>Explanation</strong>\nMinStack minStack = new MinStack();\nminStack.push(-2);\nminStack.push(0);\nminStack.push(-3);\nminStack.getMin(); // return -3\nminStack.pop();\nminStack.top(); // return 0\nminStack.getMin(); // return -2\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>\n\t<li>Methods <code>pop</code>, <code>top</code> and <code>getMin</code> operations will always be called on <strong>non-empty</strong> stacks.</li>\n\t<li>At most <code>3 * 10<sup>4</sup></code> calls will be made to <code>push</code>, <code>pop</code>, <code>top</code>, and <code>getMin</code>.</li>\n</ul>\n",
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"translatedTitle": "最小栈",
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"translatedContent": "<p>设计一个支持 <code>push</code> ,<code>pop</code> ,<code>top</code> 操作,并能在常数时间内检索到最小元素的栈。</p>\n\n<p>实现 <code>MinStack</code> 类:</p>\n\n<ul>\n\t<li><code>MinStack()</code> 初始化堆栈对象。</li>\n\t<li><code>void push(int val)</code> 将元素val推入堆栈。</li>\n\t<li><code>void pop()</code> 删除堆栈顶部的元素。</li>\n\t<li><code>int top()</code> 获取堆栈顶部的元素。</li>\n\t<li><code>int getMin()</code> 获取堆栈中的最小元素。</li>\n</ul>\n\n<p> </p>\n\n<p><strong>示例 1:</strong></p>\n\n<pre>\n<strong>输入:</strong>\n[\"MinStack\",\"push\",\"push\",\"push\",\"getMin\",\"pop\",\"top\",\"getMin\"]\n[[],[-2],[0],[-3],[],[],[],[]]\n\n<strong>输出:</strong>\n[null,null,null,null,-3,null,0,-2]\n\n<strong>解释:</strong>\nMinStack minStack = new MinStack();\nminStack.push(-2);\nminStack.push(0);\nminStack.push(-3);\nminStack.getMin(); --> 返回 -3.\nminStack.pop();\nminStack.top(); --> 返回 0.\nminStack.getMin(); --> 返回 -2.\n</pre>\n\n<p> </p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>\n\t<li><code>pop</code>、<code>top</code> 和 <code>getMin</code> 操作总是在 <strong>非空栈</strong> 上调用</li>\n\t<li><code>push</code>, <code>pop</code>, <code>top</code>, and <code>getMin</code>最多被调用 <code>3 * 10<sup>4</sup></code> 次</li>\n</ul>\n",
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"code": "class MinStack {\npublic:\n MinStack() {\n\n }\n \n void push(int val) {\n\n }\n \n void pop() {\n\n }\n \n int top() {\n\n }\n \n int getMin() {\n\n }\n};\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack* obj = new MinStack();\n * obj->push(val);\n * obj->pop();\n * int param_3 = obj->top();\n * int param_4 = obj->getMin();\n */",
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"code": "class MinStack {\n\n public MinStack() {\n\n }\n \n public void push(int val) {\n\n }\n \n public void pop() {\n\n }\n \n public int top() {\n\n }\n \n public int getMin() {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.push(val);\n * obj.pop();\n * int param_3 = obj.top();\n * int param_4 = obj.getMin();\n */",
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"code": "class MinStack(object):\n\n def __init__(self):\n\n\n def push(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n\n\n def pop(self):\n \"\"\"\n :rtype: None\n \"\"\"\n\n\n def top(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n def getMin(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()",
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"code": "class MinStack:\n\n def __init__(self):\n\n\n def push(self, val: int) -> None:\n\n\n def pop(self) -> None:\n\n\n def top(self) -> int:\n\n\n def getMin(self) -> int:\n\n\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.getMin()",
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"code": "\n\n\ntypedef struct {\n\n} MinStack;\n\n\nMinStack* minStackCreate() {\n\n}\n\nvoid minStackPush(MinStack* obj, int val) {\n\n}\n\nvoid minStackPop(MinStack* obj) {\n\n}\n\nint minStackTop(MinStack* obj) {\n\n}\n\nint minStackGetMin(MinStack* obj) {\n\n}\n\nvoid minStackFree(MinStack* obj) {\n\n}\n\n/**\n * Your MinStack struct will be instantiated and called as such:\n * MinStack* obj = minStackCreate();\n * minStackPush(obj, val);\n \n * minStackPop(obj);\n \n * int param_3 = minStackTop(obj);\n \n * int param_4 = minStackGetMin(obj);\n \n * minStackFree(obj);\n*/",
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"code": "public class MinStack {\n\n public MinStack() {\n\n }\n \n public void Push(int val) {\n\n }\n \n public void Pop() {\n\n }\n \n public int Top() {\n\n }\n \n public int GetMin() {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * MinStack obj = new MinStack();\n * obj.Push(val);\n * obj.Pop();\n * int param_3 = obj.Top();\n * int param_4 = obj.GetMin();\n */",
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"code": "\nvar MinStack = function() {\n\n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nMinStack.prototype.push = function(val) {\n\n};\n\n/**\n * @return {void}\n */\nMinStack.prototype.pop = function() {\n\n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.top = function() {\n\n};\n\n/**\n * @return {number}\n */\nMinStack.prototype.getMin = function() {\n\n};\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
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"code": "class MinStack\n def initialize()\n\n end\n\n\n=begin\n :type val: Integer\n :rtype: Void\n=end\n def push(val)\n\n end\n\n\n=begin\n :rtype: Void\n=end\n def pop()\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def top()\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_min()\n\n end\n\n\nend\n\n# Your MinStack object will be instantiated and called as such:\n# obj = MinStack.new()\n# obj.push(val)\n# obj.pop()\n# param_3 = obj.top()\n# param_4 = obj.get_min()",
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"code": "\nclass MinStack {\n\n init() {\n\n }\n \n func push(_ val: Int) {\n\n }\n \n func pop() {\n\n }\n \n func top() -> Int {\n\n }\n \n func getMin() -> Int {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * let obj = MinStack()\n * obj.push(val)\n * obj.pop()\n * let ret_3: Int = obj.top()\n * let ret_4: Int = obj.getMin()\n */",
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"code": "type MinStack struct {\n\n}\n\n\nfunc Constructor() MinStack {\n\n}\n\n\nfunc (this *MinStack) Push(val int) {\n\n}\n\n\nfunc (this *MinStack) Pop() {\n\n}\n\n\nfunc (this *MinStack) Top() int {\n\n}\n\n\nfunc (this *MinStack) GetMin() int {\n\n}\n\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * obj := Constructor();\n * obj.Push(val);\n * obj.Pop();\n * param_3 := obj.Top();\n * param_4 := obj.GetMin();\n */",
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"code": "class MinStack() {\n\n def push(`val`: Int) {\n\n }\n\n def pop() {\n\n }\n\n def top(): Int = {\n\n }\n\n def getMin(): Int = {\n\n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
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"code": "class MinStack() {\n\n fun push(`val`: Int) {\n\n }\n\n fun pop() {\n\n }\n\n fun top(): Int {\n\n }\n\n fun getMin(): Int {\n\n }\n\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = MinStack()\n * obj.push(`val`)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
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"code": "struct MinStack {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MinStack {\n\n fn new() -> Self {\n\n }\n \n fn push(&self, val: i32) {\n\n }\n \n fn pop(&self) {\n\n }\n \n fn top(&self) -> i32 {\n\n }\n \n fn get_min(&self) -> i32 {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * let obj = MinStack::new();\n * obj.push(val);\n * obj.pop();\n * let ret_3: i32 = obj.top();\n * let ret_4: i32 = obj.get_min();\n */",
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"code": "class MinStack {\n /**\n */\n function __construct() {\n\n }\n\n /**\n * @param Integer $val\n * @return NULL\n */\n function push($val) {\n\n }\n\n /**\n * @return NULL\n */\n function pop() {\n\n }\n\n /**\n * @return Integer\n */\n function top() {\n\n }\n\n /**\n * @return Integer\n */\n function getMin() {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * $obj = MinStack();\n * $obj->push($val);\n * $obj->pop();\n * $ret_3 = $obj->top();\n * $ret_4 = $obj->getMin();\n */",
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"code": "class MinStack {\n constructor() {\n\n }\n\n push(val: number): void {\n\n }\n\n pop(): void {\n\n }\n\n top(): number {\n\n }\n\n getMin(): number {\n\n }\n}\n\n/**\n * Your MinStack object will be instantiated and called as such:\n * var obj = new MinStack()\n * obj.push(val)\n * obj.pop()\n * var param_3 = obj.top()\n * var param_4 = obj.getMin()\n */",
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"code": "(define min-stack%\n (class object%\n (super-new)\n (init-field)\n \n ; push : exact-integer? -> void?\n (define/public (push val)\n\n )\n ; pop : -> void?\n (define/public (pop)\n\n )\n ; top : -> exact-integer?\n (define/public (top)\n\n )\n ; get-min : -> exact-integer?\n (define/public (get-min)\n\n )))\n\n;; Your min-stack% object will be instantiated and called as such:\n;; (define obj (new min-stack%))\n;; (send obj push val)\n;; (send obj pop)\n;; (define param_3 (send obj top))\n;; (define param_4 (send obj get-min))",
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"code": "defmodule MinStack do\n @spec init_() :: any\n def init_() do\n\n end\n\n @spec push(val :: integer) :: any\n def push(val) do\n\n end\n\n @spec pop() :: any\n def pop() do\n\n end\n\n @spec top() :: integer\n def top() do\n\n end\n\n @spec get_min() :: integer\n def get_min() do\n\n end\nend\n\n# Your functions will be called as such:\n# MinStack.init_()\n# MinStack.push(val)\n# MinStack.pop()\n# param_3 = MinStack.top()\n# param_4 = MinStack.get_min()\n\n# MinStack.init_ will be called before every test case, in which you can do some necessary initializations.",
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"Consider each node in the stack having a minimum value. (Credits to @aakarshmadhavan)"
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