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{
"data": {
"question": {
"questionId": "1000479",
"questionFrontendId": "LCP 64",
"categoryTitle": "Algorithms",
"boundTopicId": 1845923,
"title": "二叉树灯饰",
"titleSlug": "U7WvvU",
"content": "",
"translatedTitle": "二叉树灯饰",
"translatedContent": "「力扣嘉年华」的中心广场放置了一个巨型的二叉树形状的装饰树。每个节点上均有一盏灯和三个开关。节点值为 `0` 表示灯处于「关闭」状态,节点值为 `1` 表示灯处于「开启」状态。每个节点上的三个开关各自功能如下:\n- 开关 `1`:切换当前节点的灯的状态;\n- 开关 `2`:切换 **以当前节点为根** 的子树中,所有节点上的灯的状态,;\n- 开关 `3`:切换 **当前节点及其左右子节点**(若存在的话) 上的灯的状态;\n\n给定该装饰的初始状态 `root`,请返回最少需要操作多少次开关,可以关闭所有节点的灯。\n\n**示例 1**\n>输入:`root = [1,1,0,null,null,null,1]`\n>\n>输出:`2`\n>\n>解释:以下是最佳的方案之一,如图所示\n![b71b95bf405e3b223e00b2820a062ba4.gif](https://pic.leetcode-cn.com/1629357030-GSbzpY-b71b95bf405e3b223e00b2820a062ba4.gif){:width=\"300px\"}\n\n**示例 2**\n>输入:`root = [1,1,1,1,null,null,1]`\n>\n>输出:`1`\n>\n>解释:以下是最佳的方案,如图所示\n![a4091b6448a0089b4d9e8f0390ff9ac6.gif](https://pic.leetcode-cn.com/1629356950-HZsKZC-a4091b6448a0089b4d9e8f0390ff9ac6.gif){:width=\"300px\"}\n\n**示例 3**\n>输入:`root = [0,null,0]`\n>\n>输出:`0`\n>\n>解释:无需操作开关,当前所有节点上的灯均已关闭\n\n**提示:**\n- `1 <= 节点个数 <= 10^5`\n- `0 <= Node.val <= 1`",
"isPaidOnly": false,
"difficulty": "Medium",
"likes": 6,
"dislikes": 0,
"isLiked": null,
"similarQuestions": "[]",
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"code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * int val;\n * TreeNode left;\n * TreeNode right;\n * TreeNode(int x) { val = x; }\n * }\n */\nclass Solution {\n public int closeLampInTree(TreeNode root) {\n\n }\n}",
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"code": "# Definition for a binary tree node.\n# class TreeNode(object):\n# def __init__(self, x):\n# self.val = x\n# self.left = None\n# self.right = None\nclass Solution(object):\n def closeLampInTree(self, root):\n \"\"\"\n :type root: TreeNode\n :rtype: int\n \"\"\"",
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"code": "# Definition for a binary tree node.\n# class TreeNode:\n# def __init__(self, x):\n# self.val = x\n# self.left = None\n# self.right = None\nclass Solution:\n def closeLampInTree(self, root: TreeNode) -> int:",
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"code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n * int val;\n * struct TreeNode *left;\n * struct TreeNode *right;\n * };\n */\n\n\nint closeLampInTree(struct TreeNode* root){\n\n}",
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"code": "/**\n * Definition for a binary tree node.\n * function TreeNode(val) {\n * this.val = val;\n * this.left = this.right = null;\n * }\n */\n/**\n * @param {TreeNode} root\n * @return {number}\n */\nvar closeLampInTree = function(root) {\n\n};",
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"code": "/**\n * Definition for a binary tree node.\n * type TreeNode struct {\n * Val int\n * Left *TreeNode\n * Right *TreeNode\n * }\n */\nfunc closeLampInTree(root *TreeNode) int {\n\n}",
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"code": "/**\n * Example:\n * var ti = TreeNode(5)\n * var v = ti.`val`\n * Definition for a binary tree node.\n * class TreeNode(var `val`: Int) {\n * var left: TreeNode? = null\n * var right: TreeNode? = null\n * }\n */\nclass Solution {\n fun closeLampInTree(root: TreeNode?): Int {\n\n }\n}",
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"code": "// Definition for a binary tree node.\n// #[derive(Debug, PartialEq, Eq)]\n// pub struct TreeNode {\n// pub val: i32,\n// pub left: Option<Rc<RefCell<TreeNode>>>,\n// pub right: Option<Rc<RefCell<TreeNode>>>,\n// }\n//\n// impl TreeNode {\n// #[inline]\n// pub fn new(val: i32) -> Self {\n// TreeNode {\n// val,\n// left: None,\n// right: None\n// }\n// }\n// }\nuse std::rc::Rc;\nuse std::cell::RefCell;\nimpl Solution {\n pub fn close_lamp_in_tree(root: Option<Rc<RefCell<TreeNode>>>) -> i32 {\n\n }\n}",
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"lang": "Racket",
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"code": "; Definition for a binary tree node.\n#|\n\n; val : integer?\n; left : (or/c tree-node? #f)\n; right : (or/c tree-node? #f)\n(struct tree-node\n (val left right) #:mutable #:transparent)\n\n; constructor\n(define (make-tree-node [val 0])\n (tree-node val #f #f))\n\n|#\n\n(define/contract (close-lamp-in-tree root)\n (-> (or/c tree-node? #f) exact-integer?)\n\n )",
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"lang": "Erlang",
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"code": "%% Definition for a binary tree node.\n%%\n%% -record(tree_node, {val = 0 :: integer(),\n%% left = null :: 'null' | #tree_node{},\n%% right = null :: 'null' | #tree_node{}}).\n\n-spec close_lamp_in_tree(Root :: #tree_node{} | null) -> integer().\nclose_lamp_in_tree(Root) ->\n .",
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"lang": "Elixir",
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"code": "# Definition for a binary tree node.\n#\n# defmodule TreeNode do\n# @type t :: %__MODULE__{\n# val: integer,\n# left: TreeNode.t() | nil,\n# right: TreeNode.t() | nil\n# }\n# defstruct val: 0, left: nil, right: nil\n# end\n\ndefmodule Solution do\n @spec close_lamp_in_tree(root :: TreeNode.t | nil) :: integer\n def close_lamp_in_tree(root) do\n\n end\nend",
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