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leetcode-problemset/leetcode/originData/maximum-score-from-removing-stones.json
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"title": "Maximum Score From Removing Stones",
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"content": "<p>You are playing a solitaire game with <strong>three piles</strong> of stones of sizes <code>a</code>, <code>b</code>, and <code>c</code> respectively. Each turn you choose two <strong>different non-empty </strong>piles, take one stone from each, and add <code>1</code> point to your score. The game stops when there are <strong>fewer than two non-empty</strong> piles (meaning there are no more available moves).</p>\n\n<p>Given three integers <code>a</code>, <code>b</code>, and <code>c</code>, return <em>the</em> <strong><em>maximum</em> </strong><em><strong>score</strong> you can get.</em></p>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input:</strong> a = 2, b = 4, c = 6\n<strong>Output:</strong> 6\n<strong>Explanation:</strong> The starting state is (2, 4, 6). One optimal set of moves is:\n- Take from 1st and 3rd piles, state is now (1, 4, 5)\n- Take from 1st and 3rd piles, state is now (0, 4, 4)\n- Take from 2nd and 3rd piles, state is now (0, 3, 3)\n- Take from 2nd and 3rd piles, state is now (0, 2, 2)\n- Take from 2nd and 3rd piles, state is now (0, 1, 1)\n- Take from 2nd and 3rd piles, state is now (0, 0, 0)\nThere are fewer than two non-empty piles, so the game ends. Total: 6 points.\n</pre>\n\n<p><strong>Example 2:</strong></p>\n\n<pre>\n<strong>Input:</strong> a = 4, b = 4, c = 6\n<strong>Output:</strong> 7\n<strong>Explanation:</strong> The starting state is (4, 4, 6). One optimal set of moves is:\n- Take from 1st and 2nd piles, state is now (3, 3, 6)\n- Take from 1st and 3rd piles, state is now (2, 3, 5)\n- Take from 1st and 3rd piles, state is now (1, 3, 4)\n- Take from 1st and 3rd piles, state is now (0, 3, 3)\n- Take from 2nd and 3rd piles, state is now (0, 2, 2)\n- Take from 2nd and 3rd piles, state is now (0, 1, 1)\n- Take from 2nd and 3rd piles, state is now (0, 0, 0)\nThere are fewer than two non-empty piles, so the game ends. Total: 7 points.\n</pre>\n\n<p><strong>Example 3:</strong></p>\n\n<pre>\n<strong>Input:</strong> a = 1, b = 8, c = 8\n<strong>Output:</strong> 8\n<strong>Explanation:</strong> One optimal set of moves is to take from the 2nd and 3rd piles for 8 turns until they are empty.\nAfter that, there are fewer than two non-empty piles, so the game ends.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= a, b, c &lt;= 10<sup>5</sup></code></li>\n</ul>\n",
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"It's optimal to always remove one stone from the biggest 2 piles",
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