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leetcode-problemset/leetcode/originData/design-linked-list.json
2022-05-02 23:44:12 +08:00

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{
"data": {
"question": {
"questionId": "838",
"questionFrontendId": "707",
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"title": "Design Linked List",
"titleSlug": "design-linked-list",
"content": "<p>Design your implementation of the linked list. You can choose to use a singly or doubly linked list.<br />\nA node in a singly linked list should have two attributes: <code>val</code> and <code>next</code>. <code>val</code> is the value of the current node, and <code>next</code> is a pointer/reference to the next node.<br />\nIf you want to use the doubly linked list, you will need one more attribute <code>prev</code> to indicate the previous node in the linked list. Assume all nodes in the linked list are <strong>0-indexed</strong>.</p>\n\n<p>Implement the <code>MyLinkedList</code> class:</p>\n\n<ul>\n\t<li><code>MyLinkedList()</code> Initializes the <code>MyLinkedList</code> object.</li>\n\t<li><code>int get(int index)</code> Get the value of the <code>index<sup>th</sup></code> node in the linked list. If the index is invalid, return <code>-1</code>.</li>\n\t<li><code>void addAtHead(int val)</code> Add a node of value <code>val</code> before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.</li>\n\t<li><code>void addAtTail(int val)</code> Append a node of value <code>val</code> as the last element of the linked list.</li>\n\t<li><code>void addAtIndex(int index, int val)</code> Add a node of value <code>val</code> before the <code>index<sup>th</sup></code> node in the linked list. If <code>index</code> equals the length of the linked list, the node will be appended to the end of the linked list. If <code>index</code> is greater than the length, the node <strong>will not be inserted</strong>.</li>\n\t<li><code>void deleteAtIndex(int index)</code> Delete the <code>index<sup>th</sup></code> node in the linked list, if the index is valid.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;MyLinkedList&quot;, &quot;addAtHead&quot;, &quot;addAtTail&quot;, &quot;addAtIndex&quot;, &quot;get&quot;, &quot;deleteAtIndex&quot;, &quot;get&quot;]\n[[], [1], [3], [1, 2], [1], [1], [1]]\n<strong>Output</strong>\n[null, null, null, null, 2, null, 3]\n\n<strong>Explanation</strong>\nMyLinkedList myLinkedList = new MyLinkedList();\nmyLinkedList.addAtHead(1);\nmyLinkedList.addAtTail(3);\nmyLinkedList.addAtIndex(1, 2); // linked list becomes 1-&gt;2-&gt;3\nmyLinkedList.get(1); // return 2\nmyLinkedList.deleteAtIndex(1); // now the linked list is 1-&gt;3\nmyLinkedList.get(1); // return 3\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>0 &lt;= index, val &lt;= 1000</code></li>\n\t<li>Please do not use the built-in LinkedList library.</li>\n\t<li>At most <code>2000</code> calls will be made to <code>get</code>, <code>addAtHead</code>, <code>addAtTail</code>, <code>addAtIndex</code> and <code>deleteAtIndex</code>.</li>\n</ul>\n",
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"exampleTestcases": "[\"MyLinkedList\",\"addAtHead\",\"addAtTail\",\"addAtIndex\",\"get\",\"deleteAtIndex\",\"get\"]\n[[],[1],[3],[1,2],[1],[1],[1]]",
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"lang": "C++",
"langSlug": "cpp",
"code": "class MyLinkedList {\npublic:\n MyLinkedList() {\n \n }\n \n int get(int index) {\n \n }\n \n void addAtHead(int val) {\n \n }\n \n void addAtTail(int val) {\n \n }\n \n void addAtIndex(int index, int val) {\n \n }\n \n void deleteAtIndex(int index) {\n \n }\n};\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * MyLinkedList* obj = new MyLinkedList();\n * int param_1 = obj->get(index);\n * obj->addAtHead(val);\n * obj->addAtTail(val);\n * obj->addAtIndex(index,val);\n * obj->deleteAtIndex(index);\n */",
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"lang": "Java",
"langSlug": "java",
"code": "class MyLinkedList {\n\n public MyLinkedList() {\n \n }\n \n public int get(int index) {\n \n }\n \n public void addAtHead(int val) {\n \n }\n \n public void addAtTail(int val) {\n \n }\n \n public void addAtIndex(int index, int val) {\n \n }\n \n public void deleteAtIndex(int index) {\n \n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * MyLinkedList obj = new MyLinkedList();\n * int param_1 = obj.get(index);\n * obj.addAtHead(val);\n * obj.addAtTail(val);\n * obj.addAtIndex(index,val);\n * obj.deleteAtIndex(index);\n */",
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"lang": "Python",
"langSlug": "python",
"code": "class MyLinkedList(object):\n\n def __init__(self):\n \n\n def get(self, index):\n \"\"\"\n :type index: int\n :rtype: int\n \"\"\"\n \n\n def addAtHead(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def addAtTail(self, val):\n \"\"\"\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def addAtIndex(self, index, val):\n \"\"\"\n :type index: int\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def deleteAtIndex(self, index):\n \"\"\"\n :type index: int\n :rtype: None\n \"\"\"\n \n\n\n# Your MyLinkedList object will be instantiated and called as such:\n# obj = MyLinkedList()\n# param_1 = obj.get(index)\n# obj.addAtHead(val)\n# obj.addAtTail(val)\n# obj.addAtIndex(index,val)\n# obj.deleteAtIndex(index)",
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"lang": "Python3",
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"code": "class MyLinkedList:\n\n def __init__(self):\n \n\n def get(self, index: int) -> int:\n \n\n def addAtHead(self, val: int) -> None:\n \n\n def addAtTail(self, val: int) -> None:\n \n\n def addAtIndex(self, index: int, val: int) -> None:\n \n\n def deleteAtIndex(self, index: int) -> None:\n \n\n\n# Your MyLinkedList object will be instantiated and called as such:\n# obj = MyLinkedList()\n# param_1 = obj.get(index)\n# obj.addAtHead(val)\n# obj.addAtTail(val)\n# obj.addAtIndex(index,val)\n# obj.deleteAtIndex(index)",
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"lang": "C",
"langSlug": "c",
"code": "\n\n\ntypedef struct {\n \n} MyLinkedList;\n\n\nMyLinkedList* myLinkedListCreate() {\n \n}\n\nint myLinkedListGet(MyLinkedList* obj, int index) {\n \n}\n\nvoid myLinkedListAddAtHead(MyLinkedList* obj, int val) {\n \n}\n\nvoid myLinkedListAddAtTail(MyLinkedList* obj, int val) {\n \n}\n\nvoid myLinkedListAddAtIndex(MyLinkedList* obj, int index, int val) {\n \n}\n\nvoid myLinkedListDeleteAtIndex(MyLinkedList* obj, int index) {\n \n}\n\nvoid myLinkedListFree(MyLinkedList* obj) {\n \n}\n\n/**\n * Your MyLinkedList struct will be instantiated and called as such:\n * MyLinkedList* obj = myLinkedListCreate();\n * int param_1 = myLinkedListGet(obj, index);\n \n * myLinkedListAddAtHead(obj, val);\n \n * myLinkedListAddAtTail(obj, val);\n \n * myLinkedListAddAtIndex(obj, index, val);\n \n * myLinkedListDeleteAtIndex(obj, index);\n \n * myLinkedListFree(obj);\n*/",
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"lang": "C#",
"langSlug": "csharp",
"code": "public class MyLinkedList {\n\n public MyLinkedList() {\n \n }\n \n public int Get(int index) {\n \n }\n \n public void AddAtHead(int val) {\n \n }\n \n public void AddAtTail(int val) {\n \n }\n \n public void AddAtIndex(int index, int val) {\n \n }\n \n public void DeleteAtIndex(int index) {\n \n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * MyLinkedList obj = new MyLinkedList();\n * int param_1 = obj.Get(index);\n * obj.AddAtHead(val);\n * obj.AddAtTail(val);\n * obj.AddAtIndex(index,val);\n * obj.DeleteAtIndex(index);\n */",
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"lang": "JavaScript",
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"code": "\nvar MyLinkedList = function() {\n \n};\n\n/** \n * @param {number} index\n * @return {number}\n */\nMyLinkedList.prototype.get = function(index) {\n \n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nMyLinkedList.prototype.addAtHead = function(val) {\n \n};\n\n/** \n * @param {number} val\n * @return {void}\n */\nMyLinkedList.prototype.addAtTail = function(val) {\n \n};\n\n/** \n * @param {number} index \n * @param {number} val\n * @return {void}\n */\nMyLinkedList.prototype.addAtIndex = function(index, val) {\n \n};\n\n/** \n * @param {number} index\n * @return {void}\n */\nMyLinkedList.prototype.deleteAtIndex = function(index) {\n \n};\n\n/** \n * Your MyLinkedList object will be instantiated and called as such:\n * var obj = new MyLinkedList()\n * var param_1 = obj.get(index)\n * obj.addAtHead(val)\n * obj.addAtTail(val)\n * obj.addAtIndex(index,val)\n * obj.deleteAtIndex(index)\n */",
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"lang": "Ruby",
"langSlug": "ruby",
"code": "class MyLinkedList\n def initialize()\n \n end\n\n\n=begin\n :type index: Integer\n :rtype: Integer\n=end\n def get(index)\n \n end\n\n\n=begin\n :type val: Integer\n :rtype: Void\n=end\n def add_at_head(val)\n \n end\n\n\n=begin\n :type val: Integer\n :rtype: Void\n=end\n def add_at_tail(val)\n \n end\n\n\n=begin\n :type index: Integer\n :type val: Integer\n :rtype: Void\n=end\n def add_at_index(index, val)\n \n end\n\n\n=begin\n :type index: Integer\n :rtype: Void\n=end\n def delete_at_index(index)\n \n end\n\n\nend\n\n# Your MyLinkedList object will be instantiated and called as such:\n# obj = MyLinkedList.new()\n# param_1 = obj.get(index)\n# obj.add_at_head(val)\n# obj.add_at_tail(val)\n# obj.add_at_index(index, val)\n# obj.delete_at_index(index)",
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"lang": "Swift",
"langSlug": "swift",
"code": "\nclass MyLinkedList {\n\n init() {\n \n }\n \n func get(_ index: Int) -> Int {\n \n }\n \n func addAtHead(_ val: Int) {\n \n }\n \n func addAtTail(_ val: Int) {\n \n }\n \n func addAtIndex(_ index: Int, _ val: Int) {\n \n }\n \n func deleteAtIndex(_ index: Int) {\n \n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * let obj = MyLinkedList()\n * let ret_1: Int = obj.get(index)\n * obj.addAtHead(val)\n * obj.addAtTail(val)\n * obj.addAtIndex(index, val)\n * obj.deleteAtIndex(index)\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type MyLinkedList struct {\n \n}\n\n\nfunc Constructor() MyLinkedList {\n \n}\n\n\nfunc (this *MyLinkedList) Get(index int) int {\n \n}\n\n\nfunc (this *MyLinkedList) AddAtHead(val int) {\n \n}\n\n\nfunc (this *MyLinkedList) AddAtTail(val int) {\n \n}\n\n\nfunc (this *MyLinkedList) AddAtIndex(index int, val int) {\n \n}\n\n\nfunc (this *MyLinkedList) DeleteAtIndex(index int) {\n \n}\n\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * obj := Constructor();\n * param_1 := obj.Get(index);\n * obj.AddAtHead(val);\n * obj.AddAtTail(val);\n * obj.AddAtIndex(index,val);\n * obj.DeleteAtIndex(index);\n */",
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"lang": "Scala",
"langSlug": "scala",
"code": "class MyLinkedList() {\n\n def get(index: Int): Int = {\n \n }\n\n def addAtHead(`val`: Int) {\n \n }\n\n def addAtTail(`val`: Int) {\n \n }\n\n def addAtIndex(index: Int, `val`: Int) {\n \n }\n\n def deleteAtIndex(index: Int) {\n \n }\n\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * var obj = new MyLinkedList()\n * var param_1 = obj.get(index)\n * obj.addAtHead(`val`)\n * obj.addAtTail(`val`)\n * obj.addAtIndex(index,`val`)\n * obj.deleteAtIndex(index)\n */",
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"lang": "Kotlin",
"langSlug": "kotlin",
"code": "class MyLinkedList() {\n\n fun get(index: Int): Int {\n \n }\n\n fun addAtHead(`val`: Int) {\n \n }\n\n fun addAtTail(`val`: Int) {\n \n }\n\n fun addAtIndex(index: Int, `val`: Int) {\n \n }\n\n fun deleteAtIndex(index: Int) {\n \n }\n\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * var obj = MyLinkedList()\n * var param_1 = obj.get(index)\n * obj.addAtHead(`val`)\n * obj.addAtTail(`val`)\n * obj.addAtIndex(index,`val`)\n * obj.deleteAtIndex(index)\n */",
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"lang": "Rust",
"langSlug": "rust",
"code": "struct MyLinkedList {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MyLinkedList {\n\n fn new() -> Self {\n \n }\n \n fn get(&self, index: i32) -> i32 {\n \n }\n \n fn add_at_head(&self, val: i32) {\n \n }\n \n fn add_at_tail(&self, val: i32) {\n \n }\n \n fn add_at_index(&self, index: i32, val: i32) {\n \n }\n \n fn delete_at_index(&self, index: i32) {\n \n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * let obj = MyLinkedList::new();\n * let ret_1: i32 = obj.get(index);\n * obj.add_at_head(val);\n * obj.add_at_tail(val);\n * obj.add_at_index(index, val);\n * obj.delete_at_index(index);\n */",
"__typename": "CodeSnippetNode"
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"lang": "PHP",
"langSlug": "php",
"code": "class MyLinkedList {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param Integer $index\n * @return Integer\n */\n function get($index) {\n \n }\n \n /**\n * @param Integer $val\n * @return NULL\n */\n function addAtHead($val) {\n \n }\n \n /**\n * @param Integer $val\n * @return NULL\n */\n function addAtTail($val) {\n \n }\n \n /**\n * @param Integer $index\n * @param Integer $val\n * @return NULL\n */\n function addAtIndex($index, $val) {\n \n }\n \n /**\n * @param Integer $index\n * @return NULL\n */\n function deleteAtIndex($index) {\n \n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * $obj = MyLinkedList();\n * $ret_1 = $obj->get($index);\n * $obj->addAtHead($val);\n * $obj->addAtTail($val);\n * $obj->addAtIndex($index, $val);\n * $obj->deleteAtIndex($index);\n */",
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"lang": "TypeScript",
"langSlug": "typescript",
"code": "class MyLinkedList {\n constructor() {\n\n }\n\n get(index: number): number {\n\n }\n\n addAtHead(val: number): void {\n\n }\n\n addAtTail(val: number): void {\n\n }\n\n addAtIndex(index: number, val: number): void {\n\n }\n\n deleteAtIndex(index: number): void {\n\n }\n}\n\n/**\n * Your MyLinkedList object will be instantiated and called as such:\n * var obj = new MyLinkedList()\n * var param_1 = obj.get(index)\n * obj.addAtHead(val)\n * obj.addAtTail(val)\n * obj.addAtIndex(index,val)\n * obj.deleteAtIndex(index)\n */",
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"lang": "Racket",
"langSlug": "racket",
"code": "(define my-linked-list%\n (class object%\n (super-new)\n (init-field)\n \n ; get : exact-integer? -> exact-integer?\n (define/public (get index)\n\n )\n ; add-at-head : exact-integer? -> void?\n (define/public (add-at-head val)\n\n )\n ; add-at-tail : exact-integer? -> void?\n (define/public (add-at-tail val)\n\n )\n ; add-at-index : exact-integer? exact-integer? -> void?\n (define/public (add-at-index index val)\n\n )\n ; delete-at-index : exact-integer? -> void?\n (define/public (delete-at-index index)\n\n )))\n\n;; Your my-linked-list% object will be instantiated and called as such:\n;; (define obj (new my-linked-list%))\n;; (define param_1 (send obj get index))\n;; (send obj add-at-head val)\n;; (send obj add-at-tail val)\n;; (send obj add-at-index index val)\n;; (send obj delete-at-index index)",
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"lang": "Erlang",
"langSlug": "erlang",
"code": "-spec my_linked_list_init_() -> any().\nmy_linked_list_init_() ->\n .\n\n-spec my_linked_list_get(Index :: integer()) -> integer().\nmy_linked_list_get(Index) ->\n .\n\n-spec my_linked_list_add_at_head(Val :: integer()) -> any().\nmy_linked_list_add_at_head(Val) ->\n .\n\n-spec my_linked_list_add_at_tail(Val :: integer()) -> any().\nmy_linked_list_add_at_tail(Val) ->\n .\n\n-spec my_linked_list_add_at_index(Index :: integer(), Val :: integer()) -> any().\nmy_linked_list_add_at_index(Index, Val) ->\n .\n\n-spec my_linked_list_delete_at_index(Index :: integer()) -> any().\nmy_linked_list_delete_at_index(Index) ->\n .\n\n\n%% Your functions will be called as such:\n%% my_linked_list_init_(),\n%% Param_1 = my_linked_list_get(Index),\n%% my_linked_list_add_at_head(Val),\n%% my_linked_list_add_at_tail(Val),\n%% my_linked_list_add_at_index(Index, Val),\n%% my_linked_list_delete_at_index(Index),\n\n%% my_linked_list_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"code": "defmodule MyLinkedList do\n @spec init_() :: any\n def init_() do\n\n end\n\n @spec get(index :: integer) :: integer\n def get(index) do\n\n end\n\n @spec add_at_head(val :: integer) :: any\n def add_at_head(val) do\n\n end\n\n @spec add_at_tail(val :: integer) :: any\n def add_at_tail(val) do\n\n end\n\n @spec add_at_index(index :: integer, val :: integer) :: any\n def add_at_index(index, val) do\n\n end\n\n @spec delete_at_index(index :: integer) :: any\n def delete_at_index(index) do\n\n end\nend\n\n# Your functions will be called as such:\n# MyLinkedList.init_()\n# param_1 = MyLinkedList.get(index)\n# MyLinkedList.add_at_head(val)\n# MyLinkedList.add_at_tail(val)\n# MyLinkedList.add_at_index(index, val)\n# MyLinkedList.delete_at_index(index)\n\n# MyLinkedList.init_ will be called before every test case, in which you can do some necessary initializations.",
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Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https://github.com/datastructures-js/queue\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.17.6</code>.</p>\\r\\n\\r\\n<p>Support <a href=\\\"https://godoc.org/github.com/emirpasic/gods\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.3.10</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 4.5.4, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2020 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 24.2\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.0 with Erlang/OTP 24.2\"]}",
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