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https://gitee.com/coder-xiaomo/leetcode-problemset
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190 lines
25 KiB
JSON
190 lines
25 KiB
JSON
{
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"question": {
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"questionId": "380",
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"title": "Insert Delete GetRandom O(1)",
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"titleSlug": "insert-delete-getrandom-o1",
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"content": "<p>Implement the <code>RandomizedSet</code> class:</p>\n\n<ul>\n\t<li><code>RandomizedSet()</code> Initializes the <code>RandomizedSet</code> object.</li>\n\t<li><code>bool insert(int val)</code> Inserts an item <code>val</code> into the set if not present. Returns <code>true</code> if the item was not present, <code>false</code> otherwise.</li>\n\t<li><code>bool remove(int val)</code> Removes an item <code>val</code> from the set if present. Returns <code>true</code> if the item was present, <code>false</code> otherwise.</li>\n\t<li><code>int getRandom()</code> Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the <b>same probability</b> of being returned.</li>\n</ul>\n\n<p>You must implement the functions of the class such that each function works in <strong>average</strong> <code>O(1)</code> time complexity.</p>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]\n[[], [1], [2], [2], [], [1], [2], []]\n<strong>Output</strong>\n[null, true, false, true, 2, true, false, 2]\n\n<strong>Explanation</strong>\nRandomizedSet randomizedSet = new RandomizedSet();\nrandomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully.\nrandomizedSet.remove(2); // Returns false as 2 does not exist in the set.\nrandomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2].\nrandomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly.\nrandomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2].\nrandomizedSet.insert(2); // 2 was already in the set, so return false.\nrandomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>\n\t<li>At most <code>2 * </code><code>10<sup>5</sup></code> calls will be made to <code>insert</code>, <code>remove</code>, and <code>getRandom</code>.</li>\n\t<li>There will be <strong>at least one</strong> element in the data structure when <code>getRandom</code> is called.</li>\n</ul>\n",
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"difficulty": "Medium",
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"exampleTestcases": "[\"RandomizedSet\",\"insert\",\"remove\",\"insert\",\"getRandom\",\"remove\",\"insert\",\"getRandom\"]\n[[],[1],[2],[2],[],[1],[2],[]]",
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"categoryTitle": "Algorithms",
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"lang": "C++",
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"langSlug": "cpp",
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"code": "class RandomizedSet {\npublic:\n RandomizedSet() {\n \n }\n \n bool insert(int val) {\n \n }\n \n bool remove(int val) {\n \n }\n \n int getRandom() {\n \n }\n};\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * RandomizedSet* obj = new RandomizedSet();\n * bool param_1 = obj->insert(val);\n * bool param_2 = obj->remove(val);\n * int param_3 = obj->getRandom();\n */",
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"lang": "Java",
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"code": "class RandomizedSet {\n\n public RandomizedSet() {\n \n }\n \n public boolean insert(int val) {\n \n }\n \n public boolean remove(int val) {\n \n }\n \n public int getRandom() {\n \n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * RandomizedSet obj = new RandomizedSet();\n * boolean param_1 = obj.insert(val);\n * boolean param_2 = obj.remove(val);\n * int param_3 = obj.getRandom();\n */",
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"lang": "Python",
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"code": "class RandomizedSet(object):\n\n def __init__(self):\n \n\n def insert(self, val):\n \"\"\"\n :type val: int\n :rtype: bool\n \"\"\"\n \n\n def remove(self, val):\n \"\"\"\n :type val: int\n :rtype: bool\n \"\"\"\n \n\n def getRandom(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n\n# Your RandomizedSet object will be instantiated and called as such:\n# obj = RandomizedSet()\n# param_1 = obj.insert(val)\n# param_2 = obj.remove(val)\n# param_3 = obj.getRandom()",
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"lang": "Python3",
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"code": "class RandomizedSet:\n\n def __init__(self):\n \n\n def insert(self, val: int) -> bool:\n \n\n def remove(self, val: int) -> bool:\n \n\n def getRandom(self) -> int:\n \n\n\n# Your RandomizedSet object will be instantiated and called as such:\n# obj = RandomizedSet()\n# param_1 = obj.insert(val)\n# param_2 = obj.remove(val)\n# param_3 = obj.getRandom()",
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"lang": "C",
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"langSlug": "c",
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"code": "\n\n\ntypedef struct {\n \n} RandomizedSet;\n\n\nRandomizedSet* randomizedSetCreate() {\n \n}\n\nbool randomizedSetInsert(RandomizedSet* obj, int val) {\n \n}\n\nbool randomizedSetRemove(RandomizedSet* obj, int val) {\n \n}\n\nint randomizedSetGetRandom(RandomizedSet* obj) {\n \n}\n\nvoid randomizedSetFree(RandomizedSet* obj) {\n \n}\n\n/**\n * Your RandomizedSet struct will be instantiated and called as such:\n * RandomizedSet* obj = randomizedSetCreate();\n * bool param_1 = randomizedSetInsert(obj, val);\n \n * bool param_2 = randomizedSetRemove(obj, val);\n \n * int param_3 = randomizedSetGetRandom(obj);\n \n * randomizedSetFree(obj);\n*/",
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"lang": "C#",
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"langSlug": "csharp",
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"code": "public class RandomizedSet {\n\n public RandomizedSet() {\n \n }\n \n public bool Insert(int val) {\n \n }\n \n public bool Remove(int val) {\n \n }\n \n public int GetRandom() {\n \n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * RandomizedSet obj = new RandomizedSet();\n * bool param_1 = obj.Insert(val);\n * bool param_2 = obj.Remove(val);\n * int param_3 = obj.GetRandom();\n */",
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"lang": "JavaScript",
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"langSlug": "javascript",
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"code": "\nvar RandomizedSet = function() {\n \n};\n\n/** \n * @param {number} val\n * @return {boolean}\n */\nRandomizedSet.prototype.insert = function(val) {\n \n};\n\n/** \n * @param {number} val\n * @return {boolean}\n */\nRandomizedSet.prototype.remove = function(val) {\n \n};\n\n/**\n * @return {number}\n */\nRandomizedSet.prototype.getRandom = function() {\n \n};\n\n/** \n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(val)\n * var param_2 = obj.remove(val)\n * var param_3 = obj.getRandom()\n */",
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"lang": "Ruby",
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"langSlug": "ruby",
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"code": "class RandomizedSet\n def initialize()\n \n end\n\n\n=begin\n :type val: Integer\n :rtype: Boolean\n=end\n def insert(val)\n \n end\n\n\n=begin\n :type val: Integer\n :rtype: Boolean\n=end\n def remove(val)\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_random()\n \n end\n\n\nend\n\n# Your RandomizedSet object will be instantiated and called as such:\n# obj = RandomizedSet.new()\n# param_1 = obj.insert(val)\n# param_2 = obj.remove(val)\n# param_3 = obj.get_random()",
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"lang": "Swift",
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"langSlug": "swift",
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"code": "\nclass RandomizedSet {\n\n init() {\n \n }\n \n func insert(_ val: Int) -> Bool {\n \n }\n \n func remove(_ val: Int) -> Bool {\n \n }\n \n func getRandom() -> Int {\n \n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * let obj = RandomizedSet()\n * let ret_1: Bool = obj.insert(val)\n * let ret_2: Bool = obj.remove(val)\n * let ret_3: Int = obj.getRandom()\n */",
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"lang": "Go",
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"langSlug": "golang",
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"code": "type RandomizedSet struct {\n \n}\n\n\nfunc Constructor() RandomizedSet {\n \n}\n\n\nfunc (this *RandomizedSet) Insert(val int) bool {\n \n}\n\n\nfunc (this *RandomizedSet) Remove(val int) bool {\n \n}\n\n\nfunc (this *RandomizedSet) GetRandom() int {\n \n}\n\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * obj := Constructor();\n * param_1 := obj.Insert(val);\n * param_2 := obj.Remove(val);\n * param_3 := obj.GetRandom();\n */",
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"lang": "Scala",
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"langSlug": "scala",
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"code": "class RandomizedSet() {\n\n def insert(`val`: Int): Boolean = {\n \n }\n\n def remove(`val`: Int): Boolean = {\n \n }\n\n def getRandom(): Int = {\n \n }\n\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.remove(`val`)\n * var param_3 = obj.getRandom()\n */",
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"lang": "Kotlin",
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"langSlug": "kotlin",
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"code": "class RandomizedSet() {\n\n fun insert(`val`: Int): Boolean {\n \n }\n\n fun remove(`val`: Int): Boolean {\n \n }\n\n fun getRandom(): Int {\n \n }\n\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = RandomizedSet()\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.remove(`val`)\n * var param_3 = obj.getRandom()\n */",
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"lang": "Rust",
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"langSlug": "rust",
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"code": "struct RandomizedSet {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl RandomizedSet {\n\n fn new() -> Self {\n \n }\n \n fn insert(&self, val: i32) -> bool {\n \n }\n \n fn remove(&self, val: i32) -> bool {\n \n }\n \n fn get_random(&self) -> i32 {\n \n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * let obj = RandomizedSet::new();\n * let ret_1: bool = obj.insert(val);\n * let ret_2: bool = obj.remove(val);\n * let ret_3: i32 = obj.get_random();\n */",
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"lang": "PHP",
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"langSlug": "php",
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"code": "class RandomizedSet {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param Integer $val\n * @return Boolean\n */\n function insert($val) {\n \n }\n \n /**\n * @param Integer $val\n * @return Boolean\n */\n function remove($val) {\n \n }\n \n /**\n * @return Integer\n */\n function getRandom() {\n \n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * $obj = RandomizedSet();\n * $ret_1 = $obj->insert($val);\n * $ret_2 = $obj->remove($val);\n * $ret_3 = $obj->getRandom();\n */",
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"lang": "TypeScript",
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"code": "class RandomizedSet {\n constructor() {\n\n }\n\n insert(val: number): boolean {\n\n }\n\n remove(val: number): boolean {\n\n }\n\n getRandom(): number {\n\n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(val)\n * var param_2 = obj.remove(val)\n * var param_3 = obj.getRandom()\n */",
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"code": "(define randomized-set%\n (class object%\n (super-new)\n (init-field)\n \n ; insert : exact-integer? -> boolean?\n (define/public (insert val)\n\n )\n ; remove : exact-integer? -> boolean?\n (define/public (remove val)\n\n )\n ; get-random : -> exact-integer?\n (define/public (get-random)\n\n )))\n\n;; Your randomized-set% object will be instantiated and called as such:\n;; (define obj (new randomized-set%))\n;; (define param_1 (send obj insert val))\n;; (define param_2 (send obj remove val))\n;; (define param_3 (send obj get-random))",
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"code": "-spec randomized_set_init_() -> any().\nrandomized_set_init_() ->\n .\n\n-spec randomized_set_insert(Val :: integer()) -> boolean().\nrandomized_set_insert(Val) ->\n .\n\n-spec randomized_set_remove(Val :: integer()) -> boolean().\nrandomized_set_remove(Val) ->\n .\n\n-spec randomized_set_get_random() -> integer().\nrandomized_set_get_random() ->\n .\n\n\n%% Your functions will be called as such:\n%% randomized_set_init_(),\n%% Param_1 = randomized_set_insert(Val),\n%% Param_2 = randomized_set_remove(Val),\n%% Param_3 = randomized_set_get_random(),\n\n%% randomized_set_init_ will be called before every test case, in which you can do some necessary initializations.",
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"code": "defmodule RandomizedSet do\n @spec init_() :: any\n def init_() do\n\n end\n\n @spec insert(val :: integer) :: boolean\n def insert(val) do\n\n end\n\n @spec remove(val :: integer) :: boolean\n def remove(val) do\n\n end\n\n @spec get_random() :: integer\n def get_random() do\n\n end\nend\n\n# Your functions will be called as such:\n# RandomizedSet.init_()\n# param_1 = RandomizedSet.insert(val)\n# param_2 = RandomizedSet.remove(val)\n# param_3 = RandomizedSet.get_random()\n\n# RandomizedSet.init_ will be called before every test case, in which you can do some necessary initializations.",
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"envInfo": "{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https://github.com/datastructures-js/queue\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.17.6</code>.</p>\\r\\n\\r\\n<p>Support <a href=\\\"https://godoc.org/github.com/emirpasic/gods\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.3.10</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 4.5.4, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2020 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 24.2\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.0 with Erlang/OTP 24.2\"]}",
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