1
0
mirror of https://gitee.com/coder-xiaomo/leetcode-problemset synced 2025-01-10 18:48:13 +08:00
Code Issues Projects Releases Wiki Activity GitHub Gitee
leetcode-problemset/leetcode/originData/stone-game-vi.json

198 lines
19 KiB
JSON

{
"data": {
"question": {
"questionId": "1788",
"questionFrontendId": "1686",
"boundTopicId": null,
"title": "Stone Game VI",
"titleSlug": "stone-game-vi",
"content": "<p>Alice and Bob take turns playing a game, with Alice starting first.</p>\n\n<p>There are <code>n</code> stones in a pile. On each player&#39;s turn, they can <strong>remove</strong> a stone from the pile and receive points based on the stone&#39;s value. Alice and Bob may <strong>value the stones differently</strong>.</p>\n\n<p>You are given two integer arrays of length <code>n</code>, <code>aliceValues</code> and <code>bobValues</code>. Each <code>aliceValues[i]</code> and <code>bobValues[i]</code> represents how Alice and Bob, respectively, value the <code>i<sup>th</sup></code> stone.</p>\n\n<p>The winner is the person with the most points after all the stones are chosen. If both players have the same amount of points, the game results in a draw. Both players will play <strong>optimally</strong>.&nbsp;Both players know the other&#39;s values.</p>\n\n<p>Determine the result of the game, and:</p>\n\n<ul>\n\t<li>If Alice wins, return <code>1</code>.</li>\n\t<li>If Bob wins, return <code>-1</code>.</li>\n\t<li>If the game results in a draw, return <code>0</code>.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input:</strong> aliceValues = [1,3], bobValues = [2,1]\n<strong>Output:</strong> 1\n<strong>Explanation:</strong>\nIf Alice takes stone 1 (0-indexed) first, Alice will receive 3 points.\nBob can only choose stone 0, and will only receive 2 points.\nAlice wins.\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<pre>\n<strong>Input:</strong> aliceValues = [1,2], bobValues = [3,1]\n<strong>Output:</strong> 0\n<strong>Explanation:</strong>\nIf Alice takes stone 0, and Bob takes stone 1, they will both have 1 point.\nDraw.\n</pre>\n\n<p><strong class=\"example\">Example 3:</strong></p>\n\n<pre>\n<strong>Input:</strong> aliceValues = [2,4,3], bobValues = [1,6,7]\n<strong>Output:</strong> -1\n<strong>Explanation:</strong>\nRegardless of how Alice plays, Bob will be able to have more points than Alice.\nFor example, if Alice takes stone 1, Bob can take stone 2, and Alice takes stone 0, Alice will have 6 points to Bob&#39;s 7.\nBob wins.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>n == aliceValues.length == bobValues.length</code></li>\n\t<li><code>1 &lt;= n &lt;= 10<sup>5</sup></code></li>\n\t<li><code>1 &lt;= aliceValues[i], bobValues[i] &lt;= 100</code></li>\n</ul>\n",
"translatedTitle": null,
"translatedContent": null,
"isPaidOnly": false,
"difficulty": "Medium",
"likes": 779,
"dislikes": 64,
"isLiked": null,
"similarQuestions": "[{\"title\": \"Stone Game\", \"titleSlug\": \"stone-game\", \"difficulty\": \"Medium\", \"translatedTitle\": null}, {\"title\": \"Stone Game II\", \"titleSlug\": \"stone-game-ii\", \"difficulty\": \"Medium\", \"translatedTitle\": null}, {\"title\": \"Stone Game III\", \"titleSlug\": \"stone-game-iii\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Stone Game IV\", \"titleSlug\": \"stone-game-iv\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Stone Game V\", \"titleSlug\": \"stone-game-v\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Stone Game VII\", \"titleSlug\": \"stone-game-vii\", \"difficulty\": \"Medium\", \"translatedTitle\": null}, {\"title\": \"Stone Game VIII\", \"titleSlug\": \"stone-game-viii\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Stone Game IX\", \"titleSlug\": \"stone-game-ix\", \"difficulty\": \"Medium\", \"translatedTitle\": null}]",
"exampleTestcases": "[1,3]\n[2,1]\n[1,2]\n[3,1]\n[2,4,3]\n[1,6,7]",
"categoryTitle": "Algorithms",
"contributors": [],
"topicTags": [
{
"name": "Array",
"slug": "array",
"translatedName": null,
"__typename": "TopicTagNode"
},
{
"name": "Math",
"slug": "math",
"translatedName": null,
"__typename": "TopicTagNode"
},
{
"name": "Greedy",
"slug": "greedy",
"translatedName": null,
"__typename": "TopicTagNode"
},
{
"name": "Sorting",
"slug": "sorting",
"translatedName": null,
"__typename": "TopicTagNode"
},
{
"name": "Heap (Priority Queue)",
"slug": "heap-priority-queue",
"translatedName": null,
"__typename": "TopicTagNode"
},
{
"name": "Game Theory",
"slug": "game-theory",
"translatedName": null,
"__typename": "TopicTagNode"
}
],
"companyTagStats": null,
"codeSnippets": [
{
"lang": "C++",
"langSlug": "cpp",
"code": "class Solution {\npublic:\n int stoneGameVI(vector<int>& aliceValues, vector<int>& bobValues) {\n \n }\n};",
"__typename": "CodeSnippetNode"
},
{
"lang": "Java",
"langSlug": "java",
"code": "class Solution {\n public int stoneGameVI(int[] aliceValues, int[] bobValues) {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Python",
"langSlug": "python",
"code": "class Solution(object):\n def stoneGameVI(self, aliceValues, bobValues):\n \"\"\"\n :type aliceValues: List[int]\n :type bobValues: List[int]\n :rtype: int\n \"\"\"\n ",
"__typename": "CodeSnippetNode"
},
{
"lang": "Python3",
"langSlug": "python3",
"code": "class Solution:\n def stoneGameVI(self, aliceValues: List[int], bobValues: List[int]) -> int:\n ",
"__typename": "CodeSnippetNode"
},
{
"lang": "C",
"langSlug": "c",
"code": "int stoneGameVI(int* aliceValues, int aliceValuesSize, int* bobValues, int bobValuesSize) {\n \n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "C#",
"langSlug": "csharp",
"code": "public class Solution {\n public int StoneGameVI(int[] aliceValues, int[] bobValues) {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "JavaScript",
"langSlug": "javascript",
"code": "/**\n * @param {number[]} aliceValues\n * @param {number[]} bobValues\n * @return {number}\n */\nvar stoneGameVI = function(aliceValues, bobValues) {\n \n};",
"__typename": "CodeSnippetNode"
},
{
"lang": "TypeScript",
"langSlug": "typescript",
"code": "function stoneGameVI(aliceValues: number[], bobValues: number[]): number {\n \n};",
"__typename": "CodeSnippetNode"
},
{
"lang": "PHP",
"langSlug": "php",
"code": "class Solution {\n\n /**\n * @param Integer[] $aliceValues\n * @param Integer[] $bobValues\n * @return Integer\n */\n function stoneGameVI($aliceValues, $bobValues) {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Swift",
"langSlug": "swift",
"code": "class Solution {\n func stoneGameVI(_ aliceValues: [Int], _ bobValues: [Int]) -> Int {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Kotlin",
"langSlug": "kotlin",
"code": "class Solution {\n fun stoneGameVI(aliceValues: IntArray, bobValues: IntArray): Int {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Dart",
"langSlug": "dart",
"code": "class Solution {\n int stoneGameVI(List<int> aliceValues, List<int> bobValues) {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Go",
"langSlug": "golang",
"code": "func stoneGameVI(aliceValues []int, bobValues []int) int {\n \n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Ruby",
"langSlug": "ruby",
"code": "# @param {Integer[]} alice_values\n# @param {Integer[]} bob_values\n# @return {Integer}\ndef stone_game_vi(alice_values, bob_values)\n \nend",
"__typename": "CodeSnippetNode"
},
{
"lang": "Scala",
"langSlug": "scala",
"code": "object Solution {\n def stoneGameVI(aliceValues: Array[Int], bobValues: Array[Int]): Int = {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Rust",
"langSlug": "rust",
"code": "impl Solution {\n pub fn stone_game_vi(alice_values: Vec<i32>, bob_values: Vec<i32>) -> i32 {\n \n }\n}",
"__typename": "CodeSnippetNode"
},
{
"lang": "Racket",
"langSlug": "racket",
"code": "(define/contract (stone-game-vi aliceValues bobValues)\n (-> (listof exact-integer?) (listof exact-integer?) exact-integer?)\n )",
"__typename": "CodeSnippetNode"
},
{
"lang": "Erlang",
"langSlug": "erlang",
"code": "-spec stone_game_vi(AliceValues :: [integer()], BobValues :: [integer()]) -> integer().\nstone_game_vi(AliceValues, BobValues) ->\n .",
"__typename": "CodeSnippetNode"
},
{
"lang": "Elixir",
"langSlug": "elixir",
"code": "defmodule Solution do\n @spec stone_game_vi(alice_values :: [integer], bob_values :: [integer]) :: integer\n def stone_game_vi(alice_values, bob_values) do\n \n end\nend",
"__typename": "CodeSnippetNode"
}
],
"stats": "{\"totalAccepted\": \"17.3K\", \"totalSubmission\": \"30.8K\", \"totalAcceptedRaw\": 17294, \"totalSubmissionRaw\": 30770, \"acRate\": \"56.2%\"}",
"hints": [
"When one takes the stone, they not only get the points, but they take them away from the other player too.",
"Greedily choose the stone with the maximum aliceValues[i] + bobValues[i]."
],
"solution": null,
"status": null,
"sampleTestCase": "[1,3]\n[2,1]",
"metaData": "{\n \"name\": \"stoneGameVI\",\n \"params\": [\n {\n \"name\": \"aliceValues\",\n \"type\": \"integer[]\"\n },\n {\n \"type\": \"integer[]\",\n \"name\": \"bobValues\"\n }\n ],\n \"return\": {\n \"type\": \"integer\"\n }\n}",
"judgerAvailable": true,
"judgeType": "large",
"mysqlSchemas": [],
"enableRunCode": true,
"enableTestMode": false,
"enableDebugger": true,
"envInfo": "{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://github.com/datastructures-js/queue/tree/e63563025a5a805aa16928cb53bcd517bfea9230\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.21</code></p>\\r\\n<p>Support <a href=\\\"https://github.com/emirpasic/gods/tree/v1.18.1\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods@v1.18.1</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"<p>Dart 2.17.3</p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
"libraryUrl": null,
"adminUrl": null,
"challengeQuestion": null,
"__typename": "QuestionNode"
}
}
}