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leetcode-problemset/leetcode/originData/design-neighbor-sum-service.json
2024-08-06 08:46:50 +08:00

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{
"data": {
"question": {
"questionId": "3516",
"questionFrontendId": "3242",
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"title": "Design Neighbor Sum Service",
"titleSlug": "design-neighbor-sum-service",
"content": "<p>You are given a <code>n x n</code> 2D array <code>grid</code> containing <strong>distinct</strong> elements in the range <code>[0, n<sup>2</sup> - 1]</code>.</p>\n\n<p>Implement the <code>neighborSum</code> class:</p>\n\n<ul>\n\t<li><code>neighborSum(int [][]grid)</code> initializes the object.</li>\n\t<li><code>int adjacentSum(int value)</code> returns the <strong>sum</strong> of elements which are adjacent neighbors of <code>value</code>, that is either to the top, left, right, or bottom of <code>value</code> in <code>grid</code>.</li>\n\t<li><code>int diagonalSum(int value)</code> returns the <strong>sum</strong> of elements which are diagonal neighbors of <code>value</code>, that is either to the top-left, top-right, bottom-left, or bottom-right of <code>value</code> in <code>grid</code>.</li>\n</ul>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/06/24/design.png\" style=\"width: 400px; height: 248px;\" /></p>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong></p>\n\n<p>[&quot;neighborSum&quot;, &quot;adjacentSum&quot;, &quot;adjacentSum&quot;, &quot;diagonalSum&quot;, &quot;diagonalSum&quot;]</p>\n\n<p>[[[[0, 1, 2], [3, 4, 5], [6, 7, 8]]], [1], [4], [4], [8]]</p>\n\n<p><strong>Output:</strong> [null, 6, 16, 16, 4]</p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><strong class=\"example\"><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/06/24/designexample0.png\" style=\"width: 250px; height: 249px;\" /></strong></p>\n\n<ul>\n\t<li>The adjacent neighbors of 1 are 0, 2, and 4.</li>\n\t<li>The adjacent neighbors of 4 are 1, 3, 5, and 7.</li>\n\t<li>The diagonal neighbors of 4 are 0, 2, 6, and 8.</li>\n\t<li>The diagonal neighbor of 8 is 4.</li>\n</ul>\n</div>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong></p>\n\n<p>[&quot;neighborSum&quot;, &quot;adjacentSum&quot;, &quot;diagonalSum&quot;]</p>\n\n<p>[[[[1, 2, 0, 3], [4, 7, 15, 6], [8, 9, 10, 11], [12, 13, 14, 5]]], [15], [9]]</p>\n\n<p><strong>Output:</strong> [null, 23, 45]</p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><strong class=\"example\"><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/06/24/designexample2.png\" style=\"width: 300px; height: 300px;\" /></strong></p>\n\n<ul>\n\t<li>The adjacent neighbors of 15 are 0, 10, 7, and 6.</li>\n\t<li>The diagonal neighbors of 9 are 4, 12, 14, and 15.</li>\n</ul>\n</div>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>3 &lt;= n == grid.length == grid[0].length &lt;= 10</code></li>\n\t<li><code>0 &lt;= grid[i][j] &lt;= n<sup>2</sup> - 1</code></li>\n\t<li>All <code>grid[i][j]</code> are distinct.</li>\n\t<li><code>value</code> in <code>adjacentSum</code> and <code>diagonalSum</code> will be in the range <code>[0, n<sup>2</sup> - 1]</code>.</li>\n\t<li>At most <code>2 * n<sup>2</sup></code> calls will be made to <code>adjacentSum</code> and <code>diagonalSum</code>.</li>\n</ul>\n",
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"lang": "C++",
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"code": "class neighborSum {\npublic:\n neighborSum(vector<vector<int>>& grid) {\n \n }\n \n int adjacentSum(int value) {\n \n }\n \n int diagonalSum(int value) {\n \n }\n};\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * neighborSum* obj = new neighborSum(grid);\n * int param_1 = obj->adjacentSum(value);\n * int param_2 = obj->diagonalSum(value);\n */",
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"lang": "Java",
"langSlug": "java",
"code": "class neighborSum {\n\n public neighborSum(int[][] grid) {\n \n }\n \n public int adjacentSum(int value) {\n \n }\n \n public int diagonalSum(int value) {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * neighborSum obj = new neighborSum(grid);\n * int param_1 = obj.adjacentSum(value);\n * int param_2 = obj.diagonalSum(value);\n */",
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"lang": "Python",
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"code": "class neighborSum(object):\n\n def __init__(self, grid):\n \"\"\"\n :type grid: List[List[int]]\n \"\"\"\n \n\n def adjacentSum(self, value):\n \"\"\"\n :type value: int\n :rtype: int\n \"\"\"\n \n\n def diagonalSum(self, value):\n \"\"\"\n :type value: int\n :rtype: int\n \"\"\"\n \n\n\n# Your neighborSum object will be instantiated and called as such:\n# obj = neighborSum(grid)\n# param_1 = obj.adjacentSum(value)\n# param_2 = obj.diagonalSum(value)",
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"lang": "Python3",
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"code": "class neighborSum:\n\n def __init__(self, grid: List[List[int]]):\n \n\n def adjacentSum(self, value: int) -> int:\n \n\n def diagonalSum(self, value: int) -> int:\n \n\n\n# Your neighborSum object will be instantiated and called as such:\n# obj = neighborSum(grid)\n# param_1 = obj.adjacentSum(value)\n# param_2 = obj.diagonalSum(value)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} neighborSum;\n\n\nneighborSum* neighborSumCreate(int** grid, int gridSize, int* gridColSize) {\n \n}\n\nint neighborSumAdjacentSum(neighborSum* obj, int value) {\n \n}\n\nint neighborSumDiagonalSum(neighborSum* obj, int value) {\n \n}\n\nvoid neighborSumFree(neighborSum* obj) {\n \n}\n\n/**\n * Your neighborSum struct will be instantiated and called as such:\n * neighborSum* obj = neighborSumCreate(grid, gridSize, gridColSize);\n * int param_1 = neighborSumAdjacentSum(obj, value);\n \n * int param_2 = neighborSumDiagonalSum(obj, value);\n \n * neighborSumFree(obj);\n*/",
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"lang": "C#",
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"code": "public class neighborSum {\n\n public neighborSum(int[][] grid) {\n \n }\n \n public int AdjacentSum(int value) {\n \n }\n \n public int DiagonalSum(int value) {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * neighborSum obj = new neighborSum(grid);\n * int param_1 = obj.AdjacentSum(value);\n * int param_2 = obj.DiagonalSum(value);\n */",
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"lang": "JavaScript",
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"code": "/**\n * @param {number[][]} grid\n */\nvar neighborSum = function(grid) {\n \n};\n\n/** \n * @param {number} value\n * @return {number}\n */\nneighborSum.prototype.adjacentSum = function(value) {\n \n};\n\n/** \n * @param {number} value\n * @return {number}\n */\nneighborSum.prototype.diagonalSum = function(value) {\n \n};\n\n/** \n * Your neighborSum object will be instantiated and called as such:\n * var obj = new neighborSum(grid)\n * var param_1 = obj.adjacentSum(value)\n * var param_2 = obj.diagonalSum(value)\n */",
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"lang": "TypeScript",
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"code": "class neighborSum {\n constructor(grid: number[][]) {\n \n }\n\n adjacentSum(value: number): number {\n \n }\n\n diagonalSum(value: number): number {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * var obj = new neighborSum(grid)\n * var param_1 = obj.adjacentSum(value)\n * var param_2 = obj.diagonalSum(value)\n */",
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"lang": "PHP",
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"code": "class neighborSum {\n /**\n * @param Integer[][] $grid\n */\n function __construct($grid) {\n \n }\n \n /**\n * @param Integer $value\n * @return Integer\n */\n function adjacentSum($value) {\n \n }\n \n /**\n * @param Integer $value\n * @return Integer\n */\n function diagonalSum($value) {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * $obj = neighborSum($grid);\n * $ret_1 = $obj->adjacentSum($value);\n * $ret_2 = $obj->diagonalSum($value);\n */",
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"lang": "Swift",
"langSlug": "swift",
"code": "\nclass neighborSum {\n\n init(_ grid: [[Int]]) {\n \n }\n \n func adjacentSum(_ value: Int) -> Int {\n \n }\n \n func diagonalSum(_ value: Int) -> Int {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * let obj = neighborSum(grid)\n * let ret_1: Int = obj.adjacentSum(value)\n * let ret_2: Int = obj.diagonalSum(value)\n */",
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"lang": "Kotlin",
"langSlug": "kotlin",
"code": "class neighborSum(grid: Array<IntArray>) {\n\n fun adjacentSum(value: Int): Int {\n \n }\n\n fun diagonalSum(value: Int): Int {\n \n }\n\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * var obj = neighborSum(grid)\n * var param_1 = obj.adjacentSum(value)\n * var param_2 = obj.diagonalSum(value)\n */",
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"lang": "Dart",
"langSlug": "dart",
"code": "class neighborSum {\n\n neighborSum(List<List<int>> grid) {\n \n }\n \n int adjacentSum(int value) {\n \n }\n \n int diagonalSum(int value) {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * neighborSum obj = neighborSum(grid);\n * int param1 = obj.adjacentSum(value);\n * int param2 = obj.diagonalSum(value);\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type neighborSum struct {\n \n}\n\n\nfunc Constructor(grid [][]int) neighborSum {\n \n}\n\n\nfunc (this *neighborSum) AdjacentSum(value int) int {\n \n}\n\n\nfunc (this *neighborSum) DiagonalSum(value int) int {\n \n}\n\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * obj := Constructor(grid);\n * param_1 := obj.AdjacentSum(value);\n * param_2 := obj.DiagonalSum(value);\n */",
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"lang": "Ruby",
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"code": "class neighborSum\n\n=begin\n :type grid: Integer[][]\n=end\n def initialize(grid)\n \n end\n\n\n=begin\n :type value: Integer\n :rtype: Integer\n=end\n def adjacent_sum(value)\n \n end\n\n\n=begin\n :type value: Integer\n :rtype: Integer\n=end\n def diagonal_sum(value)\n \n end\n\n\nend\n\n# Your neighborSum object will be instantiated and called as such:\n# obj = neighborSum.new(grid)\n# param_1 = obj.adjacent_sum(value)\n# param_2 = obj.diagonal_sum(value)",
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"lang": "Scala",
"langSlug": "scala",
"code": "class neighborSum(_grid: Array[Array[Int]]) {\n\n def adjacentSum(value: Int): Int = {\n \n }\n\n def diagonalSum(value: Int): Int = {\n \n }\n\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * val obj = new neighborSum(grid)\n * val param_1 = obj.adjacentSum(value)\n * val param_2 = obj.diagonalSum(value)\n */",
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"lang": "Rust",
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"code": "struct neighborSum {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl neighborSum {\n\n fn new(grid: Vec<Vec<i32>>) -> Self {\n \n }\n \n fn adjacent_sum(&self, value: i32) -> i32 {\n \n }\n \n fn diagonal_sum(&self, value: i32) -> i32 {\n \n }\n}\n\n/**\n * Your neighborSum object will be instantiated and called as such:\n * let obj = neighborSum::new(grid);\n * let ret_1: i32 = obj.adjacent_sum(value);\n * let ret_2: i32 = obj.diagonal_sum(value);\n */",
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"lang": "Racket",
"langSlug": "racket",
"code": "(define neighbor-sum%\n (class object%\n (super-new)\n \n ; grid : (listof (listof exact-integer?))\n (init-field\n grid)\n \n ; adjacent-sum : exact-integer? -> exact-integer?\n (define/public (adjacent-sum value)\n )\n ; diagonal-sum : exact-integer? -> exact-integer?\n (define/public (diagonal-sum value)\n )))\n\n;; Your neighbor-sum% object will be instantiated and called as such:\n;; (define obj (new neighbor-sum% [grid grid]))\n;; (define param_1 (send obj adjacent-sum value))\n;; (define param_2 (send obj diagonal-sum value))",
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"lang": "Erlang",
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"code": "-spec neighbor_sum_init_(Grid :: [[integer()]]) -> any().\nneighbor_sum_init_(Grid) ->\n .\n\n-spec neighbor_sum_adjacent_sum(Value :: integer()) -> integer().\nneighbor_sum_adjacent_sum(Value) ->\n .\n\n-spec neighbor_sum_diagonal_sum(Value :: integer()) -> integer().\nneighbor_sum_diagonal_sum(Value) ->\n .\n\n\n%% Your functions will be called as such:\n%% neighbor_sum_init_(Grid),\n%% Param_1 = neighbor_sum_adjacent_sum(Value),\n%% Param_2 = neighbor_sum_diagonal_sum(Value),\n\n%% neighbor_sum_init_ will be called before every test case, in which you can do some necessary initializations.",
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"lang": "Elixir",
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"code": "defmodule NeighborSum do\n @spec init_(grid :: [[integer]]) :: any\n def init_(grid) do\n \n end\n\n @spec adjacent_sum(value :: integer) :: integer\n def adjacent_sum(value) do\n \n end\n\n @spec diagonal_sum(value :: integer) :: integer\n def diagonal_sum(value) do\n \n end\nend\n\n# Your functions will be called as such:\n# NeighborSum.init_(grid)\n# param_1 = NeighborSum.adjacent_sum(value)\n# param_2 = NeighborSum.diagonal_sum(value)\n\n# NeighborSum.init_ will be called before every test case, in which you can do some necessary initializations.",
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"hints": [
"Find the cell <code>(i, j)</code> in which the element is present.",
"You can store the coordinates for each value."
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For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 13</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-12\\\" target=\\\"_blank\\\">C# 12</a> with .NET 8 runtime</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 20.10.0</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.4.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/blob/v5/README.md\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.3 version of <a href=\\\"https://github.com/datastructures-js/queue/tree/v4.2.3\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.2</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.9</code>.</p>\\r\\n\\r\\n<p>You may use <a href=\\\"https://github.com/apple/swift-algorithms/tree/1.2.0\\\" target=\\\"_blank\\\">swift-algorithms 1.2.0</a> and <a href=\\\"https://github.com/apple/swift-collections/tree/1.1.0\\\" target=\\\"_blank\\\">swift-collections 1.1.0</a>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.21</code></p>\\r\\n<p>Support <a href=\\\"https://pkg.go.dev/github.com/emirpasic/gods@v1.18.1\\\" target=\\\"_blank\\\">https://pkg.go.dev/github.com/emirpasic/gods@v1.18.1</a> and <a href=\\\"https://pkg.go.dev/github.com/emirpasic/gods/v2@v2.0.0-alpha\\\" target=\\\"_blank\\\">https://pkg.go.dev/github.com/emirpasic/gods/v2@v2.0.0-alpha</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.11</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 3.3.1</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\\r\\n\\r\\n<p>We are using an experimental compiler provided by JetBrains.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.79.0</code>. Your code will be compiled with <code>opt-level</code> 2.</p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand v0.8</a> and <a href=\\\"https://crates.io/crates/regex\\\" target=\\\"_blank\\\">regex\\u00a0v1</a> from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.2</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 20.10.0</code>.</p>\\r\\n\\r\\n<p>Compile Options: <code>--alwaysStrict --strictBindCallApply --strictFunctionTypes --target ES2022</code></p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p><a href=\\\"https://docs.racket-lang.org/guide/performance.html#%28tech._c%29\\\" target=\\\"_blank\\\">Racket CS</a> v8.11</p>\\r\\n\\r\\n<p>Using <code>#lang racket</code></p>\\r\\n\\r\\n<p>Required <code>data/gvector data/queue data/order data/heap</code> automatically for your convenience</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 26\"], \"elixir\": [\"Elixir\", \"Elixir 1.15 with Erlang/OTP 26\"], \"dart\": [\"Dart\", \"<p>Dart 3.2. You may use package <a href=\\\"https://pub.dev/packages/collection/versions/1.18.0\\\" target=\\\"_blank\\\">collection</a></p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
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