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leetcode-problemset/leetcode-cn/originData/balance-a-binary-search-tree.json
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{
"data": {
"question": {
"questionId": "1285",
"questionFrontendId": "1382",
"categoryTitle": "Algorithms",
"boundTopicId": 145047,
"title": "Balance a Binary Search Tree",
"titleSlug": "balance-a-binary-search-tree",
"content": "<p>Given the <code>root</code> of a binary search tree, return <em>a <strong>balanced</strong> binary search tree with the same node values</em>. If there is more than one answer, return <strong>any of them</strong>.</p>\n\n<p>A binary search tree is <strong>balanced</strong> if the depth of the two subtrees of every node never differs by more than <code>1</code>.</p>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/08/10/balance1-tree.jpg\" style=\"width: 500px; height: 319px;\" />\n<pre>\n<strong>Input:</strong> root = [1,null,2,null,3,null,4,null,null]\n<strong>Output:</strong> [2,1,3,null,null,null,4]\n<b>Explanation:</b> This is not the only correct answer, [3,1,4,null,2] is also correct.\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/08/10/balanced2-tree.jpg\" style=\"width: 224px; height: 145px;\" />\n<pre>\n<strong>Input:</strong> root = [2,1,3]\n<strong>Output:</strong> [2,1,3]\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li>The number of nodes in the tree is in the range <code>[1, 10<sup>4</sup>]</code>.</li>\n\t<li><code>1 &lt;= Node.val &lt;= 10<sup>5</sup></code></li>\n</ul>\n",
"translatedTitle": "将二叉搜索树变平衡",
"translatedContent": "<p>给你一棵二叉搜索树,请你返回一棵&nbsp;<strong>平衡后</strong>&nbsp;的二叉搜索树,新生成的树应该与原来的树有着相同的节点值。如果有多种构造方法,请你返回任意一种。</p>\n\n<p>如果一棵二叉搜索树中,每个节点的两棵子树高度差不超过 <code>1</code> ,我们就称这棵二叉搜索树是&nbsp;<strong>平衡的</strong> 。</p>\n\n<p>&nbsp;</p>\n\n<p><strong>示例 1</strong></p>\n\n<p><img src=\"https://assets.leetcode.com/uploads/2021/08/10/balance1-tree.jpg\" style=\"height: 319px; width: 500px;\" /></p>\n\n<pre>\n<strong>输入:</strong>root = [1,null,2,null,3,null,4,null,null]\n<strong>输出:</strong>[2,1,3,null,null,null,4]\n<strong>解释:</strong>这不是唯一的正确答案,[3,1,4,null,2,null,null] 也是一个可行的构造方案。\n</pre>\n\n<p><strong>示例 2</strong></p>\n\n<p><img src=\"https://assets.leetcode.com/uploads/2021/08/10/balanced2-tree.jpg\" style=\"height: 145px; width: 224px;\" /></p>\n\n<pre>\n<strong>输入:</strong> root = [2,1,3]\n<strong>输出:</strong> [2,1,3]\n</pre>\n\n<p>&nbsp;</p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li>树节点的数目在&nbsp;<code>[1, 10<sup>4</sup>]</code>&nbsp;范围内。</li>\n\t<li><code>1 &lt;= Node.val &lt;= 10<sup>5</sup></code></li>\n</ul>\n",
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"code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n * int val;\n * TreeNode *left;\n * TreeNode *right;\n * TreeNode() : val(0), left(nullptr), right(nullptr) {}\n * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}\n * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}\n * };\n */\nclass Solution {\npublic:\n TreeNode* balanceBST(TreeNode* root) {\n\n }\n};",
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"code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * int val;\n * TreeNode left;\n * TreeNode right;\n * TreeNode() {}\n * TreeNode(int val) { this.val = val; }\n * TreeNode(int val, TreeNode left, TreeNode right) {\n * this.val = val;\n * this.left = left;\n * this.right = right;\n * }\n * }\n */\nclass Solution {\n public TreeNode balanceBST(TreeNode root) {\n\n }\n}",
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"code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * val: number\n * left: TreeNode | null\n * right: TreeNode | null\n * constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.left = (left===undefined ? null : left)\n * this.right = (right===undefined ? null : right)\n * }\n * }\n */\n\nfunction balanceBST(root: TreeNode | null): TreeNode | null {\n \n};",
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"code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * public var val: Int\n * public var left: TreeNode?\n * public var right: TreeNode?\n * public init() { self.val = 0; self.left = nil; self.right = nil; }\n * public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }\n * public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {\n * self.val = val\n * self.left = left\n * self.right = right\n * }\n * }\n */\nclass Solution {\n func balanceBST(_ root: TreeNode?) -> TreeNode? {\n\n }\n}",
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"code": "/**\n * Example:\n * var ti = TreeNode(5)\n * var v = ti.`val`\n * Definition for a binary tree node.\n * class TreeNode(var `val`: Int) {\n * var left: TreeNode? = null\n * var right: TreeNode? = null\n * }\n */\nclass Solution {\n fun balanceBST(root: TreeNode?): TreeNode? {\n\n }\n}",
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"code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * int val;\n * TreeNode? left;\n * TreeNode? right;\n * TreeNode([this.val = 0, this.left, this.right]);\n * }\n */\nclass Solution {\n TreeNode? balanceBST(TreeNode? root) {\n \n }\n}",
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"code": "/**\n * Definition for a binary tree node.\n * type TreeNode struct {\n * Val int\n * Left *TreeNode\n * Right *TreeNode\n * }\n */\nfunc balanceBST(root *TreeNode) *TreeNode {\n\n}",
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"code": "# Definition for a binary tree node.\n# class TreeNode\n# attr_accessor :val, :left, :right\n# def initialize(val = 0, left = nil, right = nil)\n# @val = val\n# @left = left\n# @right = right\n# end\n# end\n# @param {TreeNode} root\n# @return {TreeNode}\ndef balance_bst(root)\n\nend",
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"code": "/**\n * Definition for a binary tree node.\n * class TreeNode(_value: Int = 0, _left: TreeNode = null, _right: TreeNode = null) {\n * var value: Int = _value\n * var left: TreeNode = _left\n * var right: TreeNode = _right\n * }\n */\nobject Solution {\n def balanceBST(root: TreeNode): TreeNode = {\n\n }\n}",
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"code": "// Definition for a binary tree node.\n// #[derive(Debug, PartialEq, Eq)]\n// pub struct TreeNode {\n// pub val: i32,\n// pub left: Option<Rc<RefCell<TreeNode>>>,\n// pub right: Option<Rc<RefCell<TreeNode>>>,\n// }\n//\n// impl TreeNode {\n// #[inline]\n// pub fn new(val: i32) -> Self {\n// TreeNode {\n// val,\n// left: None,\n// right: None\n// }\n// }\n// }\nuse std::rc::Rc;\nuse std::cell::RefCell;\nimpl Solution {\n pub fn balance_bst(root: Option<Rc<RefCell<TreeNode>>>) -> Option<Rc<RefCell<TreeNode>>> {\n\n }\n}",
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"lang": "Racket",
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"code": "; Definition for a binary tree node.\n#|\n\n; val : integer?\n; left : (or/c tree-node? #f)\n; right : (or/c tree-node? #f)\n(struct tree-node\n (val left right) #:mutable #:transparent)\n\n; constructor\n(define (make-tree-node [val 0])\n (tree-node val #f #f))\n\n|#\n\n(define/contract (balance-bst root)\n (-> (or/c tree-node? #f) (or/c tree-node? #f))\n )",
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"code": "%% Definition for a binary tree node.\n%%\n%% -record(tree_node, {val = 0 :: integer(),\n%% left = null :: 'null' | #tree_node{},\n%% right = null :: 'null' | #tree_node{}}).\n\n-spec balance_bst(Root :: #tree_node{} | null) -> #tree_node{} | null.\nbalance_bst(Root) ->\n .",
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"lang": "Elixir",
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"Convert the tree to a sorted array using an in-order traversal.",
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