mirror of
https://gitee.com/coder-xiaomo/leetcode-problemset
synced 2025-01-11 02:58:13 +08:00
204 lines
33 KiB
JSON
204 lines
33 KiB
JSON
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"questionId": "1000267",
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"questionFrontendId": "剑指 Offer II 030",
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"title": "插入、删除和随机访问都是 O(1) 的容器",
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"titleSlug": "FortPu",
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"content": "<p> </p>\n\n<p>English description is not available for the problem. Please switch to Chinese.</p>\n",
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"translatedTitle": "插入、删除和随机访问都是 O(1) 的容器",
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"translatedContent": "<p>设计一个支持在<em>平均 </em>时间复杂度 <strong>O(1)</strong> 下,执行以下操作的数据结构:</p>\n\n<ul>\n\t<li><code>insert(val)</code>:当元素 <code>val</code> 不存在时返回 <code>true</code> ,并向集合中插入该项,否则返回 <code>false</code> 。</li>\n\t<li><code>remove(val)</code>:当元素 <code>val</code> 存在时返回 <code>true</code> ,并从集合中移除该项,否则返回 <code>false</code> 。</li>\n\t<li><code>getRandom</code>:随机返回现有集合中的一项。每个元素应该有 <strong>相同的概率 </strong>被返回。</li>\n</ul>\n\n<p> </p>\n\n<p><strong>示例 :</strong></p>\n\n<pre>\n<strong>输入: </strong>inputs = ["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]\n[[], [1], [2], [2], [], [1], [2], []]\n<strong>输出: </strong>[null, true, false, true, 2, true, false, 2]\n<strong>解释:\n</strong>RandomizedSet randomSet = new RandomizedSet(); // 初始化一个空的集合\nrandomSet.insert(1); // 向集合中插入 1 , 返回 true 表示 1 被成功地插入\n\nrandomSet.remove(2); // 返回 false,表示集合中不存在 2 \n\nrandomSet.insert(2); // 向集合中插入 2 返回 true ,集合现在包含 [1,2] \n\nrandomSet.getRandom(); // getRandom 应随机返回 1 或 2 \n \nrandomSet.remove(1); // 从集合中移除 1 返回 true 。集合现在包含 [2] \n\nrandomSet.insert(2); // 2 已在集合中,所以返回 false \n\nrandomSet.getRandom(); // 由于 2 是集合中唯一的数字,getRandom 总是返回 2 \n</pre>\n\n<p> </p>\n\n<p><strong>提示:</strong><meta charset=\"UTF-8\" /></p>\n\n<ul>\n\t<li><code>-2<sup>31</sup> <= val <= 2<sup>31</sup> - 1</code></li>\n\t<li>最多进行<code> 2 * 10<sup>5</sup></code> 次 <code>insert</code> , <code>remove</code> 和 <code>getRandom</code> 方法调用</li>\n\t<li>当调用 <code>getRandom</code> 方法时,集合中至少有一个元素</li>\n</ul>\n\n<p> </p>\n\n<p><meta charset=\"UTF-8\" />注意:本题与主站 380 题相同:<a href=\"https://leetcode-cn.com/problems/insert-delete-getrandom-o1/\">https://leetcode-cn.com/problems/insert-delete-getrandom-o1/</a></p>\n",
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"code": "class RandomizedSet {\npublic:\n /** Initialize your data structure here. */\n RandomizedSet() {\n\n }\n \n /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\n bool insert(int val) {\n\n }\n \n /** Removes a value from the set. Returns true if the set contained the specified element. */\n bool remove(int val) {\n\n }\n \n /** Get a random element from the set. */\n int getRandom() {\n\n }\n};\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * RandomizedSet* obj = new RandomizedSet();\n * bool param_1 = obj->insert(val);\n * bool param_2 = obj->remove(val);\n * int param_3 = obj->getRandom();\n */",
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"code": "/**\n * Initialize your data structure here.\n */\nvar RandomizedSet = function() {\n\n};\n\n/**\n * Inserts a value to the set. Returns true if the set did not already contain the specified element. \n * @param {number} val\n * @return {boolean}\n */\nRandomizedSet.prototype.insert = function(val) {\n\n};\n\n/**\n * Removes a value from the set. Returns true if the set contained the specified element. \n * @param {number} val\n * @return {boolean}\n */\nRandomizedSet.prototype.remove = function(val) {\n\n};\n\n/**\n * Get a random element from the set.\n * @return {number}\n */\nRandomizedSet.prototype.getRandom = function() {\n\n};\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(val)\n * var param_2 = obj.remove(val)\n * var param_3 = obj.getRandom()\n */",
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"code": "class RandomizedSet\n\n=begin\n Initialize your data structure here.\n=end\n def initialize()\n\n end\n\n\n=begin\n Inserts a value to the set. Returns true if the set did not already contain the specified element.\n :type val: Integer\n :rtype: Boolean\n=end\n def insert(val)\n\n end\n\n\n=begin\n Removes a value from the set. Returns true if the set contained the specified element.\n :type val: Integer\n :rtype: Boolean\n=end\n def remove(val)\n\n end\n\n\n=begin\n Get a random element from the set.\n :rtype: Integer\n=end\n def get_random()\n\n end\n\n\nend\n\n# Your RandomizedSet object will be instantiated and called as such:\n# obj = RandomizedSet.new()\n# param_1 = obj.insert(val)\n# param_2 = obj.remove(val)\n# param_3 = obj.get_random()",
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"code": "\nclass RandomizedSet {\n\n /** Initialize your data structure here. */\n init() {\n\n }\n \n /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\n func insert(_ val: Int) -> Bool {\n\n }\n \n /** Removes a value from the set. Returns true if the set contained the specified element. */\n func remove(_ val: Int) -> Bool {\n\n }\n \n /** Get a random element from the set. */\n func getRandom() -> Int {\n\n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * let obj = RandomizedSet()\n * let ret_1: Bool = obj.insert(val)\n * let ret_2: Bool = obj.remove(val)\n * let ret_3: Int = obj.getRandom()\n */",
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"code": "type RandomizedSet struct {\n\n}\n\n\n/** Initialize your data structure here. */\nfunc Constructor() RandomizedSet {\n\n}\n\n\n/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\nfunc (this *RandomizedSet) Insert(val int) bool {\n\n}\n\n\n/** Removes a value from the set. Returns true if the set contained the specified element. */\nfunc (this *RandomizedSet) Remove(val int) bool {\n\n}\n\n\n/** Get a random element from the set. */\nfunc (this *RandomizedSet) GetRandom() int {\n\n}\n\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * obj := Constructor();\n * param_1 := obj.Insert(val);\n * param_2 := obj.Remove(val);\n * param_3 := obj.GetRandom();\n */",
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"code": "class RandomizedSet() {\n\n /** Initialize your data structure here. */\n\n\n /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\n def insert(`val`: Int): Boolean = {\n\n }\n\n /** Removes a value from the set. Returns true if the set contained the specified element. */\n def remove(`val`: Int): Boolean = {\n\n }\n\n /** Get a random element from the set. */\n def getRandom(): Int = {\n\n }\n\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.remove(`val`)\n * var param_3 = obj.getRandom()\n */",
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"code": "class RandomizedSet() {\n\n /** Initialize your data structure here. */\n\n\n /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\n fun insert(`val`: Int): Boolean {\n\n }\n\n /** Removes a value from the set. Returns true if the set contained the specified element. */\n fun remove(`val`: Int): Boolean {\n\n }\n\n /** Get a random element from the set. */\n fun getRandom(): Int {\n\n }\n\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = RandomizedSet()\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.remove(`val`)\n * var param_3 = obj.getRandom()\n */",
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"code": "struct RandomizedSet {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl RandomizedSet {\n\n /** Initialize your data structure here. */\n fn new() -> Self {\n\n }\n \n /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */\n fn insert(&self, val: i32) -> bool {\n\n }\n \n /** Removes a value from the set. Returns true if the set contained the specified element. */\n fn remove(&self, val: i32) -> bool {\n\n }\n \n /** Get a random element from the set. */\n fn get_random(&self) -> i32 {\n\n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * let obj = RandomizedSet::new();\n * let ret_1: bool = obj.insert(val);\n * let ret_2: bool = obj.remove(val);\n * let ret_3: i32 = obj.get_random();\n */",
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"code": "class RandomizedSet {\n /**\n * Initialize your data structure here.\n */\n function __construct() {\n\n }\n\n /**\n * Inserts a value to the set. Returns true if the set did not already contain the specified element.\n * @param Integer $val\n * @return Boolean\n */\n function insert($val) {\n\n }\n\n /**\n * Removes a value from the set. Returns true if the set contained the specified element.\n * @param Integer $val\n * @return Boolean\n */\n function remove($val) {\n\n }\n\n /**\n * Get a random element from the set.\n * @return Integer\n */\n function getRandom() {\n\n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * $obj = RandomizedSet();\n * $ret_1 = $obj->insert($val);\n * $ret_2 = $obj->remove($val);\n * $ret_3 = $obj->getRandom();\n */",
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"code": "class RandomizedSet {\n constructor() {\n\n }\n\n insert(val: number): boolean {\n\n }\n\n remove(val: number): boolean {\n\n }\n\n getRandom(): number {\n\n }\n}\n\n/**\n * Your RandomizedSet object will be instantiated and called as such:\n * var obj = new RandomizedSet()\n * var param_1 = obj.insert(val)\n * var param_2 = obj.remove(val)\n * var param_3 = obj.getRandom()\n */",
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"code": "(define randomized-set%\n (class object%\n (super-new)\n (init-field)\n \n ; insert : exact-integer? -> boolean?\n (define/public (insert val)\n\n )\n ; remove : exact-integer? -> boolean?\n (define/public (remove val)\n\n )\n ; get-random : -> exact-integer?\n (define/public (get-random)\n\n )))\n\n;; Your randomized-set% object will be instantiated and called as such:\n;; (define obj (new randomized-set%))\n;; (define param_1 (send obj insert val))\n;; (define param_2 (send obj remove val))\n;; (define param_3 (send obj get-random))",
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