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"question": {
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"categoryTitle": "Algorithms",
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"title": "Maximum Number of Visible Points",
"titleSlug": "maximum-number-of-visible-points",
"content": "<p>You are given an array <code>points</code>, an integer <code>angle</code>, and your <code>location</code>, where <code>location = [pos<sub>x</sub>, pos<sub>y</sub>]</code> and <code>points[i] = [x<sub>i</sub>, y<sub>i</sub>]</code> both denote <strong>integral coordinates</strong> on the X-Y plane.</p>\n\n<p>Initially, you are facing directly east from your position. You <strong>cannot move</strong> from your position, but you can <strong>rotate</strong>. In other words, <code>pos<sub>x</sub></code> and <code>pos<sub>y</sub></code> cannot be changed. Your field of view in <strong>degrees</strong> is represented by <code>angle</code>, determining how wide you can see from any given view direction. Let <code>d</code> be the amount in degrees that you rotate counterclockwise. Then, your field of view is the <strong>inclusive</strong> range of angles <code>[d - angle/2, d + angle/2]</code>.</p>\n\n<p>\n<video autoplay=\"\" controls=\"\" height=\"360\" muted=\"\" style=\"max-width:100%;height:auto;\" width=\"480\"><source src=\"https://assets.leetcode.com/uploads/2020/09/30/angle.mp4\" type=\"video/mp4\" />Your browser does not support the video tag or this video format.</video>\n</p>\n\n<p>You can <strong>see</strong> some set of points if, for each point, the <strong>angle</strong> formed by the point, your position, and the immediate east direction from your position is <strong>in your field of view</strong>.</p>\n\n<p>There can be multiple points at one coordinate. There may be points at your location, and you can always see these points regardless of your rotation. Points do not obstruct your vision to other points.</p>\n\n<p>Return <em>the maximum number of points you can see</em>.</p>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2020/09/30/89a07e9b-00ab-4967-976a-c723b2aa8656.png\" style=\"width: 400px; height: 300px;\" />\n<pre>\n<strong>Input:</strong> points = [[2,1],[2,2],[3,3]], angle = 90, location = [1,1]\n<strong>Output:</strong> 3\n<strong>Explanation:</strong> The shaded region represents your field of view. All points can be made visible in your field of view, including [3,3] even though [2,2] is in front and in the same line of sight.\n</pre>\n\n<p><strong>Example 2:</strong></p>\n\n<pre>\n<strong>Input:</strong> points = [[2,1],[2,2],[3,4],[1,1]], angle = 90, location = [1,1]\n<strong>Output:</strong> 4\n<strong>Explanation:</strong> All points can be made visible in your field of view, including the one at your location.\n</pre>\n\n<p><strong>Example 3:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2020/09/30/5010bfd3-86e6-465f-ac64-e9df941d2e49.png\" style=\"width: 690px; height: 348px;\" />\n<pre>\n<strong>Input:</strong> points = [[1,0],[2,1]], angle = 13, location = [1,1]\n<strong>Output:</strong> 1\n<strong>Explanation:</strong> You can only see one of the two points, as shown above.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= points.length &lt;= 10<sup>5</sup></code></li>\n\t<li><code>points[i].length == 2</code></li>\n\t<li><code>location.length == 2</code></li>\n\t<li><code>0 &lt;= angle &lt; 360</code></li>\n\t<li><code>0 &lt;= pos<sub>x</sub>, pos<sub>y</sub>, x<sub>i</sub>, y<sub>i</sub> &lt;= 100</code></li>\n</ul>\n",
"translatedTitle": "可见点的最大数目",
"translatedContent": "<p>给你一个点数组 <code>points</code> 和一个表示角度的整数 <code>angle</code> ,你的位置是 <code>location</code> ,其中 <code>location = [pos<sub>x</sub>, pos<sub>y</sub>]</code> 且 <code>points[i] = [x<sub>i</sub>, y<sub>i</sub>]</code> 都表示 X-Y 平面上的整数坐标。</p>\n\n<p>最开始,你面向东方进行观测。你 <strong>不能</strong> 进行移动改变位置,但可以通过 <strong>自转</strong> 调整观测角度。换句话说,<code>pos<sub>x</sub></code> 和 <code>pos<sub>y</sub></code> 不能改变。你的视野范围的角度用 <code>angle</code> 表示, 这决定了你观测任意方向时可以多宽。设 <code>d</code> 为你逆时针自转旋转的度数,那么你的视野就是角度范围 <code>[d - angle/2, d + angle/2]</code> 所指示的那片区域。</p>\n\n<video autoplay=\"\" controls=\"\" height=\"360\" muted=\"\" style=\"max-width:100%;height:auto;\" width=\"750\"><source src=\"https://assets.leetcode-cn.com/aliyun-lc-upload/uploads/2020/10/04/angle.mp4\" type=\"video/mp4\" />Your browser does not support the video tag or this video format.</video>\n\n<p>对于每个点,如果由该点、你的位置以及从你的位置直接向东的方向形成的角度 <strong>位于你的视野中</strong> ,那么你就可以看到它。</p>\n\n<p>同一个坐标上可以有多个点。你所在的位置也可能存在一些点,但不管你的怎么旋转,总是可以看到这些点。同时,点不会阻碍你看到其他点。</p>\n\n<p>返回你能看到的点的最大数目。</p>\n\n<p> </p>\n\n<p><strong>示例 1</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode-cn.com/aliyun-lc-upload/uploads/2020/10/04/89a07e9b-00ab-4967-976a-c723b2aa8656.png\" style=\"height: 300px; width: 400px;\" /></p>\n\n<pre>\n<strong>输入:</strong>points = [[2,1],[2,2],[3,3]], angle = 90, location = [1,1]\n<strong>输出:</strong>3\n<strong>解释:</strong>阴影区域代表你的视野。在你的视野中,所有的点都清晰可见,尽管 [2,2] 和 [3,3]在同一条直线上,你仍然可以看到 [3,3] 。</pre>\n\n<p><strong>示例 2</strong></p>\n\n<pre>\n<strong>输入:</strong>points = [[2,1],[2,2],[3,4],[1,1]], angle = 90, location = [1,1]\n<strong>输出:</strong>4\n<strong>解释:</strong>在你的视野中,所有的点都清晰可见,包括你所在位置的那个点。</pre>\n\n<p><strong>示例 3</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode-cn.com/aliyun-lc-upload/uploads/2020/10/04/5010bfd3-86e6-465f-ac64-e9df941d2e49.png\" style=\"height: 348px; width: 690px;\" /></p>\n\n<pre>\n<strong>输入:</strong>points = [[1,0],[2,1]], angle = 13, location = [1,1]\n<strong>输出:</strong>1\n<strong>解释:</strong>如图所示,你只能看到两点之一。</pre>\n\n<p> </p>\n\n<p><strong>提示:</strong></p>\n\n<ul>\n\t<li><code>1 <= points.length <= 10<sup>5</sup></code></li>\n\t<li><code>points[i].length == 2</code></li>\n\t<li><code>location.length == 2</code></li>\n\t<li><code>0 <= angle < 360</code></li>\n\t<li><code>0 <= pos<sub>x</sub>, pos<sub>y</sub>, x<sub>i</sub>, y<sub>i</sub> <= 100</code></li>\n</ul>\n",
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"Sort the points by polar angle with the original position. Now only a consecutive collection of points would be visible from any coordinate.",
"We can use two pointers to keep track of visible points for each start point",
"For handling the cyclic condition, itd be helpful to append the point list to itself after sorting."
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href=\\\"https:\\/\\/github.com\\/datastructures-js\\/queue\\\" target=\\\"_blank\\\"> datastructures-js\\/queue<\\/a>\\u3002<\\/p>\"],\"ruby\":[\"Ruby\",\"<p>\\u4f7f\\u7528<code>Ruby 3.1<\\/code>\\u6267\\u884c<\\/p>\\r\\n\\r\\n<p>\\u4e00\\u4e9b\\u5e38\\u7528\\u7684\\u6570\\u636e\\u7ed3\\u6784\\u5df2\\u5728 Algorithms \\u6a21\\u5757\\u4e2d\\u63d0\\u4f9b\\uff1ahttps:\\/\\/www.rubydoc.info\\/github\\/kanwei\\/algorithms\\/Algorithms<\\/p>\"],\"swift\":[\"Swift\",\"<p>\\u7248\\u672c\\uff1a<code>Swift 5.5.2<\\/code><\\/p>\\r\\n\\r\\n<p>\\u6211\\u4eec\\u901a\\u5e38\\u4fdd\\u8bc1\\u66f4\\u65b0\\u5230 <a href=\\\"https:\\/\\/swift.org\\/download\\/\\\" target=\\\"_blank\\\">Apple\\u653e\\u51fa\\u7684\\u6700\\u65b0\\u7248Swift<\\/a>\\u3002\\u5982\\u679c\\u60a8\\u53d1\\u73b0Swift\\u4e0d\\u662f\\u6700\\u65b0\\u7248\\u7684\\uff0c\\u8bf7\\u8054\\u7cfb\\u6211\\u4eec\\uff01\\u6211\\u4eec\\u5c06\\u5c3d\\u5feb\\u66f4\\u65b0\\u3002<\\/p>\"],\"golang\":[\"Go\",\"<p>\\u7248\\u672c\\uff1a<code>Go 1.17<\\/code><\\/p>\\r\\n\\r\\n<p>\\u652f\\u6301 <a href=\\\"https:\\/\\/godoc.org\\/github.com\\/emirpasic\\/gods\\\" target=\\\"_blank\\\">https:\\/\\/godoc.org\\/github.com\\/emirpasic\\/gods<\\/a> \\u7b2c\\u4e09\\u65b9\\u5e93\\u3002<\\/p>\"],\"python3\":[\"Python3\",\"<p>\\u7248\\u672c\\uff1a<code>Python 3.10<\\/code><\\/p>\\r\\n\\r\\n<p>\\u4e3a\\u4e86\\u65b9\\u4fbf\\u8d77\\u89c1\\uff0c\\u5927\\u90e8\\u5206\\u5e38\\u7528\\u5e93\\u5df2\\u7ecf\\u88ab\\u81ea\\u52a8 \\u5bfc\\u5165\\uff0c\\u5982<a href=\\\"https:\\/\\/docs.python.org\\/3\\/library\\/array.html\\\" target=\\\"_blank\\\">array<\\/a>, <a href=\\\"https:\\/\\/docs.python.org\\/3\\/library\\/bisect.html\\\" target=\\\"_blank\\\">bisect<\\/a>, <a href=\\\"https:\\/\\/docs.python.org\\/3\\/library\\/collections.html\\\" target=\\\"_blank\\\">collections<\\/a>\\u3002 \\u5982\\u679c\\u60a8\\u9700\\u8981\\u4f7f\\u7528\\u5176\\u4ed6\\u5e93\\u51fd\\u6570\\uff0c\\u8bf7\\u81ea\\u884c\\u5bfc\\u5165\\u3002<\\/p>\\r\\n\\r\\n<p>\\u5982\\u9700\\u4f7f\\u7528 Map\\/TreeMap \\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u60a8\\u53ef\\u4f7f\\u7528 <a href=\\\"http:\\/\\/www.grantjenks.com\\/docs\\/sortedcontainers\\/\\\" target=\\\"_blank\\\">sortedcontainers<\\/a> \\u5e93\\u3002<\\/p>\"],\"scala\":[\"Scala\",\"<p>\\u7248\\u672c\\uff1a<code>Scala 2.13<\\/code><\\/p>\"],\"kotlin\":[\"Kotlin\",\"<p>\\u7248\\u672c\\uff1a<code>Kotlin 1.3.10<\\/code><\\/p>\"],\"rust\":[\"Rust\",\"<p>\\u7248\\u672c\\uff1a<code>rust 1.58.1<\\/code><\\/p>\\r\\n\\r\\n<p>\\u652f\\u6301 crates.io \\u7684 <a href=\\\"https:\\/\\/crates.io\\/crates\\/rand\\\" target=\\\"_blank\\\">rand<\\/a><\\/p>\"],\"php\":[\"PHP\",\"<p><code>PHP 8.1<\\/code>.<\\/p>\\r\\n\\r\\n<p>With bcmath module.<\\/p>\"],\"typescript\":[\"TypeScript\",\"<p>TypeScript 4.5.4<\\/p>\\r\\n\\r\\n<p>Compile Options: --alwaysStrict --strictBindCallApply --strictFunctionTypes --target ES2020<\\/p>\"],\"racket\":[\"Racket\",\"<p><a href=\\\"https:\\/\\/docs.racket-lang.org\\/guide\\/performance.html#%28tech._c%29\\\" target=\\\"_blank\\\">Racket CS<\\/a> v8.3<\\/p>\\r\\n\\r\\n<p>\\u4f7f\\u7528 #lang racket<\\/p>\\r\\n\\r\\n<p>\\u5df2\\u9884\\u5148 (require data\\/gvector data\\/queue data\\/order data\\/heap). \\u82e5\\u9700\\u4f7f\\u7528\\u5176\\u5b83\\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u53ef\\u81ea\\u884c require\\u3002<\\/p>\"],\"erlang\":[\"Erlang\",\"Erlang\\/OTP 24.2\"],\"elixir\":[\"Elixir\",\"Elixir 1.13.0 with Erlang\\/OTP 24.2\"]}",
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