mirror of
https://gitee.com/coder-xiaomo/leetcode-problemset
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184 lines
22 KiB
JSON
184 lines
22 KiB
JSON
{
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"question": {
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"questionId": "303",
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"title": "Range Sum Query - Immutable",
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"titleSlug": "range-sum-query-immutable",
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"content": "<p>Given an integer array <code>nums</code>, handle multiple queries of the following type:</p>\n\n<ol>\n\t<li>Calculate the <strong>sum</strong> of the elements of <code>nums</code> between indices <code>left</code> and <code>right</code> <strong>inclusive</strong> where <code>left <= right</code>.</li>\n</ol>\n\n<p>Implement the <code>NumArray</code> class:</p>\n\n<ul>\n\t<li><code>NumArray(int[] nums)</code> Initializes the object with the integer array <code>nums</code>.</li>\n\t<li><code>int sumRange(int left, int right)</code> Returns the <strong>sum</strong> of the elements of <code>nums</code> between indices <code>left</code> and <code>right</code> <strong>inclusive</strong> (i.e. <code>nums[left] + nums[left + 1] + ... + nums[right]</code>).</li>\n</ul>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["NumArray", "sumRange", "sumRange", "sumRange"]\n[[[-2, 0, 3, -5, 2, -1]], [0, 2], [2, 5], [0, 5]]\n<strong>Output</strong>\n[null, 1, -1, -3]\n\n<strong>Explanation</strong>\nNumArray numArray = new NumArray([-2, 0, 3, -5, 2, -1]);\nnumArray.sumRange(0, 2); // return (-2) + 0 + 3 = 1\nnumArray.sumRange(2, 5); // return 3 + (-5) + 2 + (-1) = -1\nnumArray.sumRange(0, 5); // return (-2) + 0 + 3 + (-5) + 2 + (-1) = -3\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 <= nums.length <= 10<sup>4</sup></code></li>\n\t<li><code>-10<sup>5</sup> <= nums[i] <= 10<sup>5</sup></code></li>\n\t<li><code>0 <= left <= right < nums.length</code></li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>sumRange</code>.</li>\n</ul>\n",
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"exampleTestcases": "[\"NumArray\",\"sumRange\",\"sumRange\",\"sumRange\"]\n[[[-2,0,3,-5,2,-1]],[0,2],[2,5],[0,5]]",
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"categoryTitle": "Algorithms",
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"name": "Array",
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"name": "Prefix Sum",
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"lang": "C++",
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"code": "class NumArray {\npublic:\n NumArray(vector<int>& nums) {\n \n }\n \n int sumRange(int left, int right) {\n \n }\n};\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray* obj = new NumArray(nums);\n * int param_1 = obj->sumRange(left,right);\n */",
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"code": "class NumArray {\n\n public NumArray(int[] nums) {\n \n }\n \n public int sumRange(int left, int right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray obj = new NumArray(nums);\n * int param_1 = obj.sumRange(left,right);\n */",
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"lang": "Python",
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"langSlug": "python",
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"code": "class NumArray(object):\n\n def __init__(self, nums):\n \"\"\"\n :type nums: List[int]\n \"\"\"\n \n\n def sumRange(self, left, right):\n \"\"\"\n :type left: int\n :type right: int\n :rtype: int\n \"\"\"\n \n\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray(nums)\n# param_1 = obj.sumRange(left,right)",
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"code": "class NumArray:\n\n def __init__(self, nums: List[int]):\n \n\n def sumRange(self, left: int, right: int) -> int:\n \n\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray(nums)\n# param_1 = obj.sumRange(left,right)",
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"code": "\n\n\ntypedef struct {\n \n} NumArray;\n\n\nNumArray* numArrayCreate(int* nums, int numsSize) {\n \n}\n\nint numArraySumRange(NumArray* obj, int left, int right) {\n \n}\n\nvoid numArrayFree(NumArray* obj) {\n \n}\n\n/**\n * Your NumArray struct will be instantiated and called as such:\n * NumArray* obj = numArrayCreate(nums, numsSize);\n * int param_1 = numArraySumRange(obj, left, right);\n \n * numArrayFree(obj);\n*/",
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"lang": "C#",
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"code": "public class NumArray {\n\n public NumArray(int[] nums) {\n \n }\n \n public int SumRange(int left, int right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray obj = new NumArray(nums);\n * int param_1 = obj.SumRange(left,right);\n */",
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"code": "/**\n * @param {number[]} nums\n */\nvar NumArray = function(nums) {\n \n};\n\n/** \n * @param {number} left \n * @param {number} right\n * @return {number}\n */\nNumArray.prototype.sumRange = function(left, right) {\n \n};\n\n/** \n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * var param_1 = obj.sumRange(left,right)\n */",
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"lang": "TypeScript",
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"code": "class NumArray {\n constructor(nums: number[]) {\n \n }\n\n sumRange(left: number, right: number): number {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * var param_1 = obj.sumRange(left,right)\n */",
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"lang": "PHP",
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"langSlug": "php",
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"code": "class NumArray {\n /**\n * @param Integer[] $nums\n */\n function __construct($nums) {\n \n }\n \n /**\n * @param Integer $left\n * @param Integer $right\n * @return Integer\n */\n function sumRange($left, $right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * $obj = NumArray($nums);\n * $ret_1 = $obj->sumRange($left, $right);\n */",
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"__typename": "CodeSnippetNode"
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"lang": "Swift",
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"code": "\nclass NumArray {\n\n init(_ nums: [Int]) {\n \n }\n \n func sumRange(_ left: Int, _ right: Int) -> Int {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * let obj = NumArray(nums)\n * let ret_1: Int = obj.sumRange(left, right)\n */",
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"lang": "Kotlin",
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"langSlug": "kotlin",
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"code": "class NumArray(nums: IntArray) {\n\n fun sumRange(left: Int, right: Int): Int {\n \n }\n\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = NumArray(nums)\n * var param_1 = obj.sumRange(left,right)\n */",
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{
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"lang": "Dart",
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"langSlug": "dart",
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"code": "class NumArray {\n\n NumArray(List<int> nums) {\n \n }\n \n int sumRange(int left, int right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray obj = NumArray(nums);\n * int param1 = obj.sumRange(left,right);\n */",
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{
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"lang": "Go",
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"langSlug": "golang",
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"code": "type NumArray struct {\n \n}\n\n\nfunc Constructor(nums []int) NumArray {\n \n}\n\n\nfunc (this *NumArray) SumRange(left int, right int) int {\n \n}\n\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * obj := Constructor(nums);\n * param_1 := obj.SumRange(left,right);\n */",
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"lang": "Ruby",
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"code": "class NumArray\n\n=begin\n :type nums: Integer[]\n=end\n def initialize(nums)\n \n end\n\n\n=begin\n :type left: Integer\n :type right: Integer\n :rtype: Integer\n=end\n def sum_range(left, right)\n \n end\n\n\nend\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray.new(nums)\n# param_1 = obj.sum_range(left, right)",
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"code": "class NumArray(_nums: Array[Int]) {\n\n def sumRange(left: Int, right: Int): Int = {\n \n }\n\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * var param_1 = obj.sumRange(left,right)\n */",
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"code": "struct NumArray {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl NumArray {\n\n fn new(nums: Vec<i32>) -> Self {\n \n }\n \n fn sum_range(&self, left: i32, right: i32) -> i32 {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * let obj = NumArray::new(nums);\n * let ret_1: i32 = obj.sum_range(left, right);\n */",
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If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://github.com/datastructures-js/queue/tree/e63563025a5a805aa16928cb53bcd517bfea9230\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.21</code></p>\\r\\n<p>Support <a href=\\\"https://github.com/emirpasic/gods/tree/v1.18.1\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods@v1.18.1</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"<p>Dart 2.17.3</p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
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