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leetcode-problemset/leetcode/originData/design-hashset.json
2023-12-09 19:57:46 +08:00

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{
"data": {
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"title": "Design HashSet",
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"content": "<p>Design a HashSet without using any built-in hash table libraries.</p>\n\n<p>Implement <code>MyHashSet</code> class:</p>\n\n<ul>\n\t<li><code>void add(key)</code> Inserts the value <code>key</code> into the HashSet.</li>\n\t<li><code>bool contains(key)</code> Returns whether the value <code>key</code> exists in the HashSet or not.</li>\n\t<li><code>void remove(key)</code> Removes the value <code>key</code> in the HashSet. If <code>key</code> does not exist in the HashSet, do nothing.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;MyHashSet&quot;, &quot;add&quot;, &quot;add&quot;, &quot;contains&quot;, &quot;contains&quot;, &quot;add&quot;, &quot;contains&quot;, &quot;remove&quot;, &quot;contains&quot;]\n[[], [1], [2], [1], [3], [2], [2], [2], [2]]\n<strong>Output</strong>\n[null, null, null, true, false, null, true, null, false]\n\n<strong>Explanation</strong>\nMyHashSet myHashSet = new MyHashSet();\nmyHashSet.add(1); // set = [1]\nmyHashSet.add(2); // set = [1, 2]\nmyHashSet.contains(1); // return True\nmyHashSet.contains(3); // return False, (not found)\nmyHashSet.add(2); // set = [1, 2]\nmyHashSet.contains(2); // return True\nmyHashSet.remove(2); // set = [1]\nmyHashSet.contains(2); // return False, (already removed)</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>0 &lt;= key &lt;= 10<sup>6</sup></code></li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>add</code>, <code>remove</code>, and <code>contains</code>.</li>\n</ul>\n",
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"lang": "C++",
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"code": "class MyHashSet {\npublic:\n MyHashSet() {\n \n }\n \n void add(int key) {\n \n }\n \n void remove(int key) {\n \n }\n \n bool contains(int key) {\n \n }\n};\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * MyHashSet* obj = new MyHashSet();\n * obj->add(key);\n * obj->remove(key);\n * bool param_3 = obj->contains(key);\n */",
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"code": "class MyHashSet {\n\n public MyHashSet() {\n \n }\n \n public void add(int key) {\n \n }\n \n public void remove(int key) {\n \n }\n \n public boolean contains(int key) {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * MyHashSet obj = new MyHashSet();\n * obj.add(key);\n * obj.remove(key);\n * boolean param_3 = obj.contains(key);\n */",
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"lang": "Python",
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"code": "class MyHashSet(object):\n\n def __init__(self):\n \n\n def add(self, key):\n \"\"\"\n :type key: int\n :rtype: None\n \"\"\"\n \n\n def remove(self, key):\n \"\"\"\n :type key: int\n :rtype: None\n \"\"\"\n \n\n def contains(self, key):\n \"\"\"\n :type key: int\n :rtype: bool\n \"\"\"\n \n\n\n# Your MyHashSet object will be instantiated and called as such:\n# obj = MyHashSet()\n# obj.add(key)\n# obj.remove(key)\n# param_3 = obj.contains(key)",
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"code": "class MyHashSet:\n\n def __init__(self):\n \n\n def add(self, key: int) -> None:\n \n\n def remove(self, key: int) -> None:\n \n\n def contains(self, key: int) -> bool:\n \n\n\n# Your MyHashSet object will be instantiated and called as such:\n# obj = MyHashSet()\n# obj.add(key)\n# obj.remove(key)\n# param_3 = obj.contains(key)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} MyHashSet;\n\n\nMyHashSet* myHashSetCreate() {\n \n}\n\nvoid myHashSetAdd(MyHashSet* obj, int key) {\n \n}\n\nvoid myHashSetRemove(MyHashSet* obj, int key) {\n \n}\n\nbool myHashSetContains(MyHashSet* obj, int key) {\n \n}\n\nvoid myHashSetFree(MyHashSet* obj) {\n \n}\n\n/**\n * Your MyHashSet struct will be instantiated and called as such:\n * MyHashSet* obj = myHashSetCreate();\n * myHashSetAdd(obj, key);\n \n * myHashSetRemove(obj, key);\n \n * bool param_3 = myHashSetContains(obj, key);\n \n * myHashSetFree(obj);\n*/",
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"code": "public class MyHashSet {\n\n public MyHashSet() {\n \n }\n \n public void Add(int key) {\n \n }\n \n public void Remove(int key) {\n \n }\n \n public bool Contains(int key) {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * MyHashSet obj = new MyHashSet();\n * obj.Add(key);\n * obj.Remove(key);\n * bool param_3 = obj.Contains(key);\n */",
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"code": "\nvar MyHashSet = function() {\n \n};\n\n/** \n * @param {number} key\n * @return {void}\n */\nMyHashSet.prototype.add = function(key) {\n \n};\n\n/** \n * @param {number} key\n * @return {void}\n */\nMyHashSet.prototype.remove = function(key) {\n \n};\n\n/** \n * @param {number} key\n * @return {boolean}\n */\nMyHashSet.prototype.contains = function(key) {\n \n};\n\n/** \n * Your MyHashSet object will be instantiated and called as such:\n * var obj = new MyHashSet()\n * obj.add(key)\n * obj.remove(key)\n * var param_3 = obj.contains(key)\n */",
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"lang": "TypeScript",
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"code": "class MyHashSet {\n constructor() {\n \n }\n\n add(key: number): void {\n \n }\n\n remove(key: number): void {\n \n }\n\n contains(key: number): boolean {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * var obj = new MyHashSet()\n * obj.add(key)\n * obj.remove(key)\n * var param_3 = obj.contains(key)\n */",
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"lang": "PHP",
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"code": "class MyHashSet {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param Integer $key\n * @return NULL\n */\n function add($key) {\n \n }\n \n /**\n * @param Integer $key\n * @return NULL\n */\n function remove($key) {\n \n }\n \n /**\n * @param Integer $key\n * @return Boolean\n */\n function contains($key) {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * $obj = MyHashSet();\n * $obj->add($key);\n * $obj->remove($key);\n * $ret_3 = $obj->contains($key);\n */",
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"code": "\nclass MyHashSet {\n\n init() {\n \n }\n \n func add(_ key: Int) {\n \n }\n \n func remove(_ key: Int) {\n \n }\n \n func contains(_ key: Int) -> Bool {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * let obj = MyHashSet()\n * obj.add(key)\n * obj.remove(key)\n * let ret_3: Bool = obj.contains(key)\n */",
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"code": "class MyHashSet() {\n\n fun add(key: Int) {\n \n }\n\n fun remove(key: Int) {\n \n }\n\n fun contains(key: Int): Boolean {\n \n }\n\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * var obj = MyHashSet()\n * obj.add(key)\n * obj.remove(key)\n * var param_3 = obj.contains(key)\n */",
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"code": "class MyHashSet {\n\n MyHashSet() {\n \n }\n \n void add(int key) {\n \n }\n \n void remove(int key) {\n \n }\n \n bool contains(int key) {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * MyHashSet obj = MyHashSet();\n * obj.add(key);\n * obj.remove(key);\n * bool param3 = obj.contains(key);\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type MyHashSet struct {\n \n}\n\n\nfunc Constructor() MyHashSet {\n \n}\n\n\nfunc (this *MyHashSet) Add(key int) {\n \n}\n\n\nfunc (this *MyHashSet) Remove(key int) {\n \n}\n\n\nfunc (this *MyHashSet) Contains(key int) bool {\n \n}\n\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * obj := Constructor();\n * obj.Add(key);\n * obj.Remove(key);\n * param_3 := obj.Contains(key);\n */",
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"code": "class MyHashSet\n def initialize()\n \n end\n\n\n=begin\n :type key: Integer\n :rtype: Void\n=end\n def add(key)\n \n end\n\n\n=begin\n :type key: Integer\n :rtype: Void\n=end\n def remove(key)\n \n end\n\n\n=begin\n :type key: Integer\n :rtype: Boolean\n=end\n def contains(key)\n \n end\n\n\nend\n\n# Your MyHashSet object will be instantiated and called as such:\n# obj = MyHashSet.new()\n# obj.add(key)\n# obj.remove(key)\n# param_3 = obj.contains(key)",
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"code": "class MyHashSet() {\n\n def add(key: Int) {\n \n }\n\n def remove(key: Int) {\n \n }\n\n def contains(key: Int): Boolean = {\n \n }\n\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * var obj = new MyHashSet()\n * obj.add(key)\n * obj.remove(key)\n * var param_3 = obj.contains(key)\n */",
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"code": "struct MyHashSet {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MyHashSet {\n\n fn new() -> Self {\n \n }\n \n fn add(&self, key: i32) {\n \n }\n \n fn remove(&self, key: i32) {\n \n }\n \n fn contains(&self, key: i32) -> bool {\n \n }\n}\n\n/**\n * Your MyHashSet object will be instantiated and called as such:\n * let obj = MyHashSet::new();\n * obj.add(key);\n * obj.remove(key);\n * let ret_3: bool = obj.contains(key);\n */",
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"code": "(define my-hash-set%\n (class object%\n (super-new)\n \n (init-field)\n \n ; add : exact-integer? -> void?\n (define/public (add key)\n )\n ; remove : exact-integer? -> void?\n (define/public (remove key)\n )\n ; contains : exact-integer? -> boolean?\n (define/public (contains key)\n )))\n\n;; Your my-hash-set% object will be instantiated and called as such:\n;; (define obj (new my-hash-set%))\n;; (send obj add key)\n;; (send obj remove key)\n;; (define param_3 (send obj contains key))",
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"code": "defmodule MyHashSet do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec add(key :: integer) :: any\n def add(key) do\n \n end\n\n @spec remove(key :: integer) :: any\n def remove(key) do\n \n end\n\n @spec contains(key :: integer) :: boolean\n def contains(key) do\n \n end\nend\n\n# Your functions will be called as such:\n# MyHashSet.init_()\n# MyHashSet.add(key)\n# MyHashSet.remove(key)\n# param_3 = MyHashSet.contains(key)\n\n# MyHashSet.init_ will be called before every test case, in which you can do some necessary initializations.",
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