{ "data": { "question": { "questionId": "529", "questionFrontendId": "529", "boundTopicId": null, "title": "Minesweeper", "titleSlug": "minesweeper", "content": "

Let's play the minesweeper game (Wikipedia, online game)!

\n\n

You are given an m x n char matrix board representing the game board where:

\n\n\n\n

You are also given an integer array click where click = [clickr, clickc] represents the next click position among all the unrevealed squares ('M' or 'E').

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Return the board after revealing this position according to the following rules:

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    \n\t
  1. If a mine 'M' is revealed, then the game is over. You should change it to 'X'.
  2. \n\t
  3. If an empty square 'E' with no adjacent mines is revealed, then change it to a revealed blank 'B' and all of its adjacent unrevealed squares should be revealed recursively.
  4. \n\t
  5. If an empty square 'E' with at least one adjacent mine is revealed, then change it to a digit ('1' to '8') representing the number of adjacent mines.
  6. \n\t
  7. Return the board when no more squares will be revealed.
  8. \n
\n\n

 

\n

Example 1:

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\nInput: board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]\nOutput: [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]\n
\n\n

Example 2:

\n\n
\nInput: board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2]\nOutput: [["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]\n
\n\n

 

\n

Constraints:

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Compiled with clang 11 using the latest C++ 20 standard.

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Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

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OpenJDK 17. Java 8 features such as lambda expressions and stream API can be used.

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Most standard library headers are already included automatically for your convenience.

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Includes Pair class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.

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Python 2.7.12.

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Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

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For Map/TreeMap data structure, you may use sortedcontainers library.

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Note that Python 2.7 will not be maintained past 2020. For the latest Python, please choose Python3 instead.

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Compiled with gcc 8.2 using the gnu11 standard.

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Most standard library headers are already included automatically for your convenience.

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For hash table operations, you may use uthash. \\\"uthash.h\\\" is included by default. Below are some examples:

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\\r\\n

\\r\\n\\r\\n

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\\r\\n

\\r\\n\\r\\n

3. Deleting an item in a hash:\\r\\n

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\\r\\n

\"], \"csharp\": [\"C#\", \"

C# 10 with .NET 6 runtime

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Node.js 16.13.2.

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Your code is run with --harmony flag, enabling new ES6 features.

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Ruby 3.1

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Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

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Swift 5.5.2.

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Go 1.21

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Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

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Python 3.10.

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Scala 2.13.7.

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Kotlin 1.9.0.

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Rust 1.58.1

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Supports rand v0.6\\u00a0from crates.io

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PHP 8.1.

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With bcmath module

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TypeScript 5.1.6, Node.js 16.13.2.

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Run with Racket 8.3.

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Dart 2.17.3

\\r\\n\\r\\n

Your code will be run directly without compiling

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