{ "data": { "question": { "questionId": "382", "questionFrontendId": "382", "boundTopicId": null, "title": "Linked List Random Node", "titleSlug": "linked-list-random-node", "content": "

Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

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Implement the Solution class:

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Example 1:

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\nInput\n["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]\n[[[1, 2, 3]], [], [], [], [], []]\nOutput\n[null, 1, 3, 2, 2, 3]\n\nExplanation\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // return 1\nsolution.getRandom(); // return 3\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 3\n// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.\n
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Constraints:

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Follow up:

\n\n\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 3013, "dislikes": 695, "isLiked": null, "similarQuestions": "[{\"title\": \"Random Pick Index\", \"titleSlug\": \"random-pick-index\", \"difficulty\": \"Medium\", \"translatedTitle\": null}]", "exampleTestcases": "[\"Solution\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\"]\n[[[1,2,3]],[],[],[],[],[]]", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Linked List", "slug": "linked-list", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Math", "slug": "math", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Reservoir Sampling", "slug": "reservoir-sampling", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Randomized", "slug": "randomized", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "/**\n * Definition for singly-linked list.\n * struct ListNode {\n * int val;\n * ListNode *next;\n * ListNode() : val(0), next(nullptr) {}\n * ListNode(int x) : val(x), next(nullptr) {}\n * ListNode(int x, ListNode *next) : val(x), next(next) {}\n * };\n */\nclass Solution {\npublic:\n Solution(ListNode* head) {\n \n }\n \n int getRandom() {\n \n }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(head);\n * int param_1 = obj->getRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * int val;\n * ListNode next;\n * ListNode() {}\n * ListNode(int val) { this.val = val; }\n * ListNode(int val, ListNode next) { this.val = val; this.next = next; }\n * }\n */\nclass Solution {\n\n public Solution(ListNode head) {\n \n }\n \n public int getRandom() {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(head);\n * int param_1 = obj.getRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "# Definition for singly-linked list.\n# class ListNode(object):\n# def __init__(self, val=0, next=None):\n# self.val = val\n# self.next = next\nclass Solution(object):\n\n def __init__(self, head):\n \"\"\"\n :type head: Optional[ListNode]\n \"\"\"\n \n\n def getRandom(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(head)\n# param_1 = obj.getRandom()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "# Definition for singly-linked list.\n# class ListNode:\n# def __init__(self, val=0, next=None):\n# self.val = val\n# self.next = next\nclass Solution:\n\n def __init__(self, head: Optional[ListNode]):\n \n\n def getRandom(self) -> int:\n \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(head)\n# param_1 = obj.getRandom()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "/**\n * Definition for singly-linked list.\n * struct ListNode {\n * int val;\n * struct ListNode *next;\n * };\n */\n\n\n\ntypedef struct {\n \n} Solution;\n\n\nSolution* solutionCreate(struct ListNode* head) {\n \n}\n\nint solutionGetRandom(Solution* obj) {\n \n}\n\nvoid solutionFree(Solution* obj) {\n \n}\n\n/**\n * Your Solution struct will be instantiated and called as such:\n * Solution* obj = solutionCreate(head);\n * int param_1 = solutionGetRandom(obj);\n \n * solutionFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * public int val;\n * public ListNode next;\n * public ListNode(int val=0, ListNode next=null) {\n * this.val = val;\n * this.next = next;\n * }\n * }\n */\npublic class Solution {\n\n public Solution(ListNode head) {\n \n }\n \n public int GetRandom() {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(head);\n * int param_1 = obj.GetRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * Definition for singly-linked list.\n * function ListNode(val, next) {\n * this.val = (val===undefined ? 0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n */\n/**\n * @param {ListNode} head\n */\nvar Solution = function(head) {\n \n};\n\n/**\n * @return {number}\n */\nSolution.prototype.getRandom = function() {\n \n};\n\n/** \n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "/**\n * Definition for singly-linked list.\n * class ListNode {\n * val: number\n * next: ListNode | null\n * constructor(val?: number, next?: ListNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n * }\n */\n\nclass Solution {\n constructor(head: ListNode | null) {\n \n }\n\n getRandom(): number {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "/**\n * Definition for a singly-linked list.\n * class ListNode {\n * public $val = 0;\n * public $next = null;\n * function __construct($val = 0, $next = null) {\n * $this->val = $val;\n * $this->next = $next;\n * }\n * }\n */\nclass Solution {\n /**\n * @param ListNode $head\n */\n function __construct($head) {\n \n }\n \n /**\n * @return Integer\n */\n function getRandom() {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($head);\n * $ret_1 = $obj->getRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * public var val: Int\n * public var next: ListNode?\n * public init() { self.val = 0; self.next = nil; }\n * public init(_ val: Int) { self.val = val; self.next = nil; }\n * public init(_ val: Int, _ next: ListNode?) { self.val = val; self.next = next; }\n * }\n */\n\nclass Solution {\n\n init(_ head: ListNode?) {\n \n }\n \n func getRandom() -> Int {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(head)\n * let ret_1: Int = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "/**\n * Example:\n * var li = ListNode(5)\n * var v = li.`val`\n * Definition for singly-linked list.\n * class ListNode(var `val`: Int) {\n * var next: ListNode? = null\n * }\n */\nclass Solution(head: ListNode?) {\n\n fun getRandom(): Int {\n \n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "/**\n * Definition for singly-linked list.\n * class ListNode {\n * int val;\n * ListNode? next;\n * ListNode([this.val = 0, this.next]);\n * }\n */\nclass Solution {\n\n Solution(ListNode? head) {\n \n }\n \n int getRandom() {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = Solution(head);\n * int param1 = obj.getRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "/**\n * Definition for singly-linked list.\n * type ListNode struct {\n * Val int\n * Next *ListNode\n * }\n */\ntype Solution struct {\n \n}\n\n\nfunc Constructor(head *ListNode) Solution {\n \n}\n\n\nfunc (this *Solution) GetRandom() int {\n \n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(head);\n * param_1 := obj.GetRandom();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# Definition for singly-linked list.\n# class ListNode\n# attr_accessor :val, :next\n# def initialize(val = 0, _next = nil)\n# @val = val\n# @next = _next\n# end\n# end\nclass Solution\n\n=begin\n :type head: ListNode\n=end\n def initialize(head)\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def get_random()\n \n end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(head)\n# param_1 = obj.get_random()", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "/**\n * Definition for singly-linked list.\n * class ListNode(_x: Int = 0, _next: ListNode = null) {\n * var next: ListNode = _next\n * var x: Int = _x\n * }\n */\nclass Solution(_head: ListNode) {\n\n def getRandom(): Int = {\n \n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "// Definition for singly-linked list.\n// #[derive(PartialEq, Eq, Clone, Debug)]\n// pub struct ListNode {\n// pub val: i32,\n// pub next: Option>\n// }\n// \n// impl ListNode {\n// #[inline]\n// fn new(val: i32) -> Self {\n// ListNode {\n// next: None,\n// val\n// }\n// }\n// }\nstruct Solution {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n fn new(head: Option>) -> Self {\n \n }\n \n fn get_random(&self) -> i32 {\n \n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(head);\n * let ret_1: i32 = obj.get_random();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "; Definition for singly-linked list:\n#|\n\n; val : integer?\n; next : (or/c list-node? #f)\n(struct list-node\n (val next) #:mutable #:transparent)\n\n; constructor\n(define (make-list-node [val 0])\n (list-node val #f))\n\n|#\n\n(define solution%\n (class object%\n (super-new)\n \n ; head : (or/c list-node? #f)\n (init-field\n head)\n \n ; get-random : -> exact-integer?\n (define/public (get-random)\n )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [head head]))\n;; (define param_1 (send obj get-random))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "%% Definition for singly-linked list.\n%%\n%% -record(list_node, {val = 0 :: integer(),\n%% next = null :: 'null' | #list_node{}}).\n\n-spec solution_init_(Head :: #list_node{} | null) -> any().\nsolution_init_(Head) ->\n .\n\n-spec solution_get_random() -> integer().\nsolution_get_random() ->\n .\n\n\n%% Your functions will be called as such:\n%% solution_init_(Head),\n%% Param_1 = solution_get_random(),\n\n%% solution_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "# Definition for singly-linked list.\n#\n# defmodule ListNode do\n# @type t :: %__MODULE__{\n# val: integer,\n# next: ListNode.t() | nil\n# }\n# defstruct val: 0, next: nil\n# end\n\ndefmodule Solution do\n @spec init_(head :: ListNode.t | nil) :: any\n def init_(head) do\n \n end\n\n @spec get_random() :: integer\n def get_random() do\n \n end\nend\n\n# Your functions will be called as such:\n# Solution.init_(head)\n# param_1 = Solution.get_random()\n\n# Solution.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"233.9K\", \"totalSubmission\": \"371.6K\", \"totalAcceptedRaw\": 233871, \"totalSubmissionRaw\": 371560, \"acRate\": \"62.9%\"}", "hints": [], "solution": { "id": "1053", "canSeeDetail": false, "paidOnly": true, "hasVideoSolution": false, "paidOnlyVideo": true, "__typename": "ArticleNode" }, "status": null, "sampleTestCase": "[\"Solution\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\",\"getRandom\"]\n[[[1,2,3]],[],[],[],[],[]]", "metaData": "{\n \"classname\": \"Solution\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"ListNode\",\n \"name\": \"head\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [],\n \"name\": \"getRandom\",\n \"return\": {\n \"type\": \"integer\"\n }\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"

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