{ "data": { "question": { "questionId": "2343", "questionFrontendId": "2257", "boundTopicId": null, "title": "Count Unguarded Cells in the Grid", "titleSlug": "count-unguarded-cells-in-the-grid", "content": "

You are given two integers m and n representing a 0-indexed m x n grid. You are also given two 2D integer arrays guards and walls where guards[i] = [rowi, coli] and walls[j] = [rowj, colj] represent the positions of the ith guard and jth wall respectively.

\n\n

A guard can see every cell in the four cardinal directions (north, east, south, or west) starting from their position unless obstructed by a wall or another guard. A cell is guarded if there is at least one guard that can see it.

\n\n

Return the number of unoccupied cells that are not guarded.

\n\n

 

\n

Example 1:

\n\"\"\n
\nInput: m = 4, n = 6, guards = [[0,0],[1,1],[2,3]], walls = [[0,1],[2,2],[1,4]]\nOutput: 7\nExplanation: The guarded and unguarded cells are shown in red and green respectively in the above diagram.\nThere are a total of 7 unguarded cells, so we return 7.\n
\n\n

Example 2:

\n\"\"\n
\nInput: m = 3, n = 3, guards = [[1,1]], walls = [[0,1],[1,0],[2,1],[1,2]]\nOutput: 4\nExplanation: The unguarded cells are shown in green in the above diagram.\nThere are a total of 4 unguarded cells, so we return 4.\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 398, "dislikes": 33, "isLiked": null, "similarQuestions": "[{\"title\": \"Bomb Enemy\", \"titleSlug\": \"bomb-enemy\", \"difficulty\": \"Medium\", \"translatedTitle\": null}, {\"title\": \"Available Captures for Rook\", \"titleSlug\": \"available-captures-for-rook\", \"difficulty\": \"Easy\", \"translatedTitle\": null}]", "exampleTestcases": "4\n6\n[[0,0],[1,1],[2,3]]\n[[0,1],[2,2],[1,4]]\n3\n3\n[[1,1]]\n[[0,1],[1,0],[2,1],[1,2]]", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Array", "slug": "array", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Matrix", "slug": "matrix", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Simulation", "slug": "simulation", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Solution {\npublic:\n int countUnguarded(int m, int n, vector>& guards, vector>& walls) {\n \n }\n};", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Solution {\n public int countUnguarded(int m, int n, int[][] guards, int[][] walls) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Solution(object):\n def countUnguarded(self, m, n, guards, walls):\n \"\"\"\n :type m: int\n :type n: int\n :type guards: List[List[int]]\n :type walls: List[List[int]]\n :rtype: int\n \"\"\"\n ", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Solution:\n def countUnguarded(self, m: int, n: int, guards: List[List[int]], walls: List[List[int]]) -> int:\n ", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "int countUnguarded(int m, int n, int** guards, int guardsSize, int* guardsColSize, int** walls, int wallsSize, int* wallsColSize) {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Solution {\n public int CountUnguarded(int m, int n, int[][] guards, int[][] walls) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number} m\n * @param {number} n\n * @param {number[][]} guards\n * @param {number[][]} walls\n * @return {number}\n */\nvar countUnguarded = function(m, n, guards, walls) {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "function countUnguarded(m: number, n: number, guards: number[][], walls: number[][]): number {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Solution {\n\n /**\n * @param Integer $m\n * @param Integer $n\n * @param Integer[][] $guards\n * @param Integer[][] $walls\n * @return Integer\n */\n function countUnguarded($m, $n, $guards, $walls) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "class Solution {\n func countUnguarded(_ m: Int, _ n: Int, _ guards: [[Int]], _ walls: [[Int]]) -> Int {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Solution {\n fun countUnguarded(m: Int, n: Int, guards: Array, walls: Array): Int {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class Solution {\n int countUnguarded(int m, int n, List> guards, List> walls) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "func countUnguarded(m int, n int, guards [][]int, walls [][]int) int {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# @param {Integer} m\n# @param {Integer} n\n# @param {Integer[][]} guards\n# @param {Integer[][]} walls\n# @return {Integer}\ndef count_unguarded(m, n, guards, walls)\n \nend", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "object Solution {\n def countUnguarded(m: Int, n: Int, guards: Array[Array[Int]], walls: Array[Array[Int]]): Int = {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "impl Solution {\n pub fn count_unguarded(m: i32, n: i32, guards: Vec>, walls: Vec>) -> i32 {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define/contract (count-unguarded m n guards walls)\n (-> exact-integer? exact-integer? (listof (listof exact-integer?)) (listof (listof exact-integer?)) exact-integer?)\n )", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec count_unguarded(M :: integer(), N :: integer(), Guards :: [[integer()]], Walls :: [[integer()]]) -> integer().\ncount_unguarded(M, N, Guards, Walls) ->\n .", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Solution do\n @spec count_unguarded(m :: integer, n :: integer, guards :: [[integer]], walls :: [[integer]]) :: integer\n def count_unguarded(m, n, guards, walls) do\n \n end\nend", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"15K\", \"totalSubmission\": \"28.8K\", \"totalAcceptedRaw\": 14992, \"totalSubmissionRaw\": 28780, \"acRate\": \"52.1%\"}", "hints": [ "Create a 2D array to represent the grid. Can you mark the tiles that can be seen by a guard?", "Iterate over the guards, and for each of the 4 directions, advance the current tile and mark the tile. When should you stop advancing?" ], "solution": null, "status": null, "sampleTestCase": "4\n6\n[[0,0],[1,1],[2,3]]\n[[0,1],[2,2],[1,4]]", "metaData": "{\n \"name\": \"countUnguarded\",\n \"params\": [\n {\n \"name\": \"m\",\n \"type\": \"integer\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"n\"\n },\n {\n \"type\": \"integer[][]\",\n \"name\": \"guards\"\n },\n {\n \"type\": \"integer[][]\",\n \"name\": \"walls\"\n }\n ],\n \"return\": {\n \"type\": \"integer\"\n }\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"

Compiled with clang 11 using the latest C++ 20 standard.

\\r\\n\\r\\n

Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\"], \"java\": [\"Java\", \"

OpenJDK 17. Java 8 features such as lambda expressions and stream API can be used.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\\r\\n

Includes Pair class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.

\"], \"python\": [\"Python\", \"

Python 2.7.12.

\\r\\n\\r\\n

Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

\\r\\n\\r\\n

For Map/TreeMap data structure, you may use sortedcontainers library.

\\r\\n\\r\\n

Note that Python 2.7 will not be maintained past 2020. For the latest Python, please choose Python3 instead.

\"], \"c\": [\"C\", \"

Compiled with gcc 8.2 using the gnu11 standard.

\\r\\n\\r\\n

Your code is compiled with level one optimization (-O1). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

\\r\\n\\r\\n

Most standard library headers are already included automatically for your convenience.

\\r\\n\\r\\n

For hash table operations, you may use uthash. \\\"uthash.h\\\" is included by default. Below are some examples:

\\r\\n\\r\\n

1. Adding an item to a hash.\\r\\n

\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n
\\r\\n

\\r\\n\\r\\n

2. Looking up an item in a hash:\\r\\n

\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n
\\r\\n

\\r\\n\\r\\n

3. Deleting an item in a hash:\\r\\n

\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n    HASH_DEL(users, user);  \\r\\n}\\r\\n
\\r\\n

\"], \"csharp\": [\"C#\", \"

C# 10 with .NET 6 runtime

\"], \"javascript\": [\"JavaScript\", \"

Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES6 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\\r\\n\\r\\n

For Priority Queue / Queue data structures, you may use 5.3.0 version of datastructures-js/priority-queue and 4.2.1 version of datastructures-js/queue.

\"], \"ruby\": [\"Ruby\", \"

Ruby 3.1

\\r\\n\\r\\n

Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

\"], \"swift\": [\"Swift\", \"

Swift 5.5.2.

\"], \"golang\": [\"Go\", \"

Go 1.21

\\r\\n

Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

\"], \"python3\": [\"Python3\", \"

Python 3.10.

\\r\\n\\r\\n

Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

\\r\\n\\r\\n

For Map/TreeMap data structure, you may use sortedcontainers library.

\"], \"scala\": [\"Scala\", \"

Scala 2.13.7.

\"], \"kotlin\": [\"Kotlin\", \"

Kotlin 1.9.0.

\"], \"rust\": [\"Rust\", \"

Rust 1.58.1

\\r\\n\\r\\n

Supports rand v0.6\\u00a0from crates.io

\"], \"php\": [\"PHP\", \"

PHP 8.1.

\\r\\n

With bcmath module

\"], \"typescript\": [\"Typescript\", \"

TypeScript 5.1.6, Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES2022 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\"], \"racket\": [\"Racket\", \"

Run with Racket 8.3.

\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"

Dart 2.17.3

\\r\\n\\r\\n

Your code will be run directly without compiling

\"]}", "libraryUrl": null, "adminUrl": null, "challengeQuestion": null, "__typename": "QuestionNode" } } }