{ "data": { "question": { "questionId": "930", "questionFrontendId": "894", "boundTopicId": null, "title": "All Possible Full Binary Trees", "titleSlug": "all-possible-full-binary-trees", "content": "

Given an integer n, return a list of all possible full binary trees with n nodes. Each node of each tree in the answer must have Node.val == 0.

\n\n

Each element of the answer is the root node of one possible tree. You may return the final list of trees in any order.

\n\n

A full binary tree is a binary tree where each node has exactly 0 or 2 children.

\n\n

 

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Example 1:

\n\"\"\n
\nInput: n = 7\nOutput: [[0,0,0,null,null,0,0,null,null,0,0],[0,0,0,null,null,0,0,0,0],[0,0,0,0,0,0,0],[0,0,0,0,0,null,null,null,null,0,0],[0,0,0,0,0,null,null,0,0]]\n
\n\n

Example 2:

\n\n
\nInput: n = 3\nOutput: [[0,0,0]]\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 4897, "dislikes": 328, "isLiked": null, "similarQuestions": "[]", "exampleTestcases": "7\n3", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Dynamic Programming", "slug": "dynamic-programming", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Tree", "slug": "tree", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Recursion", "slug": "recursion", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Memoization", "slug": "memoization", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Binary Tree", "slug": "binary-tree", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n * int val;\n * TreeNode *left;\n * TreeNode *right;\n * TreeNode() : val(0), left(nullptr), right(nullptr) {}\n * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}\n * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}\n * };\n */\nclass Solution {\npublic:\n vector allPossibleFBT(int n) {\n \n }\n};", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * int val;\n * TreeNode left;\n * TreeNode right;\n * TreeNode() {}\n * TreeNode(int val) { this.val = val; }\n * TreeNode(int val, TreeNode left, TreeNode right) {\n * this.val = val;\n * this.left = left;\n * this.right = right;\n * }\n * }\n */\nclass Solution {\n public List allPossibleFBT(int n) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "# Definition for a binary tree node.\n# class TreeNode(object):\n# def __init__(self, val=0, left=None, right=None):\n# self.val = val\n# self.left = left\n# self.right = right\nclass Solution(object):\n def allPossibleFBT(self, n):\n \"\"\"\n :type n: int\n :rtype: List[TreeNode]\n \"\"\"\n ", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "# Definition for a binary tree node.\n# class TreeNode:\n# def __init__(self, val=0, left=None, right=None):\n# self.val = val\n# self.left = left\n# self.right = right\nclass Solution:\n def allPossibleFBT(self, n: int) -> List[Optional[TreeNode]]:\n ", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n * int val;\n * struct TreeNode *left;\n * struct TreeNode *right;\n * };\n */\n/**\n * Note: The returned array must be malloced, assume caller calls free().\n */\nstruct TreeNode** allPossibleFBT(int n, int* returnSize) {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * public int val;\n * public TreeNode left;\n * public TreeNode right;\n * public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) {\n * this.val = val;\n * this.left = left;\n * this.right = right;\n * }\n * }\n */\npublic class Solution {\n public IList AllPossibleFBT(int n) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * Definition for a binary tree node.\n * function TreeNode(val, left, right) {\n * this.val = (val===undefined ? 0 : val)\n * this.left = (left===undefined ? null : left)\n * this.right = (right===undefined ? null : right)\n * }\n */\n/**\n * @param {number} n\n * @return {TreeNode[]}\n */\nvar allPossibleFBT = function(n) {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * val: number\n * left: TreeNode | null\n * right: TreeNode | null\n * constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.left = (left===undefined ? null : left)\n * this.right = (right===undefined ? null : right)\n * }\n * }\n */\n\nfunction allPossibleFBT(n: number): Array {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * public $val = null;\n * public $left = null;\n * public $right = null;\n * function __construct($val = 0, $left = null, $right = null) {\n * $this->val = $val;\n * $this->left = $left;\n * $this->right = $right;\n * }\n * }\n */\nclass Solution {\n\n /**\n * @param Integer $n\n * @return TreeNode[]\n */\n function allPossibleFBT($n) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * public var val: Int\n * public var left: TreeNode?\n * public var right: TreeNode?\n * public init() { self.val = 0; self.left = nil; self.right = nil; }\n * public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }\n * public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {\n * self.val = val\n * self.left = left\n * self.right = right\n * }\n * }\n */\nclass Solution {\n func allPossibleFBT(_ n: Int) -> [TreeNode?] {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "/**\n * Example:\n * var ti = TreeNode(5)\n * var v = ti.`val`\n * Definition for a binary tree node.\n * class TreeNode(var `val`: Int) {\n * var left: TreeNode? = null\n * var right: TreeNode? = null\n * }\n */\nclass Solution {\n fun allPossibleFBT(n: Int): List {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * int val;\n * TreeNode? left;\n * TreeNode? right;\n * TreeNode([this.val = 0, this.left, this.right]);\n * }\n */\nclass Solution {\n List allPossibleFBT(int n) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "/**\n * Definition for a binary tree node.\n * type TreeNode struct {\n * Val int\n * Left *TreeNode\n * Right *TreeNode\n * }\n */\nfunc allPossibleFBT(n int) []*TreeNode {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# Definition for a binary tree node.\n# class TreeNode\n# attr_accessor :val, :left, :right\n# def initialize(val = 0, left = nil, right = nil)\n# @val = val\n# @left = left\n# @right = right\n# end\n# end\n# @param {Integer} n\n# @return {TreeNode[]}\ndef all_possible_fbt(n)\n \nend", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode(_value: Int = 0, _left: TreeNode = null, _right: TreeNode = null) {\n * var value: Int = _value\n * var left: TreeNode = _left\n * var right: TreeNode = _right\n * }\n */\nobject Solution {\n def allPossibleFBT(n: Int): List[TreeNode] = {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "// Definition for a binary tree node.\n// #[derive(Debug, PartialEq, Eq)]\n// pub struct TreeNode {\n// pub val: i32,\n// pub left: Option>>,\n// pub right: Option>>,\n// }\n// \n// impl TreeNode {\n// #[inline]\n// pub fn new(val: i32) -> Self {\n// TreeNode {\n// val,\n// left: None,\n// right: None\n// }\n// }\n// }\nuse std::rc::Rc;\nuse std::cell::RefCell;\nimpl Solution {\n pub fn all_possible_fbt(n: i32) -> Vec>>> {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "; Definition for a binary tree node.\n#|\n\n; val : integer?\n; left : (or/c tree-node? #f)\n; right : (or/c tree-node? #f)\n(struct tree-node\n (val left right) #:mutable #:transparent)\n\n; constructor\n(define (make-tree-node [val 0])\n (tree-node val #f #f))\n\n|#\n\n(define/contract (all-possible-fbt n)\n (-> exact-integer? 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Compiled with clang 11 using the latest C++ 20 standard.

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Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

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Most standard library headers are already included automatically for your convenience.

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\\r\\n

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