{ "data": { "question": { "questionId": "895", "questionFrontendId": "864", "categoryTitle": "Algorithms", "boundTopicId": 1915, "title": "Shortest Path to Get All Keys", "titleSlug": "shortest-path-to-get-all-keys", "content": "

You are given an m x n grid grid where:

\n\n\n\n

You start at the starting point and one move consists of walking one space in one of the four cardinal directions. You cannot walk outside the grid, or walk into a wall.

\n\n

If you walk over a key, you can pick it up and you cannot walk over a lock unless you have its corresponding key.

\n\n

For some 1 <= k <= 6, there is exactly one lowercase and one uppercase letter of the first k letters of the English alphabet in the grid. This means that there is exactly one key for each lock, and one lock for each key; and also that the letters used to represent the keys and locks were chosen in the same order as the English alphabet.

\n\n

Return the lowest number of moves to acquire all keys. If it is impossible, return -1.

\n\n

 

\n

Example 1:

\n\"\"\n
\nInput: grid = ["@.a..","###.#","b.A.B"]\nOutput: 8\nExplanation: Note that the goal is to obtain all the keys not to open all the locks.\n
\n\n

Example 2:

\n\"\"\n
\nInput: grid = ["@..aA","..B#.","....b"]\nOutput: 6\n
\n\n

Example 3:

\n\"\"\n
\nInput: grid = ["@Aa"]\nOutput: -1\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": "获取所有钥匙的最短路径", "translatedContent": "

给定一个二维网格 grid ,其中:

\n\n\n\n

我们从起点开始出发,一次移动是指向四个基本方向之一行走一个单位空间。我们不能在网格外面行走,也无法穿过一堵墙。如果途经一个钥匙,我们就把它捡起来。除非我们手里有对应的钥匙,否则无法通过锁。

\n\n

假设 k 为 钥匙/锁 的个数,且满足 1 <= k <= 6,字母表中的前 k 个字母在网格中都有自己对应的一个小写和一个大写字母。换言之,每个锁有唯一对应的钥匙,每个钥匙也有唯一对应的锁。另外,代表钥匙和锁的字母互为大小写并按字母顺序排列。

\n\n

返回获取所有钥匙所需要的移动的最少次数。如果无法获取所有钥匙,返回 -1 。

\n\n

 

\n\n

示例 1:

\n\n

\n\n
\n输入:grid = [\"@.a.#\",\"###.#\",\"b.A.B\"]\n输出:8\n解释:目标是获得所有钥匙,而不是打开所有锁。\n
\n\n

示例 2:

\n\n

\n\n
\n输入:grid = [\"@..aA\",\"..B#.\",\"....b\"]\n输出:6\n
\n\n

示例 3:

\n\"\"\n
\n输入: grid = [\"@Aa\"]\n输出: -1
\n\n

 

\n\n

提示:

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\n}", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Solution {\n public int ShortestPathAllKeys(string[] grid) {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {string[]} grid\n * @return {number}\n */\nvar shortestPathAllKeys = function(grid) {\n\n};", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "function shortestPathAllKeys(grid: string[]): number {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Solution {\n\n /**\n * @param String[] $grid\n * @return Integer\n */\n function shortestPathAllKeys($grid) {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "class Solution {\n func shortestPathAllKeys(_ grid: [String]) -> Int {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Solution {\n fun shortestPathAllKeys(grid: Array): Int {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class Solution {\n int shortestPathAllKeys(List grid) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "func shortestPathAllKeys(grid []string) int {\n\n}", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# @param {String[]} grid\n# @return {Integer}\ndef shortest_path_all_keys(grid)\n\nend", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "object Solution {\n def shortestPathAllKeys(grid: Array[String]): Int = {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "impl Solution {\n pub fn shortest_path_all_keys(grid: Vec) -> i32 {\n\n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define/contract (shortest-path-all-keys grid)\n (-> (listof 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