{ "data": { "question": { "questionId": "2678", "questionFrontendId": "2642", "categoryTitle": "Algorithms", "boundTopicId": 2225776, "title": "Design Graph With Shortest Path Calculator", "titleSlug": "design-graph-with-shortest-path-calculator", "content": "

There is a directed weighted graph that consists of n nodes numbered from 0 to n - 1. The edges of the graph are initially represented by the given array edges where edges[i] = [fromi, toi, edgeCosti] meaning that there is an edge from fromi to toi with the cost edgeCosti.

\n\n

Implement the Graph class:

\n\n\n\n

 

\n

Example 1:

\n\"\"\n
\nInput\n["Graph", "shortestPath", "shortestPath", "addEdge", "shortestPath"]\n[[4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]], [3, 2], [0, 3], [[1, 3, 4]], [0, 3]]\nOutput\n[null, 6, -1, null, 6]\n\nExplanation\nGraph g = new Graph(4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]);\ng.shortestPath(3, 2); // return 6. The shortest path from 3 to 2 in the first diagram above is 3 -> 0 -> 1 -> 2 with a total cost of 3 + 2 + 1 = 6.\ng.shortestPath(0, 3); // return -1. There is no path from 0 to 3.\ng.addEdge([1, 3, 4]); // We add an edge from node 1 to node 3, and we get the second diagram above.\ng.shortestPath(0, 3); // return 6. The shortest path from 0 to 3 now is 0 -> 1 -> 3 with a total cost of 2 + 4 = 6.\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": "设计可以求最短路径的图类", "translatedContent": "

给你一个有 n 个节点的 有向带权 图,节点编号为 0 到 n - 1 。图中的初始边用数组 edges 表示,其中 edges[i] = [fromi, toi, edgeCosti] 表示从 fromi 到 toi 有一条代价为 edgeCosti 的边。

\n\n

请你实现一个 Graph 类:

\n\n\n\n

 

\n\n

示例 1:

\n\n

\"\"

\n\n
输入:\n[\"Graph\", \"shortestPath\", \"shortestPath\", \"addEdge\", \"shortestPath\"]\n[[4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]], [3, 2], [0, 3], [[1, 3, 4]], [0, 3]]\n输出:\n[null, 6, -1, null, 6]\n\n解释:\nGraph g = new Graph(4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]);\ng.shortestPath(3, 2); // 返回 6 。从 3 到 2 的最短路径如第一幅图所示:3 -> 0 -> 1 -> 2 ,总代价为 3 + 2 + 1 = 6 。\ng.shortestPath(0, 3); // 返回 -1 。没有从 0 到 3 的路径。\ng.addEdge([1, 3, 4]); // 添加一条节点 1 到节点 3 的边,得到第二幅图。\ng.shortestPath(0, 3); // 返回 6 。从 0 到 3 的最短路径为 0 -> 1 -> 3 ,总代价为 2 + 4 = 6 。\n
\n\n

 

\n\n

提示:

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"__typename": "TopicTagNode" }, { "name": "Heap (Priority Queue)", "slug": "heap-priority-queue", "translatedName": "堆(优先队列)", "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Graph {\npublic:\n Graph(int n, vector>& edges) {\n\n }\n \n void addEdge(vector edge) {\n\n }\n \n int shortestPath(int node1, int node2) {\n\n }\n};\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph* obj = new Graph(n, edges);\n * obj->addEdge(edge);\n * int param_2 = obj->shortestPath(node1,node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Graph {\n\n public Graph(int n, int[][] edges) {\n\n }\n \n public void addEdge(int[] edge) {\n\n }\n \n public int shortestPath(int node1, int node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = new Graph(n, edges);\n * obj.addEdge(edge);\n * int param_2 = obj.shortestPath(node1,node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Graph(object):\n\n def __init__(self, n, edges):\n \"\"\"\n :type n: int\n :type edges: List[List[int]]\n \"\"\"\n\n\n def addEdge(self, edge):\n \"\"\"\n :type edge: List[int]\n :rtype: None\n \"\"\"\n\n\n def shortestPath(self, node1, node2):\n \"\"\"\n :type node1: int\n :type node2: int\n :rtype: int\n \"\"\"\n\n\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph(n, edges)\n# obj.addEdge(edge)\n# param_2 = obj.shortestPath(node1,node2)", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Graph:\n\n def __init__(self, n: int, edges: List[List[int]]):\n\n\n def addEdge(self, edge: List[int]) -> None:\n\n\n def shortestPath(self, node1: int, node2: int) -> int:\n\n\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph(n, edges)\n# obj.addEdge(edge)\n# param_2 = obj.shortestPath(node1,node2)", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} Graph;\n\n\nGraph* graphCreate(int n, int** edges, int edgesSize, int* edgesColSize) {\n \n}\n\nvoid graphAddEdge(Graph* obj, int* edge, int edgeSize) {\n \n}\n\nint graphShortestPath(Graph* obj, int node1, int node2) {\n \n}\n\nvoid graphFree(Graph* obj) {\n \n}\n\n/**\n * Your Graph struct will be instantiated and called as such:\n * Graph* obj = graphCreate(n, edges, edgesSize, edgesColSize);\n * graphAddEdge(obj, edge, edgeSize);\n \n * int param_2 = graphShortestPath(obj, node1, node2);\n \n * graphFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Graph {\n\n public Graph(int n, int[][] edges) {\n\n }\n \n public void AddEdge(int[] edge) {\n\n }\n \n public int ShortestPath(int node1, int node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = new Graph(n, edges);\n * obj.AddEdge(edge);\n * int param_2 = obj.ShortestPath(node1,node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number} n\n * @param {number[][]} edges\n */\nvar Graph = function(n, edges) {\n\n};\n\n/** \n * @param {number[]} edge\n * @return {void}\n */\nGraph.prototype.addEdge = function(edge) {\n\n};\n\n/** \n * @param {number} node1 \n * @param {number} node2\n * @return {number}\n */\nGraph.prototype.shortestPath = function(node1, node2) {\n\n};\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class Graph {\n constructor(n: number, edges: number[][]) {\n \n }\n\n addEdge(edge: number[]): void {\n \n }\n\n shortestPath(node1: number, node2: number): number {\n \n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Graph {\n /**\n * @param Integer $n\n * @param Integer[][] $edges\n */\n function __construct($n, $edges) {\n\n }\n\n /**\n * @param Integer[] $edge\n * @return NULL\n */\n function addEdge($edge) {\n\n }\n\n /**\n * @param Integer $node1\n * @param Integer $node2\n * @return Integer\n */\n function shortestPath($node1, $node2) {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * $obj = Graph($n, $edges);\n * $obj->addEdge($edge);\n * $ret_2 = $obj->shortestPath($node1, $node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass Graph {\n\n init(_ n: Int, _ edges: [[Int]]) {\n\n }\n \n func addEdge(_ edge: [Int]) {\n\n }\n \n func shortestPath(_ node1: Int, _ node2: Int) -> Int {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * let obj = Graph(n, edges)\n * obj.addEdge(edge)\n * let ret_2: Int = obj.shortestPath(node1, node2)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Graph(n: Int, edges: Array) {\n\n fun addEdge(edge: IntArray) {\n\n }\n\n fun shortestPath(node1: Int, node2: Int): Int {\n\n }\n\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class Graph {\n\n Graph(int n, List> edges) {\n \n }\n \n void addEdge(List edge) {\n \n }\n \n int shortestPath(int node1, int node2) {\n \n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * Graph obj = Graph(n, edges);\n * obj.addEdge(edge);\n * int param2 = obj.shortestPath(node1,node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type Graph struct {\n\n}\n\n\nfunc Constructor(n int, edges [][]int) Graph {\n\n}\n\n\nfunc (this *Graph) AddEdge(edge []int) {\n\n}\n\n\nfunc (this *Graph) ShortestPath(node1 int, node2 int) int {\n\n}\n\n\n/**\n * Your Graph object will be instantiated and called as such:\n * obj := Constructor(n, edges);\n * obj.AddEdge(edge);\n * param_2 := obj.ShortestPath(node1,node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class Graph\n\n=begin\n :type n: Integer\n :type edges: Integer[][]\n=end\n def initialize(n, edges)\n\n end\n\n\n=begin\n :type edge: Integer[]\n :rtype: Void\n=end\n def add_edge(edge)\n\n end\n\n\n=begin\n :type node1: Integer\n :type node2: Integer\n :rtype: Integer\n=end\n def shortest_path(node1, node2)\n\n end\n\n\nend\n\n# Your Graph object will be instantiated and called as such:\n# obj = Graph.new(n, edges)\n# obj.add_edge(edge)\n# param_2 = obj.shortest_path(node1, node2)", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class Graph(_n: Int, _edges: Array[Array[Int]]) {\n\n def addEdge(edge: Array[Int]) {\n\n }\n\n def shortestPath(node1: Int, node2: Int): Int = {\n\n }\n\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * var obj = new Graph(n, edges)\n * obj.addEdge(edge)\n * var param_2 = obj.shortestPath(node1,node2)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct Graph {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Graph {\n\n fn new(n: i32, edges: Vec>) -> Self {\n\n }\n \n fn add_edge(&self, edge: Vec) {\n\n }\n \n fn shortest_path(&self, node1: i32, node2: i32) -> i32 {\n\n }\n}\n\n/**\n * Your Graph object will be instantiated and called as such:\n * let obj = Graph::new(n, edges);\n * obj.add_edge(edge);\n * let ret_2: i32 = obj.shortest_path(node1, node2);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define graph%\n (class object%\n (super-new)\n \n ; n : exact-integer?\n ; edges : (listof (listof exact-integer?))\n (init-field\n n\n edges)\n \n ; add-edge : (listof exact-integer?) -> void?\n (define/public (add-edge edge)\n )\n ; shortest-path : exact-integer? exact-integer? -> exact-integer?\n (define/public (shortest-path node1 node2)\n )))\n\n;; Your graph% object will be instantiated and called as such:\n;; (define obj (new graph% [n n] [edges edges]))\n;; (send obj add-edge edge)\n;; (define param_2 (send obj shortest-path node1 node2))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec graph_init_(N :: integer(), Edges :: [[integer()]]) -> any().\ngraph_init_(N, Edges) ->\n .\n\n-spec graph_add_edge(Edge :: [integer()]) -> any().\ngraph_add_edge(Edge) ->\n .\n\n-spec graph_shortest_path(Node1 :: integer(), Node2 :: integer()) -> integer().\ngraph_shortest_path(Node1, Node2) ->\n .\n\n\n%% Your functions will be called as such:\n%% graph_init_(N, Edges),\n%% graph_add_edge(Edge),\n%% Param_2 = graph_shortest_path(Node1, Node2),\n\n%% graph_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Graph do\n @spec init_(n :: integer, edges :: [[integer]]) :: any\n def init_(n, edges) do\n \n end\n\n @spec add_edge(edge :: [integer]) :: any\n def add_edge(edge) do\n \n end\n\n @spec shortest_path(node1 :: integer, node2 :: integer) :: integer\n def shortest_path(node1, node2) do\n \n end\nend\n\n# Your functions will be called as such:\n# Graph.init_(n, edges)\n# Graph.add_edge(edge)\n# param_2 = Graph.shortest_path(node1, node2)\n\n# Graph.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"4.9K\", \"totalSubmission\": \"8.4K\", \"totalAcceptedRaw\": 4872, \"totalSubmissionRaw\": 8389, \"acRate\": \"58.1%\"}", "hints": [ "After adding each edge, update your graph with the new edge, and you can calculate the shortest path in your graph each time the shortestPath method is called.", "Use dijkstra’s algorithm to calculate the shortest paths." ], "solution": null, "status": null, "sampleTestCase": "[\"Graph\",\"shortestPath\",\"shortestPath\",\"addEdge\",\"shortestPath\"]\n[[4,[[0,2,5],[0,1,2],[1,2,1],[3,0,3]]],[3,2],[0,3],[[1,3,4]],[0,3]]", "metaData": "{\n \"classname\": \"Graph\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"n\"\n },\n {\n \"name\": \"edges\",\n \"type\": \"integer[][]\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [\n {\n \"type\": \"integer[]\",\n \"name\": \"edge\"\n }\n ],\n 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