{ "data": { "question": { "questionId": "1248", "questionFrontendId": "1145", "boundTopicId": null, "title": "Binary Tree Coloring Game", "titleSlug": "binary-tree-coloring-game", "content": "

Two players play a turn based game on a binary tree. We are given the root of this binary tree, and the number of nodes n in the tree. n is odd, and each node has a distinct value from 1 to n.

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Initially, the first player names a value x with 1 <= x <= n, and the second player names a value y with 1 <= y <= n and y != x. The first player colors the node with value x red, and the second player colors the node with value y blue.

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Then, the players take turns starting with the first player. In each turn, that player chooses a node of their color (red if player 1, blue if player 2) and colors an uncolored neighbor of the chosen node (either the left child, right child, or parent of the chosen node.)

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If (and only if) a player cannot choose such a node in this way, they must pass their turn. If both players pass their turn, the game ends, and the winner is the player that colored more nodes.

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You are the second player. If it is possible to choose such a y to ensure you win the game, return true. If it is not possible, return false.

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Example 1:

\n\"\"\n
\nInput: root = [1,2,3,4,5,6,7,8,9,10,11], n = 11, x = 3\nOutput: true\nExplanation: The second player can choose the node with value 2.\n
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Example 2:

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\nInput: root = [1,2,3], n = 3, x = 1\nOutput: false\n
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Constraints:

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0 : val)\n * this.left = (left===undefined ? null : left)\n * this.right = (right===undefined ? null : right)\n * }\n */\n/**\n * @param {TreeNode} root\n * @param {number} n\n * @param {number} x\n * @return {boolean}\n */\nvar btreeGameWinningMove = function(root, n, x) {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# Definition for a binary tree node.\n# class TreeNode\n# attr_accessor :val, :left, :right\n# def initialize(val = 0, left = nil, right = nil)\n# @val = val\n# @left = left\n# @right = right\n# end\n# end\n# @param {TreeNode} root\n# @param {Integer} n\n# @param {Integer} x\n# @return {Boolean}\ndef btree_game_winning_move(root, n, x)\n \nend", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n * public var val: Int\n * public var left: TreeNode?\n * public var right: TreeNode?\n * public init() { self.val = 0; self.left = nil; self.right = nil; }\n * public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }\n * public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {\n * self.val = val\n * self.left = left\n * self.right = right\n * }\n * }\n */\nclass Solution {\n func btreeGameWinningMove(_ root: TreeNode?, _ n: Int, _ x: Int) -> Bool {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "/**\n * Definition for a binary tree node.\n * type TreeNode struct {\n * Val int\n * Left *TreeNode\n * Right *TreeNode\n * }\n */\nfunc btreeGameWinningMove(root *TreeNode, n int, x int) bool {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode(_value: Int = 0, _left: TreeNode = null, _right: TreeNode = null) {\n * var value: Int = _value\n * var left: TreeNode = _left\n * var right: TreeNode = _right\n * }\n */\nobject Solution {\n def btreeGameWinningMove(root: TreeNode, n: Int, x: Int): Boolean = {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "/**\n * Example:\n * var ti = TreeNode(5)\n * var v = ti.`val`\n * Definition for a binary tree node.\n * class TreeNode(var `val`: Int) {\n * var left: TreeNode? = null\n * var right: TreeNode? = null\n * }\n */\nclass Solution {\n fun btreeGameWinningMove(root: TreeNode?, n: Int, x: Int): Boolean {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "// Definition for a binary tree node.\n// #[derive(Debug, PartialEq, Eq)]\n// pub struct TreeNode {\n// pub val: i32,\n// pub left: Option>>,\n// pub right: Option>>,\n// }\n// \n// impl TreeNode {\n// #[inline]\n// pub fn new(val: i32) -> Self {\n// TreeNode {\n// val,\n// left: None,\n// right: None\n// }\n// }\n// }\nuse std::rc::Rc;\nuse std::cell::RefCell;\nimpl Solution {\n pub fn btree_game_winning_move(root: Option>>, n: i32, x: i32) -> bool {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * public $val = null;\n * public $left = null;\n * public $right = null;\n * function __construct($val = 0, $left = null, $right = null) {\n * $this->val = $val;\n * $this->left = $left;\n * $this->right = $right;\n * }\n * }\n */\nclass Solution {\n\n /**\n * @param TreeNode $root\n * @param Integer $n\n * @param Integer $x\n * @return Boolean\n */\n function btreeGameWinningMove($root, $n, $x) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n * val: number\n * left: TreeNode | null\n * right: TreeNode | null\n * constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {\n * this.val = (val===undefined ? 0 : val)\n * this.left = (left===undefined ? null : left)\n * this.right = (right===undefined ? null : right)\n * }\n * }\n */\n\nfunction btreeGameWinningMove(root: TreeNode | null, n: number, x: number): boolean {\n\n};", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "; Definition for a binary tree node.\n#|\n\n; val : integer?\n; left : (or/c tree-node? #f)\n; right : (or/c tree-node? #f)\n(struct tree-node\n (val left right) #:mutable #:transparent)\n\n; constructor\n(define (make-tree-node [val 0])\n (tree-node val #f #f))\n\n|#\n\n(define/contract (btree-game-winning-move root n x)\n (-> (or/c tree-node? #f) exact-integer? exact-integer? boolean?)\n\n )", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "%% Definition for a binary tree node.\n%%\n%% -record(tree_node, {val = 0 :: integer(),\n%% left = null :: 'null' | #tree_node{},\n%% right = null :: 'null' | #tree_node{}}).\n\n-spec btree_game_winning_move(Root :: #tree_node{} | null, N :: integer(), X :: integer()) -> boolean().\nbtree_game_winning_move(Root, N, X) ->\n .", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "# Definition for a binary tree node.\n#\n# defmodule TreeNode do\n# @type t :: %__MODULE__{\n# val: integer,\n# left: TreeNode.t() | nil,\n# right: TreeNode.t() | nil\n# }\n# defstruct val: 0, left: nil, right: nil\n# end\n\ndefmodule Solution do\n @spec btree_game_winning_move(root :: TreeNode.t | nil, n :: integer, x :: integer) :: boolean\n def btree_game_winning_move(root, n, x) do\n\n end\nend", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"34K\", \"totalSubmission\": \"66.5K\", \"totalAcceptedRaw\": 34013, \"totalSubmissionRaw\": 66519, \"acRate\": \"51.1%\"}", "hints": [ "The best move y must be immediately adjacent to x, since it locks out that subtree.", "Can you count each of (up to) 3 different subtrees neighboring x?" ], "solution": null, "status": null, "sampleTestCase": "[1,2,3,4,5,6,7,8,9,10,11]\n11\n3", "metaData": "{\n \"name\": \"btreeGameWinningMove\",\n \"params\": [\n {\n \"name\": \"root\",\n \"type\": \"TreeNode\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"n\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"x\"\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n }\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"

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