{ "data": { "question": { "questionId": "232", "questionFrontendId": "232", "categoryTitle": "Algorithms", "boundTopicId": 1448, "title": "Implement Queue using Stacks", "titleSlug": "implement-queue-using-stacks", "content": "

Implement a first in first out (FIFO) queue using only two stacks. The implemented queue should support all the functions of a normal queue (push, peek, pop, and empty).

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Implement the MyQueue class:

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Notes:

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Example 1:

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\nInput\n["MyQueue", "push", "push", "peek", "pop", "empty"]\n[[], [1], [2], [], [], []]\nOutput\n[null, null, null, 1, 1, false]\n\nExplanation\nMyQueue myQueue = new MyQueue();\nmyQueue.push(1); // queue is: [1]\nmyQueue.push(2); // queue is: [1, 2] (leftmost is front of the queue)\nmyQueue.peek(); // return 1\nmyQueue.pop(); // return 1, queue is [2]\nmyQueue.empty(); // return false\n
\n\n

 

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Constraints:

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Follow-up: Can you implement the queue such that each operation is amortized O(1) time complexity? In other words, performing n operations will take overall O(n) time even if one of those operations may take longer.

\n", "translatedTitle": "用栈实现队列", "translatedContent": "

请你仅使用两个栈实现先入先出队列。队列应当支持一般队列支持的所有操作(pushpoppeekempty):

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实现 MyQueue 类:

\n\n\n\n

说明:

\n\n\n\n

 

\n\n

示例 1:

\n\n
\n输入:\n[\"MyQueue\", \"push\", \"push\", \"peek\", \"pop\", \"empty\"]\n[[], [1], [2], [], [], []]\n输出:\n[null, null, null, 1, 1, false]\n\n解释:\nMyQueue myQueue = new MyQueue();\nmyQueue.push(1); // queue is: [1]\nmyQueue.push(2); // queue is: [1, 2] (leftmost is front of the queue)\nmyQueue.peek(); // return 1\nmyQueue.pop(); // return 1, queue is [2]\nmyQueue.empty(); // return false\n
\n\n\n\n

 

\n\n

提示:

\n\n\n\n

 

\n\n

进阶:

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"translatedName": "栈", "__typename": "TopicTagNode" }, { "name": "Design", "slug": "design", "translatedName": "设计", "__typename": "TopicTagNode" }, { "name": "Queue", "slug": "queue", "translatedName": "队列", "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class MyQueue {\npublic:\n MyQueue() {\n\n }\n \n void push(int x) {\n\n }\n \n int pop() {\n\n }\n \n int peek() {\n\n }\n \n bool empty() {\n\n }\n};\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * MyQueue* obj = new MyQueue();\n * obj->push(x);\n * int param_2 = obj->pop();\n * int param_3 = obj->peek();\n * bool param_4 = obj->empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class MyQueue {\n\n public MyQueue() {\n\n }\n \n public void push(int x) {\n\n }\n \n public int pop() {\n\n }\n \n public int peek() {\n\n }\n \n public boolean empty() {\n\n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * MyQueue obj = new MyQueue();\n * obj.push(x);\n * int param_2 = obj.pop();\n * int param_3 = obj.peek();\n * boolean param_4 = obj.empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class MyQueue(object):\n\n def __init__(self):\n\n\n def push(self, x):\n \"\"\"\n :type x: int\n :rtype: None\n \"\"\"\n\n\n def pop(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n def peek(self):\n \"\"\"\n :rtype: int\n \"\"\"\n\n\n def empty(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n\n\n\n# Your MyQueue object will be instantiated and called as such:\n# obj = MyQueue()\n# obj.push(x)\n# param_2 = obj.pop()\n# param_3 = obj.peek()\n# param_4 = obj.empty()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class MyQueue:\n\n def __init__(self):\n\n\n def push(self, x: int) -> None:\n\n\n def pop(self) -> int:\n\n\n def peek(self) -> int:\n\n\n def empty(self) -> bool:\n\n\n\n# Your MyQueue object will be instantiated and called as such:\n# obj = MyQueue()\n# obj.push(x)\n# param_2 = obj.pop()\n# param_3 = obj.peek()\n# param_4 = obj.empty()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} MyQueue;\n\n\nMyQueue* myQueueCreate() {\n \n}\n\nvoid myQueuePush(MyQueue* obj, int x) {\n \n}\n\nint myQueuePop(MyQueue* obj) {\n \n}\n\nint myQueuePeek(MyQueue* obj) {\n \n}\n\nbool myQueueEmpty(MyQueue* obj) {\n \n}\n\nvoid myQueueFree(MyQueue* obj) {\n \n}\n\n/**\n * Your MyQueue struct will be instantiated and called as such:\n * MyQueue* obj = myQueueCreate();\n * myQueuePush(obj, x);\n \n * int param_2 = myQueuePop(obj);\n \n * int param_3 = myQueuePeek(obj);\n \n * bool param_4 = myQueueEmpty(obj);\n \n * myQueueFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class MyQueue {\n\n public MyQueue() {\n\n }\n \n public void Push(int x) {\n\n }\n \n public int Pop() {\n\n }\n \n public int Peek() {\n\n }\n \n public bool Empty() {\n\n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * MyQueue obj = new MyQueue();\n * obj.Push(x);\n * int param_2 = obj.Pop();\n * int param_3 = obj.Peek();\n * bool param_4 = obj.Empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "\nvar MyQueue = function() {\n\n};\n\n/** \n * @param {number} x\n * @return {void}\n */\nMyQueue.prototype.push = function(x) {\n\n};\n\n/**\n * @return {number}\n */\nMyQueue.prototype.pop = function() {\n\n};\n\n/**\n * @return {number}\n */\nMyQueue.prototype.peek = function() {\n\n};\n\n/**\n * @return {boolean}\n */\nMyQueue.prototype.empty = function() {\n\n};\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * var obj = new MyQueue()\n * obj.push(x)\n * var param_2 = obj.pop()\n * var param_3 = obj.peek()\n * var param_4 = obj.empty()\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class MyQueue {\n constructor() {\n \n }\n\n push(x: number): void {\n \n }\n\n pop(): number {\n \n }\n\n peek(): number {\n \n }\n\n empty(): boolean {\n \n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * var obj = new MyQueue()\n * obj.push(x)\n * var param_2 = obj.pop()\n * var param_3 = obj.peek()\n * var param_4 = obj.empty()\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class MyQueue {\n /**\n */\n function __construct() {\n\n }\n\n /**\n * @param Integer $x\n * @return NULL\n */\n function push($x) {\n\n }\n\n /**\n * @return Integer\n */\n function pop() {\n\n }\n\n /**\n * @return Integer\n */\n function peek() {\n\n }\n\n /**\n * @return Boolean\n */\n function empty() {\n\n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * $obj = MyQueue();\n * $obj->push($x);\n * $ret_2 = $obj->pop();\n * $ret_3 = $obj->peek();\n * $ret_4 = $obj->empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass MyQueue {\n\n init() {\n\n }\n \n func push(_ x: Int) {\n\n }\n \n func pop() -> Int {\n\n }\n \n func peek() -> Int {\n\n }\n \n func empty() -> Bool {\n\n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * let obj = MyQueue()\n * obj.push(x)\n * let ret_2: Int = obj.pop()\n * let ret_3: Int = obj.peek()\n * let ret_4: Bool = obj.empty()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class MyQueue() {\n\n fun push(x: Int) {\n\n }\n\n fun pop(): Int {\n\n }\n\n fun peek(): Int {\n\n }\n\n fun empty(): Boolean {\n\n }\n\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * var obj = MyQueue()\n * obj.push(x)\n * var param_2 = obj.pop()\n * var param_3 = obj.peek()\n * var param_4 = obj.empty()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class MyQueue {\n\n MyQueue() {\n \n }\n \n void push(int x) {\n \n }\n \n int pop() {\n \n }\n \n int peek() {\n \n }\n \n bool empty() {\n \n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * MyQueue obj = MyQueue();\n * obj.push(x);\n * int param2 = obj.pop();\n * int param3 = obj.peek();\n * bool param4 = obj.empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type MyQueue struct {\n\n}\n\n\nfunc Constructor() MyQueue {\n\n}\n\n\nfunc (this *MyQueue) Push(x int) {\n\n}\n\n\nfunc (this *MyQueue) Pop() int {\n\n}\n\n\nfunc (this *MyQueue) Peek() int {\n\n}\n\n\nfunc (this *MyQueue) Empty() bool {\n\n}\n\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * obj := Constructor();\n * obj.Push(x);\n * param_2 := obj.Pop();\n * param_3 := obj.Peek();\n * param_4 := obj.Empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class MyQueue\n def initialize()\n\n end\n\n\n=begin\n :type x: Integer\n :rtype: Void\n=end\n def push(x)\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def pop()\n\n end\n\n\n=begin\n :rtype: Integer\n=end\n def peek()\n\n end\n\n\n=begin\n :rtype: Boolean\n=end\n def empty()\n\n end\n\n\nend\n\n# Your MyQueue object will be instantiated and called as such:\n# obj = MyQueue.new()\n# obj.push(x)\n# param_2 = obj.pop()\n# param_3 = obj.peek()\n# param_4 = obj.empty()", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class MyQueue() {\n\n def push(x: Int) {\n\n }\n\n def pop(): Int = {\n\n }\n\n def peek(): Int = {\n\n }\n\n def empty(): Boolean = {\n\n }\n\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * var obj = new MyQueue()\n * obj.push(x)\n * var param_2 = obj.pop()\n * var param_3 = obj.peek()\n * var param_4 = obj.empty()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct MyQueue {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MyQueue {\n\n fn new() -> Self {\n\n }\n \n fn push(&self, x: i32) {\n\n }\n \n fn pop(&self) -> i32 {\n\n }\n \n fn peek(&self) -> i32 {\n\n }\n \n fn empty(&self) -> bool {\n\n }\n}\n\n/**\n * Your MyQueue object will be instantiated and called as such:\n * let obj = MyQueue::new();\n * obj.push(x);\n * let ret_2: i32 = obj.pop();\n * let ret_3: i32 = obj.peek();\n * let ret_4: bool = obj.empty();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define my-queue%\n (class object%\n (super-new)\n \n (init-field)\n \n ; push : exact-integer? -> void?\n (define/public (push x)\n )\n ; pop : -> exact-integer?\n (define/public (pop)\n )\n ; peek : -> exact-integer?\n (define/public (peek)\n )\n ; empty : -> boolean?\n (define/public (empty)\n )))\n\n;; Your my-queue% object will be instantiated and called as such:\n;; (define obj (new my-queue%))\n;; (send obj push x)\n;; (define param_2 (send obj pop))\n;; (define param_3 (send obj peek))\n;; (define param_4 (send obj empty))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec my_queue_init_() -> any().\nmy_queue_init_() ->\n .\n\n-spec my_queue_push(X :: integer()) -> any().\nmy_queue_push(X) ->\n .\n\n-spec my_queue_pop() -> integer().\nmy_queue_pop() ->\n .\n\n-spec my_queue_peek() -> integer().\nmy_queue_peek() ->\n .\n\n-spec my_queue_empty() -> boolean().\nmy_queue_empty() ->\n .\n\n\n%% Your functions will be called as such:\n%% my_queue_init_(),\n%% my_queue_push(X),\n%% Param_2 = my_queue_pop(),\n%% Param_3 = my_queue_peek(),\n%% Param_4 = my_queue_empty(),\n\n%% my_queue_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": 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