{ "data": { "question": { "questionId": "1106", "questionFrontendId": "1036", "boundTopicId": null, "title": "Escape a Large Maze", "titleSlug": "escape-a-large-maze", "content": "
There is a 1 million by 1 million grid on an XY-plane, and the coordinates of each grid square are (x, y)
.
We start at the source = [sx, sy]
square and want to reach the target = [tx, ty]
square. There is also an array of blocked
squares, where each blocked[i] = [xi, yi]
represents a blocked square with coordinates (xi, yi)
.
Each move, we can walk one square north, east, south, or west if the square is not in the array of blocked
squares. We are also not allowed to walk outside of the grid.
Return true
if and only if it is possible to reach the target
square from the source
square through a sequence of valid moves.
\n
Example 1:
\n\n\nInput: blocked = [[0,1],[1,0]], source = [0,0], target = [0,2]\nOutput: false\nExplanation: The target square is inaccessible starting from the source square because we cannot move.\nWe cannot move north or east because those squares are blocked.\nWe cannot move south or west because we cannot go outside of the grid.\n\n\n
Example 2:
\n\n\nInput: blocked = [], source = [0,0], target = [999999,999999]\nOutput: true\nExplanation: Because there are no blocked cells, it is possible to reach the target square.\n\n\n
\n
Constraints:
\n\n0 <= blocked.length <= 200
blocked[i].length == 2
0 <= xi, yi < 106
source.length == target.length == 2
0 <= sx, sy, tx, ty < 106
source != target
source
and target
are not blocked.Compiled with clang 11
using the latest C++ 17 standard.
Your code is compiled with level two optimization (-O2
). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.
Most standard library headers are already included automatically for your convenience.
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Your code is compiled with debug flag enabled (/debug
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Node.js 16.13.2
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Your code is run with --harmony
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Go 1.17.6
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