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        "question": {
            "questionId": "1955",
            "questionFrontendId": "1845",
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            "title": "Seat Reservation Manager",
            "titleSlug": "seat-reservation-manager",
            "content": "<p>Design a system that manages the reservation state of <code>n</code> seats that are numbered from <code>1</code> to <code>n</code>.</p>\n\n<p>Implement the <code>SeatManager</code> class:</p>\n\n<ul>\n\t<li><code>SeatManager(int n)</code> Initializes a <code>SeatManager</code> object that will manage <code>n</code> seats numbered from <code>1</code> to <code>n</code>. All seats are initially available.</li>\n\t<li><code>int reserve()</code> Fetches the <strong>smallest-numbered</strong> unreserved seat, reserves it, and returns its number.</li>\n\t<li><code>void unreserve(int seatNumber)</code> Unreserves the seat with the given <code>seatNumber</code>.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;SeatManager&quot;, &quot;reserve&quot;, &quot;reserve&quot;, &quot;unreserve&quot;, &quot;reserve&quot;, &quot;reserve&quot;, &quot;reserve&quot;, &quot;reserve&quot;, &quot;unreserve&quot;]\n[[5], [], [], [2], [], [], [], [], [5]]\n<strong>Output</strong>\n[null, 1, 2, null, 2, 3, 4, 5, null]\n\n<strong>Explanation</strong>\nSeatManager seatManager = new SeatManager(5); // Initializes a SeatManager with 5 seats.\nseatManager.reserve();    // All seats are available, so return the lowest numbered seat, which is 1.\nseatManager.reserve();    // The available seats are [2,3,4,5], so return the lowest of them, which is 2.\nseatManager.unreserve(2); // Unreserve seat 2, so now the available seats are [2,3,4,5].\nseatManager.reserve();    // The available seats are [2,3,4,5], so return the lowest of them, which is 2.\nseatManager.reserve();    // The available seats are [3,4,5], so return the lowest of them, which is 3.\nseatManager.reserve();    // The available seats are [4,5], so return the lowest of them, which is 4.\nseatManager.reserve();    // The only available seat is seat 5, so return 5.\nseatManager.unreserve(5); // Unreserve seat 5, so now the available seats are [5].\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= n &lt;= 10<sup>5</sup></code></li>\n\t<li><code>1 &lt;= seatNumber &lt;= n</code></li>\n\t<li>For each call to <code>reserve</code>, it is guaranteed that there will be at least one unreserved seat.</li>\n\t<li>For each call to <code>unreserve</code>, it is guaranteed that <code>seatNumber</code> will be reserved.</li>\n\t<li>At most <code>10<sup>5</sup></code> calls <strong>in total</strong> will be made to <code>reserve</code> and <code>unreserve</code>.</li>\n</ul>\n",
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            "exampleTestcases": "[\"SeatManager\",\"reserve\",\"reserve\",\"unreserve\",\"reserve\",\"reserve\",\"reserve\",\"reserve\",\"unreserve\"]\n[[5],[],[],[2],[],[],[],[],[5]]",
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                    "lang": "C++",
                    "langSlug": "cpp",
                    "code": "class SeatManager {\npublic:\n    SeatManager(int n) {\n        \n    }\n    \n    int reserve() {\n        \n    }\n    \n    void unreserve(int seatNumber) {\n        \n    }\n};\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * SeatManager* obj = new SeatManager(n);\n * int param_1 = obj->reserve();\n * obj->unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "Java",
                    "langSlug": "java",
                    "code": "class SeatManager {\n\n    public SeatManager(int n) {\n        \n    }\n    \n    public int reserve() {\n        \n    }\n    \n    public void unreserve(int seatNumber) {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * SeatManager obj = new SeatManager(n);\n * int param_1 = obj.reserve();\n * obj.unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Python",
                    "langSlug": "python",
                    "code": "class SeatManager(object):\n\n    def __init__(self, n):\n        \"\"\"\n        :type n: int\n        \"\"\"\n        \n\n    def reserve(self):\n        \"\"\"\n        :rtype: int\n        \"\"\"\n        \n\n    def unreserve(self, seatNumber):\n        \"\"\"\n        :type seatNumber: int\n        :rtype: None\n        \"\"\"\n        \n\n\n# Your SeatManager object will be instantiated and called as such:\n# obj = SeatManager(n)\n# param_1 = obj.reserve()\n# obj.unreserve(seatNumber)",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Python3",
                    "langSlug": "python3",
                    "code": "class SeatManager:\n\n    def __init__(self, n: int):\n        \n\n    def reserve(self) -> int:\n        \n\n    def unreserve(self, seatNumber: int) -> None:\n        \n\n\n# Your SeatManager object will be instantiated and called as such:\n# obj = SeatManager(n)\n# param_1 = obj.reserve()\n# obj.unreserve(seatNumber)",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "C",
                    "langSlug": "c",
                    "code": "\n\n\ntypedef struct {\n    \n} SeatManager;\n\n\nSeatManager* seatManagerCreate(int n) {\n    \n}\n\nint seatManagerReserve(SeatManager* obj) {\n    \n}\n\nvoid seatManagerUnreserve(SeatManager* obj, int seatNumber) {\n    \n}\n\nvoid seatManagerFree(SeatManager* obj) {\n    \n}\n\n/**\n * Your SeatManager struct will be instantiated and called as such:\n * SeatManager* obj = seatManagerCreate(n);\n * int param_1 = seatManagerReserve(obj);\n \n * seatManagerUnreserve(obj, seatNumber);\n \n * seatManagerFree(obj);\n*/",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "C#",
                    "langSlug": "csharp",
                    "code": "public class SeatManager {\n\n    public SeatManager(int n) {\n        \n    }\n    \n    public int Reserve() {\n        \n    }\n    \n    public void Unreserve(int seatNumber) {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * SeatManager obj = new SeatManager(n);\n * int param_1 = obj.Reserve();\n * obj.Unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "JavaScript",
                    "langSlug": "javascript",
                    "code": "/**\n * @param {number} n\n */\nvar SeatManager = function(n) {\n    \n};\n\n/**\n * @return {number}\n */\nSeatManager.prototype.reserve = function() {\n    \n};\n\n/** \n * @param {number} seatNumber\n * @return {void}\n */\nSeatManager.prototype.unreserve = function(seatNumber) {\n    \n};\n\n/** \n * Your SeatManager object will be instantiated and called as such:\n * var obj = new SeatManager(n)\n * var param_1 = obj.reserve()\n * obj.unreserve(seatNumber)\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "TypeScript",
                    "langSlug": "typescript",
                    "code": "class SeatManager {\n    constructor(n: number) {\n        \n    }\n\n    reserve(): number {\n        \n    }\n\n    unreserve(seatNumber: number): void {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * var obj = new SeatManager(n)\n * var param_1 = obj.reserve()\n * obj.unreserve(seatNumber)\n */",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "PHP",
                    "langSlug": "php",
                    "code": "class SeatManager {\n    /**\n     * @param Integer $n\n     */\n    function __construct($n) {\n        \n    }\n  \n    /**\n     * @return Integer\n     */\n    function reserve() {\n        \n    }\n  \n    /**\n     * @param Integer $seatNumber\n     * @return NULL\n     */\n    function unreserve($seatNumber) {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * $obj = SeatManager($n);\n * $ret_1 = $obj->reserve();\n * $obj->unreserve($seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Swift",
                    "langSlug": "swift",
                    "code": "\nclass SeatManager {\n\n    init(_ n: Int) {\n        \n    }\n    \n    func reserve() -> Int {\n        \n    }\n    \n    func unreserve(_ seatNumber: Int) {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * let obj = SeatManager(n)\n * let ret_1: Int = obj.reserve()\n * obj.unreserve(seatNumber)\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Kotlin",
                    "langSlug": "kotlin",
                    "code": "class SeatManager(n: Int) {\n\n    fun reserve(): Int {\n        \n    }\n\n    fun unreserve(seatNumber: Int) {\n        \n    }\n\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * var obj = SeatManager(n)\n * var param_1 = obj.reserve()\n * obj.unreserve(seatNumber)\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Dart",
                    "langSlug": "dart",
                    "code": "class SeatManager {\n\n  SeatManager(int n) {\n    \n  }\n  \n  int reserve() {\n    \n  }\n  \n  void unreserve(int seatNumber) {\n    \n  }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * SeatManager obj = SeatManager(n);\n * int param1 = obj.reserve();\n * obj.unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Go",
                    "langSlug": "golang",
                    "code": "type SeatManager struct {\n    \n}\n\n\nfunc Constructor(n int) SeatManager {\n    \n}\n\n\nfunc (this *SeatManager) Reserve() int {\n    \n}\n\n\nfunc (this *SeatManager) Unreserve(seatNumber int)  {\n    \n}\n\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * obj := Constructor(n);\n * param_1 := obj.Reserve();\n * obj.Unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Ruby",
                    "langSlug": "ruby",
                    "code": "class SeatManager\n\n=begin\n    :type n: Integer\n=end\n    def initialize(n)\n        \n    end\n\n\n=begin\n    :rtype: Integer\n=end\n    def reserve()\n        \n    end\n\n\n=begin\n    :type seat_number: Integer\n    :rtype: Void\n=end\n    def unreserve(seat_number)\n        \n    end\n\n\nend\n\n# Your SeatManager object will be instantiated and called as such:\n# obj = SeatManager.new(n)\n# param_1 = obj.reserve()\n# obj.unreserve(seat_number)",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "Scala",
                    "langSlug": "scala",
                    "code": "class SeatManager(_n: Int) {\n\n    def reserve(): Int = {\n        \n    }\n\n    def unreserve(seatNumber: Int) {\n        \n    }\n\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * var obj = new SeatManager(n)\n * var param_1 = obj.reserve()\n * obj.unreserve(seatNumber)\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Rust",
                    "langSlug": "rust",
                    "code": "struct SeatManager {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl SeatManager {\n\n    fn new(n: i32) -> Self {\n        \n    }\n    \n    fn reserve(&self) -> i32 {\n        \n    }\n    \n    fn unreserve(&self, seat_number: i32) {\n        \n    }\n}\n\n/**\n * Your SeatManager object will be instantiated and called as such:\n * let obj = SeatManager::new(n);\n * let ret_1: i32 = obj.reserve();\n * obj.unreserve(seatNumber);\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Racket",
                    "langSlug": "racket",
                    "code": "(define seat-manager%\n  (class object%\n    (super-new)\n    \n    ; n : exact-integer?\n    (init-field\n      n)\n    \n    ; reserve : -> exact-integer?\n    (define/public (reserve)\n      )\n    ; unreserve : exact-integer? -> void?\n    (define/public (unreserve seat-number)\n      )))\n\n;; Your seat-manager% object will be instantiated and called as such:\n;; (define obj (new seat-manager% [n n]))\n;; (define param_1 (send obj reserve))\n;; (send obj unreserve seat-number)",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Erlang",
                    "langSlug": "erlang",
                    "code": "-spec seat_manager_init_(N :: integer()) -> any().\nseat_manager_init_(N) ->\n  .\n\n-spec seat_manager_reserve() -> integer().\nseat_manager_reserve() ->\n  .\n\n-spec seat_manager_unreserve(SeatNumber :: integer()) -> any().\nseat_manager_unreserve(SeatNumber) ->\n  .\n\n\n%% Your functions will be called as such:\n%% seat_manager_init_(N),\n%% Param_1 = seat_manager_reserve(),\n%% seat_manager_unreserve(SeatNumber),\n\n%% seat_manager_init_ will be called before every test case, in which you can do some necessary initializations.",
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                    "lang": "Elixir",
                    "langSlug": "elixir",
                    "code": "defmodule SeatManager do\n  @spec init_(n :: integer) :: any\n  def init_(n) do\n    \n  end\n\n  @spec reserve() :: integer\n  def reserve() do\n    \n  end\n\n  @spec unreserve(seat_number :: integer) :: any\n  def unreserve(seat_number) do\n    \n  end\nend\n\n# Your functions will be called as such:\n# SeatManager.init_(n)\n# param_1 = SeatManager.reserve()\n# SeatManager.unreserve(seat_number)\n\n# SeatManager.init_ will be called before every test case, in which you can do some necessary initializations.",
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            "hints": [
                "You need a data structure that maintains the states of the seats. This data structure should also allow you to get the first available seat and flip the state of a seat in a reasonable time.",
                "You can let the data structure contain the available seats. Then you want to be able to get the lowest element and erase an element, in a reasonable time.",
                "Ordered sets support these operations."
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            "sampleTestCase": "[\"SeatManager\",\"reserve\",\"reserve\",\"unreserve\",\"reserve\",\"reserve\",\"reserve\",\"reserve\",\"unreserve\"]\n[[5],[],[],[2],[],[],[],[],[5]]",
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For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. 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If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.9.0</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 5.1.6, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2022 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"<p>Dart 2.17.3</p>\\r\\n\\r\\n<p>Your code will be run directly without compiling</p>\"]}",
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}