{ "data": { "question": { "questionId": "2285", "questionFrontendId": "2166", "boundTopicId": null, "title": "Design Bitset", "titleSlug": "design-bitset", "content": "<p>A <strong>Bitset</strong> is a data structure that compactly stores bits.</p>\n\n<p>Implement the <code>Bitset</code> class:</p>\n\n<ul>\n\t<li><code>Bitset(int size)</code> Initializes the Bitset with <code>size</code> bits, all of which are <code>0</code>.</li>\n\t<li><code>void fix(int idx)</code> Updates the value of the bit at the index <code>idx</code> to <code>1</code>. If the value was already <code>1</code>, no change occurs.</li>\n\t<li><code>void unfix(int idx)</code> Updates the value of the bit at the index <code>idx</code> to <code>0</code>. If the value was already <code>0</code>, no change occurs.</li>\n\t<li><code>void flip()</code> Flips the values of each bit in the Bitset. In other words, all bits with value <code>0</code> will now have value <code>1</code> and vice versa.</li>\n\t<li><code>boolean all()</code> Checks if the value of <strong>each</strong> bit in the Bitset is <code>1</code>. Returns <code>true</code> if it satisfies the condition, <code>false</code> otherwise.</li>\n\t<li><code>boolean one()</code> Checks if there is <strong>at least one</strong> bit in the Bitset with value <code>1</code>. Returns <code>true</code> if it satisfies the condition, <code>false</code> otherwise.</li>\n\t<li><code>int count()</code> Returns the <strong>total number</strong> of bits in the Bitset which have value <code>1</code>.</li>\n\t<li><code>String toString()</code> Returns the current composition of the Bitset. Note that in the resultant string, the character at the <code>i<sup>th</sup></code> index should coincide with the value at the <code>i<sup>th</sup></code> bit of the Bitset.</li>\n</ul>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["Bitset", "fix", "fix", "flip", "all", "unfix", "flip", "one", "unfix", "count", "toString"]\n[[5], [3], [1], [], [], [0], [], [], [0], [], []]\n<strong>Output</strong>\n[null, null, null, null, false, null, null, true, null, 2, "01010"]\n\n<strong>Explanation</strong>\nBitset bs = new Bitset(5); // bitset = "00000".\nbs.fix(3); // the value at idx = 3 is updated to 1, so bitset = "00010".\nbs.fix(1); // the value at idx = 1 is updated to 1, so bitset = "01010". \nbs.flip(); // the value of each bit is flipped, so bitset = "10101". \nbs.all(); // return False, as not all values of the bitset are 1.\nbs.unfix(0); // the value at idx = 0 is updated to 0, so bitset = "00101".\nbs.flip(); // the value of each bit is flipped, so bitset = "11010". \nbs.one(); // return True, as there is at least 1 index with value 1.\nbs.unfix(0); // the value at idx = 0 is updated to 0, so bitset = "01010".\nbs.count(); // return 2, as there are 2 bits with value 1.\nbs.toString(); // return "01010", which is the composition of bitset.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 <= size <= 10<sup>5</sup></code></li>\n\t<li><code>0 <= idx <= size - 1</code></li>\n\t<li>At most <code>10<sup>5</sup></code> calls will be made <strong>in total</strong> to <code>fix</code>, <code>unfix</code>, <code>flip</code>, <code>all</code>, <code>one</code>, <code>count</code>, and <code>toString</code>.</li>\n\t<li>At least one call will be made to <code>all</code>, <code>one</code>, <code>count</code>, or <code>toString</code>.</li>\n\t<li>At most <code>5</code> calls will be made to <code>toString</code>.</li>\n</ul>\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 347, "dislikes": 33, "isLiked": null, "similarQuestions": "[{\"title\": \"Design Underground System\", \"titleSlug\": \"design-underground-system\", \"difficulty\": \"Medium\", \"translatedTitle\": null}]", "exampleTestcases": "[\"Bitset\",\"fix\",\"fix\",\"flip\",\"all\",\"unfix\",\"flip\",\"one\",\"unfix\",\"count\",\"toString\"]\n[[5],[3],[1],[],[],[0],[],[],[0],[],[]]", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Array", "slug": "array", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Hash Table", "slug": "hash-table", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Design", "slug": "design", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Bitset {\npublic:\n Bitset(int size) {\n \n }\n \n void fix(int idx) {\n \n }\n \n void unfix(int idx) {\n \n }\n \n void flip() {\n \n }\n \n bool all() {\n \n }\n \n bool one() {\n \n }\n \n int count() {\n \n }\n \n string toString() {\n \n }\n};\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset* obj = new Bitset(size);\n * obj->fix(idx);\n * obj->unfix(idx);\n * obj->flip();\n * bool param_4 = obj->all();\n * bool param_5 = obj->one();\n * int param_6 = obj->count();\n * string param_7 = obj->toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void fix(int idx) {\n \n }\n \n public void unfix(int idx) {\n \n }\n \n public void flip() {\n \n }\n \n public boolean all() {\n \n }\n \n public boolean one() {\n \n }\n \n public int count() {\n \n }\n \n public String toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * boolean param_4 = obj.all();\n * boolean param_5 = obj.one();\n * int param_6 = obj.count();\n * String param_7 = obj.toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Bitset(object):\n\n def __init__(self, size):\n \"\"\"\n :type size: int\n \"\"\"\n \n\n def fix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def unfix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def flip(self):\n \"\"\"\n :rtype: None\n \"\"\"\n \n\n def all(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def one(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def count(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def toString(self):\n \"\"\"\n :rtype: str\n \"\"\"\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Bitset:\n\n def __init__(self, size: int):\n \n\n def fix(self, idx: int) -> None:\n \n\n def unfix(self, idx: int) -> None:\n \n\n def flip(self) -> None:\n \n\n def all(self) -> bool:\n \n\n def one(self) -> bool:\n \n\n def count(self) -> int:\n \n\n def toString(self) -> str:\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} Bitset;\n\n\nBitset* bitsetCreate(int size) {\n \n}\n\nvoid bitsetFix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetUnfix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetFlip(Bitset* obj) {\n \n}\n\nbool bitsetAll(Bitset* obj) {\n \n}\n\nbool bitsetOne(Bitset* obj) {\n \n}\n\nint bitsetCount(Bitset* obj) {\n \n}\n\nchar * bitsetToString(Bitset* obj) {\n \n}\n\nvoid bitsetFree(Bitset* obj) {\n \n}\n\n/**\n * Your Bitset struct will be instantiated and called as such:\n * Bitset* obj = bitsetCreate(size);\n * bitsetFix(obj, idx);\n \n * bitsetUnfix(obj, idx);\n \n * bitsetFlip(obj);\n \n * bool param_4 = bitsetAll(obj);\n \n * bool param_5 = bitsetOne(obj);\n \n * int param_6 = bitsetCount(obj);\n \n * char * param_7 = bitsetToString(obj);\n \n * bitsetFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void Fix(int idx) {\n \n }\n \n public void Unfix(int idx) {\n \n }\n \n public void Flip() {\n \n }\n \n public bool All() {\n \n }\n \n public bool One() {\n \n }\n \n public int Count() {\n \n }\n \n public string ToString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * bool param_4 = obj.All();\n * bool param_5 = obj.One();\n * int param_6 = obj.Count();\n * string param_7 = obj.ToString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number} size\n */\nvar Bitset = function(size) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.fix = function(idx) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.unfix = function(idx) {\n \n};\n\n/**\n * @return {void}\n */\nBitset.prototype.flip = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.all = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.one = function() {\n \n};\n\n/**\n * @return {number}\n */\nBitset.prototype.count = function() {\n \n};\n\n/**\n * @return {string}\n */\nBitset.prototype.toString = function() {\n \n};\n\n/** \n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class Bitset\n\n=begin\n :type size: Integer\n=end\n def initialize(size)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def fix(idx)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def unfix(idx)\n \n end\n\n\n=begin\n :rtype: Void\n=end\n def flip()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def all()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def one()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def count()\n \n end\n\n\n=begin\n :rtype: String\n=end\n def to_string()\n \n end\n\n\nend\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset.new(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.to_string()", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass Bitset {\n\n init(_ size: Int) {\n \n }\n \n func fix(_ idx: Int) {\n \n }\n \n func unfix(_ idx: Int) {\n \n }\n \n func flip() {\n \n }\n \n func all() -> Bool {\n \n }\n \n func one() -> Bool {\n \n }\n \n func count() -> Int {\n \n }\n \n func toString() -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * let ret_4: Bool = obj.all()\n * let ret_5: Bool = obj.one()\n * let ret_6: Int = obj.count()\n * let ret_7: String = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type Bitset struct {\n \n}\n\n\nfunc Constructor(size int) Bitset {\n \n}\n\n\nfunc (this *Bitset) Fix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Unfix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Flip() {\n \n}\n\n\nfunc (this *Bitset) All() bool {\n \n}\n\n\nfunc (this *Bitset) One() bool {\n \n}\n\n\nfunc (this *Bitset) Count() int {\n \n}\n\n\nfunc (this *Bitset) ToString() string {\n \n}\n\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * obj := Constructor(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * param_4 := obj.All();\n * param_5 := obj.One();\n * param_6 := obj.Count();\n * param_7 := obj.ToString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class Bitset(_size: Int) {\n\n def fix(idx: Int) {\n \n }\n\n def unfix(idx: Int) {\n \n }\n\n def flip() {\n \n }\n\n def all(): Boolean = {\n \n }\n\n def one(): Boolean = {\n \n }\n\n def count(): Int = {\n \n }\n\n def toString(): String = {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Bitset(size: Int) {\n\n fun fix(idx: Int) {\n \n }\n\n fun unfix(idx: Int) {\n \n }\n\n fun flip() {\n \n }\n\n fun all(): Boolean {\n \n }\n\n fun one(): Boolean {\n \n }\n\n fun count(): Int {\n \n }\n\n fun toString(): String {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct Bitset {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Bitset {\n\n fn new(size: i32) -> Self {\n \n }\n \n fn fix(&self, idx: i32) {\n \n }\n \n fn unfix(&self, idx: i32) {\n \n }\n \n fn flip(&self) {\n \n }\n \n fn all(&self) -> bool {\n \n }\n \n fn one(&self) -> bool {\n \n }\n \n fn count(&self) -> i32 {\n \n }\n \n fn to_string(&self) -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset::new(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * let ret_4: bool = obj.all();\n * let ret_5: bool = obj.one();\n * let ret_6: i32 = obj.count();\n * let ret_7: String = obj.to_string();\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Bitset {\n /**\n * @param Integer $size\n */\n function __construct($size) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function fix($idx) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function unfix($idx) {\n \n }\n \n /**\n * @return NULL\n */\n function flip() {\n \n }\n \n /**\n * @return Boolean\n */\n function all() {\n \n }\n \n /**\n * @return Boolean\n */\n function one() {\n \n }\n \n /**\n * @return Integer\n */\n function count() {\n \n }\n \n /**\n * @return String\n */\n function toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * $obj = Bitset($size);\n * $obj->fix($idx);\n * $obj->unfix($idx);\n * $obj->flip();\n * $ret_4 = $obj->all();\n * $ret_5 = $obj->one();\n * $ret_6 = $obj->count();\n * $ret_7 = $obj->toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class Bitset {\n constructor(size: number) {\n\n }\n\n fix(idx: number): void {\n\n }\n\n unfix(idx: number): void {\n\n }\n\n flip(): void {\n\n }\n\n all(): boolean {\n\n }\n\n one(): boolean {\n\n }\n\n count(): number {\n\n }\n\n toString(): string {\n\n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define bitset%\n (class object%\n (super-new)\n \n ; size : exact-integer?\n (init-field\n size)\n \n ; fix : exact-integer? -> void?\n (define/public (fix idx)\n\n )\n ; unfix : exact-integer? -> void?\n (define/public (unfix idx)\n\n )\n ; flip : -> void?\n (define/public (flip)\n\n )\n ; all : -> boolean?\n (define/public (all)\n\n )\n ; one : -> boolean?\n (define/public (one)\n\n )\n ; count : -> exact-integer?\n (define/public (count)\n\n )\n ; to-string : -> string?\n (define/public (to-string)\n\n )))\n\n;; Your bitset% object will be instantiated and called as such:\n;; (define obj (new bitset% [size size]))\n;; (send obj fix idx)\n;; (send obj unfix idx)\n;; (send obj flip)\n;; (define param_4 (send obj all))\n;; (define param_5 (send obj one))\n;; (define param_6 (send obj count))\n;; (define param_7 (send obj to-string))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec bitset_init_(Size :: integer()) -> any().\nbitset_init_(Size) ->\n .\n\n-spec bitset_fix(Idx :: integer()) -> any().\nbitset_fix(Idx) ->\n .\n\n-spec bitset_unfix(Idx :: integer()) -> any().\nbitset_unfix(Idx) ->\n .\n\n-spec bitset_flip() -> any().\nbitset_flip() ->\n .\n\n-spec bitset_all() -> boolean().\nbitset_all() ->\n .\n\n-spec bitset_one() -> boolean().\nbitset_one() ->\n .\n\n-spec bitset_count() -> integer().\nbitset_count() ->\n .\n\n-spec bitset_to_string() -> unicode:unicode_binary().\nbitset_to_string() ->\n .\n\n\n%% Your functions will be called as such:\n%% bitset_init_(Size),\n%% bitset_fix(Idx),\n%% bitset_unfix(Idx),\n%% bitset_flip(),\n%% Param_4 = bitset_all(),\n%% Param_5 = bitset_one(),\n%% Param_6 = bitset_count(),\n%% Param_7 = bitset_to_string(),\n\n%% bitset_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Bitset do\n @spec init_(size :: integer) :: any\n def init_(size) do\n\n end\n\n @spec fix(idx :: integer) :: any\n def fix(idx) do\n\n end\n\n @spec unfix(idx :: integer) :: any\n def unfix(idx) do\n\n end\n\n @spec flip() :: any\n def flip() do\n\n end\n\n @spec all() :: boolean\n def all() do\n\n end\n\n @spec one() :: boolean\n def one() do\n\n end\n\n @spec count() :: integer\n def count() do\n\n end\n\n @spec to_string() :: String.t\n def to_string() do\n\n end\nend\n\n# Your functions will be called as such:\n# Bitset.init_(size)\n# Bitset.fix(idx)\n# Bitset.unfix(idx)\n# Bitset.flip()\n# param_4 = Bitset.all()\n# param_5 = Bitset.one()\n# param_6 = Bitset.count()\n# param_7 = Bitset.to_string()\n\n# Bitset.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"12.6K\", \"totalSubmission\": \"43.6K\", \"totalAcceptedRaw\": 12626, \"totalSubmissionRaw\": 43586, \"acRate\": \"29.0%\"}", "hints": [ "Note that flipping a bit twice does nothing.", "In order to determine the value of a bit, consider how you can efficiently count the number of flips made on the bit since its latest update." ], "solution": null, "status": null, "sampleTestCase": "[\"Bitset\",\"fix\",\"fix\",\"flip\",\"all\",\"unfix\",\"flip\",\"one\",\"unfix\",\"count\",\"toString\"]\n[[5],[3],[1],[],[],[0],[],[],[0],[],[]]", "metaData": "{\n \"classname\": \"Bitset\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"size\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"idx\"\n }\n ],\n \"name\": \"fix\",\n \"return\": {\n \"type\": \"void\"\n }\n },\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"idx\"\n }\n ],\n \"name\": \"unfix\",\n \"return\": {\n \"type\": \"void\"\n }\n },\n {\n \"params\": [],\n \"name\": \"flip\",\n \"return\": {\n \"type\": \"void\"\n }\n },\n {\n \"params\": [],\n \"name\": \"all\",\n \"return\": {\n \"type\": \"boolean\"\n }\n },\n {\n \"params\": [],\n \"name\": \"one\",\n \"return\": {\n \"type\": \"boolean\"\n }\n },\n {\n \"params\": [],\n \"name\": \"count\",\n \"return\": {\n \"type\": \"integer\"\n }\n },\n {\n \"params\": [],\n \"name\": \"toString\",\n \"return\": {\n \"type\": \"string\"\n }\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true,\n \"manual\": false\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https://github.com/datastructures-js/queue\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.17.6</code>.</p>\\r\\n\\r\\n<p>Support <a href=\\\"https://godoc.org/github.com/emirpasic/gods\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.3.10</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 4.5.4, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2020 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 24.2\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.0 with Erlang/OTP 24.2\"]}", "libraryUrl": null, "adminUrl": null, "challengeQuestion": null, "__typename": "QuestionNode" } } }