{ "data": { "question": { "questionId": "860", "questionFrontendId": "622", "boundTopicId": null, "title": "Design Circular Queue", "titleSlug": "design-circular-queue", "content": "

Design your implementation of the circular queue. The circular queue is a linear data structure in which the operations are performed based on FIFO (First In First Out) principle, and the last position is connected back to the first position to make a circle. It is also called "Ring Buffer".

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One of the benefits of the circular queue is that we can make use of the spaces in front of the queue. In a normal queue, once the queue becomes full, we cannot insert the next element even if there is a space in front of the queue. But using the circular queue, we can use the space to store new values.

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Implement the MyCircularQueue class:

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You must solve the problem without using the built-in queue data structure in your programming language. 

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Example 1:

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\nInput\n["MyCircularQueue", "enQueue", "enQueue", "enQueue", "enQueue", "Rear", "isFull", "deQueue", "enQueue", "Rear"]\n[[3], [1], [2], [3], [4], [], [], [], [4], []]\nOutput\n[null, true, true, true, false, 3, true, true, true, 4]\n\nExplanation\nMyCircularQueue myCircularQueue = new MyCircularQueue(3);\nmyCircularQueue.enQueue(1); // return True\nmyCircularQueue.enQueue(2); // return True\nmyCircularQueue.enQueue(3); // return True\nmyCircularQueue.enQueue(4); // return False\nmyCircularQueue.Rear();     // return 3\nmyCircularQueue.isFull();   // return True\nmyCircularQueue.deQueue();  // return True\nmyCircularQueue.enQueue(4); // return True\nmyCircularQueue.Rear();     // return 4\n
\n\n

 

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Constraints:

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"TopicTagNode" }, { "name": "Queue", "slug": "queue", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class MyCircularQueue {\npublic:\n MyCircularQueue(int k) {\n \n }\n \n bool enQueue(int value) {\n \n }\n \n bool deQueue() {\n \n }\n \n int Front() {\n \n }\n \n int Rear() {\n \n }\n \n bool isEmpty() {\n \n }\n \n bool isFull() {\n \n }\n};\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * MyCircularQueue* obj = new MyCircularQueue(k);\n * bool param_1 = obj->enQueue(value);\n * bool param_2 = obj->deQueue();\n * int param_3 = obj->Front();\n * int param_4 = obj->Rear();\n * bool param_5 = obj->isEmpty();\n * bool param_6 = obj->isFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class MyCircularQueue {\n\n public MyCircularQueue(int k) {\n \n }\n \n public boolean enQueue(int value) {\n \n }\n \n public boolean deQueue() {\n \n }\n \n public int Front() {\n \n }\n \n public int Rear() {\n \n }\n \n public boolean isEmpty() {\n \n }\n \n public boolean isFull() {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * MyCircularQueue obj = new MyCircularQueue(k);\n * boolean param_1 = obj.enQueue(value);\n * boolean param_2 = obj.deQueue();\n * int param_3 = obj.Front();\n * int param_4 = obj.Rear();\n * boolean param_5 = obj.isEmpty();\n * boolean param_6 = obj.isFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class MyCircularQueue(object):\n\n def __init__(self, k):\n \"\"\"\n :type k: int\n \"\"\"\n \n\n def enQueue(self, value):\n \"\"\"\n :type value: int\n :rtype: bool\n \"\"\"\n \n\n def deQueue(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def Front(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def Rear(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def isEmpty(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def isFull(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n\n# Your MyCircularQueue object will be instantiated and called as such:\n# obj = MyCircularQueue(k)\n# param_1 = obj.enQueue(value)\n# param_2 = obj.deQueue()\n# param_3 = obj.Front()\n# param_4 = obj.Rear()\n# param_5 = obj.isEmpty()\n# param_6 = obj.isFull()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class MyCircularQueue:\n\n def __init__(self, k: int):\n \n\n def enQueue(self, value: int) -> bool:\n \n\n def deQueue(self) -> bool:\n \n\n def Front(self) -> int:\n \n\n def Rear(self) -> int:\n \n\n def isEmpty(self) -> bool:\n \n\n def isFull(self) -> bool:\n \n\n\n# Your MyCircularQueue object will be instantiated and called as such:\n# obj = MyCircularQueue(k)\n# param_1 = obj.enQueue(value)\n# param_2 = obj.deQueue()\n# param_3 = obj.Front()\n# param_4 = obj.Rear()\n# param_5 = obj.isEmpty()\n# param_6 = obj.isFull()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} MyCircularQueue;\n\n\nMyCircularQueue* myCircularQueueCreate(int k) {\n \n}\n\nbool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {\n \n}\n\nbool myCircularQueueDeQueue(MyCircularQueue* obj) {\n \n}\n\nint myCircularQueueFront(MyCircularQueue* obj) {\n \n}\n\nint myCircularQueueRear(MyCircularQueue* obj) {\n \n}\n\nbool myCircularQueueIsEmpty(MyCircularQueue* obj) {\n \n}\n\nbool myCircularQueueIsFull(MyCircularQueue* obj) {\n \n}\n\nvoid myCircularQueueFree(MyCircularQueue* obj) {\n \n}\n\n/**\n * Your MyCircularQueue struct will be instantiated and called as such:\n * MyCircularQueue* obj = myCircularQueueCreate(k);\n * bool param_1 = myCircularQueueEnQueue(obj, value);\n \n * bool param_2 = myCircularQueueDeQueue(obj);\n \n * int param_3 = myCircularQueueFront(obj);\n \n * int param_4 = myCircularQueueRear(obj);\n \n * bool param_5 = myCircularQueueIsEmpty(obj);\n \n * bool param_6 = myCircularQueueIsFull(obj);\n \n * myCircularQueueFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class MyCircularQueue {\n\n public MyCircularQueue(int k) {\n \n }\n \n public bool EnQueue(int value) {\n \n }\n \n public bool DeQueue() {\n \n }\n \n public int Front() {\n \n }\n \n public int Rear() {\n \n }\n \n public bool IsEmpty() {\n \n }\n \n public bool IsFull() {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * MyCircularQueue obj = new MyCircularQueue(k);\n * bool param_1 = obj.EnQueue(value);\n * bool param_2 = obj.DeQueue();\n * int param_3 = obj.Front();\n * int param_4 = obj.Rear();\n * bool param_5 = obj.IsEmpty();\n * bool param_6 = obj.IsFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number} k\n */\nvar MyCircularQueue = function(k) {\n \n};\n\n/** \n * @param {number} value\n * @return {boolean}\n */\nMyCircularQueue.prototype.enQueue = function(value) {\n \n};\n\n/**\n * @return {boolean}\n */\nMyCircularQueue.prototype.deQueue = function() {\n \n};\n\n/**\n * @return {number}\n */\nMyCircularQueue.prototype.Front = function() {\n \n};\n\n/**\n * @return {number}\n */\nMyCircularQueue.prototype.Rear = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nMyCircularQueue.prototype.isEmpty = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nMyCircularQueue.prototype.isFull = function() {\n \n};\n\n/** \n * Your MyCircularQueue object will be instantiated and called as such:\n * var obj = new MyCircularQueue(k)\n * var param_1 = obj.enQueue(value)\n * var param_2 = obj.deQueue()\n * var param_3 = obj.Front()\n * var param_4 = obj.Rear()\n * var param_5 = obj.isEmpty()\n * var param_6 = obj.isFull()\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class MyCircularQueue {\n constructor(k: number) {\n \n }\n\n enQueue(value: number): boolean {\n \n }\n\n deQueue(): boolean {\n \n }\n\n Front(): number {\n \n }\n\n Rear(): number {\n \n }\n\n isEmpty(): boolean {\n \n }\n\n isFull(): boolean {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * var obj = new MyCircularQueue(k)\n * var param_1 = obj.enQueue(value)\n * var param_2 = obj.deQueue()\n * var param_3 = obj.Front()\n * var param_4 = obj.Rear()\n * var param_5 = obj.isEmpty()\n * var param_6 = obj.isFull()\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class MyCircularQueue {\n /**\n * @param Integer $k\n */\n function __construct($k) {\n \n }\n \n /**\n * @param Integer $value\n * @return Boolean\n */\n function enQueue($value) {\n \n }\n \n /**\n * @return Boolean\n */\n function deQueue() {\n \n }\n \n /**\n * @return Integer\n */\n function Front() {\n \n }\n \n /**\n * @return Integer\n */\n function Rear() {\n \n }\n \n /**\n * @return Boolean\n */\n function isEmpty() {\n \n }\n \n /**\n * @return Boolean\n */\n function isFull() {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * $obj = MyCircularQueue($k);\n * $ret_1 = $obj->enQueue($value);\n * $ret_2 = $obj->deQueue();\n * $ret_3 = $obj->Front();\n * $ret_4 = $obj->Rear();\n * $ret_5 = $obj->isEmpty();\n * $ret_6 = $obj->isFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass MyCircularQueue {\n\n init(_ k: Int) {\n \n }\n \n func enQueue(_ value: Int) -> Bool {\n \n }\n \n func deQueue() -> Bool {\n \n }\n \n func Front() -> Int {\n \n }\n \n func Rear() -> Int {\n \n }\n \n func isEmpty() -> Bool {\n \n }\n \n func isFull() -> Bool {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * let obj = MyCircularQueue(k)\n * let ret_1: Bool = obj.enQueue(value)\n * let ret_2: Bool = obj.deQueue()\n * let ret_3: Int = obj.Front()\n * let ret_4: Int = obj.Rear()\n * let ret_5: Bool = obj.isEmpty()\n * let ret_6: Bool = obj.isFull()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class MyCircularQueue(k: Int) {\n\n fun enQueue(value: Int): Boolean {\n \n }\n\n fun deQueue(): Boolean {\n \n }\n\n fun Front(): Int {\n \n }\n\n fun Rear(): Int {\n \n }\n\n fun isEmpty(): Boolean {\n \n }\n\n fun isFull(): Boolean {\n \n }\n\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * var obj = MyCircularQueue(k)\n * var param_1 = obj.enQueue(value)\n * var param_2 = obj.deQueue()\n * var param_3 = obj.Front()\n * var param_4 = obj.Rear()\n * var param_5 = obj.isEmpty()\n * var param_6 = obj.isFull()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class MyCircularQueue {\n\n MyCircularQueue(int k) {\n \n }\n \n bool enQueue(int value) {\n \n }\n \n bool deQueue() {\n \n }\n \n int Front() {\n \n }\n \n int Rear() {\n \n }\n \n bool isEmpty() {\n \n }\n \n bool isFull() {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * MyCircularQueue obj = MyCircularQueue(k);\n * bool param1 = obj.enQueue(value);\n * bool param2 = obj.deQueue();\n * int param3 = obj.Front();\n * int param4 = obj.Rear();\n * bool param5 = obj.isEmpty();\n * bool param6 = obj.isFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type MyCircularQueue struct {\n \n}\n\n\nfunc Constructor(k int) MyCircularQueue {\n \n}\n\n\nfunc (this *MyCircularQueue) EnQueue(value int) bool {\n \n}\n\n\nfunc (this *MyCircularQueue) DeQueue() bool {\n \n}\n\n\nfunc (this *MyCircularQueue) Front() int {\n \n}\n\n\nfunc (this *MyCircularQueue) Rear() int {\n \n}\n\n\nfunc (this *MyCircularQueue) IsEmpty() bool {\n \n}\n\n\nfunc (this *MyCircularQueue) IsFull() bool {\n \n}\n\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * obj := Constructor(k);\n * param_1 := obj.EnQueue(value);\n * param_2 := obj.DeQueue();\n * param_3 := obj.Front();\n * param_4 := obj.Rear();\n * param_5 := obj.IsEmpty();\n * param_6 := obj.IsFull();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class MyCircularQueue\n\n=begin\n :type k: Integer\n=end\n def initialize(k)\n \n end\n\n\n=begin\n :type value: Integer\n :rtype: Boolean\n=end\n def en_queue(value)\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def de_queue()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def front()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def rear()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def is_empty()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def is_full()\n \n end\n\n\nend\n\n# Your MyCircularQueue object will be instantiated and called as such:\n# obj = MyCircularQueue.new(k)\n# param_1 = obj.en_queue(value)\n# param_2 = obj.de_queue()\n# param_3 = obj.front()\n# param_4 = obj.rear()\n# param_5 = obj.is_empty()\n# param_6 = obj.is_full()", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class MyCircularQueue(_k: Int) {\n\n def enQueue(value: Int): Boolean = {\n \n }\n\n def deQueue(): Boolean = {\n \n }\n\n def Front(): Int = {\n \n }\n\n def Rear(): Int = {\n \n }\n\n def isEmpty(): Boolean = {\n \n }\n\n def isFull(): Boolean = {\n \n }\n\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * var obj = new MyCircularQueue(k)\n * var param_1 = obj.enQueue(value)\n * var param_2 = obj.deQueue()\n * var param_3 = obj.Front()\n * var param_4 = obj.Rear()\n * var param_5 = obj.isEmpty()\n * var param_6 = obj.isFull()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct MyCircularQueue {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl MyCircularQueue {\n\n fn new(k: i32) -> Self {\n \n }\n \n fn en_queue(&self, value: i32) -> bool {\n \n }\n \n fn de_queue(&self) -> bool {\n \n }\n \n fn front(&self) -> i32 {\n \n }\n \n fn rear(&self) -> i32 {\n \n }\n \n fn is_empty(&self) -> bool {\n \n }\n \n fn is_full(&self) -> bool {\n \n }\n}\n\n/**\n * Your MyCircularQueue object will be instantiated and called as such:\n * let obj = MyCircularQueue::new(k);\n * let ret_1: bool = obj.en_queue(value);\n * let ret_2: bool = obj.de_queue();\n * let ret_3: i32 = obj.front();\n * let ret_4: i32 = obj.rear();\n * let ret_5: bool = obj.is_empty();\n * let ret_6: bool = obj.is_full();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define my-circular-queue%\n (class object%\n (super-new)\n \n ; k : exact-integer?\n (init-field\n k)\n \n ; en-queue : exact-integer? -> boolean?\n (define/public (en-queue value)\n )\n ; de-queue : -> boolean?\n (define/public (de-queue)\n )\n ; front : -> exact-integer?\n (define/public (front)\n )\n ; rear : -> exact-integer?\n (define/public (rear)\n )\n ; is-empty : -> boolean?\n (define/public (is-empty)\n )\n ; is-full : -> boolean?\n (define/public (is-full)\n )))\n\n;; Your my-circular-queue% object will be instantiated and called as such:\n;; (define obj (new my-circular-queue% [k k]))\n;; (define param_1 (send obj en-queue value))\n;; (define param_2 (send obj de-queue))\n;; (define param_3 (send obj front))\n;; (define param_4 (send obj rear))\n;; (define param_5 (send obj is-empty))\n;; (define param_6 (send obj is-full))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec my_circular_queue_init_(K :: integer()) -> any().\nmy_circular_queue_init_(K) ->\n .\n\n-spec my_circular_queue_en_queue(Value :: integer()) -> boolean().\nmy_circular_queue_en_queue(Value) ->\n .\n\n-spec my_circular_queue_de_queue() -> boolean().\nmy_circular_queue_de_queue() ->\n .\n\n-spec my_circular_queue_front() -> integer().\nmy_circular_queue_front() ->\n .\n\n-spec my_circular_queue_rear() -> integer().\nmy_circular_queue_rear() ->\n .\n\n-spec my_circular_queue_is_empty() -> boolean().\nmy_circular_queue_is_empty() ->\n .\n\n-spec my_circular_queue_is_full() -> boolean().\nmy_circular_queue_is_full() ->\n .\n\n\n%% Your functions will be called as such:\n%% my_circular_queue_init_(K),\n%% Param_1 = my_circular_queue_en_queue(Value),\n%% Param_2 = my_circular_queue_de_queue(),\n%% Param_3 = my_circular_queue_front(),\n%% Param_4 = my_circular_queue_rear(),\n%% Param_5 = my_circular_queue_is_empty(),\n%% Param_6 = my_circular_queue_is_full(),\n\n%% my_circular_queue_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule MyCircularQueue do\n @spec init_(k :: integer) :: any\n def init_(k) do\n \n end\n\n @spec en_queue(value :: integer) :: boolean\n def en_queue(value) do\n \n end\n\n @spec de_queue() :: boolean\n def de_queue() do\n \n end\n\n @spec front() :: integer\n def front() do\n \n end\n\n @spec rear() :: integer\n def rear() do\n \n end\n\n @spec is_empty() :: boolean\n def is_empty() do\n \n end\n\n @spec is_full() :: boolean\n def is_full() do\n \n end\nend\n\n# Your functions will be called as such:\n# MyCircularQueue.init_(k)\n# param_1 = MyCircularQueue.en_queue(value)\n# param_2 = MyCircularQueue.de_queue()\n# param_3 = MyCircularQueue.front()\n# param_4 = MyCircularQueue.rear()\n# param_5 = MyCircularQueue.is_empty()\n# param_6 = MyCircularQueue.is_full()\n\n# MyCircularQueue.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"291.9K\", \"totalSubmission\": \"568.6K\", \"totalAcceptedRaw\": 291885, \"totalSubmissionRaw\": 568629, \"acRate\": \"51.3%\"}", "hints": [], "solution": { "id": "811", 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\"], \"csharp\": [\"C#\", \"

C# 10 with .NET 6 runtime

\"], \"javascript\": [\"JavaScript\", \"

Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES6 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\\r\\n\\r\\n

For Priority Queue / Queue data structures, you may use 5.3.0 version of datastructures-js/priority-queue and 4.2.1 version of datastructures-js/queue.

\"], \"ruby\": [\"Ruby\", \"

Ruby 3.1

\\r\\n\\r\\n

Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

\"], \"swift\": [\"Swift\", \"

Swift 5.5.2.

\"], \"golang\": [\"Go\", \"

Go 1.21

\\r\\n

Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

\"], \"python3\": [\"Python3\", \"

Python 3.10.

\\r\\n\\r\\n

Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

\\r\\n\\r\\n

For Map/TreeMap data structure, you may use sortedcontainers library.

\"], \"scala\": [\"Scala\", \"

Scala 2.13.7.

\"], \"kotlin\": [\"Kotlin\", \"

Kotlin 1.9.0.

\"], \"rust\": [\"Rust\", \"

Rust 1.58.1

\\r\\n\\r\\n

Supports rand v0.6\\u00a0from crates.io

\"], \"php\": [\"PHP\", \"

PHP 8.1.

\\r\\n

With bcmath module

\"], \"typescript\": [\"Typescript\", \"

TypeScript 5.1.6, Node.js 16.13.2.

\\r\\n\\r\\n

Your code is run with --harmony flag, enabling new ES2022 features.

\\r\\n\\r\\n

lodash.js library is included by default.

\"], \"racket\": [\"Racket\", \"

Run with Racket 8.3.

\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 25.0\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.4 with Erlang/OTP 25.0\"], \"dart\": [\"Dart\", \"

Dart 2.17.3

\\r\\n\\r\\n

Your code will be run directly without compiling

\"]}", "libraryUrl": null, "adminUrl": null, "challengeQuestion": null, "__typename": "QuestionNode" } } }