{ "data": { "question": { "questionId": "3278", "questionFrontendId": "3025", "boundTopicId": null, "title": "Find the Number of Ways to Place People I", "titleSlug": "find-the-number-of-ways-to-place-people-i", "content": "

You are given a 2D array points of size n x 2 representing integer coordinates of some points on a 2D-plane, where points[i] = [xi, yi].

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We define the right direction as positive x-axis (increasing x-coordinate) and the left direction as negative x-axis (decreasing x-coordinate). Similarly, we define the up direction as positive y-axis (increasing y-coordinate) and the down direction as negative y-axis (decreasing y-coordinate)

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You have to place n people, including Alice and Bob, at these points such that there is exactly one person at every point. Alice wants to be alone with Bob, so Alice will build a rectangular fence with Alice's position as the upper left corner and Bob's position as the lower right corner of the fence (Note that the fence might not enclose any area, i.e. it can be a line). If any person other than Alice and Bob is either inside the fence or on the fence, Alice will be sad.

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Return the number of pairs of points where you can place Alice and Bob, such that Alice does not become sad on building the fence.

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Note that Alice can only build a fence with Alice's position as the upper left corner, and Bob's position as the lower right corner. For example, Alice cannot build either of the fences in the picture below with four corners (1, 1), (1, 3), (3, 1), and (3, 3), because:

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Example 1:

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\nInput: points = [[1,1],[2,2],[3,3]]\nOutput: 0\nExplanation: There is no way to place Alice and Bob such that Alice can build a fence with Alice's position as the upper left corner and Bob's position as the lower right corner. Hence we return 0. \n
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Example 2:

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\nInput: points = [[6,2],[4,4],[2,6]]\nOutput: 2\nExplanation: There are two ways to place Alice and Bob such that Alice will not be sad:\n- Place Alice at (4, 4) and Bob at (6, 2).\n- Place Alice at (2, 6) and Bob at (4, 4).\nYou cannot place Alice at (2, 6) and Bob at (6, 2) because the person at (4, 4) will be inside the fence.\n
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Example 3:

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\nInput: points = [[3,1],[1,3],[1,1]]\nOutput: 2\nExplanation: There are two ways to place Alice and Bob such that Alice will not be sad:\n- Place Alice at (1, 1) and Bob at (3, 1).\n- Place Alice at (1, 3) and Bob at (1, 1).\nYou cannot place Alice at (1, 3) and Bob at (3, 1) because the person at (1, 1) will be on the fence.\nNote that it does not matter if the fence encloses any area, the first and second fences in the image are valid.\n
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Constraints:

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Compiled with clang 17 using the latest C++ 20 standard.

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Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

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Most standard library headers are already included automatically for your convenience.

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OpenJDK 21. Using compile arguments: --enable-preview --release 21

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Most standard library headers are already included automatically for your convenience.

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Includes Pair class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.

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Python 2.7.12.

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Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

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For Map/TreeMap data structure, you may use sortedcontainers library.

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Compiled with gcc 11 using the gnu11 standard.

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2. Looking up an item in a hash:\\r\\n

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3. Deleting an item in a hash:\\r\\n

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C# 12 with .NET 8 runtime

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Node.js 20.10.0.

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Ruby 3.2

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Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

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Swift 5.9.

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You may use swift-algorithms 1.2.0 and swift-collections 1.0.6.

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Go 1.21

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Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

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Python 3.11.

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Kotlin 1.9.0.

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Rust 1.74.1

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With bcmath module

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TypeScript 5.1.6, Node.js 20.10.0.

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Racket CS v8.11

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Using #lang racket

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Required data/gvector data/queue data/order data/heap automatically for your convenience

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Dart 3.2

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