{ "data": { "question": { "questionId": "398", "questionFrontendId": "398", "categoryTitle": "Algorithms", "boundTopicId": 1897, "title": "Random Pick Index", "titleSlug": "random-pick-index", "content": "

Given an integer array nums with possible duplicates, randomly output the index of a given target number. You can assume that the given target number must exist in the array.

\n\n

Implement the Solution class:

\n\n\n\n

 

\n

Example 1:

\n\n
\nInput\n["Solution", "pick", "pick", "pick"]\n[[[1, 2, 3, 3, 3]], [3], [1], [3]]\nOutput\n[null, 4, 0, 2]\n\nExplanation\nSolution solution = new Solution([1, 2, 3, 3, 3]);\nsolution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning.\nsolution.pick(1); // It should return 0. Since in the array only nums[0] is equal to 1.\nsolution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning.\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": "随机数索引", "translatedContent": "

给定一个可能含有重复元素的整数数组,要求随机输出给定的数字的索引。 您可以假设给定的数字一定存在于数组中。

\n\n

注意:
\n数组大小可能非常大。 使用太多额外空间的解决方案将不会通过测试。

\n\n

示例:

\n\n
\nint[] nums = new int[] {1,2,3,3,3};\nSolution solution = new Solution(nums);\n\n// pick(3) 应该返回索引 2,3 或者 4。每个索引的返回概率应该相等。\nsolution.pick(3);\n\n// pick(1) 应该返回 0。因为只有nums[0]等于1。\nsolution.pick(1);\n
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\"scala\": false, \"html\": false, \"pythonml\": false, \"kotlin\": false, \"rust\": false, \"php\": false, \"typescript\": false, \"racket\": false, \"erlang\": false, \"elixir\": false}", "topicTags": [ { "name": "Reservoir Sampling", "slug": "reservoir-sampling", "translatedName": "水塘抽样", "__typename": "TopicTagNode" }, { "name": "Hash Table", "slug": "hash-table", "translatedName": "哈希表", "__typename": "TopicTagNode" }, { "name": "Math", "slug": "math", "translatedName": "数学", "__typename": "TopicTagNode" }, { "name": "Randomized", "slug": "randomized", "translatedName": "随机化", "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Solution {\npublic:\n Solution(vector& nums) {\n\n }\n \n int pick(int target) {\n\n }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(nums);\n * int param_1 = obj->pick(target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Solution {\n\n public Solution(int[] nums) {\n\n }\n \n public int pick(int target) {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(nums);\n * int param_1 = obj.pick(target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Solution(object):\n\n def __init__(self, nums):\n \"\"\"\n :type nums: List[int]\n \"\"\"\n\n\n def pick(self, target):\n \"\"\"\n :type target: int\n :rtype: int\n \"\"\"\n\n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(nums)\n# param_1 = obj.pick(target)", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Solution:\n\n def __init__(self, nums: List[int]):\n\n\n def pick(self, target: int) -> int:\n\n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(nums)\n# param_1 = obj.pick(target)", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n\n} Solution;\n\n\nSolution* solutionCreate(int* nums, int numsSize) {\n\n}\n\nint solutionPick(Solution* obj, int target) {\n\n}\n\nvoid solutionFree(Solution* obj) {\n\n}\n\n/**\n * Your Solution struct will be instantiated and called as such:\n * Solution* obj = solutionCreate(nums, numsSize);\n * int param_1 = solutionPick(obj, target);\n \n * solutionFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Solution {\n\n public Solution(int[] nums) {\n\n }\n \n public int Pick(int target) {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(nums);\n * int param_1 = obj.Pick(target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number[]} nums\n */\nvar Solution = function(nums) {\n\n};\n\n/** \n * @param {number} target\n * @return {number}\n */\nSolution.prototype.pick = function(target) {\n\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(nums)\n * var param_1 = obj.pick(target)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class Solution\n\n=begin\n :type nums: Integer[]\n=end\n def initialize(nums)\n\n end\n\n\n=begin\n :type target: Integer\n :rtype: Integer\n=end\n def pick(target)\n\n end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(nums)\n# param_1 = obj.pick(target)", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass Solution {\n\n init(_ nums: [Int]) {\n\n }\n \n func pick(_ target: Int) -> Int {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(nums)\n * let ret_1: Int = obj.pick(target)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type Solution struct {\n\n}\n\n\nfunc Constructor(nums []int) Solution {\n\n}\n\n\nfunc (this *Solution) Pick(target int) int {\n\n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(nums);\n * param_1 := obj.Pick(target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class Solution(_nums: Array[Int]) {\n\n def pick(target: Int): Int = {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(nums)\n * var param_1 = obj.pick(target)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Solution(nums: IntArray) {\n\n fun pick(target: Int): Int {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(nums)\n * var param_1 = obj.pick(target)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct Solution {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n fn new(nums: Vec) -> Self {\n\n }\n \n fn pick(&self, target: i32) -> i32 {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(nums);\n * let ret_1: i32 = obj.pick(target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Solution {\n /**\n * @param Integer[] $nums\n */\n function __construct($nums) {\n\n }\n\n /**\n * @param Integer $target\n * @return Integer\n */\n function pick($target) {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($nums);\n * $ret_1 = $obj->pick($target);\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": 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