{ "data": { "question": { "questionId": "2038", "questionFrontendId": "1926", "boundTopicId": null, "title": "Nearest Exit from Entrance in Maze", "titleSlug": "nearest-exit-from-entrance-in-maze", "content": "<p>You are given an <code>m x n</code> matrix <code>maze</code> (<strong>0-indexed</strong>) with empty cells (represented as <code>'.'</code>) and walls (represented as <code>'+'</code>). You are also given the <code>entrance</code> of the maze, where <code>entrance = [entrance<sub>row</sub>, entrance<sub>col</sub>]</code> denotes the row and column of the cell you are initially standing at.</p>\n\n<p>In one step, you can move one cell <strong>up</strong>, <strong>down</strong>, <strong>left</strong>, or <strong>right</strong>. You cannot step into a cell with a wall, and you cannot step outside the maze. Your goal is to find the <strong>nearest exit</strong> from the <code>entrance</code>. An <strong>exit</strong> is defined as an <strong>empty cell</strong> that is at the <strong>border</strong> of the <code>maze</code>. The <code>entrance</code> <strong>does not count</strong> as an exit.</p>\n\n<p>Return <em>the <strong>number of steps</strong> in the shortest path from the </em><code>entrance</code><em> to the nearest exit, or </em><code>-1</code><em> if no such path exists</em>.</p>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/04/nearest1-grid.jpg\" style=\"width: 333px; height: 253px;\" />\n<pre>\n<strong>Input:</strong> maze = [["+","+",".","+"],[".",".",".","+"],["+","+","+","."]], entrance = [1,2]\n<strong>Output:</strong> 1\n<strong>Explanation:</strong> There are 3 exits in this maze at [1,0], [0,2], and [2,3].\nInitially, you are at the entrance cell [1,2].\n- You can reach [1,0] by moving 2 steps left.\n- You can reach [0,2] by moving 1 step up.\nIt is impossible to reach [2,3] from the entrance.\nThus, the nearest exit is [0,2], which is 1 step away.\n</pre>\n\n<p><strong>Example 2:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/04/nearesr2-grid.jpg\" style=\"width: 253px; height: 253px;\" />\n<pre>\n<strong>Input:</strong> maze = [["+","+","+"],[".",".","."],["+","+","+"]], entrance = [1,0]\n<strong>Output:</strong> 2\n<strong>Explanation:</strong> There is 1 exit in this maze at [1,2].\n[1,0] does not count as an exit since it is the entrance cell.\nInitially, you are at the entrance cell [1,0].\n- You can reach [1,2] by moving 2 steps right.\nThus, the nearest exit is [1,2], which is 2 steps away.\n</pre>\n\n<p><strong>Example 3:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/04/nearest3-grid.jpg\" style=\"width: 173px; height: 93px;\" />\n<pre>\n<strong>Input:</strong> maze = [[".","+"]], entrance = [0,0]\n<strong>Output:</strong> -1\n<strong>Explanation:</strong> There are no exits in this maze.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>maze.length == m</code></li>\n\t<li><code>maze[i].length == n</code></li>\n\t<li><code>1 <= m, n <= 100</code></li>\n\t<li><code>maze[i][j]</code> is either <code>'.'</code> or <code>'+'</code>.</li>\n\t<li><code>entrance.length == 2</code></li>\n\t<li><code>0 <= entrance<sub>row</sub> < m</code></li>\n\t<li><code>0 <= entrance<sub>col</sub> < n</code></li>\n\t<li><code>entrance</code> will always be an empty cell.</li>\n</ul>\n", "translatedTitle": null, "translatedContent": null, "isPaidOnly": false, "difficulty": "Medium", "likes": 421, "dislikes": 18, "isLiked": null, "similarQuestions": "[]", "exampleTestcases": "[[\"+\",\"+\",\".\",\"+\"],[\".\",\".\",\".\",\"+\"],[\"+\",\"+\",\"+\",\".\"]]\n[1,2]\n[[\"+\",\"+\",\"+\"],[\".\",\".\",\".\"],[\"+\",\"+\",\"+\"]]\n[1,0]\n[[\".\",\"+\"]]\n[0,0]", "categoryTitle": "Algorithms", "contributors": [], "topicTags": [ { "name": "Array", "slug": "array", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Breadth-First Search", "slug": "breadth-first-search", "translatedName": null, "__typename": "TopicTagNode" }, { "name": "Matrix", "slug": "matrix", "translatedName": null, "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Solution {\npublic:\n int nearestExit(vector<vector<char>>& maze, vector<int>& entrance) {\n \n }\n};", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Solution {\n public int nearestExit(char[][] maze, int[] entrance) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Solution(object):\n def nearestExit(self, maze, entrance):\n \"\"\"\n :type maze: List[List[str]]\n :type entrance: List[int]\n :rtype: int\n \"\"\"\n ", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Solution:\n def nearestExit(self, maze: List[List[str]], entrance: List[int]) -> int:\n ", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\nint nearestExit(char** maze, int mazeSize, int* mazeColSize, int* entrance, int entranceSize){\n\n}", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Solution {\n public int NearestExit(char[][] maze, int[] entrance) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {character[][]} maze\n * @param {number[]} entrance\n * @return {number}\n */\nvar nearestExit = function(maze, entrance) {\n \n};", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "# @param {Character[][]} maze\n# @param {Integer[]} entrance\n# @return {Integer}\ndef nearest_exit(maze, entrance)\n \nend", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "class Solution {\n func nearestExit(_ maze: [[Character]], _ entrance: [Int]) -> Int {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "func nearestExit(maze [][]byte, entrance []int) int {\n \n}", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "object Solution {\n def nearestExit(maze: Array[Array[Char]], entrance: Array[Int]): Int = {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Solution {\n fun nearestExit(maze: Array<CharArray>, entrance: IntArray): Int {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "impl Solution {\n pub fn nearest_exit(maze: Vec<Vec<char>>, entrance: Vec<i32>) -> i32 {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Solution {\n\n /**\n * @param String[][] $maze\n * @param Integer[] $entrance\n * @return Integer\n */\n function nearestExit($maze, $entrance) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "function nearestExit(maze: string[][], entrance: number[]): number {\n\n};", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define/contract (nearest-exit maze entrance)\n (-> (listof (listof char?)) (listof exact-integer?) exact-integer?)\n\n )", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec nearest_exit(Maze :: [[char()]], Entrance :: [integer()]) -> integer().\nnearest_exit(Maze, Entrance) ->\n .", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Solution do\n @spec nearest_exit(maze :: [[char]], entrance :: [integer]) :: integer\n def nearest_exit(maze, entrance) do\n\n end\nend", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"15.9K\", \"totalSubmission\": \"40.4K\", \"totalAcceptedRaw\": 15915, \"totalSubmissionRaw\": 40429, \"acRate\": \"39.4%\"}", "hints": [ "Which type of traversal lets you find the distance from a point?", "Try using a Breadth First Search." ], "solution": null, "status": null, "sampleTestCase": "[[\"+\",\"+\",\".\",\"+\"],[\".\",\".\",\".\",\"+\"],[\"+\",\"+\",\"+\",\".\"]]\n[1,2]", "metaData": "{\n \"name\": \"nearestExit\",\n \"params\": [\n {\n \"name\": \"maze\",\n \"type\": \"character[][]\"\n },\n {\n \"type\": \"integer[]\",\n \"name\": \"entrance\"\n }\n ],\n \"return\": {\n \"type\": \"integer\"\n }\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "enableTestMode": false, "enableDebugger": true, "envInfo": "{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. 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If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.3.10</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 4.5.4, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2020 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 24.2\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.0 with Erlang/OTP 24.2\"]}", "libraryUrl": null, "adminUrl": null, "challengeQuestion": null, "__typename": "QuestionNode" } } }