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            "title": "Generate Random Point in a Circle",
            "titleSlug": "generate-random-point-in-a-circle",
            "content": "<p>Given the radius and the position of the center of a circle, implement the function <code>randPoint</code> which generates a uniform random point inside the circle.</p>\n\n<p>Implement the <code>Solution</code> class:</p>\n\n<ul>\n\t<li><code>Solution(double radius, double x_center, double y_center)</code> initializes the object with the radius of the circle <code>radius</code> and the position of the center <code>(x_center, y_center)</code>.</li>\n\t<li><code>randPoint()</code> returns a random point inside the circle. A point on the circumference of the circle is considered to be in the circle. The answer is returned as an array <code>[x, y]</code>.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;Solution&quot;, &quot;randPoint&quot;, &quot;randPoint&quot;, &quot;randPoint&quot;]\n[[1.0, 0.0, 0.0], [], [], []]\n<strong>Output</strong>\n[null, [-0.02493, -0.38077], [0.82314, 0.38945], [0.36572, 0.17248]]\n\n<strong>Explanation</strong>\nSolution solution = new Solution(1.0, 0.0, 0.0);\nsolution.randPoint(); // return [-0.02493, -0.38077]\nsolution.randPoint(); // return [0.82314, 0.38945]\nsolution.randPoint(); // return [0.36572, 0.17248]\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>0 &lt;&nbsp;radius &lt;= 10<sup>8</sup></code></li>\n\t<li><code>-10<sup>7</sup> &lt;= x_center, y_center &lt;= 10<sup>7</sup></code></li>\n\t<li>At most <code>3 * 10<sup>4</sup></code> calls will be made to <code>randPoint</code>.</li>\n</ul>\n",
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                    "lang": "C++",
                    "langSlug": "cpp",
                    "code": "class Solution {\npublic:\n    Solution(double radius, double x_center, double y_center) {\n        \n    }\n    \n    vector<double> randPoint() {\n        \n    }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(radius, x_center, y_center);\n * vector<double> param_1 = obj->randPoint();\n */",
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                    "lang": "Java",
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                    "code": "class Solution {\n\n    public Solution(double radius, double x_center, double y_center) {\n        \n    }\n    \n    public double[] randPoint() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(radius, x_center, y_center);\n * double[] param_1 = obj.randPoint();\n */",
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                    "lang": "Python",
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                    "code": "class Solution(object):\n\n    def __init__(self, radius, x_center, y_center):\n        \"\"\"\n        :type radius: float\n        :type x_center: float\n        :type y_center: float\n        \"\"\"\n        \n\n    def randPoint(self):\n        \"\"\"\n        :rtype: List[float]\n        \"\"\"\n        \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(radius, x_center, y_center)\n# param_1 = obj.randPoint()",
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                    "lang": "Python3",
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                    "code": "class Solution:\n\n    def __init__(self, radius: float, x_center: float, y_center: float):\n        \n\n    def randPoint(self) -> List[float]:\n        \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(radius, x_center, y_center)\n# param_1 = obj.randPoint()",
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                    "lang": "C",
                    "langSlug": "c",
                    "code": "\n\n\ntypedef struct {\n    \n} Solution;\n\n\nSolution* solutionCreate(double radius, double x_center, double y_center) {\n    \n}\n\ndouble* solutionRandPoint(Solution* obj, int* retSize) {\n  \n}\n\nvoid solutionFree(Solution* obj) {\n    \n}\n\n/**\n * Your Solution struct will be instantiated and called as such:\n * Solution* obj = solutionCreate(radius, x_center, y_center);\n * double* param_1 = solutionRandPoint(obj, retSize);\n \n * solutionFree(obj);\n*/",
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                    "lang": "C#",
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                    "code": "public class Solution {\n\n    public Solution(double radius, double x_center, double y_center) {\n        \n    }\n    \n    public double[] RandPoint() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(radius, x_center, y_center);\n * double[] param_1 = obj.RandPoint();\n */",
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                    "code": "/**\n * @param {number} radius\n * @param {number} x_center\n * @param {number} y_center\n */\nvar Solution = function(radius, x_center, y_center) {\n    \n};\n\n/**\n * @return {number[]}\n */\nSolution.prototype.randPoint = function() {\n    \n};\n\n/** \n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(radius, x_center, y_center)\n * var param_1 = obj.randPoint()\n */",
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                    "code": "class Solution\n\n=begin\n    :type radius: Float\n    :type x_center: Float\n    :type y_center: Float\n=end\n    def initialize(radius, x_center, y_center)\n        \n    end\n\n\n=begin\n    :rtype: Float[]\n=end\n    def rand_point()\n        \n    end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(radius, x_center, y_center)\n# param_1 = obj.rand_point()",
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                    "lang": "Swift",
                    "langSlug": "swift",
                    "code": "\nclass Solution {\n\n    init(_ radius: Double, _ x_center: Double, _ y_center: Double) {\n        \n    }\n    \n    func randPoint() -> [Double] {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(radius, x_center, y_center)\n * let ret_1: [Double] = obj.randPoint()\n */",
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                    "lang": "Go",
                    "langSlug": "golang",
                    "code": "type Solution struct {\n    \n}\n\n\nfunc Constructor(radius float64, x_center float64, y_center float64) Solution {\n    \n}\n\n\nfunc (this *Solution) RandPoint() []float64 {\n    \n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(radius, x_center, y_center);\n * param_1 := obj.RandPoint();\n */",
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                    "lang": "Scala",
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                    "code": "class Solution(_radius: Double, _x_center: Double, _y_center: Double) {\n\n    def randPoint(): Array[Double] = {\n        \n    }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(radius, x_center, y_center)\n * var param_1 = obj.randPoint()\n */",
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                    "lang": "Kotlin",
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                    "code": "class Solution(radius: Double, x_center: Double, y_center: Double) {\n\n    fun randPoint(): DoubleArray {\n        \n    }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(radius, x_center, y_center)\n * var param_1 = obj.randPoint()\n */",
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                    "lang": "Rust",
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                    "code": "struct Solution {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n    fn new(radius: f64, x_center: f64, y_center: f64) -> Self {\n        \n    }\n    \n    fn rand_point(&self) -> Vec<f64> {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(radius, x_center, y_center);\n * let ret_1: Vec<f64> = obj.rand_point();\n */",
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                    "lang": "PHP",
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                    "code": "class Solution {\n    /**\n     * @param Float $radius\n     * @param Float $x_center\n     * @param Float $y_center\n     */\n    function __construct($radius, $x_center, $y_center) {\n        \n    }\n  \n    /**\n     * @return Float[]\n     */\n    function randPoint() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($radius, $x_center, $y_center);\n * $ret_1 = $obj->randPoint();\n */",
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                    "lang": "TypeScript",
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                    "code": "class Solution {\n    constructor(radius: number, x_center: number, y_center: number) {\n\n    }\n\n    randPoint(): number[] {\n\n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(radius, x_center, y_center)\n * var param_1 = obj.randPoint()\n */",
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                    "code": "(define solution%\n  (class object%\n    (super-new)\n\n    ; radius : flonum?\n\n    ; x_center : flonum?\n\n    ; y_center : flonum?\n    (init-field\n      radius\n      x_center\n      y_center)\n    \n    ; rand-point : -> (listof flonum?)\n    (define/public (rand-point)\n\n      )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [radius radius] [x_center x_center] [y_center y_center]))\n;; (define param_1 (send obj rand-point))",
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                    "code": "defmodule Solution do\n  @spec init_(radius :: float, x_center :: float, y_center :: float) :: any\n  def init_(radius, x_center, y_center) do\n\n  end\n\n  @spec rand_point() :: [float]\n  def rand_point() do\n\n  end\nend\n\n# Your functions will be called as such:\n# Solution.init_(radius, x_center, y_center)\n# param_1 = Solution.rand_point()\n\n# Solution.init_ will be called before every test case, in which you can do some necessary initializations.",
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