{
    "data": {
        "question": {
            "questionId": "955",
            "questionFrontendId": "919",
            "boundTopicId": null,
            "title": "Complete Binary Tree Inserter",
            "titleSlug": "complete-binary-tree-inserter",
            "content": "<p>A <strong>complete binary tree</strong> is a binary tree in which every level, except possibly the last, is completely filled, and all nodes are as far left as possible.</p>\n\n<p>Design an algorithm to insert a new node to a complete binary tree keeping it complete after the insertion.</p>\n\n<p>Implement the <code>CBTInserter</code> class:</p>\n\n<ul>\n\t<li><code>CBTInserter(TreeNode root)</code> Initializes the data structure with the <code>root</code> of the complete binary tree.</li>\n\t<li><code>int insert(int v)</code> Inserts a <code>TreeNode</code> into the tree with value <code>Node.val == val</code> so that the tree remains complete, and returns the value of the parent of the inserted <code>TreeNode</code>.</li>\n\t<li><code>TreeNode get_root()</code> Returns the root node of the tree.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/08/03/lc-treeinsert.jpg\" style=\"width: 500px; height: 143px;\" />\n<pre>\n<strong>Input</strong>\n[&quot;CBTInserter&quot;, &quot;insert&quot;, &quot;insert&quot;, &quot;get_root&quot;]\n[[[1, 2]], [3], [4], []]\n<strong>Output</strong>\n[null, 1, 2, [1, 2, 3, 4]]\n\n<strong>Explanation</strong>\nCBTInserter cBTInserter = new CBTInserter([1, 2]);\ncBTInserter.insert(3);  // return 1\ncBTInserter.insert(4);  // return 2\ncBTInserter.get_root(); // return [1, 2, 3, 4]\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li>The number of nodes in the tree will be in the range <code>[1, 1000]</code>.</li>\n\t<li><code>0 &lt;= Node.val &lt;= 5000</code></li>\n\t<li><code>root</code> is a complete binary tree.</li>\n\t<li><code>0 &lt;= val &lt;= 5000</code></li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>insert</code> and <code>get_root</code>.</li>\n</ul>\n",
            "translatedTitle": null,
            "translatedContent": null,
            "isPaidOnly": false,
            "difficulty": "Medium",
            "likes": 742,
            "dislikes": 82,
            "isLiked": null,
            "similarQuestions": "[]",
            "exampleTestcases": "[\"CBTInserter\",\"insert\",\"insert\",\"get_root\"]\n[[[1,2]],[3],[4],[]]",
            "categoryTitle": "Algorithms",
            "contributors": [],
            "topicTags": [
                {
                    "name": "Tree",
                    "slug": "tree",
                    "translatedName": null,
                    "__typename": "TopicTagNode"
                },
                {
                    "name": "Breadth-First Search",
                    "slug": "breadth-first-search",
                    "translatedName": null,
                    "__typename": "TopicTagNode"
                },
                {
                    "name": "Design",
                    "slug": "design",
                    "translatedName": null,
                    "__typename": "TopicTagNode"
                },
                {
                    "name": "Binary Tree",
                    "slug": "binary-tree",
                    "translatedName": null,
                    "__typename": "TopicTagNode"
                }
            ],
            "companyTagStats": null,
            "codeSnippets": [
                {
                    "lang": "C++",
                    "langSlug": "cpp",
                    "code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n *     int val;\n *     TreeNode *left;\n *     TreeNode *right;\n *     TreeNode() : val(0), left(nullptr), right(nullptr) {}\n *     TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}\n *     TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}\n * };\n */\nclass CBTInserter {\npublic:\n    CBTInserter(TreeNode* root) {\n        \n    }\n    \n    int insert(int val) {\n        \n    }\n    \n    TreeNode* get_root() {\n        \n    }\n};\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * CBTInserter* obj = new CBTInserter(root);\n * int param_1 = obj->insert(val);\n * TreeNode* param_2 = obj->get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Java",
                    "langSlug": "java",
                    "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n *     int val;\n *     TreeNode left;\n *     TreeNode right;\n *     TreeNode() {}\n *     TreeNode(int val) { this.val = val; }\n *     TreeNode(int val, TreeNode left, TreeNode right) {\n *         this.val = val;\n *         this.left = left;\n *         this.right = right;\n *     }\n * }\n */\nclass CBTInserter {\n\n    public CBTInserter(TreeNode root) {\n        \n    }\n    \n    public int insert(int val) {\n        \n    }\n    \n    public TreeNode get_root() {\n        \n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * CBTInserter obj = new CBTInserter(root);\n * int param_1 = obj.insert(val);\n * TreeNode param_2 = obj.get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Python",
                    "langSlug": "python",
                    "code": "# Definition for a binary tree node.\n# class TreeNode(object):\n#     def __init__(self, val=0, left=None, right=None):\n#         self.val = val\n#         self.left = left\n#         self.right = right\nclass CBTInserter(object):\n\n    def __init__(self, root):\n        \"\"\"\n        :type root: TreeNode\n        \"\"\"\n        \n\n    def insert(self, val):\n        \"\"\"\n        :type val: int\n        :rtype: int\n        \"\"\"\n        \n\n    def get_root(self):\n        \"\"\"\n        :rtype: TreeNode\n        \"\"\"\n        \n\n\n# Your CBTInserter object will be instantiated and called as such:\n# obj = CBTInserter(root)\n# param_1 = obj.insert(val)\n# param_2 = obj.get_root()",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Python3",
                    "langSlug": "python3",
                    "code": "# Definition for a binary tree node.\n# class TreeNode:\n#     def __init__(self, val=0, left=None, right=None):\n#         self.val = val\n#         self.left = left\n#         self.right = right\nclass CBTInserter:\n\n    def __init__(self, root: Optional[TreeNode]):\n        \n\n    def insert(self, val: int) -> int:\n        \n\n    def get_root(self) -> Optional[TreeNode]:\n        \n\n\n# Your CBTInserter object will be instantiated and called as such:\n# obj = CBTInserter(root)\n# param_1 = obj.insert(val)\n# param_2 = obj.get_root()",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "C",
                    "langSlug": "c",
                    "code": "/**\n * Definition for a binary tree node.\n * struct TreeNode {\n *     int val;\n *     struct TreeNode *left;\n *     struct TreeNode *right;\n * };\n */\n\n\n\ntypedef struct {\n    \n} CBTInserter;\n\n\nCBTInserter* cBTInserterCreate(struct TreeNode* root) {\n    \n}\n\nint cBTInserterInsert(CBTInserter* obj, int val) {\n  \n}\n\nstruct TreeNode* cBTInserterGet_root(CBTInserter* obj) {\n  \n}\n\nvoid cBTInserterFree(CBTInserter* obj) {\n    \n}\n\n/**\n * Your CBTInserter struct will be instantiated and called as such:\n * CBTInserter* obj = cBTInserterCreate(root);\n * int param_1 = cBTInserterInsert(obj, val);\n \n * struct TreeNode* param_2 = cBTInserterGet_root(obj);\n \n * cBTInserterFree(obj);\n*/",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "C#",
                    "langSlug": "csharp",
                    "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n *     public int val;\n *     public TreeNode left;\n *     public TreeNode right;\n *     public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) {\n *         this.val = val;\n *         this.left = left;\n *         this.right = right;\n *     }\n * }\n */\npublic class CBTInserter {\n\n    public CBTInserter(TreeNode root) {\n        \n    }\n    \n    public int Insert(int val) {\n        \n    }\n    \n    public TreeNode Get_root() {\n        \n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * CBTInserter obj = new CBTInserter(root);\n * int param_1 = obj.Insert(val);\n * TreeNode param_2 = obj.Get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "JavaScript",
                    "langSlug": "javascript",
                    "code": "/**\n * Definition for a binary tree node.\n * function TreeNode(val, left, right) {\n *     this.val = (val===undefined ? 0 : val)\n *     this.left = (left===undefined ? null : left)\n *     this.right = (right===undefined ? null : right)\n * }\n */\n/**\n * @param {TreeNode} root\n */\nvar CBTInserter = function(root) {\n    \n};\n\n/** \n * @param {number} val\n * @return {number}\n */\nCBTInserter.prototype.insert = function(val) {\n    \n};\n\n/**\n * @return {TreeNode}\n */\nCBTInserter.prototype.get_root = function() {\n    \n};\n\n/** \n * Your CBTInserter object will be instantiated and called as such:\n * var obj = new CBTInserter(root)\n * var param_1 = obj.insert(val)\n * var param_2 = obj.get_root()\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Ruby",
                    "langSlug": "ruby",
                    "code": "# Definition for a binary tree node.\n# class TreeNode\n#     attr_accessor :val, :left, :right\n#     def initialize(val = 0, left = nil, right = nil)\n#         @val = val\n#         @left = left\n#         @right = right\n#     end\n# end\nclass CBTInserter\n\n=begin\n    :type root: TreeNode\n=end\n    def initialize(root)\n        \n    end\n\n\n=begin\n    :type val: Integer\n    :rtype: Integer\n=end\n    def insert(val)\n        \n    end\n\n\n=begin\n    :rtype: TreeNode\n=end\n    def get_root()\n        \n    end\n\n\nend\n\n# Your CBTInserter object will be instantiated and called as such:\n# obj = CBTInserter.new(root)\n# param_1 = obj.insert(val)\n# param_2 = obj.get_root()",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Swift",
                    "langSlug": "swift",
                    "code": "/**\n * Definition for a binary tree node.\n * public class TreeNode {\n *     public var val: Int\n *     public var left: TreeNode?\n *     public var right: TreeNode?\n *     public init() { self.val = 0; self.left = nil; self.right = nil; }\n *     public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }\n *     public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {\n *         self.val = val\n *         self.left = left\n *         self.right = right\n *     }\n * }\n */\n\nclass CBTInserter {\n\n    init(_ root: TreeNode?) {\n        \n    }\n    \n    func insert(_ val: Int) -> Int {\n        \n    }\n    \n    func get_root() -> TreeNode? {\n        \n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * let obj = CBTInserter(root)\n * let ret_1: Int = obj.insert(val)\n * let ret_2: TreeNode? = obj.get_root()\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Go",
                    "langSlug": "golang",
                    "code": "/**\n * Definition for a binary tree node.\n * type TreeNode struct {\n *     Val int\n *     Left *TreeNode\n *     Right *TreeNode\n * }\n */\ntype CBTInserter struct {\n    \n}\n\n\nfunc Constructor(root *TreeNode) CBTInserter {\n    \n}\n\n\nfunc (this *CBTInserter) Insert(val int) int {\n    \n}\n\n\nfunc (this *CBTInserter) Get_root() *TreeNode {\n    \n}\n\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * obj := Constructor(root);\n * param_1 := obj.Insert(val);\n * param_2 := obj.Get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Scala",
                    "langSlug": "scala",
                    "code": "/**\n * Definition for a binary tree node.\n * class TreeNode(_value: Int = 0, _left: TreeNode = null, _right: TreeNode = null) {\n *   var value: Int = _value\n *   var left: TreeNode = _left\n *   var right: TreeNode = _right\n * }\n */\nclass CBTInserter(_root: TreeNode) {\n\n    def insert(`val`: Int): Int = {\n        \n    }\n\n    def get_root(): TreeNode = {\n        \n    }\n\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * var obj = new CBTInserter(root)\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.get_root()\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Kotlin",
                    "langSlug": "kotlin",
                    "code": "/**\n * Example:\n * var ti = TreeNode(5)\n * var v = ti.`val`\n * Definition for a binary tree node.\n * class TreeNode(var `val`: Int) {\n *     var left: TreeNode? = null\n *     var right: TreeNode? = null\n * }\n */\nclass CBTInserter(root: TreeNode?) {\n\n    fun insert(`val`: Int): Int {\n        \n    }\n\n    fun get_root(): TreeNode? {\n        \n    }\n\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * var obj = CBTInserter(root)\n * var param_1 = obj.insert(`val`)\n * var param_2 = obj.get_root()\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Rust",
                    "langSlug": "rust",
                    "code": "// Definition for a binary tree node.\n// #[derive(Debug, PartialEq, Eq)]\n// pub struct TreeNode {\n//   pub val: i32,\n//   pub left: Option<Rc<RefCell<TreeNode>>>,\n//   pub right: Option<Rc<RefCell<TreeNode>>>,\n// }\n// \n// impl TreeNode {\n//   #[inline]\n//   pub fn new(val: i32) -> Self {\n//     TreeNode {\n//       val,\n//       left: None,\n//       right: None\n//     }\n//   }\n// }\nstruct CBTInserter {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl CBTInserter {\n\n    fn new(root: Option<Rc<RefCell<TreeNode>>>) -> Self {\n        \n    }\n    \n    fn insert(&self, val: i32) -> i32 {\n        \n    }\n    \n    fn get_root(&self) -> Option<Rc<RefCell<TreeNode>>> {\n        \n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * let obj = CBTInserter::new(root);\n * let ret_1: i32 = obj.insert(val);\n * let ret_2: Option<Rc<RefCell<TreeNode>>> = obj.get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "PHP",
                    "langSlug": "php",
                    "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n *     public $val = null;\n *     public $left = null;\n *     public $right = null;\n *     function __construct($val = 0, $left = null, $right = null) {\n *         $this->val = $val;\n *         $this->left = $left;\n *         $this->right = $right;\n *     }\n * }\n */\nclass CBTInserter {\n    /**\n     * @param TreeNode $root\n     */\n    function __construct($root) {\n        \n    }\n  \n    /**\n     * @param Integer $val\n     * @return Integer\n     */\n    function insert($val) {\n        \n    }\n  \n    /**\n     * @return TreeNode\n     */\n    function get_root() {\n        \n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * $obj = CBTInserter($root);\n * $ret_1 = $obj->insert($val);\n * $ret_2 = $obj->get_root();\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "TypeScript",
                    "langSlug": "typescript",
                    "code": "/**\n * Definition for a binary tree node.\n * class TreeNode {\n *     val: number\n *     left: TreeNode | null\n *     right: TreeNode | null\n *     constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {\n *         this.val = (val===undefined ? 0 : val)\n *         this.left = (left===undefined ? null : left)\n *         this.right = (right===undefined ? null : right)\n *     }\n * }\n */\n\nclass CBTInserter {\n    constructor(root: TreeNode | null) {\n\n    }\n\n    insert(val: number): number {\n\n    }\n\n    get_root(): TreeNode | null {\n\n    }\n}\n\n/**\n * Your CBTInserter object will be instantiated and called as such:\n * var obj = new CBTInserter(root)\n * var param_1 = obj.insert(val)\n * var param_2 = obj.get_root()\n */",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Racket",
                    "langSlug": "racket",
                    "code": "; Definition for a binary tree node.\n#|\n\n; val : integer?\n; left : (or/c tree-node? #f)\n; right : (or/c tree-node? #f)\n(struct tree-node\n  (val left right) #:mutable #:transparent)\n\n; constructor\n(define (make-tree-node [val 0])\n  (tree-node val #f #f))\n\n|#\n\n(define cbt-inserter%\n  (class object%\n    (super-new)\n\n    ; root : (or/c tree-node? #f)\n    (init-field\n      root)\n    \n    ; insert : exact-integer? -> exact-integer?\n    (define/public (insert val)\n\n      )\n    ; get_root : -> (or/c tree-node? #f)\n    (define/public (get_root)\n\n      )))\n\n;; Your cbt-inserter% object will be instantiated and called as such:\n;; (define obj (new cbt-inserter% [root root]))\n;; (define param_1 (send obj insert val))\n;; (define param_2 (send obj get_root))",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Erlang",
                    "langSlug": "erlang",
                    "code": "%% Definition for a binary tree node.\n%%\n%% -record(tree_node, {val = 0 :: integer(),\n%%                     left = null  :: 'null' | #tree_node{},\n%%                     right = null :: 'null' | #tree_node{}}).\n\n-spec cbt_inserter_init_(Root :: #tree_node{} | null) -> any().\ncbt_inserter_init_(Root) ->\n  .\n\n-spec cbt_inserter_insert(Val :: integer()) -> integer().\ncbt_inserter_insert(Val) ->\n  .\n\n-spec cbt_inserter_get_root() -> #tree_node{} | null.\ncbt_inserter_get_root() ->\n  .\n\n\n%% Your functions will be called as such:\n%% cbt_inserter_init_(Root),\n%% Param_1 = cbt_inserter_insert(Val),\n%% Param_2 = cbt_inserter_get_root(),\n\n%% cbt_inserter_init_ will be called before every test case, in which you can do some necessary initializations.",
                    "__typename": "CodeSnippetNode"
                },
                {
                    "lang": "Elixir",
                    "langSlug": "elixir",
                    "code": "# Definition for a binary tree node.\n#\n# defmodule TreeNode do\n#   @type t :: %__MODULE__{\n#           val: integer,\n#           left: TreeNode.t() | nil,\n#           right: TreeNode.t() | nil\n#         }\n#   defstruct val: 0, left: nil, right: nil\n# end\n\ndefmodule CBTInserter do\n  @spec init_(root :: TreeNode.t | nil) :: any\n  def init_(root) do\n\n  end\n\n  @spec insert(val :: integer) :: integer\n  def insert(val) do\n\n  end\n\n  @spec get_root() :: TreeNode.t | nil\n  def get_root() do\n\n  end\nend\n\n# Your functions will be called as such:\n# CBTInserter.init_(root)\n# param_1 = CBTInserter.insert(val)\n# param_2 = CBTInserter.get_root()\n\n# CBTInserter.init_ will be called before every test case, in which you can do some necessary initializations.",
                    "__typename": "CodeSnippetNode"
                }
            ],
            "stats": "{\"totalAccepted\": \"37.7K\", \"totalSubmission\": \"59K\", \"totalAcceptedRaw\": 37651, \"totalSubmissionRaw\": 58984, \"acRate\": \"63.8%\"}",
            "hints": [],
            "solution": {
                "id": "579",
                "canSeeDetail": true,
                "paidOnly": false,
                "hasVideoSolution": false,
                "paidOnlyVideo": true,
                "__typename": "ArticleNode"
            },
            "status": null,
            "sampleTestCase": "[\"CBTInserter\",\"insert\",\"insert\",\"get_root\"]\n[[[1,2]],[3],[4],[]]",
            "metaData": "{\n  \"classname\": \"CBTInserter\",\n  \"maxbytesperline\": 200000,\n  \"constructor\": {\n    \"params\": [\n      {\n        \"name\": \"root\",\n        \"type\": \"TreeNode\"\n      }\n    ]\n  },\n  \"methods\": [\n    {\n      \"name\": \"insert\",\n      \"params\": [\n        {\n          \"name\": \"val\",\n          \"type\": \"integer\"\n        }\n      ],\n      \"return\": {\n        \"type\": \"integer\"\n      }\n    },\n    {\n      \"name\": \"get_root\",\n      \"params\": [],\n      \"return\": {\n        \"type\": \"TreeNode\"\n      }\n    }\n  ],\n  \"systemdesign\": true,\n  \"params\": [\n    {\n      \"name\": \"inputs\",\n      \"type\": \"integer[]\"\n    },\n    {\n      \"name\": \"inputs\",\n      \"type\": \"integer[]\"\n    }\n  ],\n  \"return\": {\n    \"type\": \"list<String>\",\n    \"dealloc\": true\n  }\n}",
            "judgerAvailable": true,
            "judgeType": "large",
            "mysqlSchemas": [],
            "enableRunCode": true,
            "enableTestMode": false,
            "enableDebugger": true,
            "envInfo": "{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n    HASH_DEL(users, user);  \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https://github.com/datastructures-js/queue\\\" target=\\\"_blank\\\">datastructures-js/queue</a>.</p>\"], \"ruby\": [\"Ruby\", \"<p><code>Ruby 3.1</code></p>\\r\\n\\r\\n<p>Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms</p>\"], \"swift\": [\"Swift\", \"<p><code>Swift 5.5.2</code>.</p>\"], \"golang\": [\"Go\", \"<p><code>Go 1.17.6</code>.</p>\\r\\n\\r\\n<p>Support <a href=\\\"https://godoc.org/github.com/emirpasic/gods\\\" target=\\\"_blank\\\">https://godoc.org/github.com/emirpasic/gods</a> library.</p>\"], \"python3\": [\"Python3\", \"<p><code>Python 3.10</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/3/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/3/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/3/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\"], \"scala\": [\"Scala\", \"<p><code>Scala 2.13.7</code>.</p>\"], \"kotlin\": [\"Kotlin\", \"<p><code>Kotlin 1.3.10</code>.</p>\"], \"rust\": [\"Rust\", \"<p><code>Rust 1.58.1</code></p>\\r\\n\\r\\n<p>Supports <a href=\\\"https://crates.io/crates/rand\\\" target=\\\"_blank\\\">rand </a> v0.6\\u00a0from crates.io</p>\"], \"php\": [\"PHP\", \"<p><code>PHP 8.1</code>.</p>\\r\\n<p>With bcmath module</p>\"], \"typescript\": [\"Typescript\", \"<p><code>TypeScript 4.5.4, Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES2020 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\"], \"racket\": [\"Racket\", \"<p>Run with <code>Racket 8.3</code>.</p>\"], \"erlang\": [\"Erlang\", \"Erlang/OTP 24.2\"], \"elixir\": [\"Elixir\", \"Elixir 1.13.0 with Erlang/OTP 24.2\"]}",
            "libraryUrl": null,
            "adminUrl": null,
            "challengeQuestion": null,
            "__typename": "QuestionNode"
        }
    }
}