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            "title": "Linked List Random Node",
            "titleSlug": "linked-list-random-node",
            "content": "<p>Given a singly linked list, return a random node&#39;s value from the linked list. Each node must have the <strong>same probability</strong> of being chosen.</p>\n\n<p>Implement the <code>Solution</code> class:</p>\n\n<ul>\n\t<li><code>Solution(ListNode head)</code> Initializes the object with the head of the singly-linked list <code>head</code>.</li>\n\t<li><code>int getRandom()</code> Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be chosen.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/03/16/getrand-linked-list.jpg\" style=\"width: 302px; height: 62px;\" />\n<pre>\n<strong>Input</strong>\n[&quot;Solution&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;, &quot;getRandom&quot;]\n[[[1, 2, 3]], [], [], [], [], []]\n<strong>Output</strong>\n[null, 1, 3, 2, 2, 3]\n\n<strong>Explanation</strong>\nSolution solution = new Solution([1, 2, 3]);\nsolution.getRandom(); // return 1\nsolution.getRandom(); // return 3\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 2\nsolution.getRandom(); // return 3\n// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li>The number of nodes in the linked list will be in the range <code>[1, 10<sup>4</sup>]</code>.</li>\n\t<li><code>-10<sup>4</sup> &lt;= Node.val &lt;= 10<sup>4</sup></code></li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>getRandom</code>.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong>Follow up:</strong></p>\n\n<ul>\n\t<li>What if the linked list is extremely large and its length is unknown to you?</li>\n\t<li>Could you solve this efficiently without using extra space?</li>\n</ul>\n",
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                    "lang": "C++",
                    "langSlug": "cpp",
                    "code": "/**\n * Definition for singly-linked list.\n * struct ListNode {\n *     int val;\n *     ListNode *next;\n *     ListNode() : val(0), next(nullptr) {}\n *     ListNode(int x) : val(x), next(nullptr) {}\n *     ListNode(int x, ListNode *next) : val(x), next(next) {}\n * };\n */\nclass Solution {\npublic:\n    Solution(ListNode* head) {\n        \n    }\n    \n    int getRandom() {\n        \n    }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(head);\n * int param_1 = obj->getRandom();\n */",
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                    "lang": "Java",
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                    "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n *     int val;\n *     ListNode next;\n *     ListNode() {}\n *     ListNode(int val) { this.val = val; }\n *     ListNode(int val, ListNode next) { this.val = val; this.next = next; }\n * }\n */\nclass Solution {\n\n    public Solution(ListNode head) {\n        \n    }\n    \n    public int getRandom() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(head);\n * int param_1 = obj.getRandom();\n */",
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                    "lang": "Python",
                    "langSlug": "python",
                    "code": "# Definition for singly-linked list.\n# class ListNode(object):\n#     def __init__(self, val=0, next=None):\n#         self.val = val\n#         self.next = next\nclass Solution(object):\n\n    def __init__(self, head):\n        \"\"\"\n        :type head: Optional[ListNode]\n        \"\"\"\n        \n\n    def getRandom(self):\n        \"\"\"\n        :rtype: int\n        \"\"\"\n        \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(head)\n# param_1 = obj.getRandom()",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "Python3",
                    "langSlug": "python3",
                    "code": "# Definition for singly-linked list.\n# class ListNode:\n#     def __init__(self, val=0, next=None):\n#         self.val = val\n#         self.next = next\nclass Solution:\n\n    def __init__(self, head: Optional[ListNode]):\n        \n\n    def getRandom(self) -> int:\n        \n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(head)\n# param_1 = obj.getRandom()",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "C",
                    "langSlug": "c",
                    "code": "/**\n * Definition for singly-linked list.\n * struct ListNode {\n *     int val;\n *     struct ListNode *next;\n * };\n */\n\n\n\ntypedef struct {\n    \n} Solution;\n\n\nSolution* solutionCreate(struct ListNode* head) {\n    \n}\n\nint solutionGetRandom(Solution* obj) {\n  \n}\n\nvoid solutionFree(Solution* obj) {\n    \n}\n\n/**\n * Your Solution struct will be instantiated and called as such:\n * Solution* obj = solutionCreate(head);\n * int param_1 = solutionGetRandom(obj);\n \n * solutionFree(obj);\n*/",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "C#",
                    "langSlug": "csharp",
                    "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n *     public int val;\n *     public ListNode next;\n *     public ListNode(int val=0, ListNode next=null) {\n *         this.val = val;\n *         this.next = next;\n *     }\n * }\n */\npublic class Solution {\n\n    public Solution(ListNode head) {\n        \n    }\n    \n    public int GetRandom() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(head);\n * int param_1 = obj.GetRandom();\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "JavaScript",
                    "langSlug": "javascript",
                    "code": "/**\n * Definition for singly-linked list.\n * function ListNode(val, next) {\n *     this.val = (val===undefined ? 0 : val)\n *     this.next = (next===undefined ? null : next)\n * }\n */\n/**\n * @param {ListNode} head\n */\nvar Solution = function(head) {\n    \n};\n\n/**\n * @return {number}\n */\nSolution.prototype.getRandom = function() {\n    \n};\n\n/** \n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */",
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                    "lang": "Ruby",
                    "langSlug": "ruby",
                    "code": "# Definition for singly-linked list.\n# class ListNode\n#     attr_accessor :val, :next\n#     def initialize(val = 0, _next = nil)\n#         @val = val\n#         @next = _next\n#     end\n# end\nclass Solution\n\n=begin\n    :type head: ListNode\n=end\n    def initialize(head)\n        \n    end\n\n\n=begin\n    :rtype: Integer\n=end\n    def get_random()\n        \n    end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(head)\n# param_1 = obj.get_random()",
                    "__typename": "CodeSnippetNode"
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                    "lang": "Swift",
                    "langSlug": "swift",
                    "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n *     public var val: Int\n *     public var next: ListNode?\n *     public init() { self.val = 0; self.next = nil; }\n *     public init(_ val: Int) { self.val = val; self.next = nil; }\n *     public init(_ val: Int, _ next: ListNode?) { self.val = val; self.next = next; }\n * }\n */\n\nclass Solution {\n\n    init(_ head: ListNode?) {\n        \n    }\n    \n    func getRandom() -> Int {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(head)\n * let ret_1: Int = obj.getRandom()\n */",
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                    "lang": "Go",
                    "langSlug": "golang",
                    "code": "/**\n * Definition for singly-linked list.\n * type ListNode struct {\n *     Val int\n *     Next *ListNode\n * }\n */\ntype Solution struct {\n    \n}\n\n\nfunc Constructor(head *ListNode) Solution {\n    \n}\n\n\nfunc (this *Solution) GetRandom() int {\n    \n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(head);\n * param_1 := obj.GetRandom();\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "Scala",
                    "langSlug": "scala",
                    "code": "/**\n * Definition for singly-linked list.\n * class ListNode(_x: Int = 0, _next: ListNode = null) {\n *   var next: ListNode = _next\n *   var x: Int = _x\n * }\n */\nclass Solution(_head: ListNode) {\n\n    def getRandom(): Int = {\n        \n    }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */",
                    "__typename": "CodeSnippetNode"
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                {
                    "lang": "Kotlin",
                    "langSlug": "kotlin",
                    "code": "/**\n * Example:\n * var li = ListNode(5)\n * var v = li.`val`\n * Definition for singly-linked list.\n * class ListNode(var `val`: Int) {\n *     var next: ListNode? = null\n * }\n */\nclass Solution(head: ListNode?) {\n\n    fun getRandom(): Int {\n        \n    }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(head)\n * var param_1 = obj.getRandom()\n */",
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                    "lang": "Rust",
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                    "code": "// Definition for singly-linked list.\n// #[derive(PartialEq, Eq, Clone, Debug)]\n// pub struct ListNode {\n//   pub val: i32,\n//   pub next: Option<Box<ListNode>>\n// }\n// \n// impl ListNode {\n//   #[inline]\n//   fn new(val: i32) -> Self {\n//     ListNode {\n//       next: None,\n//       val\n//     }\n//   }\n// }\nstruct Solution {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n    fn new(head: Option<Box<ListNode>>) -> Self {\n        \n    }\n    \n    fn get_random(&self) -> i32 {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(head);\n * let ret_1: i32 = obj.get_random();\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "PHP",
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                    "code": "/**\n * Definition for a singly-linked list.\n * class ListNode {\n *     public $val = 0;\n *     public $next = null;\n *     function __construct($val = 0, $next = null) {\n *         $this->val = $val;\n *         $this->next = $next;\n *     }\n * }\n */\nclass Solution {\n    /**\n     * @param ListNode $head\n     */\n    function __construct($head) {\n        \n    }\n  \n    /**\n     * @return Integer\n     */\n    function getRandom() {\n        \n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($head);\n * $ret_1 = $obj->getRandom();\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "TypeScript",
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                    "code": "/**\n * Definition for singly-linked list.\n * class ListNode {\n *     val: number\n *     next: ListNode | null\n *     constructor(val?: number, next?: ListNode | null) {\n *         this.val = (val===undefined ? 0 : val)\n *         this.next = (next===undefined ? null : next)\n *     }\n * }\n */\n\nclass Solution {\n    constructor(head: ListNode | null) {\n\n    }\n\n    getRandom(): number {\n\n    }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(head)\n * var param_1 = obj.getRandom()\n */",
                    "__typename": "CodeSnippetNode"
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                    "lang": "Racket",
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                    "code": "; Definition for singly-linked list:\n#|\n\n; val : integer?\n; next : (or/c list-node? #f)\n(struct list-node\n  (val next) #:mutable #:transparent)\n\n; constructor\n(define (make-list-node [val 0])\n  (list-node val #f))\n\n|#\n\n(define solution%\n  (class object%\n    (super-new)\n\n    ; head : (or/c list-node? #f)\n    (init-field\n      head)\n    \n    ; get-random : -> exact-integer?\n    (define/public (get-random)\n\n      )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [head head]))\n;; (define param_1 (send obj get-random))",
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                    "code": "%% Definition for singly-linked list.\n%%\n%% -record(list_node, {val = 0 :: integer(),\n%%                     next = null :: 'null' | #list_node{}}).\n\n-spec solution_init_(Head :: #list_node{} | null) -> any().\nsolution_init_(Head) ->\n  .\n\n-spec solution_get_random() -> integer().\nsolution_get_random() ->\n  .\n\n\n%% Your functions will be called as such:\n%% solution_init_(Head),\n%% Param_1 = solution_get_random(),\n\n%% solution_init_ will be called before every test case, in which you can do some necessary initializations.",
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                    "code": "# Definition for singly-linked list.\n#\n# defmodule ListNode do\n#   @type t :: %__MODULE__{\n#           val: integer,\n#           next: ListNode.t() | nil\n#         }\n#   defstruct val: 0, next: nil\n# end\n\ndefmodule Solution do\n  @spec init_(head :: ListNode.t | nil) :: any\n  def init_(head) do\n\n  end\n\n  @spec get_random() :: integer\n  def get_random() do\n\n  end\nend\n\n# Your functions will be called as such:\n# Solution.init_(head)\n# param_1 = Solution.get_random()\n\n# Solution.init_ will be called before every test case, in which you can do some necessary initializations.",
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Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. 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