{ "data": { "question": { "questionId": "384", "questionFrontendId": "384", "categoryTitle": "Algorithms", "boundTopicId": 1876, "title": "Shuffle an Array", "titleSlug": "shuffle-an-array", "content": "

Given an integer array nums, design an algorithm to randomly shuffle the array. All permutations of the array should be equally likely as a result of the shuffling.

\n\n

Implement the Solution class:

\n\n\n\n

 

\n

Example 1:

\n\n
\nInput\n["Solution", "shuffle", "reset", "shuffle"]\n[[[1, 2, 3]], [], [], []]\nOutput\n[null, [3, 1, 2], [1, 2, 3], [1, 3, 2]]\n\nExplanation\nSolution solution = new Solution([1, 2, 3]);\nsolution.shuffle();    // Shuffle the array [1,2,3] and return its result.\n                       // Any permutation of [1,2,3] must be equally likely to be returned.\n                       // Example: return [3, 1, 2]\nsolution.reset();      // Resets the array back to its original configuration [1,2,3]. Return [1, 2, 3]\nsolution.shuffle();    // Returns the random shuffling of array [1,2,3]. Example: return [1, 3, 2]\n\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": "打乱数组", "translatedContent": "

给你一个整数数组 nums ,设计算法来打乱一个没有重复元素的数组。打乱后,数组的所有排列应该是 等可能 的。

\n\n

实现 Solution class:

\n\n\n\n

 

\n\n

示例 1:

\n\n
\n输入\n[\"Solution\", \"shuffle\", \"reset\", \"shuffle\"]\n[[[1, 2, 3]], [], [], []]\n输出\n[null, [3, 1, 2], [1, 2, 3], [1, 3, 2]]\n\n解释\nSolution solution = new Solution([1, 2, 3]);\nsolution.shuffle();    // 打乱数组 [1,2,3] 并返回结果。任何 [1,2,3]的排列返回的概率应该相同。例如,返回 [3, 1, 2]\nsolution.reset();      // 重设数组到它的初始状态 [1, 2, 3] 。返回 [1, 2, 3]\nsolution.shuffle();    // 随机返回数组 [1, 2, 3] 打乱后的结果。例如,返回 [1, 3, 2]\n
\n\n

 

\n\n

提示:

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"code": "class Solution {\npublic:\n Solution(vector& nums) {\n\n }\n \n vector reset() {\n\n }\n \n vector shuffle() {\n\n }\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution* obj = new Solution(nums);\n * vector param_1 = obj->reset();\n * vector param_2 = obj->shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Solution {\n\n public Solution(int[] nums) {\n\n }\n \n public int[] reset() {\n\n }\n \n public int[] shuffle() {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(nums);\n * int[] param_1 = obj.reset();\n * int[] param_2 = obj.shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Solution(object):\n\n def __init__(self, nums):\n \"\"\"\n :type nums: List[int]\n \"\"\"\n\n\n def reset(self):\n \"\"\"\n :rtype: List[int]\n \"\"\"\n\n\n def shuffle(self):\n \"\"\"\n :rtype: List[int]\n \"\"\"\n\n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(nums)\n# param_1 = obj.reset()\n# param_2 = obj.shuffle()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Solution:\n\n def __init__(self, nums: List[int]):\n\n\n def reset(self) -> List[int]:\n\n\n def shuffle(self) -> List[int]:\n\n\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution(nums)\n# param_1 = obj.reset()\n# param_2 = obj.shuffle()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n\n} Solution;\n\n\nSolution* solutionCreate(int* nums, int numsSize) {\n\n}\n\nint* solutionReset(Solution* obj, int* retSize) {\n\n}\n\nint* solutionShuffle(Solution* obj, int* retSize) {\n\n}\n\nvoid solutionFree(Solution* obj) {\n\n}\n\n/**\n * Your Solution struct will be instantiated and called as such:\n * Solution* obj = solutionCreate(nums, numsSize);\n * int* param_1 = solutionReset(obj, retSize);\n \n * int* param_2 = solutionShuffle(obj, retSize);\n \n * solutionFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Solution {\n\n public Solution(int[] nums) {\n\n }\n \n public int[] Reset() {\n\n }\n \n public int[] Shuffle() {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * Solution obj = new Solution(nums);\n * int[] param_1 = obj.Reset();\n * int[] param_2 = obj.Shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number[]} nums\n */\nvar Solution = function(nums) {\n\n};\n\n/**\n * @return {number[]}\n */\nSolution.prototype.reset = function() {\n\n};\n\n/**\n * @return {number[]}\n */\nSolution.prototype.shuffle = function() {\n\n};\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(nums)\n * var param_1 = obj.reset()\n * var param_2 = obj.shuffle()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class Solution\n\n=begin\n :type nums: Integer[]\n=end\n def initialize(nums)\n\n end\n\n\n=begin\n :rtype: Integer[]\n=end\n def reset()\n\n end\n\n\n=begin\n :rtype: Integer[]\n=end\n def shuffle()\n\n end\n\n\nend\n\n# Your Solution object will be instantiated and called as such:\n# obj = Solution.new(nums)\n# param_1 = obj.reset()\n# param_2 = obj.shuffle()", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass Solution {\n\n init(_ nums: [Int]) {\n\n }\n \n func reset() -> [Int] {\n\n }\n \n func shuffle() -> [Int] {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution(nums)\n * let ret_1: [Int] = obj.reset()\n * let ret_2: [Int] = obj.shuffle()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type Solution struct {\n\n}\n\n\nfunc Constructor(nums []int) Solution {\n\n}\n\n\nfunc (this *Solution) Reset() []int {\n\n}\n\n\nfunc (this *Solution) Shuffle() []int {\n\n}\n\n\n/**\n * Your Solution object will be instantiated and called as such:\n * obj := Constructor(nums);\n * param_1 := obj.Reset();\n * param_2 := obj.Shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class Solution(_nums: Array[Int]) {\n\n def reset(): Array[Int] = {\n\n }\n\n def shuffle(): Array[Int] = {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(nums)\n * var param_1 = obj.reset()\n * var param_2 = obj.shuffle()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Solution(nums: IntArray) {\n\n fun reset(): IntArray {\n\n }\n\n fun shuffle(): IntArray {\n\n }\n\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = Solution(nums)\n * var param_1 = obj.reset()\n * var param_2 = obj.shuffle()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct Solution {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Solution {\n\n fn new(nums: Vec) -> Self {\n\n }\n \n fn reset(&self) -> Vec {\n\n }\n \n fn shuffle(&self) -> Vec {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * let obj = Solution::new(nums);\n * let ret_1: Vec = obj.reset();\n * let ret_2: Vec = obj.shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Solution {\n /**\n * @param Integer[] $nums\n */\n function __construct($nums) {\n\n }\n\n /**\n * @return Integer[]\n */\n function reset() {\n\n }\n\n /**\n * @return Integer[]\n */\n function shuffle() {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * $obj = Solution($nums);\n * $ret_1 = $obj->reset();\n * $ret_2 = $obj->shuffle();\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class Solution {\n constructor(nums: number[]) {\n\n }\n\n reset(): number[] {\n\n }\n\n shuffle(): number[] {\n\n }\n}\n\n/**\n * Your Solution object will be instantiated and called as such:\n * var obj = new Solution(nums)\n * var param_1 = obj.reset()\n * var param_2 = obj.shuffle()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define solution%\n (class object%\n (super-new)\n\n ; nums : (listof exact-integer?)\n (init-field\n nums)\n \n ; reset : -> (listof exact-integer?)\n (define/public (reset)\n\n )\n ; shuffle : -> (listof exact-integer?)\n (define/public (shuffle)\n\n )))\n\n;; Your solution% object will be instantiated and called as such:\n;; (define obj (new solution% [nums nums]))\n;; (define param_1 (send obj reset))\n;; (define param_2 (send obj shuffle))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec solution_init_(Nums :: [integer()]) -> any().\nsolution_init_(Nums) ->\n .\n\n-spec solution_reset() -> [integer()].\nsolution_reset() ->\n .\n\n-spec solution_shuffle() -> [integer()].\nsolution_shuffle() ->\n .\n\n\n%% Your functions will be called as such:\n%% solution_init_(Nums),\n%% Param_1 = solution_reset(),\n%% Param_2 = solution_shuffle(),\n\n%% solution_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Solution do\n @spec init_(nums :: [integer]) :: any\n def init_(nums) do\n\n end\n\n @spec reset() :: [integer]\n def reset() do\n\n end\n\n @spec shuffle() :: [integer]\n def shuffle() do\n\n end\nend\n\n# Your functions will be called as such:\n# Solution.init_(nums)\n# param_1 = Solution.reset()\n# param_2 = Solution.shuffle()\n\n# Solution.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"94.2K\", \"totalSubmission\": \"154.5K\", \"totalAcceptedRaw\": 94219, \"totalSubmissionRaw\": 154518, \"acRate\": \"61.0%\"}", "hints": [ "The solution expects that we always use the original array to shuffle() else some of the test cases fail. (Credits; @snehasingh31)" ], "solution": null, "status": null, "sampleTestCase": "[\"Solution\",\"shuffle\",\"reset\",\"shuffle\"]\n[[[1,2,3]],[],[],[]]", "metaData": "{\n \"classname\": \"Solution\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"integer[]\",\n \"name\": \"nums\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [],\n \"name\": \"reset\",\n \"return\": {\n \"type\": \"integer[]\"\n }\n },\n {\n \"params\": [],\n \"return\": {\n \"type\": \"integer[]\"\n },\n \"name\": \"shuffle\"\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "envInfo": "{\"cpp\":[\"C++\",\"

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Racket CS<\\/a> v8.3<\\/p>\\r\\n\\r\\n

\\u4f7f\\u7528 #lang racket<\\/p>\\r\\n\\r\\n

\\u5df2\\u9884\\u5148 (require data\\/gvector data\\/queue data\\/order data\\/heap). \\u82e5\\u9700\\u4f7f\\u7528\\u5176\\u5b83\\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u53ef\\u81ea\\u884c require\\u3002<\\/p>\"],\"erlang\":[\"Erlang\",\"Erlang\\/OTP 24.2\"],\"elixir\":[\"Elixir\",\"Elixir 1.13.0 with Erlang\\/OTP 24.2\"]}", "book": null, "isSubscribed": false, "isDailyQuestion": false, "dailyRecordStatus": null, "editorType": "CKEDITOR", "ugcQuestionId": null, "style": "LEETCODE", "exampleTestcases": "[\"Solution\",\"shuffle\",\"reset\",\"shuffle\"]\n[[[1,2,3]],[],[],[]]", "__typename": "QuestionNode" } } }