{ "data": { "question": { "questionId": "2104", "questionFrontendId": "1993", "categoryTitle": "Algorithms", "boundTopicId": 972263, "title": "Operations on Tree", "titleSlug": "operations-on-tree", "content": "

You are given a tree with n nodes numbered from 0 to n - 1 in the form of a parent array parent where parent[i] is the parent of the ith node. The root of the tree is node 0, so parent[0] = -1 since it has no parent. You want to design a data structure that allows users to lock, unlock, and upgrade nodes in the tree.

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The data structure should support the following functions:

\n\n\n\n

Implement the LockingTree class:

\n\n\n\n

 

\n

Example 1:

\n\"\"\n
\nInput\n["LockingTree", "lock", "unlock", "unlock", "lock", "upgrade", "lock"]\n[[[-1, 0, 0, 1, 1, 2, 2]], [2, 2], [2, 3], [2, 2], [4, 5], [0, 1], [0, 1]]\nOutput\n[null, true, false, true, true, true, false]\n\nExplanation\nLockingTree lockingTree = new LockingTree([-1, 0, 0, 1, 1, 2, 2]);\nlockingTree.lock(2, 2);    // return true because node 2 is unlocked.\n                           // Node 2 will now be locked by user 2.\nlockingTree.unlock(2, 3);  // return false because user 3 cannot unlock a node locked by user 2.\nlockingTree.unlock(2, 2);  // return true because node 2 was previously locked by user 2.\n                           // Node 2 will now be unlocked.\nlockingTree.lock(4, 5);    // return true because node 4 is unlocked.\n                           // Node 4 will now be locked by user 5.\nlockingTree.upgrade(0, 1); // return true because node 0 is unlocked and has at least one locked descendant (node 4).\n                           // Node 0 will now be locked by user 1 and node 4 will now be unlocked.\nlockingTree.lock(0, 1);    // return false because node 0 is already locked.\n
\n\n

 

\n

Constraints:

\n\n\n", "translatedTitle": "树上的操作", "translatedContent": "

给你一棵 n 个节点的树,编号从 0 到 n - 1 ,以父节点数组 parent 的形式给出,其中 parent[i] 是第 i 个节点的父节点。树的根节点为 0 号节点,所以 parent[0] = -1 ,因为它没有父节点。你想要设计一个数据结构实现树里面对节点的加锁,解锁和升级操作。

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数据结构需要支持如下函数:

\n\n\n\n

请你实现 LockingTree 类:

\n\n\n\n

 

\n\n

示例 1:

\n\n

\"\"

\n\n
输入:\n[\"LockingTree\", \"lock\", \"unlock\", \"unlock\", \"lock\", \"upgrade\", \"lock\"]\n[[[-1, 0, 0, 1, 1, 2, 2]], [2, 2], [2, 3], [2, 2], [4, 5], [0, 1], [0, 1]]\n输出:\n[null, true, false, true, true, true, false]\n\n解释:\nLockingTree lockingTree = new LockingTree([-1, 0, 0, 1, 1, 2, 2]);\nlockingTree.lock(2, 2);    // 返回 true ,因为节点 2 未上锁。\n                           // 节点 2 被用户 2 上锁。\nlockingTree.unlock(2, 3);  // 返回 false ,因为用户 3 无法解锁被用户 2 上锁的节点。\nlockingTree.unlock(2, 2);  // 返回 true ,因为节点 2 之前被用户 2 上锁。\n                           // 节点 2 现在变为未上锁状态。\nlockingTree.lock(4, 5);    // 返回 true ,因为节点 4 未上锁。\n                           // 节点 4 被用户 5 上锁。\nlockingTree.upgrade(0, 1); // 返回 true ,因为节点 0 未上锁且至少有一个被上锁的子孙节点(节点 4)。\n                           // 节点 0 被用户 1 上锁,节点 4 变为未上锁。\nlockingTree.lock(0, 1);    // 返回 false ,因为节点 0 已经被上锁了。\n
\n\n

 

\n\n

提示:

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"translatedName": "哈希表", "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class LockingTree {\npublic:\n LockingTree(vector& parent) {\n\n }\n \n bool lock(int num, int user) {\n\n }\n \n bool unlock(int num, int user) {\n\n }\n \n bool upgrade(int num, int user) {\n\n }\n};\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * LockingTree* obj = new LockingTree(parent);\n * bool param_1 = obj->lock(num,user);\n * bool param_2 = obj->unlock(num,user);\n * bool param_3 = obj->upgrade(num,user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class LockingTree {\n\n public LockingTree(int[] parent) {\n\n }\n \n public boolean lock(int num, int user) {\n\n }\n \n public boolean unlock(int num, int user) {\n\n }\n \n public boolean upgrade(int num, int user) {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * LockingTree obj = new LockingTree(parent);\n * boolean param_1 = obj.lock(num,user);\n * boolean param_2 = obj.unlock(num,user);\n * boolean param_3 = obj.upgrade(num,user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class LockingTree(object):\n\n def __init__(self, parent):\n \"\"\"\n :type parent: List[int]\n \"\"\"\n\n\n def lock(self, num, user):\n \"\"\"\n :type num: int\n :type user: int\n :rtype: bool\n \"\"\"\n\n\n def unlock(self, num, user):\n \"\"\"\n :type num: int\n :type user: int\n :rtype: bool\n \"\"\"\n\n\n def upgrade(self, num, user):\n \"\"\"\n :type num: int\n :type user: int\n :rtype: bool\n \"\"\"\n\n\n\n# Your LockingTree object will be instantiated and called as such:\n# obj = LockingTree(parent)\n# param_1 = obj.lock(num,user)\n# param_2 = obj.unlock(num,user)\n# param_3 = obj.upgrade(num,user)", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class LockingTree:\n\n def __init__(self, parent: List[int]):\n\n\n def lock(self, num: int, user: int) -> bool:\n\n\n def unlock(self, num: int, user: int) -> bool:\n\n\n def upgrade(self, num: int, user: int) -> bool:\n\n\n\n# Your LockingTree object will be instantiated and called as such:\n# obj = LockingTree(parent)\n# param_1 = obj.lock(num,user)\n# param_2 = obj.unlock(num,user)\n# param_3 = obj.upgrade(num,user)", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n\n} LockingTree;\n\n\nLockingTree* lockingTreeCreate(int* parent, int parentSize) {\n\n}\n\nbool lockingTreeLock(LockingTree* obj, int num, int user) {\n\n}\n\nbool lockingTreeUnlock(LockingTree* obj, int num, int user) {\n\n}\n\nbool lockingTreeUpgrade(LockingTree* obj, int num, int user) {\n\n}\n\nvoid lockingTreeFree(LockingTree* obj) {\n\n}\n\n/**\n * Your LockingTree struct will be instantiated and called as such:\n * LockingTree* obj = lockingTreeCreate(parent, parentSize);\n * bool param_1 = lockingTreeLock(obj, num, user);\n \n * bool param_2 = lockingTreeUnlock(obj, num, user);\n \n * bool param_3 = lockingTreeUpgrade(obj, num, user);\n \n * lockingTreeFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class LockingTree {\n\n public LockingTree(int[] parent) {\n\n }\n \n public bool Lock(int num, int user) {\n\n }\n \n public bool Unlock(int num, int user) {\n\n }\n \n public bool Upgrade(int num, int user) {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * LockingTree obj = new LockingTree(parent);\n * bool param_1 = obj.Lock(num,user);\n * bool param_2 = obj.Unlock(num,user);\n * bool param_3 = obj.Upgrade(num,user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number[]} parent\n */\nvar LockingTree = function(parent) {\n\n};\n\n/** \n * @param {number} num \n * @param {number} user\n * @return {boolean}\n */\nLockingTree.prototype.lock = function(num, user) {\n\n};\n\n/** \n * @param {number} num \n * @param {number} user\n * @return {boolean}\n */\nLockingTree.prototype.unlock = function(num, user) {\n\n};\n\n/** \n * @param {number} num \n * @param {number} user\n * @return {boolean}\n */\nLockingTree.prototype.upgrade = function(num, user) {\n\n};\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * var obj = new LockingTree(parent)\n * var param_1 = obj.lock(num,user)\n * var param_2 = obj.unlock(num,user)\n * var param_3 = obj.upgrade(num,user)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class LockingTree\n\n=begin\n :type parent: Integer[]\n=end\n def initialize(parent)\n\n end\n\n\n=begin\n :type num: Integer\n :type user: Integer\n :rtype: Boolean\n=end\n def lock(num, user)\n\n end\n\n\n=begin\n :type num: Integer\n :type user: Integer\n :rtype: Boolean\n=end\n def unlock(num, user)\n\n end\n\n\n=begin\n :type num: Integer\n :type user: Integer\n :rtype: Boolean\n=end\n def upgrade(num, user)\n\n end\n\n\nend\n\n# Your LockingTree object will be instantiated and called as such:\n# obj = LockingTree.new(parent)\n# param_1 = obj.lock(num, user)\n# param_2 = obj.unlock(num, user)\n# param_3 = obj.upgrade(num, user)", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass LockingTree {\n\n init(_ parent: [Int]) {\n\n }\n \n func lock(_ num: Int, _ user: Int) -> Bool {\n\n }\n \n func unlock(_ num: Int, _ user: Int) -> Bool {\n\n }\n \n func upgrade(_ num: Int, _ user: Int) -> Bool {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * let obj = LockingTree(parent)\n * let ret_1: Bool = obj.lock(num, user)\n * let ret_2: Bool = obj.unlock(num, user)\n * let ret_3: Bool = obj.upgrade(num, user)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type LockingTree struct {\n\n}\n\n\nfunc Constructor(parent []int) LockingTree {\n\n}\n\n\nfunc (this *LockingTree) Lock(num int, user int) bool {\n\n}\n\n\nfunc (this *LockingTree) Unlock(num int, user int) bool {\n\n}\n\n\nfunc (this *LockingTree) Upgrade(num int, user int) bool {\n\n}\n\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * obj := Constructor(parent);\n * param_1 := obj.Lock(num,user);\n * param_2 := obj.Unlock(num,user);\n * param_3 := obj.Upgrade(num,user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class LockingTree(_parent: Array[Int]) {\n\n def lock(num: Int, user: Int): Boolean = {\n\n }\n\n def unlock(num: Int, user: Int): Boolean = {\n\n }\n\n def upgrade(num: Int, user: Int): Boolean = {\n\n }\n\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * var obj = new LockingTree(parent)\n * var param_1 = obj.lock(num,user)\n * var param_2 = obj.unlock(num,user)\n * var param_3 = obj.upgrade(num,user)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class LockingTree(parent: IntArray) {\n\n fun lock(num: Int, user: Int): Boolean {\n\n }\n\n fun unlock(num: Int, user: Int): Boolean {\n\n }\n\n fun upgrade(num: Int, user: Int): Boolean {\n\n }\n\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * var obj = LockingTree(parent)\n * var param_1 = obj.lock(num,user)\n * var param_2 = obj.unlock(num,user)\n * var param_3 = obj.upgrade(num,user)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct LockingTree {\n\n}\n\n\n/**\n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl LockingTree {\n\n fn new(parent: Vec) -> Self {\n\n }\n \n fn lock(&self, num: i32, user: i32) -> bool {\n\n }\n \n fn unlock(&self, num: i32, user: i32) -> bool {\n\n }\n \n fn upgrade(&self, num: i32, user: i32) -> bool {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * let obj = LockingTree::new(parent);\n * let ret_1: bool = obj.lock(num, user);\n * let ret_2: bool = obj.unlock(num, user);\n * let ret_3: bool = obj.upgrade(num, user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class LockingTree {\n /**\n * @param Integer[] $parent\n */\n function __construct($parent) {\n\n }\n\n /**\n * @param Integer $num\n * @param Integer $user\n * @return Boolean\n */\n function lock($num, $user) {\n\n }\n\n /**\n * @param Integer $num\n * @param Integer $user\n * @return Boolean\n */\n function unlock($num, $user) {\n\n }\n\n /**\n * @param Integer $num\n * @param Integer $user\n * @return Boolean\n */\n function upgrade($num, $user) {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * $obj = LockingTree($parent);\n * $ret_1 = $obj->lock($num, $user);\n * $ret_2 = $obj->unlock($num, $user);\n * $ret_3 = $obj->upgrade($num, $user);\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class LockingTree {\n constructor(parent: number[]) {\n\n }\n\n lock(num: number, user: number): boolean {\n\n }\n\n unlock(num: number, user: number): boolean {\n\n }\n\n upgrade(num: number, user: number): boolean {\n\n }\n}\n\n/**\n * Your LockingTree object will be instantiated and called as such:\n * var obj = new LockingTree(parent)\n * var param_1 = obj.lock(num,user)\n * var param_2 = obj.unlock(num,user)\n * var param_3 = obj.upgrade(num,user)\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define locking-tree%\n (class object%\n (super-new)\n\n ; parent : (listof exact-integer?)\n (init-field\n parent)\n \n ; lock : exact-integer? exact-integer? -> boolean?\n (define/public (lock num user)\n\n )\n ; unlock : exact-integer? exact-integer? -> boolean?\n (define/public (unlock num user)\n\n )\n ; upgrade : exact-integer? exact-integer? -> boolean?\n (define/public (upgrade num user)\n\n )))\n\n;; Your locking-tree% object will be instantiated and called as such:\n;; (define obj (new locking-tree% [parent parent]))\n;; (define param_1 (send obj lock num user))\n;; (define param_2 (send obj unlock num user))\n;; (define param_3 (send obj upgrade num user))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec locking_tree_init_(Parent :: [integer()]) -> any().\nlocking_tree_init_(Parent) ->\n .\n\n-spec locking_tree_lock(Num :: integer(), User :: integer()) -> boolean().\nlocking_tree_lock(Num, User) ->\n .\n\n-spec locking_tree_unlock(Num :: integer(), User :: integer()) -> boolean().\nlocking_tree_unlock(Num, User) ->\n .\n\n-spec locking_tree_upgrade(Num :: integer(), User :: integer()) -> boolean().\nlocking_tree_upgrade(Num, User) ->\n .\n\n\n%% Your functions will be called as such:\n%% locking_tree_init_(Parent),\n%% Param_1 = locking_tree_lock(Num, User),\n%% Param_2 = locking_tree_unlock(Num, User),\n%% Param_3 = locking_tree_upgrade(Num, User),\n\n%% locking_tree_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule LockingTree do\n @spec init_(parent :: [integer]) :: any\n def init_(parent) do\n\n end\n\n @spec lock(num :: integer, user :: integer) :: boolean\n def lock(num, user) do\n\n end\n\n @spec unlock(num :: integer, user :: integer) :: boolean\n def unlock(num, user) do\n\n end\n\n @spec upgrade(num :: integer, user :: integer) :: boolean\n def upgrade(num, user) do\n\n end\nend\n\n# Your functions will be called as such:\n# LockingTree.init_(parent)\n# param_1 = LockingTree.lock(num, user)\n# param_2 = LockingTree.unlock(num, user)\n# param_3 = LockingTree.upgrade(num, user)\n\n# LockingTree.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"2.3K\", \"totalSubmission\": \"6K\", \"totalAcceptedRaw\": 2305, \"totalSubmissionRaw\": 5958, \"acRate\": \"38.7%\"}", "hints": [ "How can we use the small constraints to help us solve the problem?", "How can we traverse the ancestors and descendants of a node?" ], "solution": null, "status": null, "sampleTestCase": "[\"LockingTree\",\"lock\",\"unlock\",\"unlock\",\"lock\",\"upgrade\",\"lock\"]\n[[[-1,0,0,1,1,2,2]],[2,2],[2,3],[2,2],[4,5],[0,1],[0,1]]", "metaData": "{\n \"classname\": \"LockingTree\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"integer[]\",\n \"name\": \"parent\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"num\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"user\"\n }\n ],\n \"name\": \"lock\",\n \"return\": {\n \"type\": \"boolean\"\n }\n },\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"num\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"user\"\n }\n ],\n \"name\": \"unlock\",\n \"return\": {\n \"type\": \"boolean\"\n }\n },\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"num\"\n },\n {\n \"type\": \"integer\",\n \"name\": \"user\"\n }\n ],\n \"name\": \"upgrade\",\n \"return\": {\n \"type\": \"boolean\"\n }\n }\n ],\n \"return\": {\n \"type\": \"boolean\"\n },\n \"systemdesign\": true\n}", "judgerAvailable": true, "judgeType": "large", "mysqlSchemas": [], "enableRunCode": true, "envInfo": "{\"cpp\":[\"C++\",\"

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2. \\u5728\\u54c8\\u5e0c\\u8868\\u4e2d\\u67e5\\u627e\\u4e00\\u4e2a\\u5bf9\\u8c61\\uff1a<\\/b>\\r\\n

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\\u5982\\u9700\\u4f7f\\u7528 Map\\/TreeMap \\u6570\\u636e\\u7ed3\\u6784\\uff0c\\u60a8\\u53ef\\u4f7f\\u7528 sortedcontainers<\\/a> \\u5e93\\u3002<\\/p>\"],\"scala\":[\"Scala\",\"

\\u7248\\u672c\\uff1aScala 2.13<\\/code><\\/p>\"],\"kotlin\":[\"Kotlin\",\"

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PHP 8.1<\\/code>.<\\/p>\\r\\n\\r\\n

With bcmath module.<\\/p>\"],\"typescript\":[\"TypeScript\",\"

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