{ "data": { "question": { "questionId": "160", "questionFrontendId": "160", "boundTopicId": null, "title": "Intersection of Two Linked Lists", "titleSlug": "intersection-of-two-linked-lists", "content": "

Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null.

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For example, the following two linked lists begin to intersect at node c1:

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The test cases are generated such that there are no cycles anywhere in the entire linked structure.

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Note that the linked lists must retain their original structure after the function returns.

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Custom Judge:

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The inputs to the judge are given as follows (your program is not given these inputs):

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The judge will then create the linked structure based on these inputs and pass the two heads, headA and headB to your program. If you correctly return the intersected node, then your solution will be accepted.

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Example 1:

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\nInput: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3\nOutput: Intersected at '8'\nExplanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect).\nFrom the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.\n- Note that the intersected node's value is not 1 because the nodes with value 1 in A and B (2nd node in A and 3rd node in B) are different node references. In other words, they point to two different locations in memory, while the nodes with value 8 in A and B (3rd node in A and 4th node in B) point to the same location in memory.\n
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Example 2:

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\nInput: intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1\nOutput: Intersected at '2'\nExplanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect).\nFrom the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.\n
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Example 3:

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\nInput: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2\nOutput: No intersection\nExplanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.\nExplanation: The two lists do not intersect, so return null.\n
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Constraints:

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0 : val)\n * this.next = (next===undefined ? null : next)\n * }\n * }\n */\n\nfunction getIntersectionNode(headA: ListNode | null, headB: ListNode | null): ListNode | null {\n\n};", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "/**\n * Definition for a singly-linked list.\n * class ListNode {\n * public $val = 0;\n * public $next = null;\n * function __construct($val) { $this->val = $val; }\n * }\n */\n\nclass Solution {\n /**\n * @param ListNode $headA\n * @param ListNode $headB\n * @return ListNode\n */\n function getIntersectionNode($headA, $headB) {\n \n }\n}", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "/**\n * Definition for singly-linked list.\n * public class ListNode {\n * public var val: Int\n * public var next: ListNode?\n * public init(_ val: Int) {\n * self.val = val\n * self.next = nil\n * }\n * }\n */\n\nclass Solution {\n func getIntersectionNode(_ headA: ListNode?, _ headB: ListNode?) -> ListNode? 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Compiled with clang 11 using the latest C++ 20 standard.

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Your code is compiled with level two optimization (-O2). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

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Most standard library headers are already included automatically for your convenience.

\"], \"java\": [\"Java\", \"

OpenJDK 17. Java 8 features such as lambda expressions and stream API can be used.

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Most standard library headers are already included automatically for your convenience.

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Includes Pair class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.

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Python 2.7.12.

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Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

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For Map/TreeMap data structure, you may use sortedcontainers library.

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Note that Python 2.7 will not be maintained past 2020. For the latest Python, please choose Python3 instead.

\"], \"c\": [\"C\", \"

Compiled with gcc 8.2 using the gnu11 standard.

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Your code is compiled with level one optimization (-O1). AddressSanitizer is also enabled to help detect out-of-bounds and use-after-free bugs.

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Most standard library headers are already included automatically for your convenience.

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For hash table operations, you may use uthash. \\\"uthash.h\\\" is included by default. Below are some examples:

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1. Adding an item to a hash.\\r\\n

\\r\\nstruct hash_entry {\\r\\n    int id;            /* we'll use this field as the key */\\r\\n    char name[10];\\r\\n    UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n    HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n
\\r\\n

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2. Looking up an item in a hash:\\r\\n

\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n    struct hash_entry *s;\\r\\n    HASH_FIND_INT(users, &user_id, s);\\r\\n    return s;\\r\\n}\\r\\n
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3. Deleting an item in a hash:\\r\\n

\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n    HASH_DEL(users, user);  \\r\\n}\\r\\n
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C# 10 with .NET 6 runtime

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Node.js 16.13.2.

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Your code is run with --harmony flag, enabling new ES6 features.

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lodash.js library is included by default.

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For Priority Queue / Queue data structures, you may use 5.3.0 version of datastructures-js/priority-queue and 4.2.1 version of datastructures-js/queue.

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Ruby 3.1

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Some common data structure implementations are provided in the Algorithms module: https://www.rubydoc.info/github/kanwei/algorithms/Algorithms

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Swift 5.5.2.

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Go 1.21

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Support https://godoc.org/github.com/emirpasic/gods@v1.18.1 library.

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Python 3.10.

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Most libraries are already imported automatically for your convenience, such as array, bisect, collections. If you need more libraries, you can import it yourself.

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Scala 2.13.7.

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Kotlin 1.9.0.

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PHP 8.1.

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With bcmath module

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TypeScript 5.1.6, Node.js 16.13.2.

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lodash.js library is included by default.

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