{ "data": { "question": { "questionId": "2285", "questionFrontendId": "2166", "categoryTitle": "Algorithms", "boundTopicId": 1243456, "title": "Design Bitset", "titleSlug": "design-bitset", "content": "

A Bitset is a data structure that compactly stores bits.

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Implement the Bitset class:

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Example 1:

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\nInput\n["Bitset", "fix", "fix", "flip", "all", "unfix", "flip", "one", "unfix", "count", "toString"]\n[[5], [3], [1], [], [], [0], [], [], [0], [], []]\nOutput\n[null, null, null, null, false, null, null, true, null, 2, "01010"]\n\nExplanation\nBitset bs = new Bitset(5); // bitset = "00000".\nbs.fix(3);     // the value at idx = 3 is updated to 1, so bitset = "00010".\nbs.fix(1);     // the value at idx = 1 is updated to 1, so bitset = "01010". \nbs.flip();     // the value of each bit is flipped, so bitset = "10101". \nbs.all();      // return False, as not all values of the bitset are 1.\nbs.unfix(0);   // the value at idx = 0 is updated to 0, so bitset = "00101".\nbs.flip();     // the value of each bit is flipped, so bitset = "11010". \nbs.one();      // return True, as there is at least 1 index with value 1.\nbs.unfix(0);   // the value at idx = 0 is updated to 0, so bitset = "01010".\nbs.count();    // return 2, as there are 2 bits with value 1.\nbs.toString(); // return "01010", which is the composition of bitset.\n
\n\n

 

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Constraints:

\n\n\n", "translatedTitle": "设计位集", "translatedContent": "

位集 Bitset 是一种能以紧凑形式存储位的数据结构。

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请你实现 Bitset 类。

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示例:

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\n输入\n[\"Bitset\", \"fix\", \"fix\", \"flip\", \"all\", \"unfix\", \"flip\", \"one\", \"unfix\", \"count\", \"toString\"]\n[[5], [3], [1], [], [], [0], [], [], [0], [], []]\n输出\n[null, null, null, null, false, null, null, true, null, 2, \"01010\"]\n\n解释\nBitset bs = new Bitset(5); // bitset = \"00000\".\nbs.fix(3);     // 将 idx = 3 处的值更新为 1 ,此时 bitset = \"00010\" 。\nbs.fix(1);     // 将 idx = 1 处的值更新为 1 ,此时 bitset = \"01010\" 。\nbs.flip();     // 翻转每一位上的值,此时 bitset = \"10101\" 。\nbs.all();      // 返回 False ,bitset 中的值不全为 1 。\nbs.unfix(0);   // 将 idx = 0 处的值更新为 0 ,此时 bitset = \"00101\" 。\nbs.flip();     // 翻转每一位上的值,此时 bitset = \"11010\" 。\nbs.one();      // 返回 True ,至少存在一位的值为 1 。\nbs.unfix(0);   // 将 idx = 0 处的值更新为 0 ,此时 bitset = \"01010\" 。\nbs.count();    // 返回 2 ,当前有 2 位的值为 1 。\nbs.toString(); // 返回 \"01010\" ,即 bitset 的当前组成情况。\n
\n\n

 

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提示:

\n\n\n", "isPaidOnly": false, "difficulty": "Medium", "likes": 40, "dislikes": 0, "isLiked": null, "similarQuestions": "[{\"title\": \"Design Underground System\", \"titleSlug\": \"design-underground-system\", \"difficulty\": \"Medium\", \"translatedTitle\": \"\\u8bbe\\u8ba1\\u5730\\u94c1\\u7cfb\\u7edf\", \"isPaidOnly\": false}]", "contributors": [], "langToValidPlayground": "{\"cpp\": false, \"java\": false, \"python\": false, \"python3\": false, \"mysql\": false, \"mssql\": false, \"oraclesql\": false, \"c\": false, \"csharp\": false, \"javascript\": false, \"typescript\": false, \"bash\": false, \"php\": false, \"swift\": false, \"kotlin\": false, \"dart\": false, \"golang\": false, \"ruby\": false, \"scala\": false, \"html\": false, \"pythonml\": false, \"rust\": false, \"racket\": false, \"erlang\": false, \"elixir\": false, \"pythondata\": false, \"react\": false, \"vanillajs\": false, \"postgresql\": false, \"cangjie\": false}", "topicTags": [ { "name": "Design", "slug": "design", "translatedName": "设计", "__typename": "TopicTagNode" }, { "name": "Array", "slug": "array", "translatedName": "数组", "__typename": "TopicTagNode" }, { "name": "Hash Table", "slug": "hash-table", "translatedName": "哈希表", "__typename": "TopicTagNode" }, { "name": "String", "slug": "string", "translatedName": "字符串", "__typename": "TopicTagNode" } ], "companyTagStats": null, "codeSnippets": [ { "lang": "C++", "langSlug": "cpp", "code": "class Bitset {\npublic:\n Bitset(int size) {\n \n }\n \n void fix(int idx) {\n \n }\n \n void unfix(int idx) {\n \n }\n \n void flip() {\n \n }\n \n bool all() {\n \n }\n \n bool one() {\n \n }\n \n int count() {\n \n }\n \n string toString() {\n \n }\n};\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset* obj = new Bitset(size);\n * obj->fix(idx);\n * obj->unfix(idx);\n * obj->flip();\n * bool param_4 = obj->all();\n * bool param_5 = obj->one();\n * int param_6 = obj->count();\n * string param_7 = obj->toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Java", "langSlug": "java", "code": "class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void fix(int idx) {\n \n }\n \n public void unfix(int idx) {\n \n }\n \n public void flip() {\n \n }\n \n public boolean all() {\n \n }\n \n public boolean one() {\n \n }\n \n public int count() {\n \n }\n \n public String toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * boolean param_4 = obj.all();\n * boolean param_5 = obj.one();\n * int param_6 = obj.count();\n * String param_7 = obj.toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Python", "langSlug": "python", "code": "class Bitset(object):\n\n def __init__(self, size):\n \"\"\"\n :type size: int\n \"\"\"\n \n\n def fix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def unfix(self, idx):\n \"\"\"\n :type idx: int\n :rtype: None\n \"\"\"\n \n\n def flip(self):\n \"\"\"\n :rtype: None\n \"\"\"\n \n\n def all(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def one(self):\n \"\"\"\n :rtype: bool\n \"\"\"\n \n\n def count(self):\n \"\"\"\n :rtype: int\n \"\"\"\n \n\n def toString(self):\n \"\"\"\n :rtype: str\n \"\"\"\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()", "__typename": "CodeSnippetNode" }, { "lang": "Python3", "langSlug": "python3", "code": "class Bitset:\n\n def __init__(self, size: int):\n \n\n def fix(self, idx: int) -> None:\n \n\n def unfix(self, idx: int) -> None:\n \n\n def flip(self) -> None:\n \n\n def all(self) -> bool:\n \n\n def one(self) -> bool:\n \n\n def count(self) -> int:\n \n\n def toString(self) -> str:\n \n\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.toString()", "__typename": "CodeSnippetNode" }, { "lang": "C", "langSlug": "c", "code": "\n\n\ntypedef struct {\n \n} Bitset;\n\n\nBitset* bitsetCreate(int size) {\n \n}\n\nvoid bitsetFix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetUnfix(Bitset* obj, int idx) {\n \n}\n\nvoid bitsetFlip(Bitset* obj) {\n \n}\n\nbool bitsetAll(Bitset* obj) {\n \n}\n\nbool bitsetOne(Bitset* obj) {\n \n}\n\nint bitsetCount(Bitset* obj) {\n \n}\n\nchar* bitsetToString(Bitset* obj) {\n \n}\n\nvoid bitsetFree(Bitset* obj) {\n \n}\n\n/**\n * Your Bitset struct will be instantiated and called as such:\n * Bitset* obj = bitsetCreate(size);\n * bitsetFix(obj, idx);\n \n * bitsetUnfix(obj, idx);\n \n * bitsetFlip(obj);\n \n * bool param_4 = bitsetAll(obj);\n \n * bool param_5 = bitsetOne(obj);\n \n * int param_6 = bitsetCount(obj);\n \n * char* param_7 = bitsetToString(obj);\n \n * bitsetFree(obj);\n*/", "__typename": "CodeSnippetNode" }, { "lang": "C#", "langSlug": "csharp", "code": "public class Bitset {\n\n public Bitset(int size) {\n \n }\n \n public void Fix(int idx) {\n \n }\n \n public void Unfix(int idx) {\n \n }\n \n public void Flip() {\n \n }\n \n public bool All() {\n \n }\n \n public bool One() {\n \n }\n \n public int Count() {\n \n }\n \n public string ToString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = new Bitset(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * bool param_4 = obj.All();\n * bool param_5 = obj.One();\n * int param_6 = obj.Count();\n * string param_7 = obj.ToString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "JavaScript", "langSlug": "javascript", "code": "/**\n * @param {number} size\n */\nvar Bitset = function(size) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.fix = function(idx) {\n \n};\n\n/** \n * @param {number} idx\n * @return {void}\n */\nBitset.prototype.unfix = function(idx) {\n \n};\n\n/**\n * @return {void}\n */\nBitset.prototype.flip = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.all = function() {\n \n};\n\n/**\n * @return {boolean}\n */\nBitset.prototype.one = function() {\n \n};\n\n/**\n * @return {number}\n */\nBitset.prototype.count = function() {\n \n};\n\n/**\n * @return {string}\n */\nBitset.prototype.toString = function() {\n \n};\n\n/** \n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "TypeScript", "langSlug": "typescript", "code": "class Bitset {\n constructor(size: number) {\n \n }\n\n fix(idx: number): void {\n \n }\n\n unfix(idx: number): void {\n \n }\n\n flip(): void {\n \n }\n\n all(): boolean {\n \n }\n\n one(): boolean {\n \n }\n\n count(): number {\n \n }\n\n toString(): string {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "PHP", "langSlug": "php", "code": "class Bitset {\n /**\n * @param Integer $size\n */\n function __construct($size) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function fix($idx) {\n \n }\n \n /**\n * @param Integer $idx\n * @return NULL\n */\n function unfix($idx) {\n \n }\n \n /**\n * @return NULL\n */\n function flip() {\n \n }\n \n /**\n * @return Boolean\n */\n function all() {\n \n }\n \n /**\n * @return Boolean\n */\n function one() {\n \n }\n \n /**\n * @return Integer\n */\n function count() {\n \n }\n \n /**\n * @return String\n */\n function toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * $obj = Bitset($size);\n * $obj->fix($idx);\n * $obj->unfix($idx);\n * $obj->flip();\n * $ret_4 = $obj->all();\n * $ret_5 = $obj->one();\n * $ret_6 = $obj->count();\n * $ret_7 = $obj->toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Swift", "langSlug": "swift", "code": "\nclass Bitset {\n\n init(_ size: Int) {\n \n }\n \n func fix(_ idx: Int) {\n \n }\n \n func unfix(_ idx: Int) {\n \n }\n \n func flip() {\n \n }\n \n func all() -> Bool {\n \n }\n \n func one() -> Bool {\n \n }\n \n func count() -> Int {\n \n }\n \n func toString() -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * let ret_4: Bool = obj.all()\n * let ret_5: Bool = obj.one()\n * let ret_6: Int = obj.count()\n * let ret_7: String = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Kotlin", "langSlug": "kotlin", "code": "class Bitset(size: Int) {\n\n fun fix(idx: Int) {\n \n }\n\n fun unfix(idx: Int) {\n \n }\n\n fun flip() {\n \n }\n\n fun all(): Boolean {\n \n }\n\n fun one(): Boolean {\n \n }\n\n fun count(): Int {\n \n }\n\n fun toString(): String {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * var obj = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * var param_4 = obj.all()\n * var param_5 = obj.one()\n * var param_6 = obj.count()\n * var param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Dart", "langSlug": "dart", "code": "class Bitset {\n\n Bitset(int size) {\n \n }\n \n void fix(int idx) {\n \n }\n \n void unfix(int idx) {\n \n }\n \n void flip() {\n \n }\n \n bool all() {\n \n }\n \n bool one() {\n \n }\n \n int count() {\n \n }\n \n String toString() {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * Bitset obj = Bitset(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * bool param4 = obj.all();\n * bool param5 = obj.one();\n * int param6 = obj.count();\n * String param7 = obj.toString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Go", "langSlug": "golang", "code": "type Bitset struct {\n \n}\n\n\nfunc Constructor(size int) Bitset {\n \n}\n\n\nfunc (this *Bitset) Fix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Unfix(idx int) {\n \n}\n\n\nfunc (this *Bitset) Flip() {\n \n}\n\n\nfunc (this *Bitset) All() bool {\n \n}\n\n\nfunc (this *Bitset) One() bool {\n \n}\n\n\nfunc (this *Bitset) Count() int {\n \n}\n\n\nfunc (this *Bitset) ToString() string {\n \n}\n\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * obj := Constructor(size);\n * obj.Fix(idx);\n * obj.Unfix(idx);\n * obj.Flip();\n * param_4 := obj.All();\n * param_5 := obj.One();\n * param_6 := obj.Count();\n * param_7 := obj.ToString();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Ruby", "langSlug": "ruby", "code": "class Bitset\n\n=begin\n :type size: Integer\n=end\n def initialize(size)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def fix(idx)\n \n end\n\n\n=begin\n :type idx: Integer\n :rtype: Void\n=end\n def unfix(idx)\n \n end\n\n\n=begin\n :rtype: Void\n=end\n def flip()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def all()\n \n end\n\n\n=begin\n :rtype: Boolean\n=end\n def one()\n \n end\n\n\n=begin\n :rtype: Integer\n=end\n def count()\n \n end\n\n\n=begin\n :rtype: String\n=end\n def to_string()\n \n end\n\n\nend\n\n# Your Bitset object will be instantiated and called as such:\n# obj = Bitset.new(size)\n# obj.fix(idx)\n# obj.unfix(idx)\n# obj.flip()\n# param_4 = obj.all()\n# param_5 = obj.one()\n# param_6 = obj.count()\n# param_7 = obj.to_string()", "__typename": "CodeSnippetNode" }, { "lang": "Scala", "langSlug": "scala", "code": "class Bitset(_size: Int) {\n\n def fix(idx: Int): Unit = {\n \n }\n\n def unfix(idx: Int): Unit = {\n \n }\n\n def flip(): Unit = {\n \n }\n\n def all(): Boolean = {\n \n }\n\n def one(): Boolean = {\n \n }\n\n def count(): Int = {\n \n }\n\n def toString(): String = {\n \n }\n\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * val obj = new Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * val param_4 = obj.all()\n * val param_5 = obj.one()\n * val param_6 = obj.count()\n * val param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" }, { "lang": "Rust", "langSlug": "rust", "code": "struct Bitset {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Bitset {\n\n fn new(size: i32) -> Self {\n \n }\n \n fn fix(&self, idx: i32) {\n \n }\n \n fn unfix(&self, idx: i32) {\n \n }\n \n fn flip(&self) {\n \n }\n \n fn all(&self) -> bool {\n \n }\n \n fn one(&self) -> bool {\n \n }\n \n fn count(&self) -> i32 {\n \n }\n \n fn to_string(&self) -> String {\n \n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj = Bitset::new(size);\n * obj.fix(idx);\n * obj.unfix(idx);\n * obj.flip();\n * let ret_4: bool = obj.all();\n * let ret_5: bool = obj.one();\n * let ret_6: i32 = obj.count();\n * let ret_7: String = obj.to_string();\n */", "__typename": "CodeSnippetNode" }, { "lang": "Racket", "langSlug": "racket", "code": "(define bitset%\n (class object%\n (super-new)\n \n ; size : exact-integer?\n (init-field\n size)\n \n ; fix : exact-integer? -> void?\n (define/public (fix idx)\n )\n ; unfix : exact-integer? -> void?\n (define/public (unfix idx)\n )\n ; flip : -> void?\n (define/public (flip)\n )\n ; all : -> boolean?\n (define/public (all)\n )\n ; one : -> boolean?\n (define/public (one)\n )\n ; count : -> exact-integer?\n (define/public (count)\n )\n ; to-string : -> string?\n (define/public (to-string)\n )))\n\n;; Your bitset% object will be instantiated and called as such:\n;; (define obj (new bitset% [size size]))\n;; (send obj fix idx)\n;; (send obj unfix idx)\n;; (send obj flip)\n;; (define param_4 (send obj all))\n;; (define param_5 (send obj one))\n;; (define param_6 (send obj count))\n;; (define param_7 (send obj to-string))", "__typename": "CodeSnippetNode" }, { "lang": "Erlang", "langSlug": "erlang", "code": "-spec bitset_init_(Size :: integer()) -> any().\nbitset_init_(Size) ->\n .\n\n-spec bitset_fix(Idx :: integer()) -> any().\nbitset_fix(Idx) ->\n .\n\n-spec bitset_unfix(Idx :: integer()) -> any().\nbitset_unfix(Idx) ->\n .\n\n-spec bitset_flip() -> any().\nbitset_flip() ->\n .\n\n-spec bitset_all() -> boolean().\nbitset_all() ->\n .\n\n-spec bitset_one() -> boolean().\nbitset_one() ->\n .\n\n-spec bitset_count() -> integer().\nbitset_count() ->\n .\n\n-spec bitset_to_string() -> unicode:unicode_binary().\nbitset_to_string() ->\n .\n\n\n%% Your functions will be called as such:\n%% bitset_init_(Size),\n%% bitset_fix(Idx),\n%% bitset_unfix(Idx),\n%% bitset_flip(),\n%% Param_4 = bitset_all(),\n%% Param_5 = bitset_one(),\n%% Param_6 = bitset_count(),\n%% Param_7 = bitset_to_string(),\n\n%% bitset_init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Elixir", "langSlug": "elixir", "code": "defmodule Bitset do\n @spec init_(size :: integer) :: any\n def init_(size) do\n \n end\n\n @spec fix(idx :: integer) :: any\n def fix(idx) do\n \n end\n\n @spec unfix(idx :: integer) :: any\n def unfix(idx) do\n \n end\n\n @spec flip() :: any\n def flip() do\n \n end\n\n @spec all() :: boolean\n def all() do\n \n end\n\n @spec one() :: boolean\n def one() do\n \n end\n\n @spec count() :: integer\n def count() do\n \n end\n\n @spec to_string() :: String.t\n def to_string() do\n \n end\nend\n\n# Your functions will be called as such:\n# Bitset.init_(size)\n# Bitset.fix(idx)\n# Bitset.unfix(idx)\n# Bitset.flip()\n# param_4 = Bitset.all()\n# param_5 = Bitset.one()\n# param_6 = Bitset.count()\n# param_7 = Bitset.to_string()\n\n# Bitset.init_ will be called before every test case, in which you can do some necessary initializations.", "__typename": "CodeSnippetNode" }, { "lang": "Cangjie", "langSlug": "cangjie", "code": "class Bitset {\n init(size: Int64) {\n\n }\n \n func fix(idx: Int64): Unit {\n\n }\n \n func unfix(idx: Int64): Unit {\n\n }\n \n func flip(): Unit {\n\n }\n \n func all(): Bool {\n\n }\n \n func one(): Bool {\n\n }\n \n func count(): Int64 {\n\n }\n \n func toString(): String {\n\n }\n}\n\n/**\n * Your Bitset object will be instantiated and called as such:\n * let obj: Bitset = Bitset(size)\n * obj.fix(idx)\n * obj.unfix(idx)\n * obj.flip()\n * let param_4 = obj.all()\n * let param_5 = obj.one()\n * let param_6 = obj.count()\n * let param_7 = obj.toString()\n */", "__typename": "CodeSnippetNode" } ], "stats": "{\"totalAccepted\": \"8.5K\", \"totalSubmission\": \"25.9K\", \"totalAcceptedRaw\": 8548, \"totalSubmissionRaw\": 25859, \"acRate\": \"33.1%\"}", "hints": [ "Note that flipping a bit twice does nothing.", "In order to determine the value of a bit, consider how you can efficiently count the number of flips made on the bit since its latest update." ], "solution": null, "status": null, "sampleTestCase": "[\"Bitset\",\"fix\",\"fix\",\"flip\",\"all\",\"unfix\",\"flip\",\"one\",\"unfix\",\"count\",\"toString\"]\n[[5],[3],[1],[],[],[0],[],[],[0],[],[]]", "metaData": "{\n \"classname\": \"Bitset\",\n \"constructor\": {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"size\"\n }\n ]\n },\n \"methods\": [\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"idx\"\n }\n ],\n \"name\": \"fix\",\n \"return\": {\n \"type\": \"void\"\n }\n },\n {\n \"params\": [\n {\n \"type\": \"integer\",\n \"name\": \"idx\"\n }\n ],\n \"name\": \"unfix\",\n \"return\": {\n \"type\": \"void\"\n }\n },\n {\n \"params\": [],\n 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