"content":"<p>A virus is spreading rapidly, and your task is to quarantine the infected area by installing walls.</p>\n\n<p>The world is modeled as an <code>m x n</code> binary grid <code>isInfected</code>, where <code>isInfected[i][j] == 0</code> represents uninfected cells, and <code>isInfected[i][j] == 1</code> represents cells contaminated with the virus. A wall (and only one wall) can be installed between any two <strong>4-directionally</strong> adjacent cells, on the shared boundary.</p>\n\n<p>Every night, the virus spreads to all neighboring cells in all four directions unless blocked by a wall. Resources are limited. Each day, you can install walls around only one region (i.e., the affected area (continuous block of infected cells) that threatens the most uninfected cells the following night). There <strong>will never be a tie</strong>.</p>\n\n<p>Return <em>the number of walls used to quarantine all the infected regions</em>. If the world will become fully infected, return the number of walls used.</p>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/01/virus11-grid.jpg\" style=\"width: 500px; height: 255px;\" />\n<pre>\n<strong>Input:</strong> isInfected = [[0,1,0,0,0,0,0,1],[0,1,0,0,0,0,0,1],[0,0,0,0,0,0,0,1],[0,0,0,0,0,0,0,0]]\n<strong>Output:</strong> 10\n<strong>Explanation:</strong> There are 2 contaminated regions.\nOn the first day, add 5 walls to quarantine the viral region on the left. The board after the virus spreads is:\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/01/virus12edited-grid.jpg\" style=\"width: 500px; height: 257px;\" />\nOn the second day, add 5 walls to quarantine the viral region on the right. The virus is fully contained.\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/01/virus13edited-grid.jpg\" style=\"width: 500px; height: 261px;\" />\n</pre>\n\n<p><strong>Example 2:</strong></p>\n<img alt=\"\" src=\"https://assets.leetcode.com/uploads/2021/06/01/virus2-grid.jpg\" style=\"width: 653px; height: 253px;\" />\n<pre>\n<strong>Input:</strong> isInfected = [[1,1,1],[1,0,1],[1,1,1]]\n<strong>Output:</strong> 4\n<strong>Explanation:</strong> Even though there is only one cell saved, there are 4 walls built.\nNotice that walls are only built on the shared boundary of two different cells.\n</pre>\n\n<p><strong>Example 3:</strong></p>\n\n<pre>\n<strong>Input:</strong> isInfected = [[1,1,1,0,0,0,0,0,0],[1,0,1,0,1,1,1,1,1],[1,1,1,0,0,0,0,0,0]]\n<strong>Output:</strong> 13\n<strong>Explanation:</strong> The region on the left only builds two new walls.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>m == isInfected.length</code></li>\n\t<li><code>n == isInfected[i].length</code></li>\n\t<li><code>1 <= m, n <= 50</code></li>\n\t<li><code>isInfected[i][j]</code> is either <code>0</code> or <code>1</code>.</li>\n\t<li>There is always a contiguous viral region throughout the described process that will <strong>infect strictly more uncontaminated squares</strong> in the next round.</li>\n</ul>\n",
"The implementation is long - we want to perfrom the following steps:\r\n\r\n* Find all viral regions (connected components), additionally for each region keeping track of the frontier (neighboring uncontaminated cells), and the perimeter of the region.\r\n\r\n* Disinfect the most viral region, adding it's perimeter to the answer.\r\n\r\n* Spread the virus in the remaining regions outward by 1 square."
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https: