"content":"<p>Let's play the minesweeper game (<a href=\"https://en.wikipedia.org/wiki/Minesweeper_(video_game)\" target=\"_blank\">Wikipedia</a>, <a href=\"http://minesweeperonline.com\" target=\"_blank\">online game</a>)!</p>\n\n<p>You are given an <code>m x n</code> char matrix <code>board</code> representing the game board where:</p>\n\n<ul>\n\t<li><code>'M'</code> represents an unrevealed mine,</li>\n\t<li><code>'E'</code> represents an unrevealed empty square,</li>\n\t<li><code>'B'</code> represents a revealed blank square that has no adjacent mines (i.e., above, below, left, right, and all 4 diagonals),</li>\n\t<li>digit (<code>'1'</code> to <code>'8'</code>) represents how many mines are adjacent to this revealed square, and</li>\n\t<li><code>'X'</code> represents a revealed mine.</li>\n</ul>\n\n<p>You are also given an integer array <code>click</code> where <code>click = [click<sub>r</sub>, click<sub>c</sub>]</code> represents the next click position among all the unrevealed squares (<code>'M'</code> or <code>'E'</code>).</p>\n\n<p>Return <em>the board after revealing this position according to the following rules</em>:</p>\n\n<ol>\n\t<li>If a mine <code>'M'</code> is revealed, then the game is over. You should change it to <code>'X'</code>.</li>\n\t<li>If an empty square <code>'E'</code> with no adjacent mines is revealed, then change it to a revealed blank <code>'B'</code> and all of its adjacent unrevealed squares should be revealed recursively.</li>\n\t<li>If an empty square <code>'E'</code> with at least one adjacent mine is revealed, then change it to a digit (<code>'1'</code> to <code>'8'</code>) representing the number of adjacent mines.</li>\n\t<li>Return the board when no more squares will be revealed.</li>\n</ol>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n<img src=\"https://assets.leetcode.com/uploads/2023/08/09/untitled.jpeg\" style=\"width: 500px; max-width: 400px; height: 269px;\" />\n<pre>\n<strong>Input:</strong> board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]\n<strong>Output:</strong> [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n<img src=\"https://assets.leetcode.com/uploads/2023/08/09/untitled-2.jpeg\" style=\"width: 489px; max-width: 400px; height: 269px;\"/>\n<pre>\n<strong>Input:</strong>board=[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]],click=[1,2]\n<strong>Output:</strong>[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>m==board.length</code></li>\n\t<li><code>n==board[i].length</code></li>\n\t<li><code>1<=m,n<=50</code></li>\n\t<li><code>board[i][j]</code>iseither<code>'M'</code>,<code>'E'</code>,<code>'B'</code>,oradigitfrom<code>'1'</code>to<code>'8'</code>.</li>\n\t<li><code>click.length==2</code></li>\n\t<li><code>0<=
"code":"/**\n * Return an array of arrays of size *returnSize.\n * The sizes of the arrays are returned as *returnColumnSizes array.\n * Note: Both returned array and *columnSizes array must be malloced, assume caller calls free().\n */\nchar** updateBoard(char** board, int boardSize, int* boardColSize, int* click, int clickSize, int* returnSize, int** returnColumnSizes) {\n \n}",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu