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{
"data": {
"question": {
"questionId": "211",
"questionFrontendId": "211",
"boundTopicId": null,
"title": "Design Add and Search Words Data Structure",
"titleSlug": "design-add-and-search-words-data-structure",
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"content": "<p>Design a data structure that supports adding new words and finding if a string matches any previously added string.</p>\n\n<p>Implement the <code>WordDictionary</code> class:</p>\n\n<ul>\n\t<li><code>WordDictionary()</code>&nbsp;Initializes the object.</li>\n\t<li><code>void addWord(word)</code> Adds <code>word</code> to the data structure, it can be matched later.</li>\n\t<li><code>bool search(word)</code>&nbsp;Returns <code>true</code> if there is any string in the data structure that matches <code>word</code>&nbsp;or <code>false</code> otherwise. <code>word</code> may contain dots <code>&#39;.&#39;</code> where dots can be matched with any letter.</li>\n</ul>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example:</strong></p>\n\n<pre>\n<strong>Input</strong>\n[&quot;WordDictionary&quot;,&quot;addWord&quot;,&quot;addWord&quot;,&quot;addWord&quot;,&quot;search&quot;,&quot;search&quot;,&quot;search&quot;,&quot;search&quot;]\n[[],[&quot;bad&quot;],[&quot;dad&quot;],[&quot;mad&quot;],[&quot;pad&quot;],[&quot;bad&quot;],[&quot;.ad&quot;],[&quot;b..&quot;]]\n<strong>Output</strong>\n[null,null,null,null,false,true,true,true]\n\n<strong>Explanation</strong>\nWordDictionary wordDictionary = new WordDictionary();\nwordDictionary.addWord(&quot;bad&quot;);\nwordDictionary.addWord(&quot;dad&quot;);\nwordDictionary.addWord(&quot;mad&quot;);\nwordDictionary.search(&quot;pad&quot;); // return False\nwordDictionary.search(&quot;bad&quot;); // return True\nwordDictionary.search(&quot;.ad&quot;); // return True\nwordDictionary.search(&quot;b..&quot;); // return True\n</pre>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 &lt;= word.length &lt;= 25</code></li>\n\t<li><code>word</code> in <code>addWord</code> consists of lowercase English letters.</li>\n\t<li><code>word</code> in <code>search</code> consist of <code>&#39;.&#39;</code> or lowercase English letters.</li>\n\t<li>There will be at most <code>2</code> dots in <code>word</code> for <code>search</code> queries.</li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>addWord</code> and <code>search</code>.</li>\n</ul>\n",
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"similarQuestions": "[{\"title\": \"Implement Trie (Prefix Tree)\", \"titleSlug\": \"implement-trie-prefix-tree\", \"difficulty\": \"Medium\", \"translatedTitle\": null}, {\"title\": \"Prefix and Suffix Search\", \"titleSlug\": \"prefix-and-suffix-search\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Match Substring After Replacement\", \"titleSlug\": \"match-substring-after-replacement\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Sum of Prefix Scores of Strings\", \"titleSlug\": \"sum-of-prefix-scores-of-strings\", \"difficulty\": \"Hard\", \"translatedTitle\": null}]",
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"exampleTestcases": "[\"WordDictionary\",\"addWord\",\"addWord\",\"addWord\",\"search\",\"search\",\"search\",\"search\"]\n[[],[\"bad\"],[\"dad\"],[\"mad\"],[\"pad\"],[\"bad\"],[\".ad\"],[\"b..\"]]",
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"lang": "C++",
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"code": "class WordDictionary {\npublic:\n WordDictionary() {\n \n }\n \n void addWord(string word) {\n \n }\n \n bool search(string word) {\n \n }\n};\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary* obj = new WordDictionary();\n * obj->addWord(word);\n * bool param_2 = obj->search(word);\n */",
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"lang": "Java",
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"code": "class WordDictionary {\n\n public WordDictionary() {\n \n }\n \n public void addWord(String word) {\n \n }\n \n public boolean search(String word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary obj = new WordDictionary();\n * obj.addWord(word);\n * boolean param_2 = obj.search(word);\n */",
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"lang": "Python",
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"code": "class WordDictionary(object):\n\n def __init__(self):\n \n\n def addWord(self, word):\n \"\"\"\n :type word: str\n :rtype: None\n \"\"\"\n \n\n def search(self, word):\n \"\"\"\n :type word: str\n :rtype: bool\n \"\"\"\n \n\n\n# Your WordDictionary object will be instantiated and called as such:\n# obj = WordDictionary()\n# obj.addWord(word)\n# param_2 = obj.search(word)",
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"code": "class WordDictionary:\n\n def __init__(self):\n \n\n def addWord(self, word: str) -> None:\n \n\n def search(self, word: str) -> bool:\n \n\n\n# Your WordDictionary object will be instantiated and called as such:\n# obj = WordDictionary()\n# obj.addWord(word)\n# param_2 = obj.search(word)",
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"lang": "C",
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"code": "\n\n\ntypedef struct {\n \n} WordDictionary;\n\n\nWordDictionary* wordDictionaryCreate() {\n \n}\n\nvoid wordDictionaryAddWord(WordDictionary* obj, char* word) {\n \n}\n\nbool wordDictionarySearch(WordDictionary* obj, char* word) {\n \n}\n\nvoid wordDictionaryFree(WordDictionary* obj) {\n \n}\n\n/**\n * Your WordDictionary struct will be instantiated and called as such:\n * WordDictionary* obj = wordDictionaryCreate();\n * wordDictionaryAddWord(obj, word);\n \n * bool param_2 = wordDictionarySearch(obj, word);\n \n * wordDictionaryFree(obj);\n*/",
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"lang": "C#",
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"code": "public class WordDictionary {\n\n public WordDictionary() {\n \n }\n \n public void AddWord(string word) {\n \n }\n \n public bool Search(string word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary obj = new WordDictionary();\n * obj.AddWord(word);\n * bool param_2 = obj.Search(word);\n */",
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"lang": "JavaScript",
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"code": "\nvar WordDictionary = function() {\n \n};\n\n/** \n * @param {string} word\n * @return {void}\n */\nWordDictionary.prototype.addWord = function(word) {\n \n};\n\n/** \n * @param {string} word\n * @return {boolean}\n */\nWordDictionary.prototype.search = function(word) {\n \n};\n\n/** \n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
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"lang": "TypeScript",
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"code": "class WordDictionary {\n constructor() {\n \n }\n\n addWord(word: string): void {\n \n }\n\n search(word: string): boolean {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
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"lang": "PHP",
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"code": "class WordDictionary {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param String $word\n * @return NULL\n */\n function addWord($word) {\n \n }\n \n /**\n * @param String $word\n * @return Boolean\n */\n function search($word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * $obj = WordDictionary();\n * $obj->addWord($word);\n * $ret_2 = $obj->search($word);\n */",
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"lang": "Swift",
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"code": "\nclass WordDictionary {\n\n init() {\n \n }\n \n func addWord(_ word: String) {\n \n }\n \n func search(_ word: String) -> Bool {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * let obj = WordDictionary()\n * obj.addWord(word)\n * let ret_2: Bool = obj.search(word)\n */",
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"lang": "Kotlin",
"langSlug": "kotlin",
"code": "class WordDictionary() {\n\n fun addWord(word: String) {\n \n }\n\n fun search(word: String): Boolean {\n \n }\n\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
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"lang": "Dart",
"langSlug": "dart",
"code": "class WordDictionary {\n\n WordDictionary() {\n \n }\n \n void addWord(String word) {\n \n }\n \n bool search(String word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary obj = WordDictionary();\n * obj.addWord(word);\n * bool param2 = obj.search(word);\n */",
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"lang": "Go",
"langSlug": "golang",
"code": "type WordDictionary struct {\n \n}\n\n\nfunc Constructor() WordDictionary {\n \n}\n\n\nfunc (this *WordDictionary) AddWord(word string) {\n \n}\n\n\nfunc (this *WordDictionary) Search(word string) bool {\n \n}\n\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * obj := Constructor();\n * obj.AddWord(word);\n * param_2 := obj.Search(word);\n */",
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"lang": "Ruby",
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"code": "class WordDictionary\n def initialize()\n \n end\n\n\n=begin\n :type word: String\n :rtype: Void\n=end\n def add_word(word)\n \n end\n\n\n=begin\n :type word: String\n :rtype: Boolean\n=end\n def search(word)\n \n end\n\n\nend\n\n# Your WordDictionary object will be instantiated and called as such:\n# obj = WordDictionary.new()\n# obj.add_word(word)\n# param_2 = obj.search(word)",
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"lang": "Scala",
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"code": "class WordDictionary() {\n\n def addWord(word: String) {\n \n }\n\n def search(word: String): Boolean = {\n \n }\n\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
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"lang": "Rust",
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"code": "struct WordDictionary {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl WordDictionary {\n\n fn new() -> Self {\n \n }\n \n fn add_word(&self, word: String) {\n \n }\n \n fn search(&self, word: String) -> bool {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * let obj = WordDictionary::new();\n * obj.add_word(word);\n * let ret_2: bool = obj.search(word);\n */",
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"code": "(define word-dictionary%\n (class object%\n (super-new)\n \n (init-field)\n \n ; add-word : string? -> void?\n (define/public (add-word word)\n )\n ; search : string? -> boolean?\n (define/public (search word)\n )))\n\n;; Your word-dictionary% object will be instantiated and called as such:\n;; (define obj (new word-dictionary%))\n;; (send obj add-word word)\n;; (define param_2 (send obj search word))",
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"lang": "Erlang",
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"code": "-spec word_dictionary_init_() -> any().\nword_dictionary_init_() ->\n .\n\n-spec word_dictionary_add_word(Word :: unicode:unicode_binary()) -> any().\nword_dictionary_add_word(Word) ->\n .\n\n-spec word_dictionary_search(Word :: unicode:unicode_binary()) -> boolean().\nword_dictionary_search(Word) ->\n .\n\n\n%% Your functions will be called as such:\n%% word_dictionary_init_(),\n%% word_dictionary_add_word(Word),\n%% Param_2 = word_dictionary_search(Word),\n\n%% word_dictionary_init_ will be called before every test case, in which you can do some necessary initializations.",
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"code": "defmodule WordDictionary do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec add_word(word :: String.t) :: any\n def add_word(word) do\n \n end\n\n @spec search(word :: String.t) :: boolean\n def search(word) do\n \n end\nend\n\n# Your functions will be called as such:\n# WordDictionary.init_()\n# WordDictionary.add_word(word)\n# param_2 = WordDictionary.search(word)\n\n# WordDictionary.init_ will be called before every test case, in which you can do some necessary initializations.",
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"hints": [
"You should be familiar with how a Trie works. If not, please work on this problem: <a href=\"https://leetcode.com/problems/implement-trie-prefix-tree/\">Implement Trie (Prefix Tree)</a> first."
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"sampleTestCase": "[\"WordDictionary\",\"addWord\",\"addWord\",\"addWord\",\"search\",\"search\",\"search\",\"search\"]\n[[],[\"bad\"],[\"dad\"],[\"mad\"],[\"pad\"],[\"bad\"],[\".ad\"],[\"b..\"]]",
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